I spy... Joyia the Elf 89 2 I spy... a peppermint tree 48 59 43 Bearman Berkowitz 43 7 Donelson 77 000 9 I spy... a Christmas train 17 38 Mickey I spy... Shelia Webster 99 I spy... Oscar the reindeer I spy… a snowman with a red hat 25 I spy... a snowman with a Top Hat 8 Frosty Faulkner I spy… someone’s loyal mutt 6 December 1 66 I spy... Stewart the Minion I spy... the green man 100 72 12 6 I spy... Kevin the Elf Caldwell 3 Baker 64 41 St. Nick I spy... Harold the Elf 5 28 53 I spy... Joyia the Elf 89 2 I spy... a peppermint tree 48 59 43 Bearman Berkowitz 43 7 Donelson 77 000 9 I spy... a Christmas train 17 38 Mickey I spy... Shelia Webster 99 I spy... Oscar the reindeer I spy… a snowman with a red hat 25 I spy... a snowman with a Top Hat 8 Frosty Faulkner I spy… someone’s loyal mutt 6 December 1 66 I spy... Stewart the Minion I spy... the green man 100 72 12 6 I spy... Kevin the Elf Caldwell 3 Baker 64 41 St. Nick I spy... Harold the Elf 5 28 53
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... Joyia the Elf
89
2
I spy... a peppermint tree
48
59
43
Bearman
Berkowitz
43
7
Donelson
77
000
9
I spy... a Christmas train
17
38
Mickey
I spy... Shelia Webster
99
I spy... Oscar the reindeer
I spy… a snowman with a red hat
25
I spy... a snowman with a Top Hat
8
Frosty
Faulkner
I spy… someone’s loyal mutt
6
December
1
66
I spy... Stewart the Minion
I spy... the green man
100
72
12
6
I spy... Kevin the Elf
Caldwell
3
Baker
64
41
St. Nick
I spy... Harold the Elf
5
28
53