The partyfails asimpletaskThe sessiongoescompletelyoff the railsThe partytakes along restSomeoneasks whatan item isworthApotionis usedA playerasks whatdice to rollThe DMhas toimproviseAcharacterusesInspirationAn enemysurrendersA playerasks ifsomethingis magicalA playeruses theHelpactionA magicitem isfoundA perceptioncheck isrolled at thewrong timeA playerlies toan NPCTheenvironmentaffectscombatA Stealthcheck issucceededas a groupA playerspeaks incharacterunexpectedlyAn item isforgottenin abackpackA playercountssquares ormeasuresdistanceA characterdoessomethingrecklessSomeonerolls withdisadvantageSomeonerolls forsomethingunnecessarySomeoneoverthinksa simpleproblemA planimmediatelygoes wrongAn itemis usedcreativelyA fight startsunexpectedlyA spell solvesa problem inanunexpectedwayA rule hasto bequicklylooked upA playeraccidentallyinsults anNPCThe partyarguesabout whatto do nextGold isfoundA doorbecomesa problemThe DMrepeats adescriptionSomeonerolls withadvantageThe partytakes ashort restAn NPCgives vagueor unhelpfulinformationA skillcheckbarelysucceedsThe partytriggers atrapA potionis saved“for later”A natural1 isrolledThe partyfollowsthe wrongleadA potionis saved“for later”Someoneasks howdark it isSomeonesays “Ihave anidea…”A playerlies toan NPCAnenemyescapesA hiddendoor orpassageis foundSomeoneforgetsinitiativeorderLootcauses asmallargumentAn itemis usedcreativelyLootcauses asmallargumentSomeoneasks howdark it isA spellcompletelymissesThe partybacktracksA fight startsunexpectedlyThe partysucceedsdespitebad oddsThe partyarguesabout whatto do nextAn item isforgottenin abackpackA familiar orcompaniondoessomethingusefulSomeonemisreadsa spell orabilityA hiddendoor orpassageis foundSomeoneasks “Arewe sureabout this?”Someoneforgets anNPC’snameA charactersucceeds atpersuasionunexpectedlySomeoneforgetsinitiativeorderAPerceptioncheck isfailedSomeoneforgets tomark offhit pointsA familiar orcompaniondoessomethingusefulSomeoneforgetsthey haveInspirationA charactersucceeds atpersuasionunexpectedlySomeonesays “Ihave anidea…”A playercountssquares ormeasuresdistanceSomeonesays “That’snot what Imeant to do”TablelaughterbreaksoutThe partyadopts orbefriendsa creatureA planimmediatelygoes wrongA spellcompletelymissesA playerspeaks incharacterunexpectedlyA spell solvesa problem inanunexpectedwayThe partysplits upbrieflyA doorbecomesa problemA rule hasto bequicklylooked upTheenvironmentaffectscombatA fight endsquickerthanexpectedA skillcheckbarelysucceedsSomeonemisreadsa spell orabilityA characterinteracts withsomethingobviouslydangerousThe partyadopts orbefriendsa creatureA characterdoessomethingrecklessSomeonerolls withdisadvantageAn enemysurrendersThe partymakesthings harderthannecessaryAcharacterdrops to 0hit pointsA playersays “Wait,nevermind”SomeonescoutsaheadaloneFree!Someoneforgets anabilitythey haveA charactertries tointimidatesomeoneunsuccessfullySomeoneoverthinksa simpleproblemA natural1 isrolledSomeonechecks fortraps