RECO1 iskilled.BrightbillactivatesRoz.ROZannouncesa PartyTruce.RECO 3loses itshead.Springtimecomes tothe island.Rozannouncesshe mustleave theisland.RECO 2causes anavalanche.ROZ thinksher purposeis to helpothers.Rozproposesa LodgeTruce.Roz helpsRockmouth.Brightbilltalks of amachineassemblingrobots.Thelodgerscause afire.Rozlearns toact wildRoz istornapart.The lodgersreturn totheir ownhomes.RECO 1tells Rozabout herowner.BrightbillrealizesRoz isspecial.TheRECOsarrive.Roz getsdeactivated.Nettlevows tonever eatfish again.Rozbuildsmorelodges.The geeseflock losesits leader.RECO1 huntsROZ.Brightbilldefendshis mama.Brightbillspots anairshipcoming tothe island.RECO1 iskilled.BrightbillactivatesRoz.ROZannouncesa PartyTruce.RECO 3loses itshead.Springtimecomes tothe island.Rozannouncesshe mustleave theisland.RECO 2causes anavalanche.ROZ thinksher purposeis to helpothers.Rozproposesa LodgeTruce.Roz helpsRockmouth.Brightbilltalks of amachineassemblingrobots.Thelodgerscause afire.Rozlearns toact wildRoz istornapart.The lodgersreturn totheir ownhomes.RECO 1tells Rozabout herowner.BrightbillrealizesRoz isspecial.TheRECOsarrive.Roz getsdeactivated.Nettlevows tonever eatfish again.Rozbuildsmorelodges.The geeseflock losesits leader.RECO1 huntsROZ.Brightbilldefendshis mama.Brightbillspots anairshipcoming tothe island.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RECO 1 is killed.
  2. Brightbill activates Roz.
  3. ROZ announces a Party Truce.
  4. RECO 3 loses its head.
  5. Springtime comes to the island.
  6. Roz announces she must leave the island.
  7. RECO 2 causes an avalanche.
  8. ROZ thinks her purpose is to help others.
  9. Roz proposes a Lodge Truce.
  10. Roz helps Rockmouth.
  11. Brightbill talks of a machine assembling robots.
  12. The lodgers cause a fire.
  13. Roz learns to act wild
  14. Roz is torn apart.
  15. The lodgers return to their own homes.
  16. RECO 1 tells Roz about her owner.
  17. Brightbill realizes Roz is special.
  18. The RECOs arrive.
  19. Roz gets deactivated.
  20. Nettle vows to never eat fish again.
  21. Roz builds more lodges.
  22. The geese flock loses its leader.
  23. RECO 1 hunts ROZ.
  24. Brightbill defends his mama.
  25. Brightbill spots an airship coming to the island.