RECO 1 is killed. Brightbill activates Roz. ROZ announces a Party Truce. RECO 3 loses its head. Springtime comes to the island. Roz announces she must leave the island. RECO 2 causes an avalanche. ROZ thinks her purpose is to help others. Roz proposes a Lodge Truce. Roz helps Rockmouth. Brightbill talks of a machine assembling robots. The lodgers cause a fire. Roz learns to act wild Roz is torn apart. The lodgers return to their own homes. RECO 1 tells Roz about her owner. Brightbill realizes Roz is special. The RECOs arrive. Roz gets deactivated. Nettle vows to never eat fish again. Roz builds more lodges. The geese flock loses its leader. RECO 1 hunts ROZ. Brightbill defends his mama. Brightbill spots an airship coming to the island. RECO 1 is killed. Brightbill activates Roz. ROZ announces a Party Truce. RECO 3 loses its head. Springtime comes to the island. Roz announces she must leave the island. RECO 2 causes an avalanche. ROZ thinks her purpose is to help others. Roz proposes a Lodge Truce. Roz helps Rockmouth. Brightbill talks of a machine assembling robots. The lodgers cause a fire. Roz learns to act wild Roz is torn apart. The lodgers return to their own homes. RECO 1 tells Roz about her owner. Brightbill realizes Roz is special. The RECOs arrive. Roz gets deactivated. Nettle vows to never eat fish again. Roz builds more lodges. The geese flock loses its leader. RECO 1 hunts ROZ. Brightbill defends his mama. Brightbill spots an airship coming to the island.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
RECO 1 is killed.
Brightbill activates Roz.
ROZ announces a Party Truce.
RECO 3 loses its head.
Springtime comes to the island.
Roz announces she must leave the island.
RECO 2 causes an avalanche.
ROZ thinks her purpose is to help others.
Roz proposes a Lodge Truce.
Roz helps Rockmouth.
Brightbill talks of a machine assembling robots.
The lodgers cause a fire.
Roz learns to act wild
Roz is torn apart.
The lodgers return to their own homes.
RECO 1 tells Roz about her owner.
Brightbill realizes Roz is special.
The RECOs arrive.
Roz gets deactivated.
Nettle vows to never eat fish again.
Roz builds more lodges.
The geese flock loses its leader.
RECO 1 hunts ROZ.
Brightbill defends his mama.
Brightbill spots an airship coming to the island.