I spy... Harold the Elf 99 5 I spy… someone’s loyal mutt 66 72 8 41 100 December Bearman St. Nick I spy... a snowman with a Top Hat 6 77 I spy... Joyia the Elf 000 Caldwell Frosty 3 2 25 17 I spy… a snowman with a red hat 28 Faulkner Mickey 6 I spy... Oscar the reindeer I spy... the green man 9 Berkowitz I spy... Shelia Webster 53 Baker 7 48 I spy... a peppermint tree I spy... a Christmas train Donelson I spy... Stewart the Minion 12 89 43 64 I spy... Kevin the Elf 38 1 43 59 I spy... Harold the Elf 99 5 I spy… someone’s loyal mutt 66 72 8 41 100 December Bearman St. Nick I spy... a snowman with a Top Hat 6 77 I spy... Joyia the Elf 000 Caldwell Frosty 3 2 25 17 I spy… a snowman with a red hat 28 Faulkner Mickey 6 I spy... Oscar the reindeer I spy... the green man 9 Berkowitz I spy... Shelia Webster 53 Baker 7 48 I spy... a peppermint tree I spy... a Christmas train Donelson I spy... Stewart the Minion 12 89 43 64 I spy... Kevin the Elf 38 1 43 59
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... Harold the Elf
99
5
I spy… someone’s loyal mutt
66
72
8
41
100
December
Bearman
St. Nick
I spy... a snowman with a Top Hat
6
77
I spy... Joyia the Elf
000
Caldwell
Frosty
3
2
25
17
I spy… a snowman with a red hat
28
Faulkner
Mickey
6
I spy... Oscar the reindeer
I spy... the green man
9
Berkowitz
I spy... Shelia Webster
53
Baker
7
48
I spy... a peppermint tree
I spy... a Christmas train
Donelson
I spy... Stewart the Minion
12
89
43
64
I spy... Kevin the Elf
38
1
43
59