This bingo card has a free space and 24 words: Curricular Goals,, Competencies,, Learning Outcomes,, Vocational Exposure,, Subject Disciplinary Depth,, Computational Thinking,, Social-Emotional Learning,, 21st Century Skills,, Inquiry-led Discovery,, Abstract Thinking,, Project-based Learning,, Cross-curricular,, Art-Integration,, Multilingualism,, Storytelling-based,, Experimental Learning,, Holistic Progress Card,, Assessment FOR Learning,, Assessment AS Learning,, Self-Assessment,, Peer Assessment,, Formative Checks,, Competency-based, and Values and Dispositions.
Educational Inservice | BEST CLASSROOM PRACTICES | High-Quality Learning | Educational Jargon Bingo | Buzzword Bingo
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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
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