SSJ atwavestartEntrance /HallcenterstartBackblastsinto theskyCoin hitscore/rocketBadSawTrapGuttertankPunchedMissesRailcannonRandomGasolineE-Rail w/out Coinsor NailsUselessRailcannonInstantCorkscrewBlowFloorDwellerMagnetpullsriddenRocketPausesCGRunIconoclasmFailMissesCoinsSentryOne-Shot FailJumpstartCordSnapGuardBreakFailForgets touseRailcannon2x in a rowVirtueOne-Shot FailCEShotgunAllJackhammerson CooldownCustomCGAreaMailrailw/ outCoreChargebackFailFailedConductionDoesn’tset Insurron fireC/D-Rank(After 1stwave)Whiplashidol'denemyFailsQuickmount2x in a rowRocketpullFailMissesWhiplash2x in arowOff-ScreenParryMindflayerInterceptsriddenRocketDrawsWeapon,DoesNothingCaught tryingto parry w/KnuckleblasterGuttermanshootsriddenRocketMindflayerHomerunFailSSJ atwavestartEntrance /HallcenterstartBackblastsinto theskyCoin hitscore/rocketBadSawTrapGuttertankPunchedMissesRailcannonRandomGasolineE-Rail w/out Coinsor NailsUselessRailcannonInstantCorkscrewBlowFloorDwellerMagnetpullsriddenRocketPausesCGRunIconoclasmFailMissesCoinsSentryOne-Shot FailJumpstartCordSnapGuardBreakFailForgets touseRailcannon2x in a rowVirtueOne-Shot FailCEShotgunAllJackhammerson CooldownCustomCGAreaMailrailw/ outCoreChargebackFailFailedConductionDoesn’tset Insurron fireC/D-Rank(After 1stwave)Whiplashidol'denemyFailsQuickmount2x in a rowRocketpullFailMissesWhiplash2x in arowOff-ScreenParryMindflayerInterceptsriddenRocketDrawsWeapon,DoesNothingCaught tryingto parry w/KnuckleblasterGuttermanshootsriddenRocketMindflayerHomerunFail

Cybergrind Sin Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
Y
3
R
4
B
5
C
6
B
7
E
8
C
9
C
10
R
11
R
12
E
13
C
14
Y
15
E
16
Y
17
Y
18
Y
19
R
20
C
21
C
22
Y
23
B
24
C
25
B
26
E
27
Y
28
E
29
R
30
E
31
B
32
R
33
B
34
Y
35
R
36
C
37
B
38
E
39
E
  1. B-SSJ at wave start
  2. Y-Entrance / Hall center start
  3. R-Backblasts into the sky
  4. B-Coin hits core/rocket
  5. C-Bad Saw Trap
  6. B-Guttertank Punched
  7. E-Misses Railcannon
  8. C-Random Gasoline
  9. C-E-Rail w/ out Coins or Nails
  10. R-Useless Railcannon
  11. R-Instant Corkscrew Blow
  12. E-Floor Dweller
  13. C-Magnet pulls ridden Rocket
  14. Y-Pauses CG Run
  15. E-Iconoclasm Fail
  16. Y-Misses Coins
  17. Y-Sentry One-Shot Fail
  18. Y-Jumpstart Cord Snap
  19. R-Guard Break Fail
  20. C-Forgets to use Railcannon 2x in a row
  21. C-Virtue One-Shot Fail
  22. Y-CE Shotgun
  23. B-All Jackhammers on Cooldown
  24. C-Custom CG Area
  25. B-Mailrail w/ out Core
  26. E-Chargeback Fail
  27. Y-Failed Conduction
  28. E-Doesn’t set Insurr on fire
  29. R-C/D-Rank (After 1st wave)
  30. E-Whiplash idol'd enemy
  31. B-Fails Quickmount 2x in a row
  32. R-Rocket pull Fail
  33. B-Misses Whiplash 2x in a row
  34. Y-Off-Screen Parry
  35. R-Mindflayer Intercepts ridden Rocket
  36. C-Draws Weapon, Does Nothing
  37. B-Caught trying to parry w/ Knuckleblaster
  38. E-Gutterman shoots ridden Rocket
  39. E-Mindflayer Homerun Fail