whenthere aren’tanyA fight endsquickerthanexpectedAnenemyescapesA playerasks ifsomethingis magicalAcharacterusesInspirationSomeoneasks whatan item isworthSomeoneforgets tomark offhit pointsThe partytakes ashort restA natural20 isrolledAPerceptioncheck isfailedThe partymakesthings harderthannecessaryA playerasks whatdice to rollA weaponor armorupgradehappensThe DMrepeats adescriptionThe partysplits upbrieflyAcharacterdrops to 0hit pointsSomeonechecks fortraps whenthere aren’tanySomeonerolls withadvantageA magicitem isfoundApotionis usedA characterinteracts withsomethingobviouslydangerousA perceptioncheck isrolled at thewrong timeThe partytriggers atrapSomeoneasks “Arewe sureabout this?”A charactertries tointimidatesomeoneunsuccessfullyA playeraccidentallyinsults anNPCA skillcheckbarelyfailsGold isfoundThe partyfollowsthe wrongleadThe partysucceedsdespitebad oddsSomeonesays “That’snot what Imeant to do”The partyfails asimpletaskA Stealthcheck issucceededas a groupThe DMhas toimproviseThe sessiongoescompletelyoff the railsThe partytakes along restSomeonescoutsaheadaloneSomeonerolls forsomethingunnecessarySomeoneforgetsthey haveInspirationAn NPCgives vagueor unhelpfulinformationDice areblamedfor a badoutcomeTablelaughterbreaksoutA natural20 isrolledA playeruses theHelpactionSomeoneforgets anabilitythey haveA playersays “Wait,nevermind”A weaponor armorupgradehappensDice areblamedfor a badoutcomeThe partybacktracksA skillcheckbarelyfailsSomeoneforgets anNPC’snameThe partyfails asimpletaskThe sessiongoescompletelyoff the railsThe partytakes along restSomeoneasks whatan item isworthApotionis usedA playerasks whatdice to rollThe DMhas toimproviseAcharacterusesInspirationAn enemysurrendersA playerasks ifsomethingis magicalA playeruses theHelpactionA magicitem isfoundA perceptioncheck isrolled at thewrong timeA playerlies toan NPCTheenvironmentaffectscombatA Stealthcheck issucceededas a groupA playerspeaks incharacterunexpectedlyAn item isforgottenin abackpackA playercountssquares ormeasuresdistanceA characterdoessomethingrecklessSomeonerolls withdisadvantageSomeonerolls forsomethingunnecessarySomeoneoverthinksa simpleproblemA planimmediatelygoes wrongAn itemis usedcreativelyA fight startsunexpectedlyA spell solvesa problem inanunexpectedwayA rule hasto bequicklylooked upA playeraccidentallyinsults anNPCThe partyarguesabout whatto do nextGold isfoundA doorbecomesa problemThe DMrepeats adescriptionSomeonerolls withadvantageThe partytakes ashort restAn NPCgives vagueor unhelpfulinformationA skillcheckbarelysucceedsThe partytriggers atrapA potionis saved“for later”A natural1 isrolledThe partyfollowsthe wrongleadA potionis saved“for later”Someoneasks howdark it isSomeonesays “Ihave anidea…”A playerlies toan NPCAnenemyescapesA hiddendoor orpassageis foundSomeoneforgetsinitiativeorderLootcauses asmallargumentAn itemis usedcreativelyLootcauses asmallargumentSomeoneasks howdark it isA spellcompletelymissesThe partybacktracksA