FigurativeLanguageProblem/SolutionSettingPlotPurposeof TextText toworldVocabularyTeachingSkimmingVisualizeCharactersCause/EffectTextto TextMetaphorCompare/ContrastVocabularyComparisonSimileAnnotatingFree:)MainIdeaInferenceText to SelfConnectionThemeSummaryFigurativeLanguageProblem/SolutionSettingPlotPurposeof TextText toworldVocabularyTeachingSkimmingVisualizeCharactersCause/EffectTextto TextMetaphorCompare/ContrastVocabularyComparisonSimileAnnotatingFree:)MainIdeaInferenceText to SelfConnectionThemeSummary

Text Comprehension - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Figurative Language
  2. Problem/Solution
  3. Setting
  4. Plot
  5. Purpose of Text
  6. Text to world
  7. Vocabulary Teaching
  8. Skimming
  9. Visualize
  10. Characters
  11. Cause/Effect
  12. Text to Text
  13. Metaphor
  14. Compare/Contrast
  15. Vocabulary
  16. Comparison
  17. Simile
  18. Annotating
  19. Free:)
  20. Main Idea
  21. Inference
  22. Text to Self Connection
  23. Theme
  24. Summary