The lodgersreturn totheir ownhomes.BrightbillrealizesRoz isspecial.ROZannouncesa PartyTruce.Roz istornapart.RECO 3loses itshead.Nettlevows tonever eatfish again.RECO 1tells Rozabout herowner.Roz getsdeactivated.ROZ thinksher purposeis to helpothers.Brightbilldefendshis mama.Thelodgerscause afire.The geeseflock losesits leader.Rozlearns toact wildRozannouncesshe mustleave theisland.Rozproposesa LodgeTruce.Rozbuildsmorelodges.TheRECOsarrive.Springtimecomes tothe island.RECO1 iskilled.Brightbillspots anairshipcoming tothe island.RECO 2causes anavalanche.BrightbillactivatesRoz.Brightbilltalks of amachineassemblingrobots.RECO1 huntsROZ.Roz helpsRockmouth.The lodgersreturn totheir ownhomes.BrightbillrealizesRoz isspecial.ROZannouncesa PartyTruce.Roz istornapart.RECO 3loses itshead.Nettlevows tonever eatfish again.RECO 1tells Rozabout herowner.Roz getsdeactivated.ROZ thinksher purposeis to helpothers.Brightbilldefendshis mama.Thelodgerscause afire.The geeseflock losesits leader.Rozlearns toact wildRozannouncesshe mustleave theisland.Rozproposesa LodgeTruce.Rozbuildsmorelodges.TheRECOsarrive.Springtimecomes tothe island.RECO1 iskilled.Brightbillspots anairshipcoming tothe island.RECO 2causes anavalanche.BrightbillactivatesRoz.Brightbilltalks of amachineassemblingrobots.RECO1 huntsROZ.Roz helpsRockmouth.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The lodgers return to their own homes.
  2. Brightbill realizes Roz is special.
  3. ROZ announces a Party Truce.
  4. Roz is torn apart.
  5. RECO 3 loses its head.
  6. Nettle vows to never eat fish again.
  7. RECO 1 tells Roz about her owner.
  8. Roz gets deactivated.
  9. ROZ thinks her purpose is to help others.
  10. Brightbill defends his mama.
  11. The lodgers cause a fire.
  12. The geese flock loses its leader.
  13. Roz learns to act wild
  14. Roz announces she must leave the island.
  15. Roz proposes a Lodge Truce.
  16. Roz builds more lodges.
  17. The RECOs arrive.
  18. Springtime comes to the island.
  19. RECO 1 is killed.
  20. Brightbill spots an airship coming to the island.
  21. RECO 2 causes an avalanche.
  22. Brightbill activates Roz.
  23. Brightbill talks of a machine assembling robots.
  24. RECO 1 hunts ROZ.
  25. Roz helps Rockmouth.