DharMannmention"so yousee"/"you see"On thenosemessageSlow-moCringecityMovie/TVreferenceEscalatescrazy fastRecognizean actorBadactingFlashbackTimeskipspaghettiextremecoincidenceRandomexpensivebrandmentionedUnreasonablemom chill dadLooksdirectlyintocameraDharMannvoice overIdiotparents"it's like__alwayssays"BadpropsContinuityerrorFalseadvertisingSomeonepredictsplot pointObliviousparent withdemonchildCartoonsupervillainParking lotconfrontationCreepbehaviorDharMannmention"so yousee"/"you see"On thenosemessageSlow-moCringecityMovie/TVreferenceEscalatescrazy fastRecognizean actorBadactingFlashbackTimeskipspaghettiextremecoincidenceRandomexpensivebrandmentionedUnreasonablemom chill dadLooksdirectlyintocameraDharMannvoice overIdiotparents"it's like__alwayssays"BadpropsContinuityerrorFalseadvertisingSomeonepredictsplot pointObliviousparent withdemonchildCartoonsupervillainParking lotconfrontationCreepbehavior

Dhar Mann Bingo AS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
G
4
N
5
B
6
B
7
O
8
N
9
I
10
I
11
O
12
G
13
B
14
I
15
I
16
O
17
G
18
O
19
G
20
N
21
B
22
I
23
G
24
N
25
O
26
I
27
N
  1. B-Dhar Mann mention
  2. B-"so you see"/ "you see"
  3. G-On the nose message
  4. N-Slow-mo
  5. B-Cringe city
  6. B-Movie/ TV reference
  7. O-Escalates crazy fast
  8. N-Recognize an actor
  9. I-Bad acting
  10. I-Flashback
  11. O-Time skip
  12. G-spaghetti
  13. B-extreme coincidence
  14. I-Random expensive brand mentioned
  15. I-Unreasonable mom chill dad
  16. O-Looks directly into camera
  17. G-Dhar Mann voice over
  18. O-Idiot parents
  19. G-"it's like__ always says"
  20. N-Bad props
  21. B-Continuity error
  22. I-False advertising
  23. G-Someone predicts plot point
  24. N-Oblivious parent with demon child
  25. O-Cartoon supervillain
  26. I-Parking lot confrontation
  27. N-Creep behavior