A playerasks whatdice to rollAn itemis usedcreativelyA perceptioncheck isrolled at thewrong timeSomeoneoverthinksa simpleproblemTheenvironmentaffectscombatAn itemis usedcreativelyA skillcheckbarelysucceedsThe partytakes along restAcharacterusesInspirationThe partybacktracksSomeoneforgets tomark offhit pointsThe partytriggers atrapA spell solvesa problem inanunexpectedwayA familiar orcompaniondoessomethingusefulA charactersucceeds atpersuasionunexpectedlyThe partyfails asimpletaskA playerlies toan NPCSomeoneasks “Arewe sureabout this?”A fight endsquickerthanexpectedA playerspeaks incharacterunexpectedlySomeoneasks howdark it isA charactertries tointimidatesomeoneunsuccessfullyA characterdoessomethingrecklessSomeonechecks fortraps whenthere aren’tanyApotionis usedA playersays “Wait,nevermind”Someonemisreadsa spell orabilityAnenemyescapesSomeonerolls withadvantageA playeruses theHelpactionSomeonerolls withdisadvantageSomeonechecks fortraps whenthere aren’tanySomeonesays “That’snot what Imeant to do”The DMhas toimproviseAn item isforgottenin abackpackA characterdoessomethingrecklessAPerceptioncheck isfailedA playerasks whatdice to rollSomeoneforgetsinitiativeorderA rule hasto bequicklylooked upSomeonesays “That’snot what Imeant to do”SomeoneforgetsinitiativeorderA hiddendoor orpassageis foundA skillcheckbarelyfailsThe DMrepeats adescriptionA spell solvesa problem inanunexpectedwayTablelaughterbreaksoutSomeoneasks whatan item isworthA characterinteracts withsomethingobviouslydangerousAcharacterdrops to 0hit pointsSomeonemisreadsa spell orabilityThe partyadopts orbefriendsa creatureA playeraccidentallyinsults anNPCDice areblamedfor a badoutcomeA potionis saved“for later”Dice areblamedfor a badoutcomeSomeoneasks “Arewe sureabout this?”A fight startsunexpectedlyA familiar orcompaniondoessomethingusefulA hiddendoor orpassageis foundA playeruses theHelpactionThe partysucceedsdespitebad oddsA playerasks ifsomethingis magicalTablelaughterbreaksoutThe partytriggers atrapSomeoneasks whatan item isworthSomeonerolls forsomethingunnecessarySomeonescoutsaheadaloneAcharacterusesInspirationA fight endsquickerthanexpectedSomeoneoverthinksa simpleproblemThe partyfails asimpletaskA natural1 isrolledA playersays “Wait,nevermind”Apotionis usedA planimmediatelygoes wrongA characterinteracts withsomethingobviouslydangerousTheenvironmentaffectscombatThe partyarguesabout whatto do nextThe partysplits upbrieflyThe partysucceedsdespitebad oddsSomeonerolls withdisadvantageThe partymakesthings harderthannecessaryA weaponor armorupgradehappensA Stealthcheck issucceededas a groupSomeonescoutsaheadaloneA spellcompletelymissesA playercountssquares ormeasuresdistanceA natural1 isrolledA natural20 isrolledA natural20 isrolledA playerasks ifsomethingis magicalA playerlies toan NPCSomeoneforgets anabilitythey haveAn item isforgottenin abackpackA skillcheckbarelyfailsThe sessiongoescompletelyoff the railsA magicitem isfoundThe partysplits upbrieflyThe partyfollowsthe wrongleadA