7 28 25 Berkowitz I spy... a peppermint tree I spy... Kevin the Elf 59 Frosty I spy… someone’s loyal mutt 1 5 I spy... Joyia the Elf December 64 I spy... Stewart the Minion 89 6 99 9 2 Mickey I spy... Oscar the reindeer Faulkner Donelson 66 43 6 3 8 Bearman Caldwell I spy... Harold the Elf 17 100 St. Nick 38 12 41 I spy... a Christmas train Baker 77 72 000 I spy… a snowman with a red hat I spy... a snowman with a Top Hat 53 I spy... Shelia Webster 48 I spy... the green man 43 7 28 25 Berkowitz I spy... a peppermint tree I spy... Kevin the Elf 59 Frosty I spy… someone’s loyal mutt 1 5 I spy... Joyia the Elf December 64 I spy... Stewart the Minion 89 6 99 9 2 Mickey I spy... Oscar the reindeer Faulkner Donelson 66 43 6 3 8 Bearman Caldwell I spy... Harold the Elf 17 100 St. Nick 38 12 41 I spy... a Christmas train Baker 77 72 000 I spy… a snowman with a red hat I spy... a snowman with a Top Hat 53 I spy... Shelia Webster 48 I spy... the green man 43
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
7
28
25
Berkowitz
I spy... a peppermint tree
I spy... Kevin the Elf
59
Frosty
I spy… someone’s loyal mutt
1
5
I spy... Joyia the Elf
December
64
I spy... Stewart the Minion
89
6
99
9
2
Mickey
I spy... Oscar the reindeer
Faulkner
Donelson
66
43
6
3
8
Bearman
Caldwell
I spy... Harold the Elf
17
100
St. Nick
38
12
41
I spy... a Christmas train
Baker
77
72
000
I spy… a snowman with a red hat
I spy... a snowman with a Top Hat
53
I spy... Shelia Webster
48
I spy... the green man
43