72 3 Faulkner 43 77 Caldwell 12 25 I spy... Stewart the Minion I spy... Shelia Webster I spy... a peppermint tree 59 I spy... Kevin the Elf 2 99 6 I spy... Oscar the reindeer I spy… someone’s loyal mutt I spy... Joyia the Elf 89 66 43 I spy... the green man 48 28 8 I spy… a snowman with a red hat I spy... a Christmas train 9 1 41 St. Nick 100 Baker 53 64 6 7 I spy... Harold the Elf Berkowitz 000 Bearman December Donelson Frosty Mickey 5 17 I spy... a snowman with a Top Hat 38 72 3 Faulkner 43 77 Caldwell 12 25 I spy... Stewart the Minion I spy... Shelia Webster I spy... a peppermint tree 59 I spy... Kevin the Elf 2 99 6 I spy... Oscar the reindeer I spy… someone’s loyal mutt I spy... Joyia the Elf 89 66 43 I spy... the green man 48 28 8 I spy… a snowman with a red hat I spy... a Christmas train 9 1 41 St. Nick 100 Baker 53 64 6 7 I spy... Harold the Elf Berkowitz 000 Bearman December Donelson Frosty Mickey 5 17 I spy... a snowman with a Top Hat 38
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
72
3
Faulkner
43
77
Caldwell
12
25
I spy... Stewart the Minion
I spy... Shelia Webster
I spy... a peppermint tree
59
I spy... Kevin the Elf
2
99
6
I spy... Oscar the reindeer
I spy… someone’s loyal mutt
I spy... Joyia the Elf
89
66
43
I spy... the green man
48
28
8
I spy… a snowman with a red hat
I spy... a Christmas train
9
1
41
St. Nick
100
Baker
53
64
6
7
I spy... Harold the Elf
Berkowitz
000
Bearman
December
Donelson
Frosty
Mickey
5
17
I spy... a snowman with a Top Hat
38