magicitem isfoundA planimmediatelygoes wrongA playeraccidentallyinsults anNPCThe partymakesthings harderthannecessarySomeoneasks howdark it isA charactertries tointimidatesomeoneunsuccessfullyA rule hasto bequicklylooked upAPerceptioncheck isfailedGold isfoundA spellcompletelymissesAn enemysurrendersFree!Someonerolls withadvantageA weaponor armorupgradehappensSomeoneforgets anNPC’snameSomeonerolls forsomethingunnecessaryThe partyadopts orbefriendsa creatureThe partytakes ashort restThe DMhas toimproviseSomeonesays “Ihave anidea…”A fight startsunexpectedlyA Stealthcheck issucceededas a groupA perceptioncheck isrolled at thewrong timeSomeonesays “Ihave anidea…”A playerspeaks incharacterunexpectedlyA skillcheckbarelysucceedsLootcauses asmallargumentAn enemysurrendersThe partytakes ashort restAnenemyescapesLootcauses asmallargumentA charactersucceeds atpersuasionunexpectedlyGold isfoundSomeoneforgets anabilitythey haveA playercountssquares ormeasuresdistanceThe partyfollowsthe wrongleadThe partyarguesabout whatto do nextSomeoneforgetsthey haveInspirationThe partytakes along restThe sessiongoescompletelyoff the railsAcharacterdrops to 0hit pointsThe DMrepeats adescriptionSomeoneforgetsthey haveInspirationThe partybacktracksA potionis saved“for later”Someoneforgets anNPC’snameAn NPCgives vagueor unhelpfulinformationA doorbecomesa problemA doorbecomesa problemSomeoneforgets tomark offhit pointsAn NPCgives vagueor unhelpfulinformationA playerasks whatdice to rollAn itemis usedcreativelyA perceptioncheck isrolled at thewrong timeSomeoneoverthinksa simpleproblemTheenvironmentaffectscombatAn itemis usedcreativelyA skillcheckbarelysucceedsThe partytakes along restAcharacterusesInspirationThe partybacktracksSomeoneforgets tomark offhit pointsThe partytriggers atrapA spell solvesa problem inanunexpectedwayA familiar orcompaniondoessomethingusefulA charactersucceeds atpersuasionunexpectedlyThe partyfails asimpletaskA playerlies toan NPCSomeoneasks “Arewe sureabout this?”A fight endsquickerthanexpectedA playerspeaks incharacterunexpectedlySomeoneasks howdark it isA charactertries tointimidatesomeoneunsuccessfullyA characterdoessomethingrecklessSomeonechecks fortraps whenthere aren’tanyApotionis usedA playersays “Wait,nevermind”Someonemisreadsa spell orabilityAnenemyescapesSomeonerolls withadvantageA playeruses theHelpactionSomeonerolls withdisadvantageSomeonechecks fortraps whenthere aren’tanySomeonesays “That’snot what Imeant to do”The DMhas toimproviseAn item isforgottenin abackpackA characterdoessomethingrecklessAPerceptioncheck isfailedA playerasks whatdice to rollSomeoneforgetsinitiativeorderA rule hasto bequicklylooked upSomeonesays “That’snot what Imeant to do”SomeoneforgetsinitiativeorderA hiddendoor orpassageis foundA skillcheckbarelyfailsThe DMrepeats adescriptionA spell solvesa problem inanunexpectedwayTablelaughterbreaksoutSomeoneasks whatan item isworthA characterinteracts withsomethingobviouslydangerousAcharacterdrops to 0hit