Inventionperkrework110HunterSoul Reapertasks stackup (likeGWD2bounties)Havenhytheearly/midgamebossUncapped redsandstone/crystal-flecked sandstoneHavenhytheendgamebossTrollheimvisualreworkSinglekeybind fordual wieldswappingYanillevisualreworkTank armorformelee/rangeKeldagrimvisualreworkRefreshedbasearmorsRefreshedskllingoutfits110Cooking& FishingSoul &aurora dyesmoved tocluesNewskillteasePortableeffects atthe fortAbility barbindingmenureworkAspects ofEvasion/Powerformelee/rangeSeersVillage/Camelotvisual reworkSign oflife resetsat bankTalents formelee/mage/rangeGroupingsystemreworkSkillingaurasbaked intoskillsSurge/escape/divecooldown linked toagilityInventionperkrework110HunterSoul Reapertasks stackup (likeGWD2bounties)Havenhytheearly/midgamebossUncapped redsandstone/crystal-flecked sandstoneHavenhytheendgamebossTrollheimvisualreworkSinglekeybind fordual wieldswappingYanillevisualreworkTank armorformelee/rangeKeldagrimvisualreworkRefreshedbasearmorsRefreshedskllingoutfits110Cooking& FishingSoul &aurora dyesmoved tocluesNewskillteasePortableeffects atthe fortAbility barbindingmenureworkAspects ofEvasion/Powerformelee/rangeSeersVillage/Camelotvisual reworkSign oflife resetsat bankTalents formelee/mage/rangeGroupingsystemreworkSkillingaurasbaked intoskillsSurge/escape/divecooldown linked toagility

- Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Invention perk rework
  2. 110 Hunter
  3. Soul Reaper tasks stack up (like GWD2 bounties)
  4. Havenhythe early/midgame boss
  5. Uncapped red sandstone/crystal-flecked sandstone
  6. Havenhythe endgame boss
  7. Trollheim visual rework
  8. Single keybind for dual wield swapping
  9. Yanille visual rework
  10. Tank armor for melee/range
  11. Keldagrim visual rework
  12. Refreshed base armors
  13. Refreshed sklling outfits
  14. 110 Cooking & Fishing
  15. Soul & aurora dyes moved to clues
  16. New skill tease
  17. Portable effects at the fort
  18. Ability bar binding menu rework
  19. Aspects of Evasion/Power for melee/range
  20. Seers Village/Camelot visual rework
  21. Sign of life resets at bank
  22. Talents for melee/mage/range
  23. Grouping system rework
  24. Skilling auras baked into skills
  25. Surge/escape/dive cooldown linked to agility