Consensus Performance- avoid Orientation Negative Reinforcem- ent Performance- prove Orientation Consistency Continuous Reinforcement Programmed Decision Punishment Positive Reinforcem- ent Explicit Knowledge Expertise Crisis Situation Transfer of Training Free! Goal Orientation Self- serving Bias Fixed Ratio Schedule Decision Making Knowledge Transfer Intuition Availability Bias Tacit Knowledge Social Learning Theory Selective Perception Stereotype Nonprogra- mmed Decision Distinctiveness Projection Bias Consensus Performance- avoid Orientation Negative Reinforcem- ent Performance- prove Orientation Consistency Continuous Reinforcement Programmed Decision Punishment Positive Reinforcem- ent Explicit Knowledge Expertise Crisis Situation Transfer of Training Free! Goal Orientation Self- serving Bias Fixed Ratio Schedule Decision Making Knowledge Transfer Intuition Availability Bias Tacit Knowledge Social Learning Theory Selective Perception Stereotype Nonprogra- mmed Decision Distinctiveness Projection Bias
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Consensus
G-Performance-avoid Orientation
I-Negative Reinforcem-ent
N-Performance-prove Orientation
N-Consistency
B-Continuous Reinforcement
B-Programmed Decision
B-Punishment
I-Positive Reinforcem-ent
B-Explicit
Knowledge
I-Expertise
I-Crisis Situation
G-Transfer of Training
B-Free!
N-Goal
Orientation
G-Self-serving Bias
G-Fixed Ratio
Schedule
N-Decision Making
G-Knowledge Transfer
G-Intuition
N-Availability
Bias
B-Tacit
Knowledge
B-Social
Learning Theory
I-Selective
Perception
G-Stereotype
I-Nonprogra-mmed
Decision
N-Distinctiveness
N-Projection Bias