Stereotype Availability Bias Expertise Negative Reinforcem- ent Social Learning Theory Punishment Free! Distinctiveness Self- serving Bias Nonprogra- mmed Decision Explicit Knowledge Intuition Fixed Ratio Schedule Performance- avoid Orientation Decision Making Performance- prove Orientation Tacit Knowledge Programmed Decision Goal Orientation Positive Reinforcem- ent Transfer of Training Crisis Situation Consensus Knowledge Transfer Projection Bias Selective Perception Consistency Continuous Reinforcement Stereotype Availability Bias Expertise Negative Reinforcem- ent Social Learning Theory Punishment Free! Distinctiveness Self- serving Bias Nonprogra- mmed Decision Explicit Knowledge Intuition Fixed Ratio Schedule Performance- avoid Orientation Decision Making Performance- prove Orientation Tacit Knowledge Programmed Decision Goal Orientation Positive Reinforcem- ent Transfer of Training Crisis Situation Consensus Knowledge Transfer Projection Bias Selective Perception Consistency Continuous Reinforcement
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Stereotype
N-Availability
Bias
I-Expertise
I-Negative Reinforcem-ent
B-Social
Learning Theory
B-Punishment
B-Free!
N-Distinctiveness
G-Self-serving Bias
I-Nonprogra-mmed
Decision
B-Explicit
Knowledge
G-Intuition
G-Fixed Ratio
Schedule
G-Performance-avoid Orientation
N-Decision Making
N-Performance-prove Orientation
B-Tacit
Knowledge
B-Programmed Decision
N-Goal
Orientation
I-Positive Reinforcem-ent
G-Transfer of Training
I-Crisis Situation
I-Consensus
G-Knowledge Transfer
N-Projection Bias
I-Selective
Perception
N-Consistency
B-Continuous Reinforcement