FigurativeLanguageCharactersTextto TextMainIdeaSimileText toworldThemeMetaphorAnnotatingVocabularyPlotText to SelfConnectionInferenceVocabularyTeachingPurposeof TextProblem/SolutionSettingComparisonVisualizeFree:)SkimmingCompare/ContrastCause/EffectSummaryFigurativeLanguageCharactersTextto TextMainIdeaSimileText toworldThemeMetaphorAnnotatingVocabularyPlotText to SelfConnectionInferenceVocabularyTeachingPurposeof TextProblem/SolutionSettingComparisonVisualizeFree:)SkimmingCompare/ContrastCause/EffectSummary

Text Comprehension - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figurative Language
  2. Characters
  3. Text to Text
  4. Main Idea
  5. Simile
  6. Text to world
  7. Theme
  8. Metaphor
  9. Annotating
  10. Vocabulary
  11. Plot
  12. Text to Self Connection
  13. Inference
  14. Vocabulary Teaching
  15. Purpose of Text
  16. Problem/Solution
  17. Setting
  18. Comparison
  19. Visualize
  20. Free:)
  21. Skimming
  22. Compare/Contrast
  23. Cause/Effect
  24. Summary