Nettlevows tonever eatfish again.ROZ thinksher purposeis to helpothers.Rozannouncesshe mustleave theisland.Brightbillspots anairshipcoming tothe island.BrightbillrealizesRoz isspecial.Roz istornapart.RECO 1tells Rozabout herowner.Roz getsdeactivated.RECO 3loses itshead.Thelodgerscause afire.BrightbillactivatesRoz.RECO1 iskilled.The geeseflock losesits leader.Rozproposesa LodgeTruce.Rozbuildsmorelodges.Brightbilldefendshis mama.ROZannouncesa PartyTruce.Roz helpsRockmouth.Brightbilltalks of amachineassemblingrobots.Springtimecomes tothe island.RECO 2causes anavalanche.TheRECOsarrive.Rozlearns toact wildRECO1 huntsROZ.The lodgersreturn totheir ownhomes.Nettlevows tonever eatfish again.ROZ thinksher purposeis to helpothers.Rozannouncesshe mustleave theisland.Brightbillspots anairshipcoming tothe island.BrightbillrealizesRoz isspecial.Roz istornapart.RECO 1tells Rozabout herowner.Roz getsdeactivated.RECO 3loses itshead.Thelodgerscause afire.BrightbillactivatesRoz.RECO1 iskilled.The geeseflock losesits leader.Rozproposesa LodgeTruce.Rozbuildsmorelodges.Brightbilldefendshis mama.ROZannouncesa PartyTruce.Roz helpsRockmouth.Brightbilltalks of amachineassemblingrobots.Springtimecomes tothe island.RECO 2causes anavalanche.TheRECOsarrive.Rozlearns toact wildRECO1 huntsROZ.The lodgersreturn totheir ownhomes.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nettle vows to never eat fish again.
  2. ROZ thinks her purpose is to help others.
  3. Roz announces she must leave the island.
  4. Brightbill spots an airship coming to the island.
  5. Brightbill realizes Roz is special.
  6. Roz is torn apart.
  7. RECO 1 tells Roz about her owner.
  8. Roz gets deactivated.
  9. RECO 3 loses its head.
  10. The lodgers cause a fire.
  11. Brightbill activates Roz.
  12. RECO 1 is killed.
  13. The geese flock loses its leader.
  14. Roz proposes a Lodge Truce.
  15. Roz builds more lodges.
  16. Brightbill defends his mama.
  17. ROZ announces a Party Truce.
  18. Roz helps Rockmouth.
  19. Brightbill talks of a machine assembling robots.
  20. Springtime comes to the island.
  21. RECO 2 causes an avalanche.
  22. The RECOs arrive.
  23. Roz learns to act wild
  24. RECO 1 hunts ROZ.
  25. The lodgers return to their own homes.