(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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music tracks from across the series reused
enemies and weapons cut between hl1 and 2/episodes return
Advisor fights
gravity is an key mechanic
Mike Morasky goes back to the old non dynamic style of past games scores
story centers on an war for Xen between GMan's employers and The Combine
one more member of the Science Team revealed (Einstein)
Gordon has to face Alyx as Gman's pawn
D0G/Barney/Eli
Partner sections
the true nature of gman's employers and the combine revealed
ends up being shockingly optimized despite all the new tech
Deathmatch at some point
ideas from past projects revised and revived
Steam Workshop support like Alyx/CS2
it will launch with updated tools for mappers right out the gate
physics puzzles using all the new systems valve's been building
Xen is an huge part of the game in general
GMan interferes during gameplay
The Borealis/the Arctic and Aperture's ties to it still matters in some way
Halo-esque PvE vehicular combat
much more variety in both Combine and Xenian enemies
it will launch either ahead of or soon after the Steam Machine