I spy… someone’s loyal mutt 43 Donelson 38 I spy... a peppermint tree I spy... the green man 89 I spy... Harold the Elf 77 100 66 Frosty 7 9 41 53 99 6 3 48 43 December I spy... Shelia Webster Baker Faulkner 6 8 5 I spy... Joyia the Elf Caldwell 12 28 Berkowitz I spy... Oscar the reindeer Bearman 72 St. Nick I spy... Stewart the Minion 17 I spy... Kevin the Elf 59 Mickey 1 I spy... a Christmas train 000 25 2 I spy... a snowman with a Top Hat I spy… a snowman with a red hat 64 I spy… someone’s loyal mutt 43 Donelson 38 I spy... a peppermint tree I spy... the green man 89 I spy... Harold the Elf 77 100 66 Frosty 7 9 41 53 99 6 3 48 43 December I spy... Shelia Webster Baker Faulkner 6 8 5 I spy... Joyia the Elf Caldwell 12 28 Berkowitz I spy... Oscar the reindeer Bearman 72 St. Nick I spy... Stewart the Minion 17 I spy... Kevin the Elf 59 Mickey 1 I spy... a Christmas train 000 25 2 I spy... a snowman with a Top Hat I spy… a snowman with a red hat 64
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy… someone’s loyal mutt
43
Donelson
38
I spy... a peppermint tree
I spy... the green man
89
I spy... Harold the Elf
77
100
66
Frosty
7
9
41
53
99
6
3
48
43
December
I spy... Shelia Webster
Baker
Faulkner
6
8
5
I spy... Joyia the Elf
Caldwell
12
28
Berkowitz
I spy... Oscar the reindeer
Bearman
72
St. Nick
I spy... Stewart the Minion
17
I spy... Kevin the Elf
59
Mickey
1
I spy... a Christmas train
000
25
2
I spy... a snowman with a Top Hat
I spy… a snowman with a red hat
64