Compare/ContrastInferenceVocabularyTeachingPurposeof TextCharactersVocabularyVisualizeMainIdeaSkimmingThemeSettingMetaphorSimileFree:)ComparisonFigurativeLanguageTextto TextCause/EffectPlotProblem/SolutionText to SelfConnectionSummaryAnnotatingText toworldCompare/ContrastInferenceVocabularyTeachingPurposeof TextCharactersVocabularyVisualizeMainIdeaSkimmingThemeSettingMetaphorSimileFree:)ComparisonFigurativeLanguageTextto TextCause/EffectPlotProblem/SolutionText to SelfConnectionSummaryAnnotatingText toworld

Text Comprehension - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Compare/Contrast
  2. Inference
  3. Vocabulary Teaching
  4. Purpose of Text
  5. Characters
  6. Vocabulary
  7. Visualize
  8. Main Idea
  9. Skimming
  10. Theme
  11. Setting
  12. Metaphor
  13. Simile
  14. Free:)
  15. Comparison
  16. Figurative Language
  17. Text to Text
  18. Cause/Effect
  19. Plot
  20. Problem/Solution
  21. Text to Self Connection
  22. Summary
  23. Annotating
  24. Text to world