RECO 1 is killed. Roz is torn apart. Brightbill realizes Roz is special. ROZ announces a Party Truce. RECO 1 tells Roz about her owner. Brightbill spots an airship coming to the island. Roz builds more lodges. ROZ thinks her purpose is to help others. Springtime comes to the island. RECO 3 loses its head. The geese flock loses its leader. Brightbill defends his mama. Brightbill activates Roz. Roz announces she must leave the island. The lodgers cause a fire. RECO 1 hunts ROZ. Roz gets deactivated. The RECOs arrive. Nettle vows to never eat fish again. RECO 2 causes an avalanche. Roz helps Rockmouth. Brightbill talks of a machine assembling robots. Roz proposes a Lodge Truce. Roz learns to act wild The lodgers return to their own homes. RECO 1 is killed. Roz is torn apart. Brightbill realizes Roz is special. ROZ announces a Party Truce. RECO 1 tells Roz about her owner. Brightbill spots an airship coming to the island. Roz builds more lodges. ROZ thinks her purpose is to help others. Springtime comes to the island. RECO 3 loses its head. The geese flock loses its leader. Brightbill defends his mama. Brightbill activates Roz. Roz announces she must leave the island. The lodgers cause a fire. RECO 1 hunts ROZ. Roz gets deactivated. The RECOs arrive. Nettle vows to never eat fish again. RECO 2 causes an avalanche. Roz helps Rockmouth. Brightbill talks of a machine assembling robots. Roz proposes a Lodge Truce. Roz learns to act wild The lodgers return to their own homes.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
RECO 1 is killed.
Roz is torn apart.
Brightbill realizes Roz is special.
ROZ announces a Party Truce.
RECO 1 tells Roz about her owner.
Brightbill spots an airship coming to the island.
Roz builds more lodges.
ROZ thinks her purpose is to help others.
Springtime comes to the island.
RECO 3 loses its head.
The geese flock loses its leader.
Brightbill defends his mama.
Brightbill activates Roz.
Roz announces she must leave the island.
The lodgers cause a fire.
RECO 1 hunts ROZ.
Roz gets deactivated.
The RECOs arrive.
Nettle vows to never eat fish again.
RECO 2 causes an avalanche.
Roz helps Rockmouth.
Brightbill talks of a machine assembling robots.
Roz proposes a Lodge Truce.
Roz learns to act wild
The lodgers return to their own homes.