Text toworldCause/EffectAnnotatingText to SelfConnectionVisualizeSimileCompare/ContrastMetaphorVocabularyTeachingProblem/SolutionPlotVocabularyFigurativeLanguageSettingTextto TextThemeInferenceSkimmingFree:)SummaryCharactersComparisonMainIdeaPurposeof TextText toworldCause/EffectAnnotatingText to SelfConnectionVisualizeSimileCompare/ContrastMetaphorVocabularyTeachingProblem/SolutionPlotVocabularyFigurativeLanguageSettingTextto TextThemeInferenceSkimmingFree:)SummaryCharactersComparisonMainIdeaPurposeof Text

Text Comprehension - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Text to world
  2. Cause/Effect
  3. Annotating
  4. Text to Self Connection
  5. Visualize
  6. Simile
  7. Compare/Contrast
  8. Metaphor
  9. Vocabulary Teaching
  10. Problem/Solution
  11. Plot
  12. Vocabulary
  13. Figurative Language
  14. Setting
  15. Text to Text
  16. Theme
  17. Inference
  18. Skimming
  19. Free:)
  20. Summary
  21. Characters
  22. Comparison
  23. Main Idea
  24. Purpose of Text