2 38 7 Baker I spy… a snowman with a red hat Bearman 43 99 77 Caldwell 3 I spy… someone’s loyal mutt 100 6 59 I spy... a Christmas train I spy... a snowman with a Top Hat 48 I spy... Shelia Webster 41 1 I spy... Stewart the Minion Frosty December 6 64 Donelson I spy... Kevin the Elf I spy... Harold the Elf I spy... Oscar the reindeer 72 000 5 I spy... Joyia the Elf 25 8 9 Berkowitz Faulkner St. Nick 89 43 28 I spy... a peppermint tree 12 I spy... the green man 53 66 Mickey 17 2 38 7 Baker I spy… a snowman with a red hat Bearman 43 99 77 Caldwell 3 I spy… someone’s loyal mutt 100 6 59 I spy... a Christmas train I spy... a snowman with a Top Hat 48 I spy... Shelia Webster 41 1 I spy... Stewart the Minion Frosty December 6 64 Donelson I spy... Kevin the Elf I spy... Harold the Elf I spy... Oscar the reindeer 72 000 5 I spy... Joyia the Elf 25 8 9 Berkowitz Faulkner St. Nick 89 43 28 I spy... a peppermint tree 12 I spy... the green man 53 66 Mickey 17
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2
38
7
Baker
I spy… a snowman with a red hat
Bearman
43
99
77
Caldwell
3
I spy… someone’s loyal mutt
100
6
59
I spy... a Christmas train
I spy... a snowman with a Top Hat
48
I spy... Shelia Webster
41
1
I spy... Stewart the Minion
Frosty
December
6
64
Donelson
I spy... Kevin the Elf
I spy... Harold the Elf
I spy... Oscar the reindeer
72
000
5
I spy... Joyia the Elf
25
8
9
Berkowitz
Faulkner
St. Nick
89
43
28
I spy... a peppermint tree
12
I spy... the green man
53
66
Mickey
17