Baker 000 I spy... the green man 41 72 89 I spy... Joyia the Elf I spy... a Christmas train 100 I spy... a snowman with a Top Hat Donelson I spy... Harold the Elf 43 59 25 3 6 1 Caldwell 9 38 Berkowitz 12 28 I spy... a peppermint tree 5 6 I spy… someone’s loyal mutt 99 8 I spy… a snowman with a red hat I spy... Shelia Webster 48 I spy... Kevin the Elf 43 66 Bearman 64 53 77 St. Nick Faulkner I spy... Oscar the reindeer 17 I spy... Stewart the Minion 2 December Mickey Frosty 7 Baker 000 I spy... the green man 41 72 89 I spy... Joyia the Elf I spy... a Christmas train 100 I spy... a snowman with a Top Hat Donelson I spy... Harold the Elf 43 59 25 3 6 1 Caldwell 9 38 Berkowitz 12 28 I spy... a peppermint tree 5 6 I spy… someone’s loyal mutt 99 8 I spy… a snowman with a red hat I spy... Shelia Webster 48 I spy... Kevin the Elf 43 66 Bearman 64 53 77 St. Nick Faulkner I spy... Oscar the reindeer 17 I spy... Stewart the Minion 2 December Mickey Frosty 7
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Baker
000
I spy... the green man
41
72
89
I spy... Joyia the Elf
I spy... a Christmas train
100
I spy... a snowman with a Top Hat
Donelson
I spy... Harold the Elf
43
59
25
3
6
1
Caldwell
9
38
Berkowitz
12
28
I spy... a peppermint tree
5
6
I spy… someone’s loyal mutt
99
8
I spy… a snowman with a red hat
I spy... Shelia Webster
48
I spy... Kevin the Elf
43
66
Bearman
64
53
77
St. Nick
Faulkner
I spy... Oscar the reindeer
17
I spy... Stewart the Minion
2
December
Mickey
Frosty
7