Nettlevows tonever eatfish again.Roz helpsRockmouth.BrightbillactivatesRoz.TheRECOsarrive.Rozannouncesshe mustleave theisland.RECO 1tells Rozabout herowner.Rozlearns toact wildROZannouncesa PartyTruce.RECO 2causes anavalanche.RECO1 iskilled.Brightbilltalks of amachineassemblingrobots.RECO1 huntsROZ.Brightbilldefendshis mama.Rozproposesa LodgeTruce.Springtimecomes tothe island.The geeseflock losesits leader.The lodgersreturn totheir ownhomes.Thelodgerscause afire.Roz getsdeactivated.Rozbuildsmorelodges.BrightbillrealizesRoz isspecial.Brightbillspots anairshipcoming tothe island.Roz istornapart.ROZ thinksher purposeis to helpothers.RECO 3loses itshead.Nettlevows tonever eatfish again.Roz helpsRockmouth.BrightbillactivatesRoz.TheRECOsarrive.Rozannouncesshe mustleave theisland.RECO 1tells Rozabout herowner.Rozlearns toact wildROZannouncesa PartyTruce.RECO 2causes anavalanche.RECO1 iskilled.Brightbilltalks of amachineassemblingrobots.RECO1 huntsROZ.Brightbilldefendshis mama.Rozproposesa LodgeTruce.Springtimecomes tothe island.The geeseflock losesits leader.The lodgersreturn totheir ownhomes.Thelodgerscause afire.Roz getsdeactivated.Rozbuildsmorelodges.BrightbillrealizesRoz isspecial.Brightbillspots anairshipcoming tothe island.Roz istornapart.ROZ thinksher purposeis to helpothers.RECO 3loses itshead.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nettle vows to never eat fish again.
  2. Roz helps Rockmouth.
  3. Brightbill activates Roz.
  4. The RECOs arrive.
  5. Roz announces she must leave the island.
  6. RECO 1 tells Roz about her owner.
  7. Roz learns to act wild
  8. ROZ announces a Party Truce.
  9. RECO 2 causes an avalanche.
  10. RECO 1 is killed.
  11. Brightbill talks of a machine assembling robots.
  12. RECO 1 hunts ROZ.
  13. Brightbill defends his mama.
  14. Roz proposes a Lodge Truce.
  15. Springtime comes to the island.
  16. The geese flock loses its leader.
  17. The lodgers return to their own homes.
  18. The lodgers cause a fire.
  19. Roz gets deactivated.
  20. Roz builds more lodges.
  21. Brightbill realizes Roz is special.
  22. Brightbill spots an airship coming to the island.
  23. Roz is torn apart.
  24. ROZ thinks her purpose is to help others.
  25. RECO 3 loses its head.