code boxroleplayactionassumes weknow whatthe characterdoesbypasseswhateverdefenseargues 9hours forwhy theattack workscantreadcharactertakes verylow amountsof damageignoresopponentattackscomplainscantbeatbridgateimmunetowhateverattackbypasseswhateverdefenseAGAINincomprehensiblehintsattackdoesn'thit"thatwouldnot work"randomlysummons stier characterinto battledogshitexplanationscode boxroleplayactionassumes weknow whatthe characterdoesbypasseswhateverdefenseargues 9hours forwhy theattack workscantreadcharactertakes verylow amountsof damageignoresopponentattackscomplainscantbeatbridgateimmunetowhateverattackbypasseswhateverdefenseAGAINincomprehensiblehintsattackdoesn'thit"thatwouldnot work"randomlysummons stier characterinto battledogshitexplanations

c4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. code box roleplay action
  2. assumes we know what the character does
  3. bypasses whatever defense
  4. argues 9 hours for why the attack works
  5. cant read
  6. character takes very low amounts of damage
  7. ignores opponent attacks
  8. complains
  9. cant beat bridgate
  10. immune to whatever attack
  11. bypasses whatever defense AGAIN
  12. incomprehensible hints
  13. attack doesn't hit
  14. "that would not work"
  15. randomly summons s tier character into battle
  16. dogshit explanations