9 7 43 December I spy... a peppermint tree 000 I spy... a Christmas train I spy... Shelia Webster 66 Baker 41 53 77 28 Mickey 38 Berkowitz 59 I spy... a snowman with a Top Hat 8 2 25 6 5 Bearman 12 Donelson I spy… someone’s loyal mutt I spy... Kevin the Elf I spy... Joyia the Elf Frosty Caldwell 1 3 99 43 I spy... the green man 64 72 I spy... Harold the Elf St. Nick 17 I spy... Stewart the Minion 48 89 6 I spy… a snowman with a red hat Faulkner I spy... Oscar the reindeer 100 9 7 43 December I spy... a peppermint tree 000 I spy... a Christmas train I spy... Shelia Webster 66 Baker 41 53 77 28 Mickey 38 Berkowitz 59 I spy... a snowman with a Top Hat 8 2 25 6 5 Bearman 12 Donelson I spy… someone’s loyal mutt I spy... Kevin the Elf I spy... Joyia the Elf Frosty Caldwell 1 3 99 43 I spy... the green man 64 72 I spy... Harold the Elf St. Nick 17 I spy... Stewart the Minion 48 89 6 I spy… a snowman with a red hat Faulkner I spy... Oscar the reindeer 100
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
9
7
43
December
I spy... a peppermint tree
000
I spy... a Christmas train
I spy... Shelia Webster
66
Baker
41
53
77
28
Mickey
38
Berkowitz
59
I spy... a snowman with a Top Hat
8
2
25
6
5
Bearman
12
Donelson
I spy… someone’s loyal mutt
I spy... Kevin the Elf
I spy... Joyia the Elf
Frosty
Caldwell
1
3
99
43
I spy... the green man
64
72
I spy... Harold the Elf
St. Nick
17
I spy... Stewart the Minion
48
89
6
I spy… a snowman with a red hat
Faulkner
I spy... Oscar the reindeer
100