43 41 38 I spy... Harold the Elf 8 99 I spy... the green man 100 43 I spy... Kevin the Elf St. Nick 6 I spy... Oscar the reindeer Donelson Mickey 64 Baker Faulkner I spy... Stewart the Minion 1 28 I spy… someone’s loyal mutt 77 59 000 53 72 I spy... a snowman with a Top Hat Caldwell I spy... a Christmas train I spy... Shelia Webster 48 I spy... Joyia the Elf 3 9 Frosty 66 7 89 5 6 2 12 Berkowitz Bearman I spy… a snowman with a red hat 17 25 I spy... a peppermint tree December 43 41 38 I spy... Harold the Elf 8 99 I spy... the green man 100 43 I spy... Kevin the Elf St. Nick 6 I spy... Oscar the reindeer Donelson Mickey 64 Baker Faulkner I spy... Stewart the Minion 1 28 I spy… someone’s loyal mutt 77 59 000 53 72 I spy... a snowman with a Top Hat Caldwell I spy... a Christmas train I spy... Shelia Webster 48 I spy... Joyia the Elf 3 9 Frosty 66 7 89 5 6 2 12 Berkowitz Bearman I spy… a snowman with a red hat 17 25 I spy... a peppermint tree December
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
43
41
38
I spy... Harold the Elf
8
99
I spy... the green man
100
43
I spy... Kevin the Elf
St. Nick
6
I spy... Oscar the reindeer
Donelson
Mickey
64
Baker
Faulkner
I spy... Stewart the Minion
1
28
I spy… someone’s loyal mutt
77
59
000
53
72
I spy... a snowman with a Top Hat
Caldwell
I spy... a Christmas train
I spy... Shelia Webster
48
I spy... Joyia the Elf
3
9
Frosty
66
7
89
5
6
2
12
Berkowitz
Bearman
I spy… a snowman with a red hat
17
25
I spy... a peppermint tree
December