Fourse screentime SOMEONE changes color Host change GRASSY SPEAKS SNOWBALL IS IMPORTANT 2763 PF/YF interaction Two finds Grassy No cake at stake/song change Firey/8 Ball WE SEE FOUR TWO SPEAKS WE SEE X MORE ALGEBRALIENS Leafy screentime No challenge MORE THREE SCREENTIME No elimination TWO GETS UP Current EXITors escape/more screentime Intro change/no intro SMTH ABT GATY SOME/EVERY1 GETS RECOVERED GRASSY GETS OUT Fourse screentime SOMEONE changes color Host change GRASSY SPEAKS SNOWBALL IS IMPORTANT 2763 PF/YF interaction Two finds Grassy No cake at stake/song change Firey/8 Ball WE SEE FOUR TWO SPEAKS WE SEE X MORE ALGEBRALIENS Leafy screentime No challenge MORE THREE SCREENTIME No elimination TWO GETS UP Current EXITors escape/more screentime Intro change/no intro SMTH ABT GATY SOME/EVERY1 GETS RECOVERED GRASSY GETS OUT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fourse screentime
SOMEONE changes color
Host change
GRASSY SPEAKS
SNOWBALL IS IMPORTANT
2763
PF/YF interaction
Two finds Grassy
No cake at stake/song change
Firey/8 Ball
WE SEE FOUR
TWO SPEAKS
WE SEE X
MORE ALGEBRALIENS
Leafy screentime
No challenge
MORE THREE SCREENTIME
No elimination
TWO GETS UP
Current EXITors escape/more screentime
Intro change/no intro
SMTH ABT GATY
SOME/EVERY1 GETS RECOVERED
GRASSY GETS OUT