MazesectionSpookysound.mp3The colourpurple isveryprevalentActuallygoodjumpscareWatersectionLongspookyHallwayCutsceneinto chasesequenceCharlieMathews Joinsthe call andsays "what weplaying thenguys"CheapJumpscareHave aflashlightParkourShy friendlydude thatwants tohelpDavid Getsscaredthroughthe screenObviousTutorialChasesequencePowerpuzzle ofsome sortFallingthroughfloor/unstableobjectFindkeys/codesKill/DestroyEvil dudeSomethingsmashesthrough awallCutsceneintosidequestFriendlydudebetraysyouEnding is inan elevatorthat then fallsor somethingof that naturePersonpeekingthroughdoor, moveswhen seenMazesectionSpookysound.mp3The colourpurple isveryprevalentActuallygoodjumpscareWatersectionLongspookyHallwayCutsceneinto chasesequenceCharlieMathews Joinsthe call andsays "what weplaying thenguys"CheapJumpscareHave aflashlightParkourShy friendlydude thatwants tohelpDavid Getsscaredthroughthe screenObviousTutorialChasesequencePowerpuzzle ofsome sortFallingthroughfloor/unstableobjectFindkeys/codesKill/DestroyEvil dudeSomethingsmashesthrough awallCutsceneintosidequestFriendlydudebetraysyouEnding is inan elevatorthat then fallsor somethingof that naturePersonpeekingthroughdoor, moveswhen seen

Indigo Bindigo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Maze section
  2. Spooky sound.mp3
  3. The colour purple is very prevalent
  4. Actually good jumpscare
  5. Water section
  6. Long spooky Hallway
  7. Cutscene into chase sequence
  8. Charlie Mathews Joins the call and says "what we playing then guys"
  9. Cheap Jump scare
  10. Have a flashlight
  11. Parkour
  12. Shy friendly dude that wants to help
  13. David Gets scared through the screen
  14. Obvious Tutorial
  15. Chase sequence
  16. Power puzzle of some sort
  17. Falling through floor/unstable object
  18. Find keys/codes
  19. Kill/Destroy Evil dude
  20. Something smashes through a wall
  21. Cutscene into sidequest
  22. Friendly dude betrays you
  23. Ending is in an elevator that then falls or something of that nature
  24. Person peeking through door, moves when seen