RECO1 iskilled.Roz istornapart.BrightbillrealizesRoz isspecial.ROZannouncesa PartyTruce.RECO 1tells Rozabout herowner.Brightbillspots anairshipcoming tothe island.Rozbuildsmorelodges.ROZ thinksher purposeis to helpothers.Springtimecomes tothe island.RECO 3loses itshead.The geeseflock losesits leader.Brightbilldefendshis mama.BrightbillactivatesRoz.Rozannouncesshe mustleave theisland.Thelodgerscause afire.RECO1 huntsROZ.Roz getsdeactivated.TheRECOsarrive.Nettlevows tonever eatfish again.RECO 2causes anavalanche.Roz helpsRockmouth.Brightbilltalks of amachineassemblingrobots.Rozproposesa LodgeTruce.Rozlearns toact wildThe lodgersreturn totheir ownhomes.RECO1 iskilled.Roz istornapart.BrightbillrealizesRoz isspecial.ROZannouncesa PartyTruce.RECO 1tells Rozabout herowner.Brightbillspots anairshipcoming tothe island.Rozbuildsmorelodges.ROZ thinksher purposeis to helpothers.Springtimecomes tothe island.RECO 3loses itshead.The geeseflock losesits leader.Brightbilldefendshis mama.BrightbillactivatesRoz.Rozannouncesshe mustleave theisland.Thelodgerscause afire.RECO1 huntsROZ.Roz getsdeactivated.TheRECOsarrive.Nettlevows tonever eatfish again.RECO 2causes anavalanche.Roz helpsRockmouth.Brightbilltalks of amachineassemblingrobots.Rozproposesa LodgeTruce.Rozlearns toact wildThe lodgersreturn totheir ownhomes.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RECO 1 is killed.
  2. Roz is torn apart.
  3. Brightbill realizes Roz is special.
  4. ROZ announces a Party Truce.
  5. RECO 1 tells Roz about her owner.
  6. Brightbill spots an airship coming to the island.
  7. Roz builds more lodges.
  8. ROZ thinks her purpose is to help others.
  9. Springtime comes to the island.
  10. RECO 3 loses its head.
  11. The geese flock loses its leader.
  12. Brightbill defends his mama.
  13. Brightbill activates Roz.
  14. Roz announces she must leave the island.
  15. The lodgers cause a fire.
  16. RECO 1 hunts ROZ.
  17. Roz gets deactivated.
  18. The RECOs arrive.
  19. Nettle vows to never eat fish again.
  20. RECO 2 causes an avalanche.
  21. Roz helps Rockmouth.
  22. Brightbill talks of a machine assembling robots.
  23. Roz proposes a Lodge Truce.
  24. Roz learns to act wild
  25. The lodgers return to their own homes.