I spy... a Christmas train 1 64 I spy... the green man 17 3 38 Donelson 6 2 I spy… a snowman with a red hat 28 59 I spy... a snowman with a Top Hat 100 41 7 I spy… someone’s loyal mutt Faulkner 43 000 12 December Caldwell 99 5 66 9 72 Frosty 48 Mickey 6 77 89 53 I spy... Oscar the reindeer I spy... Harold the Elf Berkowitz 43 25 St. Nick I spy... Stewart the Minion I spy... a peppermint tree I spy... Kevin the Elf Baker Bearman I spy... Shelia Webster 8 I spy... Joyia the Elf I spy... a Christmas train 1 64 I spy... the green man 17 3 38 Donelson 6 2 I spy… a snowman with a red hat 28 59 I spy... a snowman with a Top Hat 100 41 7 I spy… someone’s loyal mutt Faulkner 43 000 12 December Caldwell 99 5 66 9 72 Frosty 48 Mickey 6 77 89 53 I spy... Oscar the reindeer I spy... Harold the Elf Berkowitz 43 25 St. Nick I spy... Stewart the Minion I spy... a peppermint tree I spy... Kevin the Elf Baker Bearman I spy... Shelia Webster 8 I spy... Joyia the Elf
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... a Christmas train
1
64
I spy... the green man
17
3
38
Donelson
6
2
I spy… a snowman with a red hat
28
59
I spy... a snowman with a Top Hat
100
41
7
I spy… someone’s loyal mutt
Faulkner
43
000
12
December
Caldwell
99
5
66
9
72
Frosty
48
Mickey
6
77
89
53
I spy... Oscar the reindeer
I spy... Harold the Elf
Berkowitz
43
25
St. Nick
I spy... Stewart the Minion
I spy... a peppermint tree
I spy... Kevin the Elf
Baker
Bearman
I spy... Shelia Webster
8
I spy... Joyia the Elf