I spy... a peppermint tree 25 1 66 Mickey 5 Bearman 64 6 6 000 I spy... a snowman with a Top Hat 28 I spy... Shelia Webster I spy... Stewart the Minion 53 72 43 Berkowitz 8 Donelson 99 17 12 2 I spy... Joyia the Elf I spy… someone’s loyal mutt 38 I spy... Oscar the reindeer 41 I spy... Harold the Elf I spy… a snowman with a red hat 7 I spy... the green man 59 I spy... Kevin the Elf 9 Frosty 89 Caldwell Faulkner 100 Baker 77 December St. Nick I spy... a Christmas train 43 3 48 I spy... a peppermint tree 25 1 66 Mickey 5 Bearman 64 6 6 000 I spy... a snowman with a Top Hat 28 I spy... Shelia Webster I spy... Stewart the Minion 53 72 43 Berkowitz 8 Donelson 99 17 12 2 I spy... Joyia the Elf I spy… someone’s loyal mutt 38 I spy... Oscar the reindeer 41 I spy... Harold the Elf I spy… a snowman with a red hat 7 I spy... the green man 59 I spy... Kevin the Elf 9 Frosty 89 Caldwell Faulkner 100 Baker 77 December St. Nick I spy... a Christmas train 43 3 48
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... a peppermint tree
25
1
66
Mickey
5
Bearman
64
6
6
000
I spy... a snowman with a Top Hat
28
I spy... Shelia Webster
I spy... Stewart the Minion
53
72
43
Berkowitz
8
Donelson
99
17
12
2
I spy... Joyia the Elf
I spy… someone’s loyal mutt
38
I spy... Oscar the reindeer
41
I spy... Harold the Elf
I spy… a snowman with a red hat
7
I spy... the green man
59
I spy... Kevin the Elf
9
Frosty
89
Caldwell
Faulkner
100
Baker
77
December
St. Nick
I spy... a Christmas train
43
3
48