Someoneremembers thename of animportantcharacter lastsessionChaptergetsfinishedAdragonis slainNew guydownsSOMEONEA characterfails asavongthrowYou describean actioncreatively(not just "Iattack")Someonerolls aNAT20EncounterwithundeadBardpersuadessomeonewithoutsexualizingParty findscreativesolution toan issueBardgetsdowned"Rollinitiative"Another playeris looking attheirsmartphone(not DnDrelated)Noonesays "Whatcan I loot?"after battleyou takenotesaboutlore/storyWarlockmisses 2attack rollsin a rowDruidgetsdownedYou protector assist apartymemberSuccessfulldiplomaticencounterSomeonerolls aNAT1A playerdiscoversa magicalitemGog isusefulSomeonerememberswhathappenedlast sessionRanger usesHunter'sMarkBEFORE anattack rollAnotherplayerdoesn'trealize it'stheir turnSomeoneremembers thename of animportantcharacter lastsessionChaptergetsfinishedAdragonis slainNew guydownsSOMEONEA characterfails asavongthrowYou describean actioncreatively(not just "Iattack")Someonerolls aNAT20EncounterwithundeadBardpersuadessomeonewithoutsexualizingParty findscreativesolution toan issueBardgetsdowned"Rollinitiative"Another playeris looking attheirsmartphone(not DnDrelated)Noonesays "Whatcan I loot?"after battleyou takenotesaboutlore/storyWarlockmisses 2attack rollsin a rowDruidgetsdownedYou protector assist apartymemberSuccessfulldiplomaticencounterSomeonerolls aNAT1A playerdiscoversa magicalitemGog isusefulSomeonerememberswhathappenedlast sessionRanger usesHunter'sMarkBEFORE anattack rollAnotherplayerdoesn'trealize it'stheir turn

Dungeons and Dragons Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone remembers the name of an important character last session
  2. Chapter gets finished
  3. A dragon is slain
  4. New guy downs SOMEONE
  5. A character fails a savong throw
  6. You describe an action creatively (not just "I attack")
  7. Someone rolls a NAT20
  8. Encounter with undead
  9. Bard persuades someone without sexualizing
  10. Party finds creative solution to an issue
  11. Bard gets downed
  12. "Roll initiative"
  13. Another player is looking at their smartphone (not DnD related)
  14. Noone says "What can I loot?" after battle
  15. you take notes about lore/story
  16. Warlock misses 2 attack rolls in a row
  17. Druid gets downed
  18. You protect or assist a party member
  19. Successfull diplomatic encounter
  20. Someone rolls a NAT1
  21. A player discovers a magical item
  22. Gog is useful
  23. Someone remembers what happened last session
  24. Ranger uses Hunter's Mark BEFORE an attack roll
  25. Another player doesn't realize it's their turn