Brightbill spots an airship coming to the island. Brightbill activates Roz. Roz announces she must leave the island. RECO 1 is killed. Brightbill defends his mama. The geese flock loses its leader. RECO 2 causes an avalanche. RECO 3 loses its head. Brightbill talks of a machine assembling robots. Springtime comes to the island. The lodgers return to their own homes. The RECOs arrive. Nettle vows to never eat fish again. The lodgers cause a fire. ROZ thinks her purpose is to help others. Roz helps Rockmouth. Roz gets deactivated. Brightbill realizes Roz is special. Roz builds more lodges. RECO 1 tells Roz about her owner. RECO 1 hunts ROZ. Roz learns to act wild ROZ announces a Party Truce. Roz is torn apart. Roz proposes a Lodge Truce. Brightbill spots an airship coming to the island. Brightbill activates Roz. Roz announces she must leave the island. RECO 1 is killed. Brightbill defends his mama. The geese flock loses its leader. RECO 2 causes an avalanche. RECO 3 loses its head. Brightbill talks of a machine assembling robots. Springtime comes to the island. The lodgers return to their own homes. The RECOs arrive. Nettle vows to never eat fish again. The lodgers cause a fire. ROZ thinks her purpose is to help others. Roz helps Rockmouth. Roz gets deactivated. Brightbill realizes Roz is special. Roz builds more lodges. RECO 1 tells Roz about her owner. RECO 1 hunts ROZ. Roz learns to act wild ROZ announces a Party Truce. Roz is torn apart. Roz proposes a Lodge Truce.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Brightbill spots an airship coming to the island.
Brightbill activates Roz.
Roz announces she must leave the island.
RECO 1 is killed.
Brightbill defends his mama.
The geese flock loses its leader.
RECO 2 causes an avalanche.
RECO 3 loses its head.
Brightbill talks of a machine assembling robots.
Springtime comes to the island.
The lodgers return to their own homes.
The RECOs arrive.
Nettle vows to never eat fish again.
The lodgers cause a fire.
ROZ thinks her purpose is to help others.
Roz helps Rockmouth.
Roz gets deactivated.
Brightbill realizes Roz is special.
Roz builds more lodges.
RECO 1 tells Roz about her owner.
RECO 1 hunts ROZ.
Roz learns to act wild
ROZ announces a Party Truce.
Roz is torn apart.
Roz proposes a Lodge Truce.