I spy… someone’s loyal mutt 17 St. Nick 53 38 2 I spy... a snowman with a Top Hat 9 25 6 77 I spy... a Christmas train I spy... Oscar the reindeer Frosty Berkowitz Caldwell I spy... Stewart the Minion I spy... Harold the Elf Baker I spy… a snowman with a red hat I spy... Kevin the Elf 41 Bearman 89 100 64 Faulkner I spy... the green man 3 48 59 1 5 43 000 Mickey 7 66 72 I spy... a peppermint tree I spy... Joyia the Elf December 43 12 99 Donelson I spy... Shelia Webster 8 28 6 I spy… someone’s loyal mutt 17 St. Nick 53 38 2 I spy... a snowman with a Top Hat 9 25 6 77 I spy... a Christmas train I spy... Oscar the reindeer Frosty Berkowitz Caldwell I spy... Stewart the Minion I spy... Harold the Elf Baker I spy… a snowman with a red hat I spy... Kevin the Elf 41 Bearman 89 100 64 Faulkner I spy... the green man 3 48 59 1 5 43 000 Mickey 7 66 72 I spy... a peppermint tree I spy... Joyia the Elf December 43 12 99 Donelson I spy... Shelia Webster 8 28 6
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy… someone’s loyal mutt
17
St. Nick
53
38
2
I spy... a snowman with a Top Hat
9
25
6
77
I spy... a Christmas train
I spy... Oscar the reindeer
Frosty
Berkowitz
Caldwell
I spy... Stewart the Minion
I spy... Harold the Elf
Baker
I spy… a snowman with a red hat
I spy... Kevin the Elf
41
Bearman
89
100
64
Faulkner
I spy... the green man
3
48
59
1
5
43
000
Mickey
7
66
72
I spy... a peppermint tree
I spy... Joyia the Elf
December
43
12
99
Donelson
I spy... Shelia Webster
8
28
6