OffshoreOilPlatformreworkSmallshippingcontainerairdropDive Bombergets modularpayloadsOilTankerShipNewLargeShip:CorvetteBomberscan dropnukesIslandsbecome moreimportant forresourcesand airfieldsEachfaction gets5 uniqueplanesNewweatherstationmechanicAnti-AirvehiclesExistingmapreworksBombers cantemporarilydisableairfieldrunwaysNewisland/oceanhexesBombershave a highchance tobreach (likehavocs)CraneTruckNewbacklinehexesDesertbiomeRadarstationAnti-AirgarrisonJunglebiomeAnti-AiremplacementNewresourceBowheadgets agreaterpurposeFacilities losea percentageof resourceswhendestroyedOffshoreOilPlatformreworkSmallshippingcontainerairdropDive Bombergets modularpayloadsOilTankerShipNewLargeShip:CorvetteBomberscan dropnukesIslandsbecome moreimportant forresourcesand airfieldsEachfaction gets5 uniqueplanesNewweatherstationmechanicAnti-AirvehiclesExistingmapreworksBombers cantemporarilydisableairfieldrunwaysNewisland/oceanhexesBombershave a highchance tobreach (likehavocs)CraneTruckNewbacklinehexesDesertbiomeRadarstationAnti-AirgarrisonJunglebiomeAnti-AiremplacementNewresourceBowheadgets agreaterpurposeFacilities losea percentageof resourceswhendestroyed

Airborne - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Offshore Oil Platform rework
  2. Small shipping container airdrop
  3. Dive Bomber gets modular payloads
  4. Oil Tanker Ship
  5. New Large Ship: Corvette
  6. Bombers can drop nukes
  7. Islands become more important for resources and airfields
  8. Each faction gets 5 unique planes
  9. New weather station mechanic
  10. Anti-Air vehicles
  11. Existing map reworks
  12. Bombers can temporarily disable airfield runways
  13. New island/ocean hexes
  14. Bombers have a high chance to breach (like havocs)
  15. Crane Truck
  16. New backline hexes
  17. Desert biome
  18. Radar station
  19. Anti-Air garrison
  20. Jungle biome
  21. Anti-Air emplacement
  22. New resource
  23. Bowhead gets a greater purpose
  24. Facilities lose a percentage of resources when destroyed