I spy... a snowman with a Top Hat Caldwell 53 Berkowitz I spy… someone’s loyal mutt 7 St. Nick Bearman 3 I spy... a Christmas train 43 2 99 I spy... a peppermint tree I spy... Oscar the reindeer Frosty I spy... Shelia Webster 000 9 Baker 6 41 I spy… a snowman with a red hat 64 I spy... Joyia the Elf 25 28 I spy... the green man 12 Donelson 5 72 December 89 I spy... Kevin the Elf 38 48 I spy... Stewart the Minion Mickey 6 1 66 8 100 59 Faulkner 17 43 77 I spy... Harold the Elf I spy... a snowman with a Top Hat Caldwell 53 Berkowitz I spy… someone’s loyal mutt 7 St. Nick Bearman 3 I spy... a Christmas train 43 2 99 I spy... a peppermint tree I spy... Oscar the reindeer Frosty I spy... Shelia Webster 000 9 Baker 6 41 I spy… a snowman with a red hat 64 I spy... Joyia the Elf 25 28 I spy... the green man 12 Donelson 5 72 December 89 I spy... Kevin the Elf 38 48 I spy... Stewart the Minion Mickey 6 1 66 8 100 59 Faulkner 17 43 77 I spy... Harold the Elf
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... a snowman with a Top Hat
Caldwell
53
Berkowitz
I spy… someone’s loyal mutt
7
St. Nick
Bearman
3
I spy... a Christmas train
43
2
99
I spy... a peppermint tree
I spy... Oscar the reindeer
Frosty
I spy... Shelia Webster
000
9
Baker
6
41
I spy… a snowman with a red hat
64
I spy... Joyia the Elf
25
28
I spy... the green man
12
Donelson
5
72
December
89
I spy... Kevin the Elf
38
48
I spy... Stewart the Minion
Mickey
6
1
66
8
100
59
Faulkner
17
43
77
I spy... Harold the Elf