Rozbuildsmorelodges.BrightbillactivatesRoz.Brightbillspots anairshipcoming tothe island.Roz getsdeactivated.Rozlearns toact wildNettlevows tonever eatfish again.ROZannouncesa PartyTruce.BrightbillrealizesRoz isspecial.Springtimecomes tothe island.RECO 3loses itshead.Rozproposesa LodgeTruce.Roz helpsRockmouth.Roz istornapart.ROZ thinksher purposeis to helpothers.Brightbilldefendshis mama.RECO 1tells Rozabout herowner.The lodgersreturn totheir ownhomes.RECO1 iskilled.Brightbilltalks of amachineassemblingrobots.Rozannouncesshe mustleave theisland.The geeseflock losesits leader.Thelodgerscause afire.RECO1 huntsROZ.RECO 2causes anavalanche.TheRECOsarrive.Rozbuildsmorelodges.BrightbillactivatesRoz.Brightbillspots anairshipcoming tothe island.Roz getsdeactivated.Rozlearns toact wildNettlevows tonever eatfish again.ROZannouncesa PartyTruce.BrightbillrealizesRoz isspecial.Springtimecomes tothe island.RECO 3loses itshead.Rozproposesa LodgeTruce.Roz helpsRockmouth.Roz istornapart.ROZ thinksher purposeis to helpothers.Brightbilldefendshis mama.RECO 1tells Rozabout herowner.The lodgersreturn totheir ownhomes.RECO1 iskilled.Brightbilltalks of amachineassemblingrobots.Rozannouncesshe mustleave theisland.The geeseflock losesits leader.Thelodgerscause afire.RECO1 huntsROZ.RECO 2causes anavalanche.TheRECOsarrive.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roz builds more lodges.
  2. Brightbill activates Roz.
  3. Brightbill spots an airship coming to the island.
  4. Roz gets deactivated.
  5. Roz learns to act wild
  6. Nettle vows to never eat fish again.
  7. ROZ announces a Party Truce.
  8. Brightbill realizes Roz is special.
  9. Springtime comes to the island.
  10. RECO 3 loses its head.
  11. Roz proposes a Lodge Truce.
  12. Roz helps Rockmouth.
  13. Roz is torn apart.
  14. ROZ thinks her purpose is to help others.
  15. Brightbill defends his mama.
  16. RECO 1 tells Roz about her owner.
  17. The lodgers return to their own homes.
  18. RECO 1 is killed.
  19. Brightbill talks of a machine assembling robots.
  20. Roz announces she must leave the island.
  21. The geese flock loses its leader.
  22. The lodgers cause a fire.
  23. RECO 1 hunts ROZ.
  24. RECO 2 causes an avalanche.
  25. The RECOs arrive.