RECO 3loses itshead.Brightbilldefendshis mama.The geeseflock losesits leader.RECO1 iskilled.The lodgersreturn totheir ownhomes.Roz helpsRockmouth.Rozproposesa LodgeTruce.Brightbillspots anairshipcoming tothe island.RECO 2causes anavalanche.Roz getsdeactivated.TheRECOsarrive.ROZannouncesa PartyTruce.BrightbillrealizesRoz isspecial.Rozlearns toact wildNettlevows tonever eatfish again.Roz istornapart.ROZ thinksher purposeis to helpothers.BrightbillactivatesRoz.Brightbilltalks of amachineassemblingrobots.RECO1 huntsROZ.Rozbuildsmorelodges.Thelodgerscause afire.Springtimecomes tothe island.RECO 1tells Rozabout herowner.Rozannouncesshe mustleave theisland.RECO 3loses itshead.Brightbilldefendshis mama.The geeseflock losesits leader.RECO1 iskilled.The lodgersreturn totheir ownhomes.Roz helpsRockmouth.Rozproposesa LodgeTruce.Brightbillspots anairshipcoming tothe island.RECO 2causes anavalanche.Roz getsdeactivated.TheRECOsarrive.ROZannouncesa PartyTruce.BrightbillrealizesRoz isspecial.Rozlearns toact wildNettlevows tonever eatfish again.Roz istornapart.ROZ thinksher purposeis to helpothers.BrightbillactivatesRoz.Brightbilltalks of amachineassemblingrobots.RECO1 huntsROZ.Rozbuildsmorelodges.Thelodgerscause afire.Springtimecomes tothe island.RECO 1tells Rozabout herowner.Rozannouncesshe mustleave theisland.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RECO 3 loses its head.
  2. Brightbill defends his mama.
  3. The geese flock loses its leader.
  4. RECO 1 is killed.
  5. The lodgers return to their own homes.
  6. Roz helps Rockmouth.
  7. Roz proposes a Lodge Truce.
  8. Brightbill spots an airship coming to the island.
  9. RECO 2 causes an avalanche.
  10. Roz gets deactivated.
  11. The RECOs arrive.
  12. ROZ announces a Party Truce.
  13. Brightbill realizes Roz is special.
  14. Roz learns to act wild
  15. Nettle vows to never eat fish again.
  16. Roz is torn apart.
  17. ROZ thinks her purpose is to help others.
  18. Brightbill activates Roz.
  19. Brightbill talks of a machine assembling robots.
  20. RECO 1 hunts ROZ.
  21. Roz builds more lodges.
  22. The lodgers cause a fire.
  23. Springtime comes to the island.
  24. RECO 1 tells Roz about her owner.
  25. Roz announces she must leave the island.