000 I spy... Stewart the Minion 12 I spy... Kevin the Elf 17 Donelson 25 100 6 53 6 I spy... the green man Caldwell 48 38 59 7 9 I spy... a Christmas train Baker I spy... Shelia Webster Frosty 77 I spy... a peppermint tree 8 Mickey 41 1 Faulkner I spy... Oscar the reindeer 28 72 64 99 43 3 2 89 I spy... Harold the Elf 43 I spy… a snowman with a red hat I spy… someone’s loyal mutt Bearman 5 St. Nick 66 December I spy... Joyia the Elf Berkowitz I spy... a snowman with a Top Hat 000 I spy... Stewart the Minion 12 I spy... Kevin the Elf 17 Donelson 25 100 6 53 6 I spy... the green man Caldwell 48 38 59 7 9 I spy... a Christmas train Baker I spy... Shelia Webster Frosty 77 I spy... a peppermint tree 8 Mickey 41 1 Faulkner I spy... Oscar the reindeer 28 72 64 99 43 3 2 89 I spy... Harold the Elf 43 I spy… a snowman with a red hat I spy… someone’s loyal mutt Bearman 5 St. Nick 66 December I spy... Joyia the Elf Berkowitz I spy... a snowman with a Top Hat
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
000
I spy... Stewart the Minion
12
I spy... Kevin the Elf
17
Donelson
25
100
6
53
6
I spy... the green man
Caldwell
48
38
59
7
9
I spy... a Christmas train
Baker
I spy... Shelia Webster
Frosty
77
I spy... a peppermint tree
8
Mickey
41
1
Faulkner
I spy... Oscar the reindeer
28
72
64
99
43
3
2
89
I spy... Harold the Elf
43
I spy… a snowman with a red hat
I spy… someone’s loyal mutt
Bearman
5
St. Nick
66
December
I spy... Joyia the Elf
Berkowitz
I spy... a snowman with a Top Hat