BrightbillactivatesRoz.The geeseflock losesits leader.The lodgersreturn totheir ownhomes.RECO 3loses itshead.Nettlevows tonever eatfish again.Brightbillspots anairshipcoming tothe island.Rozlearns toact wildThelodgerscause afire.RECO 1tells Rozabout herowner.Springtimecomes tothe island.RECO 2causes anavalanche.RECO1 huntsROZ.Roz helpsRockmouth.Roz istornapart.Roz getsdeactivated.TheRECOsarrive.Rozproposesa LodgeTruce.Brightbilltalks of amachineassemblingrobots.Brightbilldefendshis mama.ROZ thinksher purposeis to helpothers.ROZannouncesa PartyTruce.RECO1 iskilled.BrightbillrealizesRoz isspecial.Rozbuildsmorelodges.Rozannouncesshe mustleave theisland.BrightbillactivatesRoz.The geeseflock losesits leader.The lodgersreturn totheir ownhomes.RECO 3loses itshead.Nettlevows tonever eatfish again.Brightbillspots anairshipcoming tothe island.Rozlearns toact wildThelodgerscause afire.RECO 1tells Rozabout herowner.Springtimecomes tothe island.RECO 2causes anavalanche.RECO1 huntsROZ.Roz helpsRockmouth.Roz istornapart.Roz getsdeactivated.TheRECOsarrive.Rozproposesa LodgeTruce.Brightbilltalks of amachineassemblingrobots.Brightbilldefendshis mama.ROZ thinksher purposeis to helpothers.ROZannouncesa PartyTruce.RECO1 iskilled.BrightbillrealizesRoz isspecial.Rozbuildsmorelodges.Rozannouncesshe mustleave theisland.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brightbill activates Roz.
  2. The geese flock loses its leader.
  3. The lodgers return to their own homes.
  4. RECO 3 loses its head.
  5. Nettle vows to never eat fish again.
  6. Brightbill spots an airship coming to the island.
  7. Roz learns to act wild
  8. The lodgers cause a fire.
  9. RECO 1 tells Roz about her owner.
  10. Springtime comes to the island.
  11. RECO 2 causes an avalanche.
  12. RECO 1 hunts ROZ.
  13. Roz helps Rockmouth.
  14. Roz is torn apart.
  15. Roz gets deactivated.
  16. The RECOs arrive.
  17. Roz proposes a Lodge Truce.
  18. Brightbill talks of a machine assembling robots.
  19. Brightbill defends his mama.
  20. ROZ thinks her purpose is to help others.
  21. ROZ announces a Party Truce.
  22. RECO 1 is killed.
  23. Brightbill realizes Roz is special.
  24. Roz builds more lodges.
  25. Roz announces she must leave the island.