I spy... Shelia Webster I spy... Harold the Elf 41 25 Faulkner 89 St. Nick 100 December 000 1 Berkowitz 5 99 Donelson 72 I spy... a Christmas train 64 77 Caldwell 38 9 2 I spy... Kevin the Elf I spy… someone’s loyal mutt I spy... Stewart the Minion 66 Mickey I spy… a snowman with a red hat 28 12 17 3 Baker 59 48 I spy... the green man 43 43 Frosty 6 I spy... a snowman with a Top Hat 8 6 I spy... a peppermint tree I spy... Joyia the Elf 53 I spy... Oscar the reindeer 7 Bearman I spy... Shelia Webster I spy... Harold the Elf 41 25 Faulkner 89 St. Nick 100 December 000 1 Berkowitz 5 99 Donelson 72 I spy... a Christmas train 64 77 Caldwell 38 9 2 I spy... Kevin the Elf I spy… someone’s loyal mutt I spy... Stewart the Minion 66 Mickey I spy… a snowman with a red hat 28 12 17 3 Baker 59 48 I spy... the green man 43 43 Frosty 6 I spy... a snowman with a Top Hat 8 6 I spy... a peppermint tree I spy... Joyia the Elf 53 I spy... Oscar the reindeer 7 Bearman
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... Shelia Webster
I spy... Harold the Elf
41
25
Faulkner
89
St. Nick
100
December
000
1
Berkowitz
5
99
Donelson
72
I spy... a Christmas train
64
77
Caldwell
38
9
2
I spy... Kevin the Elf
I spy… someone’s loyal mutt
I spy... Stewart the Minion
66
Mickey
I spy… a snowman with a red hat
28
12
17
3
Baker
59
48
I spy... the green man
43
43
Frosty
6
I spy... a snowman with a Top Hat
8
6
I spy... a peppermint tree
I spy... Joyia the Elf
53
I spy... Oscar the reindeer
7
Bearman