This bingo card has 28 words: Explicit Knowledge, Positive Reinforcem-ent, Availability Bias, Self-serving Bias, Tacit Knowledge, Negative Reinforcem-ent, Goal Orientation, Knowledge Transfer, Punishment, Consensus, Projection Bias, Fixed Ratio Schedule, Free!, Nonprogra-mmed Decision, Consistency, Intuition, Social Learning Theory, Crisis Situation, Distinctiveness, Transfer of Training, Programmed Decision, Selective Perception, Performance-prove Orientation, Performance-avoid Orientation, Continuous Reinforcement, Expertise, Decision Making and Stereotype.
Learning: MGMT 324.002 | LGBQT+ BINGO | Unit 4 vocabulary | Chapter 10 Bingo!!!! | Chapter Seven Key term Bingo
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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
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