Invention perk rework 110 Hunter Soul Reaper tasks stack up (like GWD2 bounties) Havenhythe early/midgame boss Uncapped red sandstone/crystal- flecked sandstone Havenhythe endgame boss Trollheim visual rework Single keybind for dual wield swapping Yanille visual rework Tank armor for melee/range Keldagrim visual rework Refreshed base armors Refreshed sklling outfits 110 Cooking & Fishing Soul & aurora dyes moved to clues New skill tease Portable effects at the fort Ability bar binding menu rework Aspects of Evasion/Power for melee/range Seers Village/Camelot visual rework Sign of life resets at bank Talents for melee/mage/range Grouping system rework Skilling auras baked into skills Surge/escape/dive cooldown linked to agility Invention perk rework 110 Hunter Soul Reaper tasks stack up (like GWD2 bounties) Havenhythe early/midgame boss Uncapped red sandstone/crystal- flecked sandstone Havenhythe endgame boss Trollheim visual rework Single keybind for dual wield swapping Yanille visual rework Tank armor for melee/range Keldagrim visual rework Refreshed base armors Refreshed sklling outfits 110 Cooking & Fishing Soul & aurora dyes moved to clues New skill tease Portable effects at the fort Ability bar binding menu rework Aspects of Evasion/Power for melee/range Seers Village/Camelot visual rework Sign of life resets at bank Talents for melee/mage/range Grouping system rework Skilling auras baked into skills Surge/escape/dive cooldown linked to agility
- Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Invention perk rework
110 Hunter
Soul Reaper tasks stack up (like GWD2 bounties)
Havenhythe early/midgame boss
Uncapped red sandstone/crystal-flecked sandstone
Havenhythe endgame boss
Trollheim visual rework
Single keybind for dual wield swapping
Yanille visual rework
Tank armor for melee/range
Keldagrim visual rework
Refreshed base armors
Refreshed sklling outfits
110 Cooking & Fishing
Soul & aurora dyes moved to clues
New skill tease
Portable effects at the fort
Ability bar binding menu rework
Aspects of Evasion/Power for melee/range
Seers Village/Camelot visual rework
Sign of life resets at bank
Talents for melee/mage/range
Grouping system rework
Skilling auras baked into skills
Surge/escape/dive cooldown linked to agility