Berkowitz 43 12 7 53 I spy... a Christmas train 59 I spy... Stewart the Minion I spy… someone’s loyal mutt Baker Frosty Caldwell I spy... a snowman with a Top Hat 28 December 100 Bearman 8 3 Donelson 41 I spy... Shelia Webster 89 1 25 I spy... Joyia the Elf I spy... a peppermint tree I spy… a snowman with a red hat 43 I spy... Oscar the reindeer I spy... the green man 2 9 000 48 6 Faulkner Mickey 5 17 I spy... Harold the Elf St. Nick I spy... Kevin the Elf 77 38 72 99 64 66 6 Berkowitz 43 12 7 53 I spy... a Christmas train 59 I spy... Stewart the Minion I spy… someone’s loyal mutt Baker Frosty Caldwell I spy... a snowman with a Top Hat 28 December 100 Bearman 8 3 Donelson 41 I spy... Shelia Webster 89 1 25 I spy... Joyia the Elf I spy... a peppermint tree I spy… a snowman with a red hat 43 I spy... Oscar the reindeer I spy... the green man 2 9 000 48 6 Faulkner Mickey 5 17 I spy... Harold the Elf St. Nick I spy... Kevin the Elf 77 38 72 99 64 66 6
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Berkowitz
43
12
7
53
I spy... a Christmas train
59
I spy... Stewart the Minion
I spy… someone’s loyal mutt
Baker
Frosty
Caldwell
I spy... a snowman with a Top Hat
28
December
100
Bearman
8
3
Donelson
41
I spy... Shelia Webster
89
1
25
I spy... Joyia the Elf
I spy... a peppermint tree
I spy… a snowman with a red hat
43
I spy... Oscar the reindeer
I spy... the green man
2
9
000
48
6
Faulkner
Mickey
5
17
I spy... Harold the Elf
St. Nick
I spy... Kevin the Elf
77
38
72
99
64
66
6