Nettle vows to never eat fish again. ROZ thinks her purpose is to help others. Roz announces she must leave the island. Brightbill spots an airship coming to the island. Brightbill realizes Roz is special. Roz is torn apart. RECO 1 tells Roz about her owner. Roz gets deactivated. RECO 3 loses its head. The lodgers cause a fire. Brightbill activates Roz. RECO 1 is killed. The geese flock loses its leader. Roz proposes a Lodge Truce. Roz builds more lodges. Brightbill defends his mama. ROZ announces a Party Truce. Roz helps Rockmouth. Brightbill talks of a machine assembling robots. Springtime comes to the island. RECO 2 causes an avalanche. The RECOs arrive. Roz learns to act wild RECO 1 hunts ROZ. The lodgers return to their own homes. Nettle vows to never eat fish again. ROZ thinks her purpose is to help others. Roz announces she must leave the island. Brightbill spots an airship coming to the island. Brightbill realizes Roz is special. Roz is torn apart. RECO 1 tells Roz about her owner. Roz gets deactivated. RECO 3 loses its head. The lodgers cause a fire. Brightbill activates Roz. RECO 1 is killed. The geese flock loses its leader. Roz proposes a Lodge Truce. Roz builds more lodges. Brightbill defends his mama. ROZ announces a Party Truce. Roz helps Rockmouth. Brightbill talks of a machine assembling robots. Springtime comes to the island. RECO 2 causes an avalanche. The RECOs arrive. Roz learns to act wild RECO 1 hunts ROZ. The lodgers return to their own homes.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Nettle vows to never eat fish again.
ROZ thinks her purpose is to help others.
Roz announces she must leave the island.
Brightbill spots an airship coming to the island.
Brightbill realizes Roz is special.
Roz is torn apart.
RECO 1 tells Roz about her owner.
Roz gets deactivated.
RECO 3 loses its head.
The lodgers cause a fire.
Brightbill activates Roz.
RECO 1 is killed.
The geese flock loses its leader.
Roz proposes a Lodge Truce.
Roz builds more lodges.
Brightbill defends his mama.
ROZ announces a Party Truce.
Roz helps Rockmouth.
Brightbill talks of a machine assembling robots.
Springtime comes to the island.
RECO 2 causes an avalanche.
The RECOs arrive.
Roz learns to act wild
RECO 1 hunts ROZ.
The lodgers return to their own homes.