Aspects of Evasion/Power for melee/range Seers Village/Camelot visual rework Ability bar binding menu rework New skill tease Keldagrim visual rework Surge/escape/dive cooldown linked to agility Yanille visual rework Portable effects at the fort Refreshed base armors Single keybind for dual wield swapping Tank armor for melee/range 110 Cooking & Fishing Trollheim visual rework Talents for melee/mage/range Havenhythe endgame boss Invention perk rework Skilling auras baked into skills Havenhythe early/midgame boss Refreshed sklling outfits Grouping system rework Soul & aurora dyes moved to clues Uncapped red sandstone/crystal- flecked sandstone Soul Reaper tasks stack up (like GWD2 bounties) Sign of life resets at bank 110 Hunter Aspects of Evasion/Power for melee/range Seers Village/Camelot visual rework Ability bar binding menu rework New skill tease Keldagrim visual rework Surge/escape/dive cooldown linked to agility Yanille visual rework Portable effects at the fort Refreshed base armors Single keybind for dual wield swapping Tank armor for melee/range 110 Cooking & Fishing Trollheim visual rework Talents for melee/mage/range Havenhythe endgame boss Invention perk rework Skilling auras baked into skills Havenhythe early/midgame boss Refreshed sklling outfits Grouping system rework Soul & aurora dyes moved to clues Uncapped red sandstone/crystal- flecked sandstone Soul Reaper tasks stack up (like GWD2 bounties) Sign of life resets at bank 110 Hunter
- Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Aspects of Evasion/Power for melee/range
Seers Village/Camelot visual rework
Ability bar binding menu rework
New skill tease
Keldagrim visual rework
Surge/escape/dive cooldown linked to agility
Yanille visual rework
Portable effects at the fort
Refreshed base armors
Single keybind for dual wield swapping
Tank armor for melee/range
110 Cooking & Fishing
Trollheim visual rework
Talents for melee/mage/range
Havenhythe endgame boss
Invention perk rework
Skilling auras baked into skills
Havenhythe early/midgame boss
Refreshed sklling outfits
Grouping system rework
Soul & aurora dyes moved to clues
Uncapped red sandstone/crystal-flecked sandstone
Soul Reaper tasks stack up (like GWD2 bounties)
Sign of life resets at bank
110 Hunter