DeadtrackVoice-overnarrationSoftfocusMise-en-sceneValueMontageColorAllusionExpositionPeriodpiecesStaticcharactersAllegoryOpticalsFormcutFlashcutsMotifForeshadowingFreezeframeSlowmotionInside-outeditingSequenceFadein/outExternalconflictFlashbackStockcharactersSymbol/SymbolismDramaticfoilFlatcharactersAmbientsoundsInternalconflictClimaxIronyGlancingrhythmsOutside-ineditingComplicationStillsCross/parallelcutsThemeSceneFastmotionFoleyartistObjectivePOVEstablishingshotDeadtrackVoice-overnarrationSoftfocusMise-en-sceneValueMontageColorAllusionExpositionPeriodpiecesStaticcharactersAllegoryOpticalsFormcutFlashcutsMotifForeshadowingFreezeframeSlowmotionInside-outeditingSequenceFadein/outExternalconflictFlashbackStockcharactersSymbol/SymbolismDramaticfoilFlatcharactersAmbientsoundsInternalconflictClimaxIronyGlancingrhythmsOutside-ineditingComplicationStillsCross/parallelcutsThemeSceneFastmotionFoleyartistObjectivePOVEstablishingshot

Film & Lit Final Exam - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dead track
  2. Voice-over narration
  3. Soft focus
  4. Mise-en-scene
  5. Value
  6. Montage
  7. Color
  8. Allusion
  9. Exposition
  10. Period pieces
  11. Static characters
  12. Allegory
  13. Opticals
  14. Form cut
  15. Flash cuts
  16. Motif
  17. Foreshadowing
  18. Freeze frame
  19. Slow motion
  20. Inside-out editing
  21. Sequence
  22. Fade in/out
  23. External conflict
  24. Flashback
  25. Stock characters
  26. Symbol/Symbolism
  27. Dramatic foil
  28. Flat characters
  29. Ambient sounds
  30. Internal conflict
  31. Climax
  32. Irony
  33. Glancing rhythms
  34. Outside-in editing
  35. Complication
  36. Stills
  37. Cross/parallel cuts
  38. Theme
  39. Scene
  40. Fast motion
  41. Foley artist
  42. Objective POV
  43. Establishing shot