pointsSomeonemisreadsa spell orabilityThe partyadopts orbefriendsa creatureA playeraccidentallyinsults anNPCDice areblamedfor a badoutcomeA potionis saved“for later”Dice areblamedfor a badoutcomeSomeoneasks “Arewe sureabout this?”A fight startsunexpectedlyA familiar orcompaniondoessomethingusefulA hiddendoor orpassageis foundA playeruses theHelpactionThe partysucceedsdespitebad oddsA playerasks ifsomethingis magicalTablelaughterbreaksoutThe partytriggers atrapSomeoneasks whatan item isworthSomeonerolls forsomethingunnecessarySomeonescoutsaheadaloneAcharacterusesInspirationA fight endsquickerthanexpectedSomeoneoverthinksa simpleproblemThe partyfails asimpletaskA natural1 isrolledA playersays “Wait,nevermind”Apotionis usedA planimmediatelygoes wrongA characterinteracts withsomethingobviouslydangerousTheenvironmentaffectscombatThe partyarguesabout whatto do nextThe partysplits upbrieflyThe partysucceedsdespitebad oddsSomeonerolls withdisadvantageThe partymakesthings harderthannecessaryA weaponor armorupgradehappensA Stealthcheck issucceededas a groupSomeonescoutsaheadaloneA spellcompletelymissesA playercountssquares ormeasuresdistanceA natural1 isrolledA natural20 isrolledA natural20 isrolledA playerasks ifsomethingis magicalA playerlies toan NPCSomeoneforgets anabilitythey haveAn item isforgottenin abackpackA skillcheckbarelyfailsThe sessiongoescompletelyoff the railsA magicitem isfoundThe partysplits upbrieflyThe partyfollowsthe wrongleadA magicitem isfoundA planimmediatelygoes wrongA playeraccidentallyinsults anNPCThe partymakesthings harderthannecessarySomeoneasks howdark it isA charactertries tointimidatesomeoneunsuccessfullyA rule hasto bequicklylooked upAPerceptioncheck isfailedGold isfoundA spellcompletelymissesAn enemysurrendersFree!Someonerolls withadvantageA weaponor armorupgradehappensSomeoneforgets anNPC’snameSomeonerolls forsomethingunnecessaryThe partyadopts orbefriendsa creatureThe partytakes ashort restThe DMhas toimproviseSomeonesays “Ihave anidea…”A fight startsunexpectedlyA Stealthcheck issucceededas a groupA perceptioncheck isrolled at thewrong timeSomeonesays “Ihave anidea…”A playerspeaks incharacterunexpectedlyA skillcheckbarelysucceedsLootcauses asmallargumentAn enemysurrendersThe partytakes ashort restAnenemyescapesLootcauses asmallargumentA charactersucceeds atpersuasionunexpectedlyGold isfoundSomeoneforgets anabilitythey haveA playercountssquares ormeasuresdistanceThe partyfollowsthe wrongleadThe partyarguesabout whatto do nextSomeoneforgetsthey haveInspirationThe partytakes along restThe sessiongoescompletelyoff the railsAcharacterdrops to 0hit pointsThe DMrepeats adescriptionSomeoneforgetsthey haveInspirationThe partybacktracksA potionis saved“for later”Someoneforgets anNPC’snameAn NPCgives vagueor unhelpfulinformationA doorbecomesa problemA doorbecomesa problemSomeoneforgets tomark offhit pointsAn NPCgives vagueor unhelpfulinformation

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A player asks what dice to roll
