Too fewrunes+gems incampaignGemcuttingUI veryunelegantStill need moreways to scalespeed(especiallytopside builds)Abyssmobsdegens stillovertunedLifefeels tooweakPassivetree isn'texcitingenoughEnemy ignitedamageseemsbugged? (toomuch dmg)Acts 2/3/4feel like theydrag about30-40% morethan neededPinnaclebosses fartoosquishyTemplemechanicconvolutedand notrewardingInfusionsnot fun toplayaroundGeneratingcharges touse abilitiestooconditionalES stilltoostrongSkills /combosdon't feelsandboxyenoughMoreessencesand abyssesin campaignWeaponsgive toomuchpowerToo fewrunes+gems incampaignGemcuttingUI veryunelegantStill need moreways to scalespeed(especiallytopside builds)Abyssmobsdegens stillovertunedLifefeels tooweakPassivetree isn'texcitingenoughEnemy ignitedamageseemsbugged? (toomuch dmg)Acts 2/3/4feel like theydrag about30-40% morethan neededPinnaclebosses fartoosquishyTemplemechanicconvolutedand notrewardingInfusionsnot fun toplayaroundGeneratingcharges touse abilitiestooconditionalES stilltoostrongSkills /combosdon't feelsandboxyenoughMoreessencesand abyssesin campaignWeaponsgive toomuchpower

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Too few runes +gems in campaign
  2. Gemcutting UI very unelegant
  3. Still need more ways to scale speed (especially topside builds)
  4. Abyss mobs degens still overtuned
  5. Life feels too weak
  6. Passive tree isn't exciting enough
  7. Enemy ignite damage seems bugged? (too much dmg)
  8. Acts 2/3/4 feel like they drag about 30-40% more than needed
  9. Pinnacle bosses far too squishy
  10. Temple mechanic convoluted and not rewarding
  11. Infusions not fun to play around
  12. Generating charges to use abilities too conditional
  13. ES still too strong
  14. Skills / combos don't feel sandboxy enough
  15. More essences and abysses in campaign
  16. Weapons give too much power