Roz helpsRockmouth.RECO1 huntsROZ.Brightbillspots anairshipcoming tothe island.Rozproposesa LodgeTruce.ROZannouncesa PartyTruce.Nettlevows tonever eatfish again.BrightbillactivatesRoz.TheRECOsarrive.Brightbilltalks of amachineassemblingrobots.ROZ thinksher purposeis to helpothers.Brightbilldefendshis mama.RECO 2causes anavalanche.Rozbuildsmorelodges.Thelodgerscause afire.RECO 3loses itshead.Rozlearns toact wildSpringtimecomes tothe island.Roz istornapart.The geeseflock losesits leader.RECO1 iskilled.Roz getsdeactivated.RECO 1tells Rozabout herowner.BrightbillrealizesRoz isspecial.Rozannouncesshe mustleave theisland.The lodgersreturn totheir ownhomes.Roz helpsRockmouth.RECO1 huntsROZ.Brightbillspots anairshipcoming tothe island.Rozproposesa LodgeTruce.ROZannouncesa PartyTruce.Nettlevows tonever eatfish again.BrightbillactivatesRoz.TheRECOsarrive.Brightbilltalks of amachineassemblingrobots.ROZ thinksher purposeis to helpothers.Brightbilldefendshis mama.RECO 2causes anavalanche.Rozbuildsmorelodges.Thelodgerscause afire.RECO 3loses itshead.Rozlearns toact wildSpringtimecomes tothe island.Roz istornapart.The geeseflock losesits leader.RECO1 iskilled.Roz getsdeactivated.RECO 1tells Rozabout herowner.BrightbillrealizesRoz isspecial.Rozannouncesshe mustleave theisland.The lodgersreturn totheir ownhomes.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roz helps Rockmouth.
  2. RECO 1 hunts ROZ.
  3. Brightbill spots an airship coming to the island.
  4. Roz proposes a Lodge Truce.
  5. ROZ announces a Party Truce.
  6. Nettle vows to never eat fish again.
  7. Brightbill activates Roz.
  8. The RECOs arrive.
  9. Brightbill talks of a machine assembling robots.
  10. ROZ thinks her purpose is to help others.
  11. Brightbill defends his mama.
  12. RECO 2 causes an avalanche.
  13. Roz builds more lodges.
  14. The lodgers cause a fire.
  15. RECO 3 loses its head.
  16. Roz learns to act wild
  17. Springtime comes to the island.
  18. Roz is torn apart.
  19. The geese flock loses its leader.
  20. RECO 1 is killed.
  21. Roz gets deactivated.
  22. RECO 1 tells Roz about her owner.
  23. Brightbill realizes Roz is special.
  24. Roz announces she must leave the island.
  25. The lodgers return to their own homes.