Fixed Ratio Schedule Consistency Availability Bias Projection Bias Transfer of Training Crisis Situation Negative Reinforcem- ent Distinctiveness Consensus Selective Perception Explicit Knowledge Decision Making Tacit Knowledge Stereotype Performance- avoid Orientation Self- serving Bias Punishment Performance- prove Orientation Knowledge Transfer Social Learning Theory Intuition Free! Continuous Reinforcement Expertise Programmed Decision Positive Reinforcem- ent Nonprogra- mmed Decision Goal Orientation Fixed Ratio Schedule Consistency Availability Bias Projection Bias Transfer of Training Crisis Situation Negative Reinforcem- ent Distinctiveness Consensus Selective Perception Explicit Knowledge Decision Making Tacit Knowledge Stereotype Performance- avoid Orientation Self- serving Bias Punishment Performance- prove Orientation Knowledge Transfer Social Learning Theory Intuition Free! Continuous Reinforcement Expertise Programmed Decision Positive Reinforcem- ent Nonprogra- mmed Decision Goal Orientation
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Fixed Ratio
Schedule
N-Consistency
N-Availability
Bias
N-Projection Bias
G-Transfer of Training
I-Crisis Situation
I-Negative Reinforcem-ent
N-Distinctiveness
I-Consensus
I-Selective
Perception
B-Explicit
Knowledge
N-Decision Making
B-Tacit
Knowledge
G-Stereotype
G-Performance-avoid Orientation
G-Self-serving Bias
B-Punishment
N-Performance-prove Orientation
G-Knowledge Transfer
B-Social
Learning Theory
G-Intuition
B-Free!
B-Continuous Reinforcement
I-Expertise
B-Programmed Decision
I-Positive Reinforcem-ent
I-Nonprogra-mmed
Decision
N-Goal
Orientation