Sign of life resets at bank Havenhythe endgame boss Grouping system rework Refreshed sklling outfits Single keybind for dual wield swapping Refreshed base armors Skilling auras baked into skills 110 Cooking & Fishing Yanille visual rework 110 Hunter Uncapped red sandstone/crystal- flecked sandstone Tank armor for melee/range Havenhythe early/midgame boss Soul & aurora dyes moved to clues Portable effects at the fort Keldagrim visual rework Aspects of Evasion/Power for melee/range Soul Reaper tasks stack up (like GWD2 bounties) Ability bar binding menu rework New skill tease Trollheim visual rework Seers Village/Camelot visual rework Surge/escape/dive cooldown linked to agility Invention perk rework Talents for melee/mage/range Sign of life resets at bank Havenhythe endgame boss Grouping system rework Refreshed sklling outfits Single keybind for dual wield swapping Refreshed base armors Skilling auras baked into skills 110 Cooking & Fishing Yanille visual rework 110 Hunter Uncapped red sandstone/crystal- flecked sandstone Tank armor for melee/range Havenhythe early/midgame boss Soul & aurora dyes moved to clues Portable effects at the fort Keldagrim visual rework Aspects of Evasion/Power for melee/range Soul Reaper tasks stack up (like GWD2 bounties) Ability bar binding menu rework New skill tease Trollheim visual rework Seers Village/Camelot visual rework Surge/escape/dive cooldown linked to agility Invention perk rework Talents for melee/mage/range
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sign of life resets at bank
Havenhythe endgame boss
Grouping system rework
Refreshed sklling outfits
Single keybind for dual wield swapping
Refreshed base armors
Skilling auras baked into skills
110 Cooking & Fishing
Yanille visual rework
110 Hunter
Uncapped red sandstone/crystal-flecked sandstone
Tank armor for melee/range
Havenhythe early/midgame boss
Soul & aurora dyes moved to clues
Portable effects at the fort
Keldagrim visual rework
Aspects of Evasion/Power for melee/range
Soul Reaper tasks stack up (like GWD2 bounties)
Ability bar binding menu rework
New skill tease
Trollheim visual rework
Seers Village/Camelot visual rework
Surge/escape/dive cooldown linked to agility
Invention perk rework
Talents for melee/mage/range