7 I spy... Shelia Webster 2 43 3 99 I spy… a snowman with a red hat I spy... a peppermint tree 8 I spy... Kevin the Elf 9 Mickey 41 28 I spy... Joyia the Elf 5 December 64 000 6 72 43 Frosty 17 St. Nick Donelson I spy… someone’s loyal mutt Faulkner 89 6 I spy... a snowman with a Top Hat 12 I spy... a Christmas train Caldwell I spy... the green man 48 Berkowitz 100 25 66 Baker I spy... Harold the Elf 53 38 1 59 Bearman I spy... Oscar the reindeer I spy... Stewart the Minion 77 7 I spy... Shelia Webster 2 43 3 99 I spy… a snowman with a red hat I spy... a peppermint tree 8 I spy... Kevin the Elf 9 Mickey 41 28 I spy... Joyia the Elf 5 December 64 000 6 72 43 Frosty 17 St. Nick Donelson I spy… someone’s loyal mutt Faulkner 89 6 I spy... a snowman with a Top Hat 12 I spy... a Christmas train Caldwell I spy... the green man 48 Berkowitz 100 25 66 Baker I spy... Harold the Elf 53 38 1 59 Bearman I spy... Oscar the reindeer I spy... Stewart the Minion 77
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
7
I spy... Shelia Webster
2
43
3
99
I spy… a snowman with a red hat
I spy... a peppermint tree
8
I spy... Kevin the Elf
9
Mickey
41
28
I spy... Joyia the Elf
5
December
64
000
6
72
43
Frosty
17
St. Nick
Donelson
I spy… someone’s loyal mutt
Faulkner
89
6
I spy... a snowman with a Top Hat
12
I spy... a Christmas train
Caldwell
I spy... the green man
48
Berkowitz
100
25
66
Baker
I spy... Harold the Elf
53
38
1
59
Bearman
I spy... Oscar the reindeer
I spy... Stewart the Minion
77