GRASSY SPEAKS No elimination TWO GETS UP TWO SPEAKS PF/YF interaction WE SEE FOUR MORE ALGEBRALIENS 2763 MORE THREE SCREENTIME WE SEE X Leafy screentime No cake at stake/song change GRASSY GETS OUT No challenge SNOWBALL IS IMPORTANT Fourse screentime SMTH ABT GATY Intro change/no intro Two finds Grassy SOMEONE changes color SOME/EVERY1 GETS RECOVERED Host change Firey/8 Ball Current EXITors escape/more screentime GRASSY SPEAKS No elimination TWO GETS UP TWO SPEAKS PF/YF interaction WE SEE FOUR MORE ALGEBRALIENS 2763 MORE THREE SCREENTIME WE SEE X Leafy screentime No cake at stake/song change GRASSY GETS OUT No challenge SNOWBALL IS IMPORTANT Fourse screentime SMTH ABT GATY Intro change/no intro Two finds Grassy SOMEONE changes color SOME/EVERY1 GETS RECOVERED Host change Firey/8 Ball Current EXITors escape/more screentime
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
GRASSY SPEAKS
No elimination
TWO GETS UP
TWO SPEAKS
PF/YF interaction
WE SEE FOUR
MORE ALGEBRALIENS
2763
MORE THREE SCREENTIME
WE SEE X
Leafy screentime
No cake at stake/song change
GRASSY GETS OUT
No challenge
SNOWBALL IS IMPORTANT
Fourse screentime
SMTH ABT GATY
Intro change/no intro
Two finds Grassy
SOMEONE changes color
SOME/EVERY1 GETS RECOVERED
Host change
Firey/8 Ball
Current EXITors escape/more screentime