3 6 48 99 Berkowitz 2 66 I spy... a snowman with a Top Hat St. Nick 43 43 72 38 I spy... Stewart the Minion I spy... a Christmas train Faulkner I spy... Oscar the reindeer Mickey 100 I spy... a peppermint tree 28 Bearman 64 41 I spy… a snowman with a red hat 1 25 12 77 5 000 Baker 6 17 I spy... Kevin the Elf 9 I spy... Joyia the Elf 7 Donelson 59 53 December 89 I spy... Harold the Elf I spy... the green man Frosty 8 I spy… someone’s loyal mutt Caldwell I spy... Shelia Webster 3 6 48 99 Berkowitz 2 66 I spy... a snowman with a Top Hat St. Nick 43 43 72 38 I spy... Stewart the Minion I spy... a Christmas train Faulkner I spy... Oscar the reindeer Mickey 100 I spy... a peppermint tree 28 Bearman 64 41 I spy… a snowman with a red hat 1 25 12 77 5 000 Baker 6 17 I spy... Kevin the Elf 9 I spy... Joyia the Elf 7 Donelson 59 53 December 89 I spy... Harold the Elf I spy... the green man Frosty 8 I spy… someone’s loyal mutt Caldwell I spy... Shelia Webster
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3
6
48
99
Berkowitz
2
66
I spy... a snowman with a Top Hat
St. Nick
43
43
72
38
I spy... Stewart the Minion
I spy... a Christmas train
Faulkner
I spy... Oscar the reindeer
Mickey
100
I spy... a peppermint tree
28
Bearman
64
41
I spy… a snowman with a red hat
1
25
12
77
5
000
Baker
6
17
I spy... Kevin the Elf
9
I spy... Joyia the Elf
7
Donelson
59
53
December
89
I spy... Harold the Elf
I spy... the green man
Frosty
8
I spy… someone’s loyal mutt
Caldwell
I spy... Shelia Webster