Advisorfightsit will launcheither ahead ofor soon afterthe SteamMachineDeathmatchat somepointBreen'strue faterevealedit will launchwith updatedtools formappers rightout the gatemuch morevariety in bothCombine andXenianenemiesends up beingshockinglyoptimizeddespite all thenew techTheBorealis/theArctic andAperture's tiesto it still mattersin some wayMike Moraskygoes back tothe old nondynamic styleof past gamesscoresideas frompast projectsrevised andrevivedHalo-esque PvEvehicularcombatenemies andweapons cutbetween hl1and 2/episodesreturngravity isan keymechanicthe true natureof gman'semployers andthe combinerevealedone moremember of theScience Teamrevealed(Einstein)D0G/Barney/EliPartnersectionsmusic tracksfrom acrossthe seriesreusedGManinterferesduringgameplaystory centerson an war forXen betweenGMan'semployers andThe CombineSteamWorkshopsupport likeAlyx/CS2Xen is anhuge part ofthe game ingeneralmore BlackMesa/ResistanceloreGordon hasto face Alyxas Gman'spawnphysics puzzlesusing all thenew systemsvalve's beenbuildingAdvisorfightsit will launcheither ahead ofor soon afterthe SteamMachineDeathmatchat somepointBreen'strue faterevealedit will launchwith updatedtools formappers rightout the gatemuch morevariety in bothCombine andXenianenemiesends up beingshockinglyoptimizeddespite all thenew techTheBorealis/theArctic andAperture's tiesto it still mattersin some wayMike Moraskygoes back tothe old nondynamic styleof past gamesscoresideas frompast projectsrevised andrevivedHalo-esque PvEvehicularcombatenemies andweapons cutbetween hl1and 2/episodesreturngravity isan keymechanicthe true natureof gman'semployers andthe combinerevealedone moremember of theScience Teamrevealed(Einstein)D0G/Barney/EliPartnersectionsmusic tracksfrom acrossthe seriesreusedGManinterferesduringgameplaystory centerson an war forXen betweenGMan'semployers andThe CombineSteamWorkshopsupport likeAlyx/CS2Xen is anhuge part ofthe game ingeneralmore BlackMesa/ResistanceloreGordon hasto face Alyxas Gman'spawnphysics puzzlesusing all thenew systemsvalve's beenbuilding

HL3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Advisor fights
  2. it will launch either ahead of or soon after the Steam Machine
  3. Deathmatch at some point
  4. Breen's true fate revealed
  5. it will launch with updated tools for mappers right out the gate
  6. much more variety in both Combine and Xenian enemies
  7. ends up being shockingly optimized despite all the new tech
  8. The Borealis/the Arctic and Aperture's ties to it still matters in some way
  9. Mike Morasky goes back to the old non dynamic style of past games scores
  10. ideas from past projects revised and revived
  11. Halo-esque PvE vehicular combat
  12. enemies and weapons cut between hl1 and 2/episodes return
  13. gravity is an key mechanic
  14. the true nature of gman's employers and the combine revealed
  15. one more member of the Science Team revealed (Einstein)
  16. D0G/Barney/Eli Partner sections
  17. music tracks from across the series reused
  18. GMan interferes during gameplay
  19. story centers on an war for Xen between GMan's employers and The Combine
  20. Steam Workshop support like Alyx/CS2
  21. Xen is an huge part of the game in general
  22. more Black Mesa/Resistance lore
  23. Gordon has to face Alyx as Gman's pawn
  24. physics puzzles using all the new systems valve's been building