FastmotionDramaticfoilComplicationExternalconflictSymbol/SymbolismStockcharactersFadein/outThemeStaticcharactersMotifIronyFoleyartistEstablishingshotPeriodpiecesFlashcutsSceneDeadtrackFlatcharactersCross/parallelcutsForeshadowingAmbientsoundsAllusionMise-en-sceneFormcutInternalconflictFlashbackAllegoryInside-outeditingFreezeframeExpositionOutside-ineditingGlancingrhythmsSoftfocusObjectivePOVMontageSequenceOpticalsStillsColorSlowmotionVoice-overnarrationClimaxValueFastmotionDramaticfoilComplicationExternalconflictSymbol/SymbolismStockcharactersFadein/outThemeStaticcharactersMotifIronyFoleyartistEstablishingshotPeriodpiecesFlashcutsSceneDeadtrackFlatcharactersCross/parallelcutsForeshadowingAmbientsoundsAllusionMise-en-sceneFormcutInternalconflictFlashbackAllegoryInside-outeditingFreezeframeExpositionOutside-ineditingGlancingrhythmsSoftfocusObjectivePOVMontageSequenceOpticalsStillsColorSlowmotionVoice-overnarrationClimaxValue

Film & Lit Final Exam - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fast motion
  2. Dramatic foil
  3. Complication
  4. External conflict
  5. Symbol/Symbolism
  6. Stock characters
  7. Fade in/out
  8. Theme
  9. Static characters
  10. Motif
  11. Irony
  12. Foley artist
  13. Establishing shot
  14. Period pieces
  15. Flash cuts
  16. Scene
  17. Dead track
  18. Flat characters
  19. Cross/parallel cuts
  20. Foreshadowing
  21. Ambient sounds
  22. Allusion
  23. Mise-en-scene
  24. Form cut
  25. Internal conflict
  26. Flashback
  27. Allegory
  28. Inside-out editing
  29. Freeze frame
  30. Exposition
  31. Outside-in editing
  32. Glancing rhythms
  33. Soft focus
  34. Objective POV
  35. Montage
  36. Sequence
  37. Opticals
  38. Stills
  39. Color
  40. Slow motion
  41. Voice-over narration
  42. Climax
  43. Value