43 St. Nick I spy… someone’s loyal mutt 72 7 1 100 I spy... a Christmas train Mickey 5 I spy... the green man I spy... Harold the Elf 2 77 Bearman Donelson 28 Frosty 99 9 Caldwell I spy... Shelia Webster 48 8 I spy... Joyia the Elf 25 64 Berkowitz Faulkner 38 I spy... Stewart the Minion 53 I spy... Kevin the Elf 6 I spy... a snowman with a Top Hat 66 43 6 Baker 12 I spy... Oscar the reindeer December I spy... a peppermint tree 000 3 17 59 41 I spy… a snowman with a red hat 89 43 St. Nick I spy… someone’s loyal mutt 72 7 1 100 I spy... a Christmas train Mickey 5 I spy... the green man I spy... Harold the Elf 2 77 Bearman Donelson 28 Frosty 99 9 Caldwell I spy... Shelia Webster 48 8 I spy... Joyia the Elf 25 64 Berkowitz Faulkner 38 I spy... Stewart the Minion 53 I spy... Kevin the Elf 6 I spy... a snowman with a Top Hat 66 43 6 Baker 12 I spy... Oscar the reindeer December I spy... a peppermint tree 000 3 17 59 41 I spy… a snowman with a red hat 89
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
43
St. Nick
I spy… someone’s loyal mutt
72
7
1
100
I spy... a Christmas train
Mickey
5
I spy... the green man
I spy... Harold the Elf
2
77
Bearman
Donelson
28
Frosty
99
9
Caldwell
I spy... Shelia Webster
48
8
I spy... Joyia the Elf
25
64
Berkowitz
Faulkner
38
I spy... Stewart the Minion
53
I spy... Kevin the Elf
6
I spy... a snowman with a Top Hat
66
43
6
Baker
12
I spy... Oscar the reindeer
December
I spy... a peppermint tree
000
3
17
59
41
I spy… a snowman with a red hat
89