StereotypeAvailabilityBiasExpertiseNegativeReinforcem-entSocialLearningTheoryPunishmentFree!DistinctivenessSelf-servingBiasNonprogra-mmedDecisionExplicitKnowledgeIntuitionFixedRatioSchedulePerformance-avoidOrientationDecisionMakingPerformance-proveOrientationTacitKnowledgeProgrammedDecisionGoalOrientationPositiveReinforcem-entTransferofTrainingCrisisSituationConsensusKnowledgeTransferProjectionBiasSelectivePerceptionConsistencyContinuousReinforcementStereotypeAvailabilityBiasExpertiseNegativeReinforcem-entSocialLearningTheoryPunishmentFree!DistinctivenessSelf-servingBiasNonprogra-mmedDecisionExplicitKnowledgeIntuitionFixedRatioSchedulePerformance-avoidOrientationDecisionMakingPerformance-proveOrientationTacitKnowledgeProgrammedDecisionGoalOrientationPositiveReinforcem-entTransferofTrainingCrisisSituationConsensusKnowledgeTransferProjectionBiasSelectivePerceptionConsistencyContinuousReinforcement

Decision Making - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
I
4
I
5
B
6
B
7
B
8
N
9
G
10
I
11
B
12
G
13
G
14
G
15
N
16
N
17
B
18
B
19
N
20
I
21
G
22
I
23
I
24
G
25
N
26
I
27
N
28
B
  1. G-Stereotype
  2. N-Availability Bias
  3. I-Expertise
  4. I-Negative Reinforcem-ent
  5. B-Social Learning Theory
  6. B-Punishment
  7. B-Free!
  8. N-Distinctiveness
  9. G-Self-serving Bias
  10. I-Nonprogra-mmed Decision
  11. B-Explicit Knowledge
  12. G-Intuition
  13. G-Fixed Ratio Schedule
  14. G-Performance-avoid Orientation
  15. N-Decision Making
  16. N-Performance-prove Orientation
  17. B-Tacit Knowledge
  18. B-Programmed Decision
  19. N-Goal Orientation
  20. I-Positive Reinforcem-ent
  21. G-Transfer of Training
  22. I-Crisis Situation
  23. I-Consensus
  24. G-Knowledge Transfer
  25. N-Projection Bias
  26. I-Selective Perception
  27. N-Consistency
  28. B-Continuous Reinforcement