music tracksfrom acrossthe seriesreusedenemies andweapons cutbetween hl1and 2/episodesreturnAdvisorfightsgravity isan keymechanicMike Moraskygoes back tothe old nondynamic styleof past gamesscoresstory centerson an war forXen betweenGMan'semployers andThe Combineone moremember of theScience Teamrevealed(Einstein)Gordon hasto face Alyxas Gman'spawnD0G/Barney/EliPartnersectionsthe true natureof gman'semployers andthe combinerevealedends up beingshockinglyoptimizeddespite all thenew techDeathmatchat somepointideas frompast projectsrevised andrevivedSteamWorkshopsupport likeAlyx/CS2it will launchwith updatedtools formappers rightout the gatephysics puzzlesusing all thenew systemsvalve's beenbuildingXen is anhuge part ofthe game ingeneralGManinterferesduringgameplayTheBorealis/theArctic andAperture's tiesto it still mattersin some wayHalo-esque PvEvehicularcombatmuch morevariety in bothCombine andXenianenemiesit will launcheither ahead ofor soon afterthe SteamMachinemore BlackMesa/ResistanceloreBreen'strue faterevealedmusic tracksfrom acrossthe seriesreusedenemies andweapons cutbetween hl1and 2/episodesreturnAdvisorfightsgravity isan keymechanicMike Moraskygoes back tothe old nondynamic styleof past gamesscoresstory centerson an war forXen betweenGMan'semployers andThe Combineone moremember of theScience Teamrevealed(Einstein)Gordon hasto face Alyxas Gman'spawnD0G/Barney/EliPartnersectionsthe true natureof gman'semployers andthe combinerevealedends up beingshockinglyoptimizeddespite all thenew techDeathmatchat somepointideas frompast projectsrevised andrevivedSteamWorkshopsupport likeAlyx/CS2it will launchwith updatedtools formappers rightout the gatephysics puzzlesusing all thenew systemsvalve's beenbuildingXen is anhuge part ofthe game ingeneralGManinterferesduringgameplayTheBorealis/theArctic andAperture's tiesto it still mattersin some wayHalo-esque PvEvehicularcombatmuch morevariety in bothCombine andXenianenemiesit will launcheither ahead ofor soon afterthe SteamMachinemore BlackMesa/ResistanceloreBreen'strue faterevealed

HL3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. music tracks from across the series reused
  2. enemies and weapons cut between hl1 and 2/episodes return
  3. Advisor fights
  4. gravity is an key mechanic
  5. Mike Morasky goes back to the old non dynamic style of past games scores
  6. story centers on an war for Xen between GMan's employers and The Combine
  7. one more member of the Science Team revealed (Einstein)
  8. Gordon has to face Alyx as Gman's pawn
  9. D0G/Barney/Eli Partner sections
  10. the true nature of gman's employers and the combine revealed
  11. ends up being shockingly optimized despite all the new tech
  12. Deathmatch at some point
  13. ideas from past projects revised and revived
  14. Steam Workshop support like Alyx/CS2
  15. it will launch with updated tools for mappers right out the gate
  16. physics puzzles using all the new systems valve's been building
  17. Xen is an huge part of the game in general
  18. GMan interferes during gameplay
  19. The Borealis/the Arctic and Aperture's ties to it still matters in some way
  20. Halo-esque PvE vehicular combat
  21. much more variety in both Combine and Xenian enemies
  22. it will launch either ahead of or soon after the Steam Machine
  23. more Black Mesa/Resistance lore
  24. Breen's true fate revealed