physics puzzlesusing all thenew systemsvalve's beenbuildingthe true natureof gman'semployers andthe combinerevealedTheBorealis/theArctic andAperture's tiesto it still mattersin some wayit will launcheither ahead ofor soon afterthe SteamMachineHalo-esque PvEvehicularcombatBreen'strue faterevealedends up beingshockinglyoptimizeddespite all thenew techit will launchwith updatedtools formappers rightout the gateAdvisorfightsmuch morevariety in bothCombine andXenianenemiesenemies andweapons cutbetween hl1and 2/episodesreturnideas frompast projectsrevised andrevivedGordon hasto face Alyxas Gman'spawnstory centerson an war forXen betweenGMan'semployers andThe Combineone moremember of theScience Teamrevealed(Einstein)Deathmatchat somepointD0G/Barney/EliPartnersectionsSteamWorkshopsupport likeAlyx/CS2Xen is anhuge part ofthe game ingeneralMike Moraskygoes back tothe old nondynamic styleof past gamesscoresGManinterferesduringgameplaymusic tracksfrom acrossthe seriesreusedmore BlackMesa/Resistanceloregravity isan keymechanicphysics puzzlesusing all thenew systemsvalve's beenbuildingthe true natureof gman'semployers andthe combinerevealedTheBorealis/theArctic andAperture's tiesto it still mattersin some wayit will launcheither ahead ofor soon afterthe SteamMachineHalo-esque PvEvehicularcombatBreen'strue faterevealedends up beingshockinglyoptimizeddespite all thenew techit will launchwith updatedtools formappers rightout the gateAdvisorfightsmuch morevariety in bothCombine andXenianenemiesenemies andweapons cutbetween hl1and 2/episodesreturnideas frompast projectsrevised andrevivedGordon hasto face Alyxas Gman'spawnstory centerson an war forXen betweenGMan'semployers andThe Combineone moremember of theScience Teamrevealed(Einstein)Deathmatchat somepointD0G/Barney/EliPartnersectionsSteamWorkshopsupport likeAlyx/CS2Xen is anhuge part ofthe game ingeneralMike Moraskygoes back tothe old nondynamic styleof past gamesscoresGManinterferesduringgameplaymusic tracksfrom acrossthe seriesreusedmore BlackMesa/Resistanceloregravity isan keymechanic

HL3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. physics puzzles using all the new systems valve's been building
  2. the true nature of gman's employers and the combine revealed
  3. The Borealis/the Arctic and Aperture's ties to it still matters in some way
  4. it will launch either ahead of or soon after the Steam Machine
  5. Halo-esque PvE vehicular combat
  6. Breen's true fate revealed
  7. ends up being shockingly optimized despite all the new tech
  8. it will launch with updated tools for mappers right out the gate
  9. Advisor fights
  10. much more variety in both Combine and Xenian enemies
  11. enemies and weapons cut between hl1 and 2/episodes return
  12. ideas from past projects revised and revived
  13. Gordon has to face Alyx as Gman's pawn
  14. story centers on an war for Xen between GMan's employers and The Combine
  15. one more member of the Science Team revealed (Einstein)
  16. Deathmatch at some point
  17. D0G/Barney/Eli Partner sections
  18. Steam Workshop support like Alyx/CS2
  19. Xen is an huge part of the game in general
  20. Mike Morasky goes back to the old non dynamic style of past games scores
  21. GMan interferes during gameplay
  22. music tracks from across the series reused
  23. more Black Mesa/Resistance lore
  24. gravity is an key mechanic