1 partymember has<7perceptionrollNameNPCLoottheroomSomeonegoesunconsciousIndarkness: "I have Darkvision!"Took10+damageConvinceNPC thatyou arerelatedSomeonesteals anitem"RollInitiative"Misseda meleeattackCompletea sidequestBuy adrink fromthe bartenderDeceptioncheckHit ACexactwithin 2Predictone ofyour rollsHeal >5HP (notusing Hitdice)UseinspirationdieMisseda rangedattackBounceon atrampolineSomeoneflirts withsomeoneRememberNPC nameRageGetInspirationdieSwing onachandelierLessthan 5HPLoot adeadbodyBefriendNPCRoll 1forhealingAttemptto picka lockDM givesawayinfoFaileda SaveSomeonerolls diceoff thetablePartyactuallyexecutes aplansuccessfullyOne partymembertalks othersinto a baddecisionFireballWildshapeUse toolproficiencyPasseda SaveMindamageShortrestTake nodamagethroughwholecombatPassstealthcheck3 goodrolls ina rowTalk incharactervoiceFindlootDealt10+damageMaxDamageDM rollsto seewho toattackNat1PerformancecheckName theadventureparty (PGname)Playercharacterkeeps asecret fromthe partyOngoingpartyjokeAdvantageTalk yourselfout ofprecarioussituationWear afeatheredcapThe partychoosesviolenceFailstealthcheckFind amagicitemSomeonegetsgrappledNat20CheckfortrapsInsightcheckDM rollsdicerandomly3 badrolls ina rowObtaina clubSplitthepartySpend20 goldStabilizesomeoneSomeonequotes asong/quoteafter a killParty clearlyignoresobviousimportantcharacterCatch apickpocketerEscapesgrappleDisadvantage1 partymember has<7perceptionrollNameNPCLoottheroomSomeonegoesunconsciousIndarkness: "I have Darkvision!"Took10+damageConvinceNPC thatyou arerelatedSomeonesteals anitem"RollInitiative"Misseda meleeattackCompletea sidequestBuy adrink fromthe bartenderDeceptioncheckHit ACexactwithin 2Predictone ofyour rollsHeal >5HP (notusing Hitdice)UseinspirationdieMisseda rangedattackBounceon atrampolineSomeoneflirts withsomeoneRememberNPC nameRageGetInspirationdieSwing onachandelierLessthan 5HPLoot adeadbodyBefriendNPCRoll 1forhealingAttemptto picka lockDM givesawayinfoFaileda SaveSomeonerolls diceoff thetablePartyactuallyexecutes aplansuccessfullyOne partymembertalks othersinto a baddecisionFireballWildshapeUse toolproficiencyPasseda SaveMindamageShortrestTake nodamagethroughwholecombatPassstealthcheck3 goodrolls ina rowTalk incharactervoiceFindlootDealt10+damageMaxDamageDM rollsto seewho toattackNat1PerformancecheckName theadventureparty (PGname)Playercharacterkeeps asecret fromthe partyOngoingpartyjokeAdvantageTalk yourselfout ofprecarioussituationWear afeatheredcapThe partychoosesviolenceFailstealthcheckFind amagicitemSomeonegetsgrappledNat20CheckfortrapsInsightcheckDM rollsdicerandomly3 badrolls ina rowObtaina clubSplitthepartySpend20 goldStabilizesomeoneSomeonequotes asong/quoteafter a killParty clearlyignoresobviousimportantcharacterCatch apickpocketerEscapesgrappleDisadvantage

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 party member has <7 perception roll
  2. Name NPC
  3. Loot the room
  4. Someone goes unconscious
  5. In darkness: " I have Dark vision!"
  6. Took 10+ damage
  7. Convince NPC that you are related
  8. Someone steals an item
  9. "Roll Initiative"
  10. Missed a melee attack
  11. Complete a side quest
  12. Buy a drink from the bar tender
  13. Deception check
  14. Hit AC exact within 2
  15. Predict one of your rolls
  16. Heal >5 HP (not using Hit dice)
  17. Use inspiration die
  18. Missed a ranged attack
  19. Bounce on a trampoline
  20. Someone flirts with someone
  21. Remember NPC name
  22. Rage
  23. Get Inspiration die
  24. Swing on a chandelier
  25. Less than 5 HP
  26. Loot a dead body
  27. Befriend NPC
  28. Roll 1 for healing
  29. Attempt to pick a lock
  30. DM gives away info
  31. Failed a Save
  32. Someone rolls dice off the table
  33. Party actually executes a plan successfully
  34. One party member talks others into a bad decision
  35. Fireball
  36. Wildshape
  37. Use tool proficiency
  38. Passed a Save
  39. Min damage
  40. Short rest
  41. Take no damage through whole combat
  42. Pass stealth check
  43. 3 good rolls in a row
  44. Talk in character voice
  45. Find loot
  46. Dealt 10+ damage
  47. Max Damage
  48. DM rolls to see who to attack
  49. Nat 1
  50. Performance check
  51. Name the adventure party (PG name)
  52. Player character keeps a secret from the party
  53. Ongoing party joke
  54. Advantage
  55. Talk yourself out of precarious situation
  56. Wear a feathered cap
  57. The party chooses violence
  58. Fail stealth check
  59. Find a magic item
  60. Someone gets grappled
  61. Nat 20
  62. Check for traps
  63. Insight check
  64. DM rolls dice randomly
  65. 3 bad rolls in a row
  66. Obtain a club
  67. Split the party
  68. Spend 20 gold
  69. Stabilize someone
  70. Someone quotes a song/quote after a kill
  71. Party clearly ignores obvious important character
  72. Catch a pickpocketer
  73. Escapes grapple
  74. Disadvantage