ROZ thinksher purposeis to helpothers.TheRECOsarrive.The geeseflock losesits leader.Roz helpsRockmouth.Rozbuildsmorelodges.ROZannouncesa PartyTruce.RECO1 iskilled.Brightbillspots anairshipcoming tothe island.Roz getsdeactivated.RECO1 huntsROZ.Thelodgerscause afire.Brightbilldefendshis mama.Brightbilltalks of amachineassemblingrobots.Rozannouncesshe mustleave theisland.RECO 1tells Rozabout herowner.BrightbillrealizesRoz isspecial.Springtimecomes tothe island.Roz istornapart.RECO 3loses itshead.BrightbillactivatesRoz.The lodgersreturn totheir ownhomes.Rozlearns toact wildNettlevows tonever eatfish again.RECO 2causes anavalanche.Rozproposesa LodgeTruce.ROZ thinksher purposeis to helpothers.TheRECOsarrive.The geeseflock losesits leader.Roz helpsRockmouth.Rozbuildsmorelodges.ROZannouncesa PartyTruce.RECO1 iskilled.Brightbillspots anairshipcoming tothe island.Roz getsdeactivated.RECO1 huntsROZ.Thelodgerscause afire.Brightbilldefendshis mama.Brightbilltalks of amachineassemblingrobots.Rozannouncesshe mustleave theisland.RECO 1tells Rozabout herowner.BrightbillrealizesRoz isspecial.Springtimecomes tothe island.Roz istornapart.RECO 3loses itshead.BrightbillactivatesRoz.The lodgersreturn totheir ownhomes.Rozlearns toact wildNettlevows tonever eatfish again.RECO 2causes anavalanche.Rozproposesa LodgeTruce.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ROZ thinks her purpose is to help others.
  2. The RECOs arrive.
  3. The geese flock loses its leader.
  4. Roz helps Rockmouth.
  5. Roz builds more lodges.
  6. ROZ announces a Party Truce.
  7. RECO 1 is killed.
  8. Brightbill spots an airship coming to the island.
  9. Roz gets deactivated.
  10. RECO 1 hunts ROZ.
  11. The lodgers cause a fire.
  12. Brightbill defends his mama.
  13. Brightbill talks of a machine assembling robots.
  14. Roz announces she must leave the island.
  15. RECO 1 tells Roz about her owner.
  16. Brightbill realizes Roz is special.
  17. Springtime comes to the island.
  18. Roz is torn apart.
  19. RECO 3 loses its head.
  20. Brightbill activates Roz.
  21. The lodgers return to their own homes.
  22. Roz learns to act wild
  23. Nettle vows to never eat fish again.
  24. RECO 2 causes an avalanche.
  25. Roz proposes a Lodge Truce.