fight startsunexpectedlyThe partysucceedsdespitebad oddsThe partyarguesabout whatto do nextAn item isforgottenin abackpackA familiar orcompaniondoessomethingusefulSomeonemisreadsa spell orabilityA hiddendoor orpassageis foundSomeoneasks “Arewe sureabout this?”Someoneforgets anNPC’snameA charactersucceeds atpersuasionunexpectedlySomeoneforgetsinitiativeorderAPerceptioncheck isfailedSomeoneforgets tomark offhit pointsA familiar orcompaniondoessomethingusefulSomeoneforgetsthey haveInspirationA charactersucceeds atpersuasionunexpectedlySomeonesays “Ihave anidea…”A playercountssquares ormeasuresdistanceSomeonesays “That’snot what Imeant to do”TablelaughterbreaksoutThe partyadopts orbefriendsa creatureA planimmediatelygoes wrongA spellcompletelymissesA playerspeaks incharacterunexpectedlyA spell solvesa problem inanunexpectedwayThe partysplits upbrieflyA doorbecomesa problemA rule hasto bequicklylooked upTheenvironmentaffectscombatA fight endsquickerthanexpectedA skillcheckbarelysucceedsSomeonemisreadsa spell orabilityA characterinteracts withsomethingobviouslydangerousThe partyadopts orbefriendsa creatureA characterdoessomethingrecklessSomeonerolls withdisadvantageAn enemysurrendersThe partymakesthings harderthannecessaryAcharacterdrops to 0hit pointsA playersays “Wait,nevermind”SomeonescoutsaheadaloneFree!Someoneforgets anabilitythey haveA charactertries tointimidatesomeoneunsuccessfullySomeoneoverthinksa simpleproblemA natural1 isrolledSomeonechecks fortraps whenthere aren’tanyA fight endsquickerthanexpectedAnenemyescapesA playerasks ifsomethingis magicalAcharacterusesInspirationSomeoneasks whatan item isworthSomeoneforgets tomark offhit pointsThe partytakes ashort restA natural20 isrolledAPerceptioncheck isfailedThe partymakesthings harderthannecessaryA playerasks whatdice to rollA weaponor armorupgradehappensThe DMrepeats adescriptionThe partysplits upbrieflyAcharacterdrops to 0hit pointsSomeonechecks fortraps whenthere aren’tanySomeonerolls withadvantageA magicitem isfoundApotionis usedA characterinteracts withsomethingobviouslydangerousA perceptioncheck isrolled at thewrong timeThe partytriggers atrapSomeoneasks “Arewe sureabout this?”A charactertries tointimidatesomeoneunsuccessfullyA playeraccidentallyinsults anNPCA skillcheckbarelyfailsGold isfoundThe partyfollowsthe wrongleadThe partysucceedsdespitebad oddsSomeonesays “That’snot what Imeant to do”The partyfails asimpletaskA Stealthcheck issucceededas a groupThe DMhas toimproviseThe sessiongoescompletelyoff the railsThe partytakes along restSomeonescoutsaheadaloneSomeonerolls forsomethingunnecessarySomeoneforgetsthey haveInspirationAn NPCgives vagueor unhelpfulinformationDice areblamedfor a badoutcomeTablelaughterbreaksoutA natural20 isrolledA playeruses theHelpactionSomeoneforgets anabilitythey haveA playersays “Wait,nevermind”A weaponor armorupgradehappensDice areblamedfor a badoutcomeThe partybacktracksA skillcheckbarelyfailsSomeoneforgets anNPC’sname

