efficiencyoversufficiencylighthousedeficitmodelrandomsci-fiquoteAI asmagicblack boxinnovationaspanacealocationsuperioritythroughhigh-techthe futurevs.multiplefuturespipelinemodelmissinggovernancesuperiorBavariaculture andpolitics asmerecontainers fortechnologygrowth orsmart =sustainabilitycirculareconomybuzzwordtheinvisiblehand ofthe markethumanoidrobotflyingtaxisstart-upaestheticsimulatingnaturerandomuse ofVRinvisibleconflicts& voicesacceptanceoverparticipation/co-creationinteractiveelementfor thesake of itneutraltechnologyefficiencyoversufficiencylighthousedeficitmodelrandomsci-fiquoteAI asmagicblack boxinnovationaspanacealocationsuperioritythroughhigh-techthe futurevs.multiplefuturespipelinemodelmissinggovernancesuperiorBavariaculture andpolitics asmerecontainers fortechnologygrowth orsmart =sustainabilitycirculareconomybuzzwordtheinvisiblehand ofthe markethumanoidrobotflyingtaxisstart-upaestheticsimulatingnaturerandomuse ofVRinvisibleconflicts& voicesacceptanceoverparticipation/co-creationinteractiveelementfor thesake of itneutraltechnology

The Future™ Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. efficiency over sufficiency
  2. lighthouse
  3. deficit model
  4. random sci-fi quote
  5. AI as magic black box
  6. innovation as panacea
  7. location superiority through high-tech
  8. the future vs. multiple futures
  9. pipeline model
  10. missing governance
  11. superior Bavaria
  12. culture and politics as mere containers for technology
  13. growth or smart = sustainability
  14. circular economy buzzword
  15. the invisible hand of the market
  16. humanoid robot
  17. flying taxis
  18. start-up aesthetic
  19. simulating nature
  20. random use of VR
  21. invisible conflicts & voices
  22. acceptance over participation/co-creation
  23. interactive element for the sake of it
  24. neutral technology