PunishmentConsistencyPerformance-proveOrientationCrisisSituationNegativeReinforcem-entPerformance-avoidOrientationPositiveReinforcem-entKnowledgeTransferIntuitionDistinctivenessAvailabilityBiasExplicitKnowledgeStereotypeFree!GoalOrientationContinuousReinforcementSelectivePerceptionTacitKnowledgeProjectionBiasConsensusSocialLearningTheoryProgrammedDecisionDecisionMakingExpertiseTransferofTrainingNonprogra-mmedDecisionSelf-servingBiasFixedRatioSchedulePunishmentConsistencyPerformance-proveOrientationCrisisSituationNegativeReinforcem-entPerformance-avoidOrientationPositiveReinforcem-entKnowledgeTransferIntuitionDistinctivenessAvailabilityBiasExplicitKnowledgeStereotypeFree!GoalOrientationContinuousReinforcementSelectivePerceptionTacitKnowledgeProjectionBiasConsensusSocialLearningTheoryProgrammedDecisionDecisionMakingExpertiseTransferofTrainingNonprogra-mmedDecisionSelf-servingBiasFixedRatioSchedule

Decision Making - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
N
4
I
5
I
6
G
7
I
8
G
9
G
10
N
11
N
12
B
13
G
14
B
15
N
16
B
17
I
18
B
19
N
20
I
21
B
22
B
23
N
24
I
25
G
26
I
27
G
28
G
  1. B-Punishment
  2. N-Consistency
  3. N-Performance-prove Orientation
  4. I-Crisis Situation
  5. I-Negative Reinforcem-ent
  6. G-Performance-avoid Orientation
  7. I-Positive Reinforcem-ent
  8. G-Knowledge Transfer
  9. G-Intuition
  10. N-Distinctiveness
  11. N-Availability Bias
  12. B-Explicit Knowledge
  13. G-Stereotype
  14. B-Free!
  15. N-Goal Orientation
  16. B-Continuous Reinforcement
  17. I-Selective Perception
  18. B-Tacit Knowledge
  19. N-Projection Bias
  20. I-Consensus
  21. B-Social Learning Theory
  22. B-Programmed Decision
  23. N-Decision Making
  24. I-Expertise
  25. G-Transfer of Training
  26. I-Nonprogra-mmed Decision
  27. G-Self-serving Bias
  28. G-Fixed Ratio Schedule