I spy… a snowman with a red hat 1 I spy... a snowman with a Top Hat I spy... Stewart the Minion I spy... Shelia Webster Bearman 2 43 I spy... the green man Baker 5 66 8 I spy... a peppermint tree 99 6 I spy... Oscar the reindeer 59 I spy... Kevin the Elf I spy... Joyia the Elf I spy... Harold the Elf I spy... a Christmas train Frosty 3 Faulkner 000 6 41 77 28 I spy… someone’s loyal mutt 100 64 89 Donelson St. Nick 12 Berkowitz 53 Caldwell 9 December 25 48 72 Mickey 17 7 38 43 I spy… a snowman with a red hat 1 I spy... a snowman with a Top Hat I spy... Stewart the Minion I spy... Shelia Webster Bearman 2 43 I spy... the green man Baker 5 66 8 I spy... a peppermint tree 99 6 I spy... Oscar the reindeer 59 I spy... Kevin the Elf I spy... Joyia the Elf I spy... Harold the Elf I spy... a Christmas train Frosty 3 Faulkner 000 6 41 77 28 I spy… someone’s loyal mutt 100 64 89 Donelson St. Nick 12 Berkowitz 53 Caldwell 9 December 25 48 72 Mickey 17 7 38 43
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy… a snowman with a red hat
1
I spy... a snowman with a Top Hat
I spy... Stewart the Minion
I spy... Shelia Webster
Bearman
2
43
I spy... the green man
Baker
5
66
8
I spy... a peppermint tree
99
6
I spy... Oscar the reindeer
59
I spy... Kevin the Elf
I spy... Joyia the Elf
I spy... Harold the Elf
I spy... a Christmas train
Frosty
3
Faulkner
000
6
41
77
28
I spy… someone’s loyal mutt
100
64
89
Donelson
St. Nick
12
Berkowitz
53
Caldwell
9
December
25
48
72
Mickey
17
7
38
43