Weaponsgive toomuchpowerES stilltoostrongMoreessencesand abyssesin campaignPassivetree isn'texcitingenoughGeneratingcharges touse abilitiestooconditionalPinnaclebosses fartoosquishyTemplemechanicconvolutedand notrewardingStill need moreways to scalespeed(especiallytopside builds)Lifefeels tooweakSkills /combosdon't feelsandboxyenoughAbyssmobsdegens stillovertunedInfusionsnot fun toplayaroundGemcuttingUI veryunelegantToo fewrunes+gems incampaignActs 2/3/4feel like theydrag about30-40% morethan neededEnemy ignitedamageseemsbugged? (toomuch dmg)Weaponsgive toomuchpowerES stilltoostrongMoreessencesand abyssesin campaignPassivetree isn'texcitingenoughGeneratingcharges touse abilitiestooconditionalPinnaclebosses fartoosquishyTemplemechanicconvolutedand notrewardingStill need moreways to scalespeed(especiallytopside builds)Lifefeels tooweakSkills /combosdon't feelsandboxyenoughAbyssmobsdegens stillovertunedInfusionsnot fun toplayaroundGemcuttingUI veryunelegantToo fewrunes+gems incampaignActs 2/3/4feel like theydrag about30-40% morethan neededEnemy ignitedamageseemsbugged? (toomuch dmg)

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weapons give too much power
  2. ES still too strong
  3. More essences and abysses in campaign
  4. Passive tree isn't exciting enough
  5. Generating charges to use abilities too conditional
  6. Pinnacle bosses far too squishy
  7. Temple mechanic convoluted and not rewarding
  8. Still need more ways to scale speed (especially topside builds)
  9. Life feels too weak
  10. Skills / combos don't feel sandboxy enough
  11. Abyss mobs degens still overtuned
  12. Infusions not fun to play around
  13. Gemcutting UI very unelegant
  14. Too few runes +gems in campaign
  15. Acts 2/3/4 feel like they drag about 30-40% more than needed
  16. Enemy ignite damage seems bugged? (too much dmg)