Took 10+ damage Fail stealth check Party clearly ignores obvious important character Stabilize someone Loot a dead body Escapes grapple Talk in character voice Less than 5 HP Fireball Convince NPC that you are related Find loot Dealt 10+ damage Use tool proficiency Attempt to pick a lock Find a magic item Someone gets grappled Remember NPC name Player character keeps a secret from the party Nat 20 Complete a side quest DM gives away info DM rolls to see who to attack Disadvantage Ongoing party joke Check for traps Use inspiration die Insight check Someone rolls dice off the table Min damage Someone flirts with someone Performance check 1 party member has <7 perception roll Get Inspiration die 3 good rolls in a row Short rest Missed a ranged attack Swing on a chandelier Missed a melee attack Heal >5 HP (not using Hit dice) Pass stealth check Name NPC Name the adventure party (PG name) The party chooses violence Wear a feathered cap DM rolls dice randomly 3 bad rolls in a row Spend 20 gold Loot the room Predict one of your rolls Split the party Max Damage Failed a Save Talk yourself out of precarious situation Obtain a club Someone goes unconscious "Roll Initiative" Catch a pickpocketer In darkness: " I have Dark vision!" Befriend NPC Hit AC exact within 2 Passed a Save Bounce on a trampoline Wildshape Buy a drink from the bar tender Roll 1 for healing One party member talks others into a bad decision Someone steals an item Deception check Advantage Someone quotes a song/quote after a kill Party actually executes a plan successfully Take no damage through whole combat Nat 1 Rage Took 10+ damage Fail stealth check Party clearly ignores obvious important character Stabilize someone Loot a dead body Escapes grapple Talk in character voice Less than 5 HP Fireball Convince NPC that you are related Find loot Dealt 10+ damage Use tool proficiency Attempt to pick a lock Find a magic item Someone gets grappled Remember NPC name Player character keeps a secret from the party Nat 20 Complete a side quest DM gives away info DM rolls to see who to attack Disadvantage Ongoing party joke Check for traps Use inspiration die Insight check Someone rolls dice off the table Min damage Someone flirts with someone Performance check 1 party member has <7 perception roll Get Inspiration die 3 good rolls in a row Short rest Missed a ranged attack Swing on a chandelier Missed a melee attack Heal >5 HP (not using Hit dice) Pass stealth check Name NPC Name the adventure party (PG name) The party chooses violence Wear a feathered cap DM rolls dice randomly 3 bad rolls in a row Spend 20 gold Loot the room Predict one of your rolls Split the party Max Damage Failed a Save Talk yourself out of precarious situation Obtain a club Someone goes unconscious "Roll Initiative" Catch a pickpocketer In darkness: " I have Dark vision!" Befriend NPC Hit AC exact within 2 Passed a Save Bounce on a trampoline Wildshape Buy a drink from the bar tender Roll 1 for healing One party member talks others into a bad decision Someone steals an item Deception check Advantage Someone quotes a song/quote after a kill Party actually executes a plan successfully Take no damage through whole combat Nat 1 Rage
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Took 10+ damage
Fail stealth check
Party clearly ignores obvious important character
Stabilize someone
Loot a dead body
Escapes grapple
Talk in character voice
Less than 5 HP
Fireball
Convince NPC that you are related
Find loot
Dealt 10+ damage
Use tool proficiency
Attempt to pick a lock
Find a magic item
Someone gets grappled
Remember NPC name
Player character keeps a secret from the party
Nat 20
Complete a side quest
DM gives away info
DM rolls to see who to attack
Disadvantage
Ongoing party joke
Check for traps
Use inspiration die
Insight check
Someone rolls dice off the table
Min damage
Someone flirts with someone
Performance check
1 party member has <7 perception roll
Get Inspiration die
3 good rolls in a row
Short rest
Missed a ranged attack
Swing on a chandelier
Missed a melee attack
Heal >5 HP (not using Hit dice)
Pass stealth check
Name NPC
Name the adventure party (PG name)
The party chooses violence
Wear a feathered cap
DM rolls dice randomly
3 bad rolls in a row
Spend 20 gold
Loot the room
Predict one of your rolls
Split the party
Max Damage
Failed a Save
Talk yourself out of precarious situation
Obtain a club
Someone goes unconscious
"Roll Initiative"
Catch a pickpocketer
In darkness: " I have Dark vision!"
Befriend NPC
Hit AC exact within 2
Passed a Save
Bounce on a trampoline
Wildshape
Buy a drink from the bar tender
Roll 1 for healing
One party member talks others into a bad decision
Someone steals an item
Deception check
Advantage
Someone quotes a song/quote after a kill
Party actually executes a plan successfully
Take no damage through whole combat
Nat 1
Rage