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
  1. The party fails a simple task
  2. The session goes completely off the rails
  3. The party takes a long rest
  4. Someone asks what an item is worth
  5. A potion is used
  6. A player asks what dice to roll
  7. The DM has to improvise
  8. A character uses Inspiration
  9. An enemy surrenders
  10. A player asks if something is magical
  11. A player uses the Help action
  12. A magic item is found
  13. A perception check is rolled at the wrong time
  14. A player lies to an NPC
  15. The environment affects combat
  16. A Stealth check is succeeded as a group
  17. A player speaks in character unexpectedly
  18. An item is forgotten in a backpack
  19. A player counts squares or measures distance
  20. A character does something reckless
  21. Someone rolls with disadvantage
  22. Someone rolls for something unnecessary
  23. Someone overthinks a simple problem
  24. A plan immediately goes wrong
  25. An item is used creatively
  26. A fight starts unexpectedly
  27. A spell solves a problem in an unexpected way
  28. A rule has to be quickly looked up
  29. A player accidentally insults an NPC
  30. The party argues about what to do next
  31. Gold is found
  32. A door becomes a problem
  33. The DM repeats a description
  34. Someone rolls with advantage
  35. The party takes a short rest
  36. An NPC gives vague or unhelpful information
  37. A skill check barely succeeds
  38. The party triggers a trap
  39. A potion is saved “for later”
  40. A natural 1 is rolled
  41. The party follows the wrong lead
  42. A potion is saved “for later”
  43. Someone asks how dark it is
  44. Someone says “I have an idea…”
  45. A player lies to an NPC
  46. An enemy escapes
  47. A hidden door or passage is found
  48. Someone forgets initiative order
  49. Loot causes a small argument
  50. An item is used creatively
  51. Loot causes a small argument
  52. Someone asks how dark it is
  53. A spell completely misses
  54. The party backtracks
  55. A fight starts unexpectedly
  56. The party succeeds despite bad odds
  57. The party argues about what to do next
  58. An item is forgotten in a backpack
  59. A familiar or companion does something useful
  60. Someone misreads a spell or ability
  61. A hidden door or passage is found
  62. Someone asks “Are we sure about this?”
  63. Someone forgets an NPC’s name
  64. A character succeeds at persuasion unexpectedly
  65. Someone forgets initiative order
  66. A Perception check is failed
  67. Someone forgets to mark off hit points
  68. A familiar or companion does something useful
  69. Someone forgets they have Inspiration
  70. A character succeeds at persuasion unexpectedly
  71. Someone says “I have an idea…”
  72. A player counts squares or measures distance
  73. Someone says “That’s not what I meant to do”
  74. Table laughter breaks out
  75. The party adopts or befriends a creature
  76. A plan immediately goes wrong
  77. A spell completely misses
  78. A player speaks in character unexpectedly
  79. A spell solves a problem in an unexpected way
  80. The party splits up briefly
  81. A door becomes a problem
  82. A rule has to be quickly looked up
  83. The environment affects combat
  84. A fight ends quicker than expected
  85. A skill check barely succeeds
  86. Someone misreads a spell or ability
  87. A character interacts with something obviously dangerous
  88. The party adopts or befriends a creature
  89. A character does something reckless
  90. Someone rolls with disadvantage
  91. An enemy surrenders
  92. The party makes things harder than necessary
  93. A character drops to 0 hit points
  94. A player says “Wait, never mind”
  95. Someone scouts ahead alone
  96. Free!
  97. Someone forgets an ability they have
  98. A character tries to intimidate someone unsuccessfully
  99. Someone overthinks a simple problem
  100. A natural 1 is rolled
  101. Someone checks for traps when there aren’t any
  102. A fight ends quicker than expected
  103. An enemy escapes
  104. A player asks if something is magical
  105. A character uses Inspiration
  106. Someone asks what an item is worth
  107. Someone forgets to mark off hit points
  108. The party takes a short rest
  109. A natural 20 is rolled
  110. A Perception check is failed
  111. The party makes things harder than necessary
  112. A player asks what dice to roll
  113. A weapon or armor upgrade happens
  114. The DM repeats a description
  115. The party splits up briefly
  116. A character drops to 0 hit points
  117. Someone checks for traps when there aren’t any
  118. Someone rolls with advantage
  119. A magic item is found
  120. A potion is used
  121. A character interacts with something obviously dangerous
  122. A perception check is rolled at the wrong time
  123. The party triggers a trap
  124. Someone asks “Are we sure about this?”
  125. A character tries to intimidate someone unsuccessfully
  126. A player accidentally insults an NPC
  127. A skill check barely fails
  128. Gold is found
  129. The party follows the wrong lead
  130. The party succeeds despite bad odds
  131. Someone says “That’s not what I meant to do”
  132. The party fails a simple task
  133. A Stealth check is succeeded as a group
  134. The DM has to improvise
  135. The session goes completely off the rails
  136. The party takes a long rest
  137. Someone scouts ahead alone
  138. Someone rolls for something unnecessary
  139. Someone forgets they have Inspiration
  140. An NPC gives vague or unhelpful information
  141. Dice are blamed for a bad outcome
  142. Table laughter breaks out
  143. A natural 20 is rolled
  144. A player uses the Help action
  145. Someone forgets an ability they have
  146. A player says “Wait, never mind”
  147. A weapon or armor upgrade happens
  148. Dice are blamed for a bad outcome
  149. The party backtracks
  150. A skill check barely fails
  151. Someone forgets an NPC’s name