Performance-proveOrientationTacitKnowledgeFixedRatioScheduleExplicitKnowledgePerformance-avoidOrientationDistinctivenessConsistencyNegativeReinforcem-entPositiveReinforcem-entKnowledgeTransferPunishmentProjectionBiasExpertiseConsensusNonprogra-mmedDecisionGoalOrientationSelf-servingBiasAvailabilityBiasSelectivePerceptionStereotypeContinuousReinforcementProgrammedDecisionSocialLearningTheoryFree!TransferofTrainingIntuitionCrisisSituationDecisionMakingPerformance-proveOrientationTacitKnowledgeFixedRatioScheduleExplicitKnowledgePerformance-avoidOrientationDistinctivenessConsistencyNegativeReinforcem-entPositiveReinforcem-entKnowledgeTransferPunishmentProjectionBiasExpertiseConsensusNonprogra-mmedDecisionGoalOrientationSelf-servingBiasAvailabilityBiasSelectivePerceptionStereotypeContinuousReinforcementProgrammedDecisionSocialLearningTheoryFree!TransferofTrainingIntuitionCrisisSituationDecisionMaking

Decision Making - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
G
4
B
5
G
6
N
7
N
8
I
9
I
10
G
11
B
12
N
13
I
14
I
15
I
16
N
17
G
18
N
19
I
20
G
21
B
22
B
23
B
24
B
25
G
26
G
27
I
28
N
  1. N-Performance-prove Orientation
  2. B-Tacit Knowledge
  3. G-Fixed Ratio Schedule
  4. B-Explicit Knowledge
  5. G-Performance-avoid Orientation
  6. N-Distinctiveness
  7. N-Consistency
  8. I-Negative Reinforcem-ent
  9. I-Positive Reinforcem-ent
  10. G-Knowledge Transfer
  11. B-Punishment
  12. N-Projection Bias
  13. I-Expertise
  14. I-Consensus
  15. I-Nonprogra-mmed Decision
  16. N-Goal Orientation
  17. G-Self-serving Bias
  18. N-Availability Bias
  19. I-Selective Perception
  20. G-Stereotype
  21. B-Continuous Reinforcement
  22. B-Programmed Decision
  23. B-Social Learning Theory
  24. B-Free!
  25. G-Transfer of Training
  26. G-Intuition
  27. I-Crisis Situation
  28. N-Decision Making