(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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B-Simile
B-Ivan feels like a king in his small domain.
I-Simile
I-The spotlight is like a sun in the mall.
O-Metaphor
O-Humans are a puzzle Ivan cannot solve.
O-Metaphor
O-Hope becomes a bridge for Ivan and Ruby.
I-Character Trait
I-Bob sleeps on Ivan’s belly nightly (affectionate).
O-Plot
O-Ivan’s paintings attract public attention.
I-Character Trait
I-Stella is wise and caring.
I-Character Trait
I-Ruby is innocent and curious.
N-Character Trait
N-Ruby shows courage as she adapts.
G-Plot
G-Caregivers consider moving the animals.
B-Plot
B-Ruby learns tricks for the audience.
G-Plot
G-Ruby’s arrival changes the routine.
G-Simile
G-Ivan’s strength is like a mountain.
I-Plot
I-Ivan promises to protect Ruby.
G-Metaphor
G-The cage is a lonely island.
O-Plot
O-Ivan dreams of the jungle.
G-Plot
G-Ruby arrives at the mall exhibit.
B-Character Trait
B-Ivan is protective and creative.
B-Plot
B-Ivan paints to advocate for Ruby.
O-Metaphor
O-The glass wall is a prison.
B-Character Trait
B-Bob is loyal and humorous.
N-Simile
N-The mall is like a jungle without trees.