SOME/EVERY1 GETS RECOVERED TWO GETS UP No elimination WE SEE X PF/YF interaction SNOWBALL IS IMPORTANT GRASSY GETS OUT SOMEONE changes color Intro change/no intro TWO SPEAKS Firey/8 Ball GRASSY SPEAKS 2763 No cake at stake/song change Host change Fourse screentime Current EXITors escape/more screentime Leafy screentime No challenge WE SEE FOUR MORE THREE SCREENTIME MORE ALGEBRALIENS SMTH ABT GATY Two finds Grassy SOME/EVERY1 GETS RECOVERED TWO GETS UP No elimination WE SEE X PF/YF interaction SNOWBALL IS IMPORTANT GRASSY GETS OUT SOMEONE changes color Intro change/no intro TWO SPEAKS Firey/8 Ball GRASSY SPEAKS 2763 No cake at stake/song change Host change Fourse screentime Current EXITors escape/more screentime Leafy screentime No challenge WE SEE FOUR MORE THREE SCREENTIME MORE ALGEBRALIENS SMTH ABT GATY Two finds Grassy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SOME/EVERY1 GETS RECOVERED
TWO GETS UP
No elimination
WE SEE X
PF/YF interaction
SNOWBALL IS IMPORTANT
GRASSY GETS OUT
SOMEONE changes color
Intro change/no intro
TWO SPEAKS
Firey/8 Ball
GRASSY SPEAKS
2763
No cake at stake/song change
Host change
Fourse screentime
Current EXITors escape/more screentime
Leafy screentime
No challenge
WE SEE FOUR
MORE THREE SCREENTIME
MORE ALGEBRALIENS
SMTH ABT GATY
Two finds Grassy