ChargebackFailSSJ atwavestartPausesCGRunMissesRailcannonEntrance /HallcenterstartC/D-Rank(After 1stwave)FailedConductionE-Rail w/out Coinsor NailsFloorDwellerRandomGasolineMailrailw/ outCoreSentryOne-Shot FailBadSawTrapCEShotgunDoesn’tset Insurron fireJumpstartCordSnapForgets touseRailcannon2x in a rowMagnetpullsriddenRocketAllJackhammerson CooldownGuttertankPunchedCoin hitscore/rocketUselessRailcannonVirtueOne-Shot FailFailsQuickmount2x in a rowInstantCorkscrewBlowMindflayerHomerunFailMindflayerInterceptsriddenRocketBackblastsinto theskyDrawsWeapon,DoesNothingIconoclasmFailMissesCoinsGuttermanshootsriddenRocketWhiplashidol'denemyGuardBreakFailCustomCGAreaOff-ScreenParryCaught tryingto parry w/KnuckleblasterMissesWhiplash2x in arowRocketpullFailChargebackFailSSJ atwavestartPausesCGRunMissesRailcannonEntrance /HallcenterstartC/D-Rank(After 1stwave)FailedConductionE-Rail w/out Coinsor NailsFloorDwellerRandomGasolineMailrailw/ outCoreSentryOne-Shot FailBadSawTrapCEShotgunDoesn’tset Insurron fireJumpstartCordSnapForgets touseRailcannon2x in a rowMagnetpullsriddenRocketAllJackhammerson CooldownGuttertankPunchedCoin hitscore/rocketUselessRailcannonVirtueOne-Shot FailFailsQuickmount2x in a rowInstantCorkscrewBlowMindflayerHomerunFailMindflayerInterceptsriddenRocketBackblastsinto theskyDrawsWeapon,DoesNothingIconoclasmFailMissesCoinsGuttermanshootsriddenRocketWhiplashidol'denemyGuardBreakFailCustomCGAreaOff-ScreenParryCaught tryingto parry w/KnuckleblasterMissesWhiplash2x in arowRocketpullFail

Cybergrind Sin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
B
3
Y
4
E
5
Y
6
R
7
Y
8
C
9
E
10
C
11
B
12
Y
13
C
14
Y
15
E
16
Y
17
C
18
C
19
B
20
B
21
B
22
R
23
C
24
B
25
R
26
E
27
R
28
R
29
C
30
E
31
Y
32
E
33
E
34
R
35
C
36
Y
37
B
38
B
39
R
  1. E-Chargeback Fail
  2. B-SSJ at wave start
  3. Y-Pauses CG Run
  4. E-Misses Railcannon
  5. Y-Entrance / Hall center start
  6. R-C/D-Rank (After 1st wave)
  7. Y-Failed Conduction
  8. C-E-Rail w/ out Coins or Nails
  9. E-Floor Dweller
  10. C-Random Gasoline
  11. B-Mailrail w/ out Core
  12. Y-Sentry One-Shot Fail
  13. C-Bad Saw Trap
  14. Y-CE Shotgun
  15. E-Doesn’t set Insurr on fire
  16. Y-Jumpstart Cord Snap
  17. C-Forgets to use Railcannon 2x in a row
  18. C-Magnet pulls ridden Rocket
  19. B-All Jackhammers on Cooldown
  20. B-Guttertank Punched
  21. B-Coin hits core/rocket
  22. R-Useless Railcannon
  23. C-Virtue One-Shot Fail
  24. B-Fails Quickmount 2x in a row
  25. R-Instant Corkscrew Blow
  26. E-Mindflayer Homerun Fail
  27. R-Mindflayer Intercepts ridden Rocket
  28. R-Backblasts into the sky
  29. C-Draws Weapon, Does Nothing
  30. E-Iconoclasm Fail
  31. Y-Misses Coins
  32. E-Gutterman shoots ridden Rocket
  33. E-Whiplash idol'd enemy
  34. R-Guard Break Fail
  35. C-Custom CG Area
  36. Y-Off-Screen Parry
  37. B-Caught trying to parry w/ Knuckleblaster
  38. B-Misses Whiplash 2x in a row
  39. R-Rocket pull Fail