43 I spy... Oscar the reindeer I spy... Kevin the Elf 100 17 66 I spy... a peppermint tree I spy... Stewart the Minion 8 I spy... Shelia Webster 2 41 9 December I spy... the green man 48 53 5 99 25 89 I spy... a Christmas train 38 3 77 I spy... a snowman with a Top Hat 12 I spy… someone’s loyal mutt Mickey Berkowitz Caldwell Frosty 43 Faulkner Bearman 000 59 6 64 I spy… a snowman with a red hat St. Nick Baker 6 Donelson 1 72 28 I spy... Harold the Elf 7 I spy... Joyia the Elf 43 I spy... Oscar the reindeer I spy... Kevin the Elf 100 17 66 I spy... a peppermint tree I spy... Stewart the Minion 8 I spy... Shelia Webster 2 41 9 December I spy... the green man 48 53 5 99 25 89 I spy... a Christmas train 38 3 77 I spy... a snowman with a Top Hat 12 I spy… someone’s loyal mutt Mickey Berkowitz Caldwell Frosty 43 Faulkner Bearman 000 59 6 64 I spy… a snowman with a red hat St. Nick Baker 6 Donelson 1 72 28 I spy... Harold the Elf 7 I spy... Joyia the Elf
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
43
I spy... Oscar the reindeer
I spy... Kevin the Elf
100
17
66
I spy... a peppermint tree
I spy... Stewart the Minion
8
I spy... Shelia Webster
2
41
9
December
I spy... the green man
48
53
5
99
25
89
I spy... a Christmas train
38
3
77
I spy... a snowman with a Top Hat
12
I spy… someone’s loyal mutt
Mickey
Berkowitz
Caldwell
Frosty
43
Faulkner
Bearman
000
59
6
64
I spy… a snowman with a red hat
St. Nick
Baker
6
Donelson
1
72
28
I spy... Harold the Elf
7
I spy... Joyia the Elf