1 38 8 99 Berkowitz 72 5 66 Mickey 100 St. Nick Faulkner I spy... Kevin the Elf 64 25 000 I spy... the green man December 28 Frosty Caldwell 6 17 12 I spy... Oscar the reindeer I spy... Joyia the Elf 7 I spy... Shelia Webster Donelson 89 6 Baker I spy… someone’s loyal mutt 77 I spy... Stewart the Minion Bearman 59 I spy... a peppermint tree 48 I spy... a Christmas train 43 41 I spy... a snowman with a Top Hat 53 2 43 I spy... Harold the Elf I spy… a snowman with a red hat 3 9 1 38 8 99 Berkowitz 72 5 66 Mickey 100 St. Nick Faulkner I spy... Kevin the Elf 64 25 000 I spy... the green man December 28 Frosty Caldwell 6 17 12 I spy... Oscar the reindeer I spy... Joyia the Elf 7 I spy... Shelia Webster Donelson 89 6 Baker I spy… someone’s loyal mutt 77 I spy... Stewart the Minion Bearman 59 I spy... a peppermint tree 48 I spy... a Christmas train 43 41 I spy... a snowman with a Top Hat 53 2 43 I spy... Harold the Elf I spy… a snowman with a red hat 3 9
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
38
8
99
Berkowitz
72
5
66
Mickey
100
St. Nick
Faulkner
I spy... Kevin the Elf
64
25
000
I spy... the green man
December
28
Frosty
Caldwell
6
17
12
I spy... Oscar the reindeer
I spy... Joyia the Elf
7
I spy... Shelia Webster
Donelson
89
6
Baker
I spy… someone’s loyal mutt
77
I spy... Stewart the Minion
Bearman
59
I spy... a peppermint tree
48
I spy... a Christmas train
43
41
I spy... a snowman with a Top Hat
53
2
43
I spy... Harold the Elf
I spy… a snowman with a red hat
3
9