This bingo card has 151 words: Free!, A natural 20 is rolled, A natural 1 is rolled, A character drops to 0 hit points, The party argues about what to do next, A plan immediately goes wrong, Someone forgets an NPC’s name, A player speaks in character unexpectedly, A fight starts unexpectedly, A fight ends quicker than expected, Someone rolls for something unnecessary, The party splits up briefly, A player lies to an NPC, A player accidentally insults an NPC, The DM has to improvise, Someone asks “Are we sure about this?”, A hidden door or passage is found, The party triggers a trap, A Perception check is failed, A Stealth check is succeeded as a group, Someone scouts ahead alone, The party takes a short rest, The party takes a long rest, Gold is found, Loot causes a small argument, A magic item is found, A potion is used, A potion is saved “for later”, Someone forgets an ability they have, A spell completely misses, A spell solves a problem in an unexpected way, A skill check barely succeeds, A skill check barely fails, Someone rolls with advantage, Someone rolls with disadvantage, An enemy escapes, An enemy surrenders, A player uses the Help action, Someone overthinks a simple problem, An item is used creatively, The environment affects combat, A familiar or companion does something useful, A weapon or armor upgrade happens, Someone asks what an item is worth, An item is forgotten in a backpack, The party fails a simple task, The party succeeds despite bad odds, Someone says “I have an idea…”, Dice are blamed for a bad outcome, Table laughter breaks out, The session goes completely off the rails, Someone forgets to mark off hit points, A rule has to be quickly looked up, A player asks what dice to roll, Someone misreads a spell or ability, A character does something reckless, The party follows the wrong lead, An NPC gives vague or unhelpful information, The party makes things harder than necessary, A door becomes a problem, Someone checks for traps when there aren’t any, A character uses Inspiration, Someone forgets they have Inspiration, A perception check is rolled at the wrong time, A player says “Wait, never mind”, A character tries to intimidate someone unsuccessfully, A character succeeds at persuasion unexpectedly, A player asks if something is magical, The DM repeats a description, Someone forgets initiative order, A player counts squares or measures distance, The party backtracks, Someone asks how dark it is, A character interacts with something obviously dangerous, The party adopts or befriends a creature, Someone says “That’s not what I meant to do”, A natural 20 is rolled, A natural 1 is rolled, A character drops to 0 hit points, The party argues about what to do next, A plan immediately goes wrong, Someone forgets an NPC’s name, A player speaks in character unexpectedly, A fight starts unexpectedly, A fight ends quicker than expected, Someone rolls for something unnecessary, The party splits up briefly, A player lies to an NPC, A player accidentally insults an NPC, The DM has to improvise, Someone asks “Are we sure about this?”, A hidden door or passage is found, The party triggers a trap, A Perception check is failed, A Stealth check is succeeded as a group, Someone scouts ahead alone, The party takes a short rest, The party takes a long rest, Gold is found, Loot causes a small argument, A magic item is found, A potion is used, A potion is saved “for later”, Someone forgets an ability they have, A spell completely misses, A spell solves a problem in an unexpected way, A skill check barely succeeds, A skill check barely fails, Someone rolls with advantage, Someone rolls with disadvantage, An enemy escapes, An enemy surrenders, A player uses the Help action, Someone overthinks a simple problem, An item is used creatively, The environment affects combat, A familiar or companion does something useful, A weapon or armor upgrade happens, Someone asks what an item is worth, An item is forgotten in a backpack, The party fails a simple task, The party succeeds despite bad odds, Someone says “I have an idea…”, Dice are blamed for a bad outcome, Table laughter breaks out, The session goes completely off the rails, Someone forgets to mark off hit points, A rule has to be quickly looked up, A player asks what dice to roll, Someone misreads a spell or ability, A character does something reckless, The party follows the wrong lead, An NPC gives vague or unhelpful information, The party makes things harder than necessary, A door becomes a problem, Someone checks for traps when there aren’t any, A character uses Inspiration, Someone forgets they have Inspiration, A perception check is rolled at the wrong time, A player says “Wait, never mind”, A character tries to intimidate someone unsuccessfully, A character succeeds at persuasion unexpectedly, A player asks if something is magical, The DM repeats a description, Someone forgets initiative order, A player counts squares or measures distance, The party backtracks, Someone asks how dark it is, A character interacts with something obviously dangerous, The party adopts or befriends a creature and Someone says “That’s not what I meant to do”.
⚠ This card has duplicate items: A natural 20 is rolled (2), A natural 1 is rolled (2), A character drops to 0 hit points (2), The party argues about what to do next (2), A plan immediately goes wrong (2), Someone forgets an NPC’s name (2), A player speaks in character unexpectedly (2), A fight starts unexpectedly (2), A fight ends quicker than expected (2), Someone rolls for something unnecessary (2), The party splits up briefly (2), A player lies to an NPC (2), A player accidentally insults an NPC (2), The DM has to improvise (2), Someone asks “Are we sure about this?” (2), A hidden door or passage is found (2), The party triggers a trap (2), A Perception check is failed (2), A Stealth check is succeeded as a group (2), Someone scouts ahead alone (2), The party takes a short rest (2), The party takes a long rest (2), Gold is found (2), Loot causes a small argument (2), A magic item is found (2), A potion is used (2), A potion is saved “for later” (2), Someone forgets an ability they have (2), A spell completely misses (2), A spell solves a problem in an unexpected way (2), A skill check barely succeeds (2), A skill check barely fails (2), Someone rolls with advantage (2), Someone rolls with disadvantage (2), An enemy escapes (2), An enemy surrenders (2), A player uses the Help action (2), Someone overthinks a simple problem (2), An item is used creatively (2), The environment affects combat (2), A familiar or companion does something useful (2), A weapon or armor upgrade happens (2), Someone asks what an item is worth (2), An item is forgotten in a backpack (2), The party fails a simple task (2), The party succeeds despite bad odds (2), Someone says “I have an idea…” (2), Dice are blamed for a bad outcome (2), Table laughter breaks out (2), The session goes completely off the rails (2), Someone forgets to mark off hit points (2), A rule has to be quickly looked up (2), A player asks what dice to roll (2), Someone misreads a spell or ability (2), A character does something reckless (2), The party follows the wrong lead (2), An NPC gives vague or unhelpful information (2), The party makes things harder than necessary (2), A door becomes a problem (2), Someone checks for traps when there aren’t any (2), A character uses Inspiration (2), Someone forgets they have Inspiration (2), A perception check is rolled at the wrong time (2), A player says “Wait, never mind” (2), A character tries to intimidate someone unsuccessfully (2), A character succeeds at persuasion unexpectedly (2), A player asks if something is magical (2), The DM repeats a description (2), Someone forgets initiative order (2), A player counts squares or measures distance (2), The party backtracks (2), Someone asks how dark it is (2), A character interacts with something obviously dangerous (2), The party adopts or befriends a creature (2), Someone says “That’s not what I meant to do” (2)
DND BINGO | D&D Bingo | D&D Bingo | Heartwood | Sunforged Episode 48: Like An Onion
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