GremilsayssomethingwiseGlory isprotectiveof thebabyDMwinsA trapis setoffNo CombatEncountersNat1AnEmissaryof Strahdshows upeveryonein the partyuses aRally pointchanneldivintyfrom ragand delGremil tellssomeonehe lovesthemEzmereldais annoyedwith thepartyinjuryrollLost intheswampthe babyis givenawayno lifepointslostDMlosesGremildrinkswineThe partyleavesthe ruinsthe grouptriesdiplomacyNat20ArmourChan isfabulousmomentterrainhazardsThe OnishowsupSOMEONEGET BITGremilsayssomethingwiseGlory isprotectiveof thebabyDMwinsA trapis setoffNo CombatEncountersNat1AnEmissaryof Strahdshows upeveryonein the partyuses aRally pointchanneldivintyfrom ragand delGremil tellssomeonehe lovesthemEzmereldais annoyedwith thepartyinjuryrollLost intheswampthe babyis givenawayno lifepointslostDMlosesGremildrinkswineThe partyleavesthe ruinsthe grouptriesdiplomacyNat20ArmourChan isfabulousmomentterrainhazardsThe OnishowsupSOMEONEGET BIT

CoS S2 E7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gremil says something wise
  2. Glory is protective of the baby
  3. DM wins
  4. A trap is set off
  5. No Combat Encounters
  6. Nat 1
  7. An Emissary of Strahd shows up
  8. everyone in the party uses a Rally point
  9. channel divinty from rag and del
  10. Gremil tells someone he loves them
  11. Ezmerelda is annoyed with the party
  12. injury roll
  13. Lost in the swamp
  14. the baby is given away
  15. no life points lost
  16. DM loses
  17. Gremil drinks wine
  18. The party leaves the ruins
  19. the group tries diplomacy
  20. Nat 20
  21. Armour Chan is fabulous moment
  22. terrain hazards
  23. The Oni shows up
  24. SOMEONE GET BIT