hallucinations warning dream sequence light area becomes a dark section slow moving speed low tension red light spam mostly walking harmless entity country mentioned short can't chat climax ends with black screen same thing repeated multiple times fake monsters talking to random npcs ages in the past character appearance changes over time retro style stupidly long hallway acts fine around peers stupidly complex endings protagonist dies happy then sad custom walk anim cliffhanger ending day system actual gameplay metaphor hallucinations warning dream sequence light area becomes a dark section slow moving speed low tension red light spam mostly walking harmless entity country mentioned short can't chat climax ends with black screen same thing repeated multiple times fake monsters talking to random npcs ages in the past character appearance changes over time retro style stupidly long hallway acts fine around peers stupidly complex endings protagonist dies happy then sad custom walk anim cliffhanger ending day system actual gameplay metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hallucinations
warning
dream sequence
light area becomes a dark section
slow moving speed
low tension
red light spam
mostly walking
harmless entity
country mentioned
short
can't chat
climax ends with black screen
same thing repeated multiple times
fake monsters
talking to random npcs
ages in the past
character appearance changes over time
retro style
stupidly long hallway
acts fine around peers
stupidly complex endings
protagonist dies
happy then sad
custom walk anim
cliffhanger ending
day system
actual gameplay
metaphor