Caldwell Baker I spy... Kevin the Elf I spy... Stewart the Minion I spy... Oscar the reindeer Bearman 64 53 6 77 12 25 89 Mickey 2 5 48 I spy... a peppermint tree St. Nick I spy… someone’s loyal mutt Berkowitz 59 7 43 I spy... the green man 28 Donelson 8 43 I spy… a snowman with a red hat I spy... a snowman with a Top Hat Frosty 72 000 66 9 38 I spy... a Christmas train 17 6 100 December 1 99 3 I spy... Shelia Webster I spy... Harold the Elf Faulkner I spy... Joyia the Elf 41 Caldwell Baker I spy... Kevin the Elf I spy... Stewart the Minion I spy... Oscar the reindeer Bearman 64 53 6 77 12 25 89 Mickey 2 5 48 I spy... a peppermint tree St. Nick I spy… someone’s loyal mutt Berkowitz 59 7 43 I spy... the green man 28 Donelson 8 43 I spy… a snowman with a red hat I spy... a snowman with a Top Hat Frosty 72 000 66 9 38 I spy... a Christmas train 17 6 100 December 1 99 3 I spy... Shelia Webster I spy... Harold the Elf Faulkner I spy... Joyia the Elf 41
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Caldwell
Baker
I spy... Kevin the Elf
I spy... Stewart the Minion
I spy... Oscar the reindeer
Bearman
64
53
6
77
12
25
89
Mickey
2
5
48
I spy... a peppermint tree
St. Nick
I spy… someone’s loyal mutt
Berkowitz
59
7
43
I spy... the green man
28
Donelson
8
43
I spy… a snowman with a red hat
I spy... a snowman with a Top Hat
Frosty
72
000
66
9
38
I spy... a Christmas train
17
6
100
December
1
99
3
I spy... Shelia Webster
I spy... Harold the Elf
Faulkner
I spy... Joyia the Elf
41