Springtimecomes tothe island.RECO1 huntsROZ.TheRECOsarrive.RECO 1tells Rozabout herowner.Brightbillspots anairshipcoming tothe island.Rozproposesa LodgeTruce.BrightbillrealizesRoz isspecial.ROZ thinksher purposeis to helpothers.Brightbilldefendshis mama.Rozannouncesshe mustleave theisland.Rozbuildsmorelodges.ROZannouncesa PartyTruce.Roz helpsRockmouth.Nettlevows tonever eatfish again.BrightbillactivatesRoz.Roz istornapart.RECO1 iskilled.Thelodgerscause afire.RECO 3loses itshead.Rozlearns toact wildRECO 2causes anavalanche.The lodgersreturn totheir ownhomes.Roz getsdeactivated.Brightbilltalks of amachineassemblingrobots.The geeseflock losesits leader.Springtimecomes tothe island.RECO1 huntsROZ.TheRECOsarrive.RECO 1tells Rozabout herowner.Brightbillspots anairshipcoming tothe island.Rozproposesa LodgeTruce.BrightbillrealizesRoz isspecial.ROZ thinksher purposeis to helpothers.Brightbilldefendshis mama.Rozannouncesshe mustleave theisland.Rozbuildsmorelodges.ROZannouncesa PartyTruce.Roz helpsRockmouth.Nettlevows tonever eatfish again.BrightbillactivatesRoz.Roz istornapart.RECO1 iskilled.Thelodgerscause afire.RECO 3loses itshead.Rozlearns toact wildRECO 2causes anavalanche.The lodgersreturn totheir ownhomes.Roz getsdeactivated.Brightbilltalks of amachineassemblingrobots.The geeseflock losesits leader.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Springtime comes to the island.
  2. RECO 1 hunts ROZ.
  3. The RECOs arrive.
  4. RECO 1 tells Roz about her owner.
  5. Brightbill spots an airship coming to the island.
  6. Roz proposes a Lodge Truce.
  7. Brightbill realizes Roz is special.
  8. ROZ thinks her purpose is to help others.
  9. Brightbill defends his mama.
  10. Roz announces she must leave the island.
  11. Roz builds more lodges.
  12. ROZ announces a Party Truce.
  13. Roz helps Rockmouth.
  14. Nettle vows to never eat fish again.
  15. Brightbill activates Roz.
  16. Roz is torn apart.
  17. RECO 1 is killed.
  18. The lodgers cause a fire.
  19. RECO 3 loses its head.
  20. Roz learns to act wild
  21. RECO 2 causes an avalanche.
  22. The lodgers return to their own homes.
  23. Roz gets deactivated.
  24. Brightbill talks of a machine assembling robots.
  25. The geese flock loses its leader.