SettingMetaphorAnnotatingText toworldCompare/ContrastText to SelfConnectionVisualizeCharactersThemeFree:)VocabularySimilePurposeof TextVocabularyTeachingFigurativeLanguageMainIdeaProblem/SolutionTextto TextSkimmingComparisonPlotInferenceSummaryCause/EffectSettingMetaphorAnnotatingText toworldCompare/ContrastText to SelfConnectionVisualizeCharactersThemeFree:)VocabularySimilePurposeof TextVocabularyTeachingFigurativeLanguageMainIdeaProblem/SolutionTextto TextSkimmingComparisonPlotInferenceSummaryCause/Effect

Text Comprehension - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Metaphor
  3. Annotating
  4. Text to world
  5. Compare/Contrast
  6. Text to Self Connection
  7. Visualize
  8. Characters
  9. Theme
  10. Free:)
  11. Vocabulary
  12. Simile
  13. Purpose of Text
  14. Vocabulary Teaching
  15. Figurative Language
  16. Main Idea
  17. Problem/Solution
  18. Text to Text
  19. Skimming
  20. Comparison
  21. Plot
  22. Inference
  23. Summary
  24. Cause/Effect