(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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I-Plot
I-Ruby arrives at the mall exhibit.
N-Metaphor
N-Humans are a puzzle Ivan cannot solve.
N-Plot
N-Ivan’s paintings attract public attention.
G-Plot
G-Ruby learns tricks for the audience.
G-Plot
G-Ivan paints to advocate for Ruby.
B-Metaphor
B-The glass wall is a prison.
N-Plot
N-Ivan promises to protect Ruby.
B-Simile
B-Ivan feels like a king in his small domain.
B-Free!
B-Character Trait
B-Ruby is innocent and curious.
N-Simile
N-The mall is like a jungle without trees.