InternalconflictExpositionIronyComplicationFlashcutsAllegoryAllusionFreezeframeFlashbackEstablishingshotFlatcharactersInside-outeditingColorFadein/outThemeForeshadowingStockcharactersSceneSoftfocusAmbientsoundsOpticalsValueStaticcharactersMise-en-scenePeriodpiecesSequenceSlowmotionClimaxMontageExternalconflictVoice-overnarrationStillsFastmotionGlancingrhythmsOutside-ineditingDramaticfoilMotifSymbol/SymbolismFoleyartistObjectivePOVFormcutCross/parallelcutsDeadtrackInternalconflictExpositionIronyComplicationFlashcutsAllegoryAllusionFreezeframeFlashbackEstablishingshotFlatcharactersInside-outeditingColorFadein/outThemeForeshadowingStockcharactersSceneSoftfocusAmbientsoundsOpticalsValueStaticcharactersMise-en-scenePeriodpiecesSequenceSlowmotionClimaxMontageExternalconflictVoice-overnarrationStillsFastmotionGlancingrhythmsOutside-ineditingDramaticfoilMotifSymbol/SymbolismFoleyartistObjectivePOVFormcutCross/parallelcutsDeadtrack

Film & Lit Final Exam Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal conflict
  2. Exposition
  3. Irony
  4. Complication
  5. Flash cuts
  6. Allegory
  7. Allusion
  8. Freeze frame
  9. Flashback
  10. Establishing shot
  11. Flat characters
  12. Inside-out editing
  13. Color
  14. Fade in/out
  15. Theme
  16. Foreshadowing
  17. Stock characters
  18. Scene
  19. Soft focus
  20. Ambient sounds
  21. Opticals
  22. Value
  23. Static characters
  24. Mise-en-scene
  25. Period pieces
  26. Sequence
  27. Slow motion
  28. Climax
  29. Montage
  30. External conflict
  31. Voice-over narration
  32. Stills
  33. Fast motion
  34. Glancing rhythms
  35. Outside-in editing
  36. Dramatic foil
  37. Motif
  38. Symbol/Symbolism
  39. Foley artist
  40. Objective POV
  41. Form cut
  42. Cross/parallel cuts
  43. Dead track