Punishment Consistency Performance- prove Orientation Crisis Situation Negative Reinforcem- ent Performance- avoid Orientation Positive Reinforcem- ent Knowledge Transfer Intuition Distinctiveness Availability Bias Explicit Knowledge Stereotype Free! Goal Orientation Continuous Reinforcement Selective Perception Tacit Knowledge Projection Bias Consensus Social Learning Theory Programmed Decision Decision Making Expertise Transfer of Training Nonprogra- mmed Decision Self- serving Bias Fixed Ratio Schedule Punishment Consistency Performance- prove Orientation Crisis Situation Negative Reinforcem- ent Performance- avoid Orientation Positive Reinforcem- ent Knowledge Transfer Intuition Distinctiveness Availability Bias Explicit Knowledge Stereotype Free! Goal Orientation Continuous Reinforcement Selective Perception Tacit Knowledge Projection Bias Consensus Social Learning Theory Programmed Decision Decision Making Expertise Transfer of Training Nonprogra- mmed Decision Self- serving Bias Fixed Ratio Schedule
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Punishment
N-Consistency
N-Performance-prove Orientation
I-Crisis Situation
I-Negative Reinforcem-ent
G-Performance-avoid Orientation
I-Positive Reinforcem-ent
G-Knowledge Transfer
G-Intuition
N-Distinctiveness
N-Availability
Bias
B-Explicit
Knowledge
G-Stereotype
B-Free!
N-Goal
Orientation
B-Continuous Reinforcement
I-Selective
Perception
B-Tacit
Knowledge
N-Projection Bias
I-Consensus
B-Social
Learning Theory
B-Programmed Decision
N-Decision Making
I-Expertise
G-Transfer of Training
I-Nonprogra-mmed
Decision
G-Self-serving Bias
G-Fixed Ratio
Schedule