I spy... a Christmas train I spy... a peppermint tree 43 I spy... the green man 48 41 53 Baker I spy... Joyia the Elf 66 Mickey 28 9 Bearman St. Nick 12 3 Frosty Donelson 89 99 6 17 38 77 Faulkner 000 I spy... Stewart the Minion I spy... Harold the Elf I spy... Kevin the Elf I spy... a snowman with a Top Hat 5 I spy... Oscar the reindeer 8 I spy… a snowman with a red hat 59 December I spy... Shelia Webster 1 25 Caldwell 64 6 72 7 I spy… someone’s loyal mutt Berkowitz 100 43 2 I spy... a Christmas train I spy... a peppermint tree 43 I spy... the green man 48 41 53 Baker I spy... Joyia the Elf 66 Mickey 28 9 Bearman St. Nick 12 3 Frosty Donelson 89 99 6 17 38 77 Faulkner 000 I spy... Stewart the Minion I spy... Harold the Elf I spy... Kevin the Elf I spy... a snowman with a Top Hat 5 I spy... Oscar the reindeer 8 I spy… a snowman with a red hat 59 December I spy... Shelia Webster 1 25 Caldwell 64 6 72 7 I spy… someone’s loyal mutt Berkowitz 100 43 2
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... a Christmas train
I spy... a peppermint tree
43
I spy... the green man
48
41
53
Baker
I spy... Joyia the Elf
66
Mickey
28
9
Bearman
St. Nick
12
3
Frosty
Donelson
89
99
6
17
38
77
Faulkner
000
I spy... Stewart the Minion
I spy... Harold the Elf
I spy... Kevin the Elf
I spy... a snowman with a Top Hat
5
I spy... Oscar the reindeer
8
I spy… a snowman with a red hat
59
December
I spy... Shelia Webster
1
25
Caldwell
64
6
72
7
I spy… someone’s loyal mutt
Berkowitz
100
43
2