2 6 December I spy... a peppermint tree 38 48 Berkowitz 5 64 77 I spy... Shelia Webster I spy... Harold the Elf Caldwell 8 59 9 I spy... a snowman with a Top Hat 43 1 41 7 I spy… someone’s loyal mutt 89 Bearman 66 000 99 Mickey I spy... a Christmas train 28 17 6 53 12 Frosty 25 I spy… a snowman with a red hat I spy... Kevin the Elf 3 Faulkner I spy... Joyia the Elf St. Nick 72 Donelson I spy... Stewart the Minion I spy... the green man 100 Baker I spy... Oscar the reindeer 43 2 6 December I spy... a peppermint tree 38 48 Berkowitz 5 64 77 I spy... Shelia Webster I spy... Harold the Elf Caldwell 8 59 9 I spy... a snowman with a Top Hat 43 1 41 7 I spy… someone’s loyal mutt 89 Bearman 66 000 99 Mickey I spy... a Christmas train 28 17 6 53 12 Frosty 25 I spy… a snowman with a red hat I spy... Kevin the Elf 3 Faulkner I spy... Joyia the Elf St. Nick 72 Donelson I spy... Stewart the Minion I spy... the green man 100 Baker I spy... Oscar the reindeer 43
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2
6
December
I spy... a peppermint tree
38
48
Berkowitz
5
64
77
I spy... Shelia Webster
I spy... Harold the Elf
Caldwell
8
59
9
I spy... a snowman with a Top Hat
43
1
41
7
I spy… someone’s loyal mutt
89
Bearman
66
000
99
Mickey
I spy... a Christmas train
28
17
6
53
12
Frosty
25
I spy… a snowman with a red hat
I spy... Kevin the Elf
3
Faulkner
I spy... Joyia the Elf
St. Nick
72
Donelson
I spy... Stewart the Minion
I spy... the green man
100
Baker
I spy... Oscar the reindeer
43