48 25 Bearman Donelson 66 Baker I spy… a snowman with a red hat 43 I spy... a Christmas train Berkowitz 000 53 Mickey 43 7 38 1 I spy... a snowman with a Top Hat 3 28 I spy... Kevin the Elf I spy... a peppermint tree 12 Caldwell 8 I spy... Joyia the Elf 6 I spy… someone’s loyal mutt 77 6 I spy... Harold the Elf St. Nick 100 I spy... Oscar the reindeer 5 59 Faulkner 2 89 Frosty 9 41 I spy... the green man 64 I spy... Stewart the Minion December I spy... Shelia Webster 17 99 72 48 25 Bearman Donelson 66 Baker I spy… a snowman with a red hat 43 I spy... a Christmas train Berkowitz 000 53 Mickey 43 7 38 1 I spy... a snowman with a Top Hat 3 28 I spy... Kevin the Elf I spy... a peppermint tree 12 Caldwell 8 I spy... Joyia the Elf 6 I spy… someone’s loyal mutt 77 6 I spy... Harold the Elf St. Nick 100 I spy... Oscar the reindeer 5 59 Faulkner 2 89 Frosty 9 41 I spy... the green man 64 I spy... Stewart the Minion December I spy... Shelia Webster 17 99 72
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
48
25
Bearman
Donelson
66
Baker
I spy… a snowman with a red hat
43
I spy... a Christmas train
Berkowitz
000
53
Mickey
43
7
38
1
I spy... a snowman with a Top Hat
3
28
I spy... Kevin the Elf
I spy... a peppermint tree
12
Caldwell
8
I spy... Joyia the Elf
6
I spy… someone’s loyal mutt
77
6
I spy... Harold the Elf
St. Nick
100
I spy... Oscar the reindeer
5
59
Faulkner
2
89
Frosty
9
41
I spy... the green man
64
I spy... Stewart the Minion
December
I spy... Shelia Webster
17
99
72