Baker I spy… a snowman with a red hat I spy... Joyia the Elf 59 Faulkner 25 72 Berkowitz Caldwell I spy... Harold the Elf 38 3 I spy... Kevin the Elf 43 2 43 I spy... a snowman with a Top Hat I spy... Shelia Webster 41 77 28 000 I spy... Oscar the reindeer Donelson I spy... Stewart the Minion 12 I spy... a peppermint tree Mickey 53 9 5 64 I spy... a Christmas train St. Nick 6 6 I spy… someone’s loyal mutt 8 I spy... the green man December 1 66 48 7 Frosty 89 17 Bearman 100 99 Baker I spy… a snowman with a red hat I spy... Joyia the Elf 59 Faulkner 25 72 Berkowitz Caldwell I spy... Harold the Elf 38 3 I spy... Kevin the Elf 43 2 43 I spy... a snowman with a Top Hat I spy... Shelia Webster 41 77 28 000 I spy... Oscar the reindeer Donelson I spy... Stewart the Minion 12 I spy... a peppermint tree Mickey 53 9 5 64 I spy... a Christmas train St. Nick 6 6 I spy… someone’s loyal mutt 8 I spy... the green man December 1 66 48 7 Frosty 89 17 Bearman 100 99
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Baker
I spy… a snowman with a red hat
I spy... Joyia the Elf
59
Faulkner
25
72
Berkowitz
Caldwell
I spy... Harold the Elf
38
3
I spy... Kevin the Elf
43
2
43
I spy... a snowman with a Top Hat
I spy... Shelia Webster
41
77
28
000
I spy... Oscar the reindeer
Donelson
I spy... Stewart the Minion
12
I spy... a peppermint tree
Mickey
53
9
5
64
I spy... a Christmas train
St. Nick
6
6
I spy… someone’s loyal mutt
8
I spy... the green man
December
1
66
48
7
Frosty
89
17
Bearman
100
99