ContinuousReinforcementExplicitKnowledgeSelectivePerceptionStereotypeIntuitionPositiveReinforcem-entTacitKnowledgeConsensusFixedRatioScheduleGoalOrientationPerformance-proveOrientationTransferofTrainingPerformance-avoidOrientationProjectionBiasPunishmentDecisionMakingExpertiseKnowledgeTransferSelf-servingBiasConsistencyNegativeReinforcem-entCrisisSituationAvailabilityBiasProgrammedDecisionDistinctivenessFree!Nonprogra-mmedDecisionSocialLearningTheoryContinuousReinforcementExplicitKnowledgeSelectivePerceptionStereotypeIntuitionPositiveReinforcem-entTacitKnowledgeConsensusFixedRatioScheduleGoalOrientationPerformance-proveOrientationTransferofTrainingPerformance-avoidOrientationProjectionBiasPunishmentDecisionMakingExpertiseKnowledgeTransferSelf-servingBiasConsistencyNegativeReinforcem-entCrisisSituationAvailabilityBiasProgrammedDecisionDistinctivenessFree!Nonprogra-mmedDecisionSocialLearningTheory

Decision Making - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
I
4
G
5
G
6
I
7
B
8
I
9
G
10
N
11
N
12
G
13
G
14
N
15
B
16
N
17
I
18
G
19
G
20
N
21
I
22
I
23
N
24
B
25
N
26
B
27
I
28
B
  1. B-Continuous Reinforcement
  2. B-Explicit Knowledge
  3. I-Selective Perception
  4. G-Stereotype
  5. G-Intuition
  6. I-Positive Reinforcem-ent
  7. B-Tacit Knowledge
  8. I-Consensus
  9. G-Fixed Ratio Schedule
  10. N-Goal Orientation
  11. N-Performance-prove Orientation
  12. G-Transfer of Training
  13. G-Performance-avoid Orientation
  14. N-Projection Bias
  15. B-Punishment
  16. N-Decision Making
  17. I-Expertise
  18. G-Knowledge Transfer
  19. G-Self-serving Bias
  20. N-Consistency
  21. I-Negative Reinforcem-ent
  22. I-Crisis Situation
  23. N-Availability Bias
  24. B-Programmed Decision
  25. N-Distinctiveness
  26. B-Free!
  27. I-Nonprogra-mmed Decision
  28. B-Social Learning Theory