TheBorealis/theArctic andAperture's tiesto it still mattersin some waymusic tracksfrom acrossthe seriesreusedgravity isan keymechanicD0G/Barney/EliPartnersectionsAdvisorfightsMike Moraskygoes back tothe old nondynamic styleof past gamesscoresit will launchwith updatedtools formappers rightout the gateXen is anhuge part ofthe game ingeneralDeathmatchat somepointGordon hasto face Alyxas Gman'spawnone moremember of theScience Teamrevealed(Einstein)physics puzzlesusing all thenew systemsvalve's beenbuildingstory centerson an war forXen betweenGMan'semployers andThe Combineit will launcheither ahead ofor soon afterthe SteamMachineSteamWorkshopsupport likeAlyx/CS2the true natureof gman'semployers andthe combinerevealedHalo-esque PvEvehicularcombatGManinterferesduringgameplayBreen'strue faterevealedenemies andweapons cutbetween hl1and 2/episodesreturnends up beingshockinglyoptimizeddespite all thenew techmuch morevariety in bothCombine andXenianenemiesideas frompast projectsrevised andrevivedmore BlackMesa/ResistanceloreTheBorealis/theArctic andAperture's tiesto it still mattersin some waymusic tracksfrom acrossthe seriesreusedgravity isan keymechanicD0G/Barney/EliPartnersectionsAdvisorfightsMike Moraskygoes back tothe old nondynamic styleof past gamesscoresit will launchwith updatedtools formappers rightout the gateXen is anhuge part ofthe game ingeneralDeathmatchat somepointGordon hasto face Alyxas Gman'spawnone moremember of theScience Teamrevealed(Einstein)physics puzzlesusing all thenew systemsvalve's beenbuildingstory centerson an war forXen betweenGMan'semployers andThe Combineit will launcheither ahead ofor soon afterthe SteamMachineSteamWorkshopsupport likeAlyx/CS2the true natureof gman'semployers andthe combinerevealedHalo-esque PvEvehicularcombatGManinterferesduringgameplayBreen'strue faterevealedenemies andweapons cutbetween hl1and 2/episodesreturnends up beingshockinglyoptimizeddespite all thenew techmuch morevariety in bothCombine andXenianenemiesideas frompast projectsrevised andrevivedmore BlackMesa/Resistancelore

HL3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Borealis/the Arctic and Aperture's ties to it still matters in some way
  2. music tracks from across the series reused
  3. gravity is an key mechanic
  4. D0G/Barney/Eli Partner sections
  5. Advisor fights
  6. Mike Morasky goes back to the old non dynamic style of past games scores
  7. it will launch with updated tools for mappers right out the gate
  8. Xen is an huge part of the game in general
  9. Deathmatch at some point
  10. Gordon has to face Alyx as Gman's pawn
  11. one more member of the Science Team revealed (Einstein)
  12. physics puzzles using all the new systems valve's been building
  13. story centers on an war for Xen between GMan's employers and The Combine
  14. it will launch either ahead of or soon after the Steam Machine
  15. Steam Workshop support like Alyx/CS2
  16. the true nature of gman's employers and the combine revealed
  17. Halo-esque PvE vehicular combat
  18. GMan interferes during gameplay
  19. Breen's true fate revealed
  20. enemies and weapons cut between hl1 and 2/episodes return
  21. ends up being shockingly optimized despite all the new tech
  22. much more variety in both Combine and Xenian enemies
  23. ideas from past projects revised and revived
  24. more Black Mesa/Resistance lore