Item with potential Unique game Full dishware set Brand new item Hyper specific T-shirt Full book series A wishlist item Item of a super specific aesthetic Random DvD Seasonal item Why was that made? Obviously DIYed item Your grandma probably had it Item that reminds you of your fave movie Unwearable shoe Y2K style BELL Actual vintage item Odd art Item with directions An item for someone else Item with an interesting texture Item that’s seen things Childhood toy Your mom would’ve bought this for you Item that triggers a memory Item in your favorite color Loud pattern Should’ve been thrown out Item with potential Unique game Full dishware set Brand new item Hyper specific T-shirt Full book series A wishlist item Item of a super specific aesthetic Random DvD Seasonal item Why was that made? Obviously DIYed item Your grandma probably had it Item that reminds you of your fave movie Unwearable shoe Y2K style BELL Actual vintage item Odd art Item with directions An item for someone else Item with an interesting texture Item that’s seen things Childhood toy Your mom would’ve bought this for you Item that triggers a memory Item in your favorite color Loud pattern Should’ve been thrown out
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Item with potential
N-Unique game
I-Full dishware set
G-Brand new item
N-Hyper specific T-shirt
B-Full book series
B-A wishlist item
I-Item of a super specific aesthetic
O-Random DvD
N-Seasonal item
O-Why was that made?
G-Obviously DIYed item
I-Your grandma probably had it
B-Item that reminds you of your fave movie
G-Unwearable shoe
G-Y2K style
O-BELL
I-Actual vintage item
B-Odd art
N-Item with directions
N-An item for someone else
G-Item with an interesting texture
B-Item that’s seen things
O-Childhood toy
G-Your mom would’ve bought this for you
I-Item that triggers a memory
B-Item in your favorite color
I-Loud pattern
O-Should’ve been thrown out