pacing thematic exploration modern take on emotional experience the game emphasizes player choice(s) open world sound design meaningful choices unlike other games adaptation of a classic reinterpretation tone replayability unique experience visual identity many possibilities core mechanic emotional journey immersive experience player agency the player embodies strong narrative focus progression system original concept our goal is to environmental storytelling this allows the player to remix inspired by/based on atmosphere/mood pacing thematic exploration modern take on emotional experience the game emphasizes player choice(s) open world sound design meaningful choices unlike other games adaptation of a classic reinterpretation tone replayability unique experience visual identity many possibilities core mechanic emotional journey immersive experience player agency the player embodies strong narrative focus progression system original concept our goal is to environmental storytelling this allows the player to remix inspired by/based on atmosphere/mood
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
pacing
thematic exploration
modern take on
emotional experience
the game emphasizes
player choice(s)
open world
sound design
meaningful choices
unlike other games
adaptation of a classic
reinterpretation
tone
replayability
unique experience
visual identity
many possibilities
core mechanic
emotional journey
immersive experience
player agency
the player embodies
strong narrative focus
progression system
original concept
our goal is to
environmental storytelling
this allows the player to
remix
inspired by/based on
atmosphere/mood