MagicItem isacquiredBossFightPCsgettingnicknames5MinutesbreakThe wholeparty ismemorableTPKPartygets anameA non-potionitem isusedThe partycompletestheir goalDMmeltdownIntra-partyrivalryPCsalready getassignedstereotypesA PC killsaninnocentNPCRandomgame ismentionedSomeoneis unluckythe wholesessionNat20PC goesdown incombatNat1WEAREBACKWildcardsreferencedA jokebreaks theflow of thesessionLevelup!Someonecomplainsabout beinglow levelAn iconicphrase issaidMagicItem isacquiredBossFightPCsgettingnicknames5MinutesbreakThe wholeparty ismemorableTPKPartygets anameA non-potionitem isusedThe partycompletestheir goalDMmeltdownIntra-partyrivalryPCsalready getassignedstereotypesA PC killsaninnocentNPCRandomgame ismentionedSomeoneis unluckythe wholesessionNat20PC goesdown incombatNat1WEAREBACKWildcardsreferencedA jokebreaks theflow of thesessionLevelup!Someonecomplainsabout beinglow levelAn iconicphrase issaid

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magic Item is acquired
  2. Boss Fight
  3. PCs getting nicknames
  4. 5 Minutes break
  5. The whole party is memorable
  6. TPK
  7. Party gets a name
  8. A non-potion item is used
  9. The party completes their goal
  10. DM meltdown
  11. Intra-party rivalry
  12. PCs already get assigned stereotypes
  13. A PC kills an innocent NPC
  14. Random game is mentioned
  15. Someone is unlucky the whole session
  16. Nat 20
  17. PC goes down in combat
  18. Nat 1
  19. WE ARE BACK
  20. Wildcards referenced
  21. A joke breaks the flow of the session
  22. Level up!
  23. Someone complains about being low level
  24. An iconic phrase is said