PausesCGRunCEShotgunDrawsWeapon,DoesNothingBadSawTrapOff-ScreenParryMindflayerInterceptsriddenRocketWhiplashidol'denemyFailedConductionCaught tryingto parry w/KnuckleblasterJumpstartCordSnapFloorDwellerMissesCoinsMindflayerHomerunFailGuardBreakFailGuttermanshootsriddenRocketSSJ atwavestartE-Rail w/out Coinsor NailsDoesn’tset Insurron fireFailsQuickmount2x in a rowMagnetpullsriddenRocketRandomGasolineChargebackFailBackblastsinto theskyInstantCorkscrewBlowVirtueOne-Shot FailSentryOne-Shot FailEntrance /HallcenterstartMissesRailcannonIconoclasmFailAllJackhammerson CooldownUselessRailcannonMailrailw/ outCoreGuttertankPunchedCoin hitscore/rocketRocketpullFailForgets touseRailcannon2x in a rowCustomCGAreaMissesWhiplash2x in arowC/D-Rank(After 1stwave)PausesCGRunCEShotgunDrawsWeapon,DoesNothingBadSawTrapOff-ScreenParryMindflayerInterceptsriddenRocketWhiplashidol'denemyFailedConductionCaught tryingto parry w/KnuckleblasterJumpstartCordSnapFloorDwellerMissesCoinsMindflayerHomerunFailGuardBreakFailGuttermanshootsriddenRocketSSJ atwavestartE-Rail w/out Coinsor NailsDoesn’tset Insurron fireFailsQuickmount2x in a rowMagnetpullsriddenRocketRandomGasolineChargebackFailBackblastsinto theskyInstantCorkscrewBlowVirtueOne-Shot FailSentryOne-Shot FailEntrance /HallcenterstartMissesRailcannonIconoclasmFailAllJackhammerson CooldownUselessRailcannonMailrailw/ outCoreGuttertankPunchedCoin hitscore/rocketRocketpullFailForgets touseRailcannon2x in a rowCustomCGAreaMissesWhiplash2x in arowC/D-Rank(After 1stwave)

Cybergrind Sin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
Y
2
Y
3
C
4
C
5
Y
6
R
7
E
8
Y
9
B
10
Y
11
E
12
Y
13
E
14
R
15
E
16
B
17
C
18
E
19
B
20
C
21
C
22
E
23
R
24
R
25
C
26
Y
27
Y
28
E
29
E
30
B
31
R
32
B
33
B
34
B
35
R
36
C
37
C
38
B
39
R
  1. Y-Pauses CG Run
  2. Y-CE Shotgun
  3. C-Draws Weapon, Does Nothing
  4. C-Bad Saw Trap
  5. Y-Off-Screen Parry
  6. R-Mindflayer Intercepts ridden Rocket
  7. E-Whiplash idol'd enemy
  8. Y-Failed Conduction
  9. B-Caught trying to parry w/ Knuckleblaster
  10. Y-Jumpstart Cord Snap
  11. E-Floor Dweller
  12. Y-Misses Coins
  13. E-Mindflayer Homerun Fail
  14. R-Guard Break Fail
  15. E-Gutterman shoots ridden Rocket
  16. B-SSJ at wave start
  17. C-E-Rail w/ out Coins or Nails
  18. E-Doesn’t set Insurr on fire
  19. B-Fails Quickmount 2x in a row
  20. C-Magnet pulls ridden Rocket
  21. C-Random Gasoline
  22. E-Chargeback Fail
  23. R-Backblasts into the sky
  24. R-Instant Corkscrew Blow
  25. C-Virtue One-Shot Fail
  26. Y-Sentry One-Shot Fail
  27. Y-Entrance / Hall center start
  28. E-Misses Railcannon
  29. E-Iconoclasm Fail
  30. B-All Jackhammers on Cooldown
  31. R-Useless Railcannon
  32. B-Mailrail w/ out Core
  33. B-Guttertank Punched
  34. B-Coin hits core/rocket
  35. R-Rocket pull Fail
  36. C-Forgets to use Railcannon 2x in a row
  37. C-Custom CG Area
  38. B-Misses Whiplash 2x in a row
  39. R-C/D-Rank (After 1st wave)