Figures outshrine/lightrootconnectionDoesn't doJoshadepths questfor a whileGetsdistractedbeforeparagliderTakes foreverto actually takea horse outand thereforefind socksFreaks outand diesat gloomhandsMisseswaterafter hugediveDoesn'twalk ondragonsat firstTakesforever tosend Robbieto Hatenoafter depthsPrioritizesstamina atthebeginningFigures outthe order tothe memoriesin forgottentempleBreakswooden raftwhileactivatingZonai device! bonkatPurahDiscoversautobuildway laterMakes anincorrectassumptionForgetsultrahand isdifferent thanmagnesisDiesimmediatelyat firstGleeokExistentialcrisis whensocksreturnsTHETears oftheKingsomYeetsa korokForgetsaboutupgradingbatteryForgetsabout fusingweapons orarrowsGoesto RitofirstForgets aboutascend:especiallyfromundergroundForgetsaboutthrowingitemsFigures outshrine/lightrootconnectionDoesn't doJoshadepths questfor a whileGetsdistractedbeforeparagliderTakes foreverto actually takea horse outand thereforefind socksFreaks outand diesat gloomhandsMisseswaterafter hugediveDoesn'twalk ondragonsat firstTakesforever tosend Robbieto Hatenoafter depthsPrioritizesstamina atthebeginningFigures outthe order tothe memoriesin forgottentempleBreakswooden raftwhileactivatingZonai device! bonkatPurahDiscoversautobuildway laterMakes anincorrectassumptionForgetsultrahand isdifferent thanmagnesisDiesimmediatelyat firstGleeokExistentialcrisis whensocksreturnsTHETears oftheKingsomYeetsa korokForgetsaboutupgradingbatteryForgetsabout fusingweapons orarrowsGoesto RitofirstForgets aboutascend:especiallyfromundergroundForgetsaboutthrowingitems

Dongus TOTK - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Figures out shrine/lightroot connection
  2. Doesn't do Josha depths quest for a while
  3. Gets distracted before paraglider
  4. Takes forever to actually take a horse out and therefore find socks
  5. Freaks out and dies at gloom hands
  6. Misses water after huge dive
  7. Doesn't walk on dragons at first
  8. Takes forever to send Robbie to Hateno after depths
  9. Prioritizes stamina at the beginning
  10. Figures out the order to the memories in forgotten temple
  11. Breaks wooden raft while activating Zonai device
  12. ! bonk at Purah
  13. Discovers autobuild way later
  14. Makes an incorrect assumption
  15. Forgets ultrahand is different than magnesis
  16. Dies immediately at first Gleeok
  17. Existential crisis when socks returns
  18. THE Tears of the Kingsom
  19. Yeets a korok
  20. Forgets about upgrading battery
  21. Forgets about fusing weapons or arrows
  22. Goes to Rito first
  23. Forgets about ascend: especially from underground
  24. Forgets about throwing items