Rozlearns toact wildBrightbillspots anairshipcoming tothe island.The geeseflock losesits leader.ROZ thinksher purposeis to helpothers.RECO 1tells Rozabout herowner.BrightbillactivatesRoz.RECO 2causes anavalanche.Roz getsdeactivated.Thelodgerscause afire.BrightbillrealizesRoz isspecial.RECO 3loses itshead.RECO1 huntsROZ.Rozbuildsmorelodges.The lodgersreturn totheir ownhomes.Roz istornapart.Springtimecomes tothe island.TheRECOsarrive.RECO1 iskilled.Brightbilltalks of amachineassemblingrobots.ROZannouncesa PartyTruce.Rozannouncesshe mustleave theisland.Brightbilldefendshis mama.Nettlevows tonever eatfish again.Roz helpsRockmouth.Rozproposesa LodgeTruce.Rozlearns toact wildBrightbillspots anairshipcoming tothe island.The geeseflock losesits leader.ROZ thinksher purposeis to helpothers.RECO 1tells Rozabout herowner.BrightbillactivatesRoz.RECO 2causes anavalanche.Roz getsdeactivated.Thelodgerscause afire.BrightbillrealizesRoz isspecial.RECO 3loses itshead.RECO1 huntsROZ.Rozbuildsmorelodges.The lodgersreturn totheir ownhomes.Roz istornapart.Springtimecomes tothe island.TheRECOsarrive.RECO1 iskilled.Brightbilltalks of amachineassemblingrobots.ROZannouncesa PartyTruce.Rozannouncesshe mustleave theisland.Brightbilldefendshis mama.Nettlevows tonever eatfish again.Roz helpsRockmouth.Rozproposesa LodgeTruce.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roz learns to act wild
  2. Brightbill spots an airship coming to the island.
  3. The geese flock loses its leader.
  4. ROZ thinks her purpose is to help others.
  5. RECO 1 tells Roz about her owner.
  6. Brightbill activates Roz.
  7. RECO 2 causes an avalanche.
  8. Roz gets deactivated.
  9. The lodgers cause a fire.
  10. Brightbill realizes Roz is special.
  11. RECO 3 loses its head.
  12. RECO 1 hunts ROZ.
  13. Roz builds more lodges.
  14. The lodgers return to their own homes.
  15. Roz is torn apart.
  16. Springtime comes to the island.
  17. The RECOs arrive.
  18. RECO 1 is killed.
  19. Brightbill talks of a machine assembling robots.
  20. ROZ announces a Party Truce.
  21. Roz announces she must leave the island.
  22. Brightbill defends his mama.
  23. Nettle vows to never eat fish again.
  24. Roz helps Rockmouth.
  25. Roz proposes a Lodge Truce.