Brightbillspots anairshipcoming tothe island.BrightbillactivatesRoz.Rozannouncesshe mustleave theisland.RECO1 iskilled.Brightbilldefendshis mama.The geeseflock losesits leader.RECO 2causes anavalanche.RECO 3loses itshead.Brightbilltalks of amachineassemblingrobots.Springtimecomes tothe island.The lodgersreturn totheir ownhomes.TheRECOsarrive.Nettlevows tonever eatfish again.Thelodgerscause afire.ROZ thinksher purposeis to helpothers.Roz helpsRockmouth.Roz getsdeactivated.BrightbillrealizesRoz isspecial.Rozbuildsmorelodges.RECO 1tells Rozabout herowner.RECO1 huntsROZ.Rozlearns toact wildROZannouncesa PartyTruce.Roz istornapart.Rozproposesa LodgeTruce.Brightbillspots anairshipcoming tothe island.BrightbillactivatesRoz.Rozannouncesshe mustleave theisland.RECO1 iskilled.Brightbilldefendshis mama.The geeseflock losesits leader.RECO 2causes anavalanche.RECO 3loses itshead.Brightbilltalks of amachineassemblingrobots.Springtimecomes tothe island.The lodgersreturn totheir ownhomes.TheRECOsarrive.Nettlevows tonever eatfish again.Thelodgerscause afire.ROZ thinksher purposeis to helpothers.Roz helpsRockmouth.Roz getsdeactivated.BrightbillrealizesRoz isspecial.Rozbuildsmorelodges.RECO 1tells Rozabout herowner.RECO1 huntsROZ.Rozlearns toact wildROZannouncesa PartyTruce.Roz istornapart.Rozproposesa LodgeTruce.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brightbill spots an airship coming to the island.
  2. Brightbill activates Roz.
  3. Roz announces she must leave the island.
  4. RECO 1 is killed.
  5. Brightbill defends his mama.
  6. The geese flock loses its leader.
  7. RECO 2 causes an avalanche.
  8. RECO 3 loses its head.
  9. Brightbill talks of a machine assembling robots.
  10. Springtime comes to the island.
  11. The lodgers return to their own homes.
  12. The RECOs arrive.
  13. Nettle vows to never eat fish again.
  14. The lodgers cause a fire.
  15. ROZ thinks her purpose is to help others.
  16. Roz helps Rockmouth.
  17. Roz gets deactivated.
  18. Brightbill realizes Roz is special.
  19. Roz builds more lodges.
  20. RECO 1 tells Roz about her owner.
  21. RECO 1 hunts ROZ.
  22. Roz learns to act wild
  23. ROZ announces a Party Truce.
  24. Roz is torn apart.
  25. Roz proposes a Lodge Truce.