43 I spy… a snowman with a red hat Faulkner I spy… someone’s loyal mutt 12 100 St. Nick 9 6 28 7 Caldwell Frosty 2 Donelson 59 6 Baker Mickey 1 25 41 Berkowitz I spy... Harold the Elf 66 I spy... a peppermint tree I spy... Oscar the reindeer 72 I spy... Shelia Webster I spy... Kevin the Elf 48 99 Bearman I spy... the green man 8 5 December I spy... Joyia the Elf 43 89 53 77 I spy... Stewart the Minion 64 3 38 I spy... a Christmas train 000 I spy... a snowman with a Top Hat 17 43 I spy… a snowman with a red hat Faulkner I spy… someone’s loyal mutt 12 100 St. Nick 9 6 28 7 Caldwell Frosty 2 Donelson 59 6 Baker Mickey 1 25 41 Berkowitz I spy... Harold the Elf 66 I spy... a peppermint tree I spy... Oscar the reindeer 72 I spy... Shelia Webster I spy... Kevin the Elf 48 99 Bearman I spy... the green man 8 5 December I spy... Joyia the Elf 43 89 53 77 I spy... Stewart the Minion 64 3 38 I spy... a Christmas train 000 I spy... a snowman with a Top Hat 17
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
43
I spy… a snowman with a red hat
Faulkner
I spy… someone’s loyal mutt
12
100
St. Nick
9
6
28
7
Caldwell
Frosty
2
Donelson
59
6
Baker
Mickey
1
25
41
Berkowitz
I spy... Harold the Elf
66
I spy... a peppermint tree
I spy... Oscar the reindeer
72
I spy... Shelia Webster
I spy... Kevin the Elf
48
99
Bearman
I spy... the green man
8
5
December
I spy... Joyia the Elf
43
89
53
77
I spy... Stewart the Minion
64
3
38
I spy... a Christmas train
000
I spy... a snowman with a Top Hat
17