77 I spy... a snowman with a Top Hat 9 12 I spy… someone’s loyal mutt 8 Caldwell December I spy… a snowman with a red hat I spy... Kevin the Elf 5 3 I spy... a Christmas train 100 6 25 Berkowitz 99 59 I spy... Harold the Elf I spy... Shelia Webster I spy... a peppermint tree 64 Bearman 72 Baker St. Nick I spy... Oscar the reindeer 28 48 Faulkner Frosty 2 Donelson 66 6 1 I spy... Stewart the Minion 41 7 89 I spy... Joyia the Elf 000 43 I spy... the green man 38 Mickey 43 53 17 77 I spy... a snowman with a Top Hat 9 12 I spy… someone’s loyal mutt 8 Caldwell December I spy… a snowman with a red hat I spy... Kevin the Elf 5 3 I spy... a Christmas train 100 6 25 Berkowitz 99 59 I spy... Harold the Elf I spy... Shelia Webster I spy... a peppermint tree 64 Bearman 72 Baker St. Nick I spy... Oscar the reindeer 28 48 Faulkner Frosty 2 Donelson 66 6 1 I spy... Stewart the Minion 41 7 89 I spy... Joyia the Elf 000 43 I spy... the green man 38 Mickey 43 53 17
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
77
I spy... a snowman with a Top Hat
9
12
I spy… someone’s loyal mutt
8
Caldwell
December
I spy… a snowman with a red hat
I spy... Kevin the Elf
5
3
I spy... a Christmas train
100
6
25
Berkowitz
99
59
I spy... Harold the Elf
I spy... Shelia Webster
I spy... a peppermint tree
64
Bearman
72
Baker
St. Nick
I spy... Oscar the reindeer
28
48
Faulkner
Frosty
2
Donelson
66
6
1
I spy... Stewart the Minion
41
7
89
I spy... Joyia the Elf
000
43
I spy... the green man
38
Mickey
43
53
17