This bingo card has a free space and 74 words: "Roll Initiative", 1 party member has <7 perception roll, 3 bad rolls in a row, 3 good rolls in a row, Advantage, Attempt to pick a lock, Befriend NPC, Bounce on a trampoline, Buy a drink from the bar tender, Catch a pickpocketer, Check for traps, Complete a side quest, Convince NPC that you are related, Dealt 10+ damage, Deception check, Disadvantage, DM gives away info, DM rolls dice randomly, DM rolls to see who to attack, Escapes grapple, Fail stealth check, Failed a Save, Find a magic item, Find loot, Fireball, Get Inspiration die, Heal >5 HP (not using Hit dice), Hit AC exact within 2, In darkness: " I have Dark vision!", Insight check, Less than 5 HP, Loot a dead body, Loot the room, Max Damage, Min damage, Missed a melee attack, Missed a ranged attack, Name NPC, Name the adventure party (PG name), Nat 1, Nat 20, Obtain a club, One party member talks others into a bad decision, Ongoing party joke, Party actually executes a plan successfully, Party clearly ignores obvious important character, Pass stealth check, Passed a Save, Performance check, Player character keeps a secret from the party, Predict one of your rolls, Rage, Remember NPC name, Roll 1 for healing, Short rest, Someone flirts with someone, Someone gets grappled, Someone goes unconscious, Someone quotes a song/quote after a kill, Someone rolls dice off the table, Someone steals an item, Spend 20 gold, Split the party, Stabilize someone, Swing on a chandelier, Take no damage through whole combat, Talk in character voice, Talk yourself out of precarious situation, The party chooses violence, Took 10+ damage, Use inspiration die, Use tool proficiency, Wear a feathered cap and Wildshape.
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