StockcharactersInside-outeditingObjectivePOVFlashbackComplicationColorSequenceSceneFadein/outFlatcharactersOutside-ineditingStillsFlashcutsIronyOpticalsThemeClimaxFormcutCross/parallelcutsExpositionEstablishingshotAllusionInternalconflictAmbientsoundsExternalconflictDeadtrackStaticcharactersVoice-overnarrationMontageValueAllegoryMise-en-sceneMotifSlowmotionGlancingrhythmsDramaticfoilFastmotionSymbol/SymbolismPeriodpiecesFoleyartistSoftfocusForeshadowingFreezeframeStockcharactersInside-outeditingObjectivePOVFlashbackComplicationColorSequenceSceneFadein/outFlatcharactersOutside-ineditingStillsFlashcutsIronyOpticalsThemeClimaxFormcutCross/parallelcutsExpositionEstablishingshotAllusionInternalconflictAmbientsoundsExternalconflictDeadtrackStaticcharactersVoice-overnarrationMontageValueAllegoryMise-en-sceneMotifSlowmotionGlancingrhythmsDramaticfoilFastmotionSymbol/SymbolismPeriodpiecesFoleyartistSoftfocusForeshadowingFreezeframe

Film & Lit Final Exam - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stock characters
  2. Inside-out editing
  3. Objective POV
  4. Flashback
  5. Complication
  6. Color
  7. Sequence
  8. Scene
  9. Fade in/out
  10. Flat characters
  11. Outside-in editing
  12. Stills
  13. Flash cuts
  14. Irony
  15. Opticals
  16. Theme
  17. Climax
  18. Form cut
  19. Cross/parallel cuts
  20. Exposition
  21. Establishing shot
  22. Allusion
  23. Internal conflict
  24. Ambient sounds
  25. External conflict
  26. Dead track
  27. Static characters
  28. Voice-over narration
  29. Montage
  30. Value
  31. Allegory
  32. Mise-en-scene
  33. Motif
  34. Slow motion
  35. Glancing rhythms
  36. Dramatic foil
  37. Fast motion
  38. Symbol/Symbolism
  39. Period pieces
  40. Foley artist
  41. Soft focus
  42. Foreshadowing
  43. Freeze frame