FigurativeLanguageVisualizeProblem/SolutionMetaphorTextto TextThemeCompare/ContrastText to SelfConnectionVocabularySummarySkimmingInferencePlotText toworldComparisonPurposeof TextVocabularyTeachingMainIdeaSettingCause/EffectAnnotatingCharactersSimileFree:)FigurativeLanguageVisualizeProblem/SolutionMetaphorTextto TextThemeCompare/ContrastText to SelfConnectionVocabularySummarySkimmingInferencePlotText toworldComparisonPurposeof TextVocabularyTeachingMainIdeaSettingCause/EffectAnnotatingCharactersSimileFree:)

Text Comprehension - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Figurative Language
  2. Visualize
  3. Problem/Solution
  4. Metaphor
  5. Text to Text
  6. Theme
  7. Compare/Contrast
  8. Text to Self Connection
  9. Vocabulary
  10. Summary
  11. Skimming
  12. Inference
  13. Plot
  14. Text to world
  15. Comparison
  16. Purpose of Text
  17. Vocabulary Teaching
  18. Main Idea
  19. Setting
  20. Cause/Effect
  21. Annotating
  22. Characters
  23. Simile
  24. Free:)