17 48 I spy... Oscar the reindeer 41 3 28 000 66 72 I spy... a Christmas train I spy... Shelia Webster Frosty I spy... the green man Mickey 9 I spy... a snowman with a Top Hat 53 2 St. Nick 100 25 I spy... Kevin the Elf 64 7 99 8 6 38 I spy… someone’s loyal mutt 1 Faulkner 89 12 43 5 Donelson 43 I spy... Joyia the Elf 59 December I spy... Harold the Elf Berkowitz I spy... Stewart the Minion Baker I spy… a snowman with a red hat 6 77 Bearman Caldwell I spy... a peppermint tree 17 48 I spy... Oscar the reindeer 41 3 28 000 66 72 I spy... a Christmas train I spy... Shelia Webster Frosty I spy... the green man Mickey 9 I spy... a snowman with a Top Hat 53 2 St. Nick 100 25 I spy... Kevin the Elf 64 7 99 8 6 38 I spy… someone’s loyal mutt 1 Faulkner 89 12 43 5 Donelson 43 I spy... Joyia the Elf 59 December I spy... Harold the Elf Berkowitz I spy... Stewart the Minion Baker I spy… a snowman with a red hat 6 77 Bearman Caldwell I spy... a peppermint tree
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
17
48
I spy... Oscar the reindeer
41
3
28
000
66
72
I spy... a Christmas train
I spy... Shelia Webster
Frosty
I spy... the green man
Mickey
9
I spy... a snowman with a Top Hat
53
2
St. Nick
100
25
I spy... Kevin the Elf
64
7
99
8
6
38
I spy… someone’s loyal mutt
1
Faulkner
89
12
43
5
Donelson
43
I spy... Joyia the Elf
59
December
I spy... Harold the Elf
Berkowitz
I spy... Stewart the Minion
Baker
I spy… a snowman with a red hat
6
77
Bearman
Caldwell
I spy... a peppermint tree