25 38 99 5 1 I spy… someone’s loyal mutt 6 72 17 December 48 I spy... Joyia the Elf I spy... a snowman with a Top Hat Donelson 2 I spy... Harold the Elf Frosty Berkowitz I spy... a Christmas train 89 100 53 I spy... Shelia Webster Baker 12 43 59 8 6 7 Faulkner 3 66 41 Bearman I spy... Oscar the reindeer 28 I spy... Stewart the Minion Caldwell I spy... Kevin the Elf 77 I spy... the green man 9 I spy… a snowman with a red hat 43 Mickey St. Nick I spy... a peppermint tree 64 000 25 38 99 5 1 I spy… someone’s loyal mutt 6 72 17 December 48 I spy... Joyia the Elf I spy... a snowman with a Top Hat Donelson 2 I spy... Harold the Elf Frosty Berkowitz I spy... a Christmas train 89 100 53 I spy... Shelia Webster Baker 12 43 59 8 6 7 Faulkner 3 66 41 Bearman I spy... Oscar the reindeer 28 I spy... Stewart the Minion Caldwell I spy... Kevin the Elf 77 I spy... the green man 9 I spy… a snowman with a red hat 43 Mickey St. Nick I spy... a peppermint tree 64 000
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
25
38
99
5
1
I spy… someone’s loyal mutt
6
72
17
December
48
I spy... Joyia the Elf
I spy... a snowman with a Top Hat
Donelson
2
I spy... Harold the Elf
Frosty
Berkowitz
I spy... a Christmas train
89
100
53
I spy... Shelia Webster
Baker
12
43
59
8
6
7
Faulkner
3
66
41
Bearman
I spy... Oscar the reindeer
28
I spy... Stewart the Minion
Caldwell
I spy... Kevin the Elf
77
I spy... the green man
9
I spy… a snowman with a red hat
43
Mickey
St. Nick
I spy... a peppermint tree
64
000