(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
A player asks what dice to roll
An item is used creatively
A perception check is rolled at the wrong time
Someone overthinks a simple problem
The environment affects combat
An item is used creatively
A skill check barely succeeds
The party takes a long rest
A character uses Inspiration
The party backtracks
Someone forgets to mark off hit points
The party triggers a trap
A spell solves a problem in an unexpected way
A familiar or companion does something useful
A character succeeds at persuasion unexpectedly
The party fails a simple task
A player lies to an NPC
Someone asks “Are we sure about this?”
A fight ends quicker than expected
A player speaks in character unexpectedly
Someone asks how dark it is
A character tries to intimidate someone unsuccessfully
A character does something reckless
Someone checks for traps when there aren’t any
A potion is used
A player says “Wait, never mind”
Someone misreads a spell or ability
An enemy escapes
Someone rolls with advantage
A player uses the Help action
Someone rolls with disadvantage
Someone checks for traps when there aren’t any
Someone says “That’s not what I meant to do”
The DM has to improvise
An item is forgotten in a backpack
A character does something reckless
A Perception check is failed
A player asks what dice to roll
Someone forgets initiative order
A rule has to be quickly looked up
Someone says “That’s not what I meant to do”
Someone forgets initiative order
A hidden door or passage is found
A skill check barely fails
The DM repeats a description
A spell solves a problem in an unexpected way
Table laughter breaks out
Someone asks what an item is worth
A character interacts with something obviously dangerous
A character drops to 0 hit points
Someone misreads a spell or ability
The party adopts or befriends a creature
A player accidentally insults an NPC
Dice are blamed for a bad outcome
A potion is saved “for later”
Dice are blamed for a bad outcome
Someone asks “Are we sure about this?”
A fight starts unexpectedly
A familiar or companion does something useful
A hidden door or passage is found
A player uses the Help action
The party succeeds despite bad odds
A player asks if something is magical
Table laughter breaks out
The party triggers a trap
Someone asks what an item is worth
Someone rolls for something unnecessary
Someone scouts ahead alone
A character uses Inspiration
A fight ends quicker than expected
Someone overthinks a simple problem
The party fails a simple task
A natural 1 is rolled
A player says “Wait, never mind”
A potion is used
A plan immediately goes wrong
A character interacts with something obviously dangerous
The environment affects combat
The party argues about what to do next
The party splits up briefly
The party succeeds despite bad odds
Someone rolls with disadvantage
The party makes things harder than necessary
A weapon or armor upgrade happens
A Stealth check is succeeded as a group
Someone scouts ahead alone
A spell completely misses
A player counts squares or measures distance
A natural 1 is rolled
A natural 20 is rolled
A natural 20 is rolled
A player asks if something is magical
A player lies to an NPC
Someone forgets an ability they have
An item is forgotten in a backpack
A skill check barely fails
The session goes completely off the rails
A magic item is found
The party splits up briefly
The party follows the wrong lead
A magic item is found
A plan immediately goes wrong
A player accidentally insults an NPC
The party makes things harder than necessary
Someone asks how dark it is
A character tries to intimidate someone unsuccessfully