(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Comforts the voices in the mirror
Are we a dragon?
This soundtrack rocks!
Finds the "good ending" picture
Found Stranger heart in the final cabin
Magnus Archives mentioned
"Philosophy boss battle" joke
Figures how reality works early in the game
(just noticing the blade//no blade factor doesn't count)
Schizophrenia simulator
Never opens the submenu to "address this vessel's statement directly"
Shut up, Narrator!
Compares the game to Disco Elysium or The Stanley Parable
Felt betrayed/ /fooled by Shifty
Are we a lizard?
Intentionally follows everything a specific voice (other than the Narrator) says in a chapter
" :3 " mentioned
Why does she sound different this time?
Insists on inspecting the mirror
Replies to "She asks that I tell you to remember her" before Shifty says "You won't"
Hero is just like me fr
Can't stand the Smitten
Neither tries to slay nor to save her the first time (ch1)
Never hurts the Princess, at least not intentionally
Tries to slay the Princess after seeing what she can do in the previous route
Chooses being mean to the voices in the mirror
Stops to think about who are the "four of us" mentioned by Smitten
Am I the Narrator?
- Are you going to play it again to see the other routes?
- No, I don't think so...
Too confused to understand what Shifty says
Wonders if the Princess has her own voices or a Narrator
Shows sympathy for the Narrator by the end
Skips a lot of (Explore) options
Chat tries to get them to do the Unknown Together ending
Manages to avoid any ch3's, at least in the first three loops
Are we a bird?
Sits closer when Prisoner tells them not to
Wait, we have gills?
Points out when the Princess is using her evil red font
Theorizes that the Narrator just wants to keep the story alive
Tries to slay her the first time (ch1)
Opens Memories and doesn't realise they're clickable
Everyone here is trying to gaslight me!
Comments on the possible metaphor for relationship dynamics
*checks the Memories* OMG There's a LOT of them
Sound of the game is a ""little"" too low
Goes for "Appeal to your shared humanity" in the final battle
No! Don't take her! Not this one!
Wow, that's a lot of options!
Always taking the blade
Gets a very weird//rare Princess as their first vessel
Tries to save her the first time (ch1)
Tries to do the same thing again until they're forced to make a different choice
Chapter with all the voices
Kissed the Princess
Someone uses the word "mommy"
Tries waiting forever in the Long Quiet
Chooses to turn around and leave in ch2 or ch3
The Princess takes the blade (in ch2 or ch3)
Assumes voice of the Hero is us, but later realises he's not
Repeats Paranoid's mantra with him
"Voice of the simp" joke
This game is reading my mind!
Realises that the "decider" is its own separate character
Can't stand the Broken
I can fix her
It's like
having an angel and a devil on my shoulders