Baker Berkowitz 6 I spy… a snowman with a red hat I spy... Shelia Webster 6 December I spy... Joyia the Elf 43 72 I spy... Oscar the reindeer 53 43 Mickey 000 2 1 Donelson 38 41 5 I spy... Harold the Elf 28 77 59 I spy... Kevin the Elf I spy… someone’s loyal mutt I spy... a snowman with a Top Hat 7 100 64 Faulkner 25 17 I spy... the green man 66 48 9 3 I spy... Stewart the Minion Caldwell 99 Frosty I spy... a Christmas train 8 St. Nick I spy... a peppermint tree 89 12 Bearman Baker Berkowitz 6 I spy… a snowman with a red hat I spy... Shelia Webster 6 December I spy... Joyia the Elf 43 72 I spy... Oscar the reindeer 53 43 Mickey 000 2 1 Donelson 38 41 5 I spy... Harold the Elf 28 77 59 I spy... Kevin the Elf I spy… someone’s loyal mutt I spy... a snowman with a Top Hat 7 100 64 Faulkner 25 17 I spy... the green man 66 48 9 3 I spy... Stewart the Minion Caldwell 99 Frosty I spy... a Christmas train 8 St. Nick I spy... a peppermint tree 89 12 Bearman
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Baker
Berkowitz
6
I spy… a snowman with a red hat
I spy... Shelia Webster
6
December
I spy... Joyia the Elf
43
72
I spy... Oscar the reindeer
53
43
Mickey
000
2
1
Donelson
38
41
5
I spy... Harold the Elf
28
77
59
I spy... Kevin the Elf
I spy… someone’s loyal mutt
I spy... a snowman with a Top Hat
7
100
64
Faulkner
25
17
I spy... the green man
66
48
9
3
I spy... Stewart the Minion
Caldwell
99
Frosty
I spy... a Christmas train
8
St. Nick
I spy... a peppermint tree
89
12
Bearman