ROZ thinksher purposeis to helpothers.Brightbilltalks of amachineassemblingrobots.BrightbillrealizesRoz isspecial.Rozannouncesshe mustleave theisland.TheRECOsarrive.ROZannouncesa PartyTruce.Thelodgerscause afire.Rozproposesa LodgeTruce.RECO1 huntsROZ.Springtimecomes tothe island.Rozlearns toact wildRECO 3loses itshead.BrightbillactivatesRoz.Roz istornapart.Nettlevows tonever eatfish again.The lodgersreturn totheir ownhomes.Brightbillspots anairshipcoming tothe island.RECO 1tells Rozabout herowner.RECO 2causes anavalanche.RECO1 iskilled.Rozbuildsmorelodges.Roz getsdeactivated.The geeseflock losesits leader.Roz helpsRockmouth.Brightbilldefendshis mama.ROZ thinksher purposeis to helpothers.Brightbilltalks of amachineassemblingrobots.BrightbillrealizesRoz isspecial.Rozannouncesshe mustleave theisland.TheRECOsarrive.ROZannouncesa PartyTruce.Thelodgerscause afire.Rozproposesa LodgeTruce.RECO1 huntsROZ.Springtimecomes tothe island.Rozlearns toact wildRECO 3loses itshead.BrightbillactivatesRoz.Roz istornapart.Nettlevows tonever eatfish again.The lodgersreturn totheir ownhomes.Brightbillspots anairshipcoming tothe island.RECO 1tells Rozabout herowner.RECO 2causes anavalanche.RECO1 iskilled.Rozbuildsmorelodges.Roz getsdeactivated.The geeseflock losesits leader.Roz helpsRockmouth.Brightbilldefendshis mama.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ROZ thinks her purpose is to help others.
  2. Brightbill talks of a machine assembling robots.
  3. Brightbill realizes Roz is special.
  4. Roz announces she must leave the island.
  5. The RECOs arrive.
  6. ROZ announces a Party Truce.
  7. The lodgers cause a fire.
  8. Roz proposes a Lodge Truce.
  9. RECO 1 hunts ROZ.
  10. Springtime comes to the island.
  11. Roz learns to act wild
  12. RECO 3 loses its head.
  13. Brightbill activates Roz.
  14. Roz is torn apart.
  15. Nettle vows to never eat fish again.
  16. The lodgers return to their own homes.
  17. Brightbill spots an airship coming to the island.
  18. RECO 1 tells Roz about her owner.
  19. RECO 2 causes an avalanche.
  20. RECO 1 is killed.
  21. Roz builds more lodges.
  22. Roz gets deactivated.
  23. The geese flock loses its leader.
  24. Roz helps Rockmouth.
  25. Brightbill defends his mama.