MontageFormcutStockcharactersColorValueGlancingrhythmsOpticalsFreezeframeFastmotionFlashcutsStaticcharactersFlashbackIronyInternalconflictClimaxSlowmotionCross/parallelcutsOutside-ineditingComplicationExternalconflictSceneFadein/outPeriodpiecesSymbol/SymbolismMotifAllusionAmbientsoundsForeshadowingStillsThemeDeadtrackFoleyartistObjectivePOVSoftfocusVoice-overnarrationDramaticfoilFlatcharactersInside-outeditingAllegoryMise-en-sceneExpositionSequenceEstablishingshotMontageFormcutStockcharactersColorValueGlancingrhythmsOpticalsFreezeframeFastmotionFlashcutsStaticcharactersFlashbackIronyInternalconflictClimaxSlowmotionCross/parallelcutsOutside-ineditingComplicationExternalconflictSceneFadein/outPeriodpiecesSymbol/SymbolismMotifAllusionAmbientsoundsForeshadowingStillsThemeDeadtrackFoleyartistObjectivePOVSoftfocusVoice-overnarrationDramaticfoilFlatcharactersInside-outeditingAllegoryMise-en-sceneExpositionSequenceEstablishingshot

Film & Lit Final Exam - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Montage
  2. Form cut
  3. Stock characters
  4. Color
  5. Value
  6. Glancing rhythms
  7. Opticals
  8. Freeze frame
  9. Fast motion
  10. Flash cuts
  11. Static characters
  12. Flashback
  13. Irony
  14. Internal conflict
  15. Climax
  16. Slow motion
  17. Cross/parallel cuts
  18. Outside-in editing
  19. Complication
  20. External conflict
  21. Scene
  22. Fade in/out
  23. Period pieces
  24. Symbol/Symbolism
  25. Motif
  26. Allusion
  27. Ambient sounds
  28. Foreshadowing
  29. Stills
  30. Theme
  31. Dead track
  32. Foley artist
  33. Objective POV
  34. Soft focus
  35. Voice-over narration
  36. Dramatic foil
  37. Flat characters
  38. Inside-out editing
  39. Allegory
  40. Mise-en-scene
  41. Exposition
  42. Sequence
  43. Establishing shot