(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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C-A close-up that heightens emotional impact
F-A scene showing the ripple effect of small actions
R-A moment of visible emotional conflict on an actor’s face
R-A conversation that showcases the community’s personality
R-A line delivered with James Stewart’s signature earnestness
C-A moment where shadow is used symbolically
T-Background music that reinforces warmth or nostalgia
A-A scene that efficiently establishes a character’s motivation
R-A character expresses emotion without speaking
C-A scene where the set framing (doorways/ windows) plays a role
C-Lighting that makes Bedford Falls look warm and inviting
T-A transition where music smoothly carries emotion
A-An event that feels like a turning point, even subtly
F-A reflection on purpose, meaning, or identity
F-A moment emphasizing community over individualism
A-A storyline that reflects post-war American life
T-Silence used as a dramatic tool
C-deep focus that shows action in multiple planes
R-Dialogue that feels sweet, sincere, or timeless
T-A moment where diegetic sound (in-world audio) enriches the scene
T-A shift from cheerful to solemn (or vice versa) in the score
F-A contrast between hope and cynicism
F-A moment that frames connection as transformative
A-A plot beat that loops back to something earlier in the film