Seers Village/Camelot visual rework Surge/escape/dive cooldown linked to agility Refreshed sklling outfits Keldagrim visual rework Invention perk rework 110 Hunter Soul Reaper tasks stack up (like GWD2 bounties) Ability bar binding menu rework Aspects of Evasion/Power for melee/range Uncapped red sandstone/crystal- flecked sandstone Havenhythe endgame boss Portable effects at the fort Soul & aurora dyes moved to clues Yanille visual rework 110 Cooking & Fishing Skilling auras baked into skills Tank armor for melee/range Refreshed base armors Grouping system rework Trollheim visual rework Single keybind for dual wield swapping New skill tease Havenhythe early/midgame boss Talents for melee/mage/range Sign of life resets at bank Seers Village/Camelot visual rework Surge/escape/dive cooldown linked to agility Refreshed sklling outfits Keldagrim visual rework Invention perk rework 110 Hunter Soul Reaper tasks stack up (like GWD2 bounties) Ability bar binding menu rework Aspects of Evasion/Power for melee/range Uncapped red sandstone/crystal- flecked sandstone Havenhythe endgame boss Portable effects at the fort Soul & aurora dyes moved to clues Yanille visual rework 110 Cooking & Fishing Skilling auras baked into skills Tank armor for melee/range Refreshed base armors Grouping system rework Trollheim visual rework Single keybind for dual wield swapping New skill tease Havenhythe early/midgame boss Talents for melee/mage/range Sign of life resets at bank
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Seers Village/Camelot visual rework
Surge/escape/dive cooldown linked to agility
Refreshed sklling outfits
Keldagrim visual rework
Invention perk rework
110 Hunter
Soul Reaper tasks stack up (like GWD2 bounties)
Ability bar binding menu rework
Aspects of Evasion/Power for melee/range
Uncapped red sandstone/crystal-flecked sandstone
Havenhythe endgame boss
Portable effects at the fort
Soul & aurora dyes moved to clues
Yanille visual rework
110 Cooking & Fishing
Skilling auras baked into skills
Tank armor for melee/range
Refreshed base armors
Grouping system rework
Trollheim visual rework
Single keybind for dual wield swapping
New skill tease
Havenhythe early/midgame boss
Talents for melee/mage/range
Sign of life resets at bank