I spy... a Christmas train Bearman I spy... a snowman with a Top Hat I spy... Oscar the reindeer 43 25 I spy... a peppermint tree 66 7 Mickey I spy... Stewart the Minion I spy... Shelia Webster 3 Caldwell Berkowitz 100 2 000 Baker 41 I spy… someone’s loyal mutt I spy... the green man 8 59 72 St. Nick 9 I spy… a snowman with a red hat 38 6 6 43 53 5 17 28 1 I spy... Kevin the Elf Faulkner 64 December Frosty Donelson 99 89 77 48 I spy... Joyia the Elf 12 I spy... Harold the Elf I spy... a Christmas train Bearman I spy... a snowman with a Top Hat I spy... Oscar the reindeer 43 25 I spy... a peppermint tree 66 7 Mickey I spy... Stewart the Minion I spy... Shelia Webster 3 Caldwell Berkowitz 100 2 000 Baker 41 I spy… someone’s loyal mutt I spy... the green man 8 59 72 St. Nick 9 I spy… a snowman with a red hat 38 6 6 43 53 5 17 28 1 I spy... Kevin the Elf Faulkner 64 December Frosty Donelson 99 89 77 48 I spy... Joyia the Elf 12 I spy... Harold the Elf
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... a Christmas train
Bearman
I spy... a snowman with a Top Hat
I spy... Oscar the reindeer
43
25
I spy... a peppermint tree
66
7
Mickey
I spy... Stewart the Minion
I spy... Shelia Webster
3
Caldwell
Berkowitz
100
2
000
Baker
41
I spy… someone’s loyal mutt
I spy... the green man
8
59
72
St. Nick
9
I spy… a snowman with a red hat
38
6
6
43
53
5
17
28
1
I spy... Kevin the Elf
Faulkner
64
December
Frosty
Donelson
99
89
77
48
I spy... Joyia the Elf
12
I spy... Harold the Elf