Rozannouncesshe mustleave theisland.The geeseflock losesits leader.Rozproposesa LodgeTruce.RECO 3loses itshead.BrightbillactivatesRoz.RECO1 huntsROZ.Thelodgerscause afire.Rozbuildsmorelodges.Brightbillspots anairshipcoming tothe island.Roz helpsRockmouth.ROZ thinksher purposeis to helpothers.Brightbilldefendshis mama.Roz istornapart.RECO 2causes anavalanche.RECO1 iskilled.TheRECOsarrive.RECO 1tells Rozabout herowner.Rozlearns toact wildROZannouncesa PartyTruce.Brightbilltalks of amachineassemblingrobots.Springtimecomes tothe island.Nettlevows tonever eatfish again.Roz getsdeactivated.The lodgersreturn totheir ownhomes.BrightbillrealizesRoz isspecial.Rozannouncesshe mustleave theisland.The geeseflock losesits leader.Rozproposesa LodgeTruce.RECO 3loses itshead.BrightbillactivatesRoz.RECO1 huntsROZ.Thelodgerscause afire.Rozbuildsmorelodges.Brightbillspots anairshipcoming tothe island.Roz helpsRockmouth.ROZ thinksher purposeis to helpothers.Brightbilldefendshis mama.Roz istornapart.RECO 2causes anavalanche.RECO1 iskilled.TheRECOsarrive.RECO 1tells Rozabout herowner.Rozlearns toact wildROZannouncesa PartyTruce.Brightbilltalks of amachineassemblingrobots.Springtimecomes tothe island.Nettlevows tonever eatfish again.Roz getsdeactivated.The lodgersreturn totheir ownhomes.BrightbillrealizesRoz isspecial.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roz announces she must leave the island.
  2. The geese flock loses its leader.
  3. Roz proposes a Lodge Truce.
  4. RECO 3 loses its head.
  5. Brightbill activates Roz.
  6. RECO 1 hunts ROZ.
  7. The lodgers cause a fire.
  8. Roz builds more lodges.
  9. Brightbill spots an airship coming to the island.
  10. Roz helps Rockmouth.
  11. ROZ thinks her purpose is to help others.
  12. Brightbill defends his mama.
  13. Roz is torn apart.
  14. RECO 2 causes an avalanche.
  15. RECO 1 is killed.
  16. The RECOs arrive.
  17. RECO 1 tells Roz about her owner.
  18. Roz learns to act wild
  19. ROZ announces a Party Truce.
  20. Brightbill talks of a machine assembling robots.
  21. Springtime comes to the island.
  22. Nettle vows to never eat fish again.
  23. Roz gets deactivated.
  24. The lodgers return to their own homes.
  25. Brightbill realizes Roz is special.