  2. An item is used creatively
  3. A perception check is rolled at the wrong time
  4. Someone overthinks a simple problem
  5. The environment affects combat
  6. An item is used creatively
  7. A skill check barely succeeds
  8. The party takes a long rest
  9. A character uses Inspiration
  10. The party backtracks
  11. Someone forgets to mark off hit points
  12. The party triggers a trap
  13. A spell solves a problem in an unexpected way
  14. A familiar or companion does something useful
  15. A character succeeds at persuasion unexpectedly
  16. The party fails a simple task
  17. A player lies to an NPC
  18. Someone asks “Are we sure about this?”
  19. A fight ends quicker than expected
  20. A player speaks in character unexpectedly
  21. Someone asks how dark it is
  22. A character tries to intimidate someone unsuccessfully
  23. A character does something reckless
  24. Someone checks for traps when there aren’t any
  25. A potion is used
  26. A player says “Wait, never mind”
  27. Someone misreads a spell or ability
  28. An enemy escapes
  29. Someone rolls with advantage
  30. A player uses the Help action
  31. Someone rolls with disadvantage
  32. Someone checks for traps when there aren’t any
  33. Someone says “That’s not what I meant to do”
  34. The DM has to improvise
  35. An item is forgotten in a backpack
  36. A character does something reckless
  37. A Perception check is failed
  38. A player asks what dice to roll
  39. Someone forgets initiative order
  40. A rule has to be quickly looked up
  41. Someone says “That’s not what I meant to do”
  42. Someone forgets initiative order
  43. A hidden door or passage is found
  44. A skill check barely fails
  45. The DM repeats a description
  46. A spell solves a problem in an unexpected way
  47. Table laughter breaks out
  48. Someone asks what an item is worth
  49. A character interacts with something obviously dangerous
  50. A character drops to 0 hit points
  51. Someone misreads a spell or ability
  52. The party adopts or befriends a creature
  53. A player accidentally insults an NPC
  54. Dice are blamed for a bad outcome
  55. A potion is saved “for later”
  56. Dice are blamed for a bad outcome
  57. Someone asks “Are we sure about this?”
  58. A fight starts unexpectedly
  59. A familiar or companion does something useful
  60. A hidden door or passage is found
  61. A player uses the Help action
  62. The party succeeds despite bad odds
  63. A player asks if something is magical
  64. Table laughter breaks out
  65. The party triggers a trap
  66. Someone asks what an item is worth
  67. Someone rolls for something unnecessary
  68. Someone scouts ahead alone
  69. A character uses Inspiration
  70. A fight ends quicker than expected
  71. Someone overthinks a simple problem
  72. The party fails a simple task
  73. A natural 1 is rolled
  74. A player says “Wait, never mind”
  75. A potion is used
  76. A plan immediately goes wrong
  77. A character interacts with something obviously dangerous
  78. The environment affects combat
  79. The party argues about what to do next
  80. The party splits up briefly
  81. The party succeeds despite bad odds
  82. Someone rolls with disadvantage
  83. The party makes things harder than necessary
  84. A weapon or armor upgrade happens
  85. A Stealth check is succeeded as a group
  86. Someone scouts ahead alone
  87. A spell completely misses
  88. A player counts squares or measures distance
  89. A natural 1 is rolled
  90. A natural 20 is rolled
  91. A natural 20 is rolled
  92. A player asks if something is magical
  93. A player lies to an NPC
  94. Someone forgets an ability they have
  95. An item is forgotten in a backpack
  96. A skill check barely fails
  97. The session goes completely off the rails
  98. A magic item is found
  99. The party splits up briefly
  100. The party follows the wrong lead
  101. A magic item is found
  102. A plan immediately goes wrong
  103. A player accidentally insults an NPC
  104. The party makes things harder than necessary
  105. Someone asks how dark it is
  106. A character tries to intimidate someone unsuccessfully
  107. A rule has to be quickly looked up
  108. A Perception check is failed
  109. Gold is found
  110. A spell completely misses
  111. An enemy surrenders
  112. Free!
  113. Someone rolls with advantage
  114. A weapon or armor upgrade happens
  115. Someone forgets an NPC’s name
  116. Someone rolls for something unnecessary
  117. The party adopts or befriends a creature
  118. The party takes a short rest
  119. The DM has to improvise
  120. Someone says “I have an idea…”
  121. A fight starts unexpectedly
  122. A Stealth check is succeeded as a group
  123. A perception check is rolled at the wrong time
  124. Someone says “I have an idea…”
  125. A player speaks in character unexpectedly
  126. A skill check barely succeeds
  127. Loot causes a small argument
  128. An enemy surrenders
  129. The party takes a short rest
  130. An enemy escapes
  131. Loot causes a small argument
  132. A character succeeds at persuasion unexpectedly
  133. Gold is found
  134. Someone forgets an ability they have
  135. A player counts squares or measures distance
  136. The party follows the wrong lead
  137. The party argues about what to do next
  138. Someone forgets they have Inspiration
  139. The party takes a long rest
  140. The session goes completely off the rails
  141. A character drops to 0 hit points
  142. The DM repeats a description
  143. Someone forgets they have Inspiration
  144. The party backtracks
  145. A potion is saved “for later”
  146. Someone forgets an NPC’s name
  147. An NPC gives vague or unhelpful information
  148. A door becomes a problem
  149. A door becomes a problem
  150. Someone forgets to mark off hit points
  151. An NPC gives vague or unhelpful information