Distinctiveness Self- serving Bias Availability Bias Consistency Fixed Ratio Schedule Intuition Punishment Expertise Transfer of Training Performance- avoid Orientation Explicit Knowledge Projection Bias Selective Perception Goal Orientation Tacit Knowledge Free! Stereotype Performance- prove Orientation Crisis Situation Consensus Continuous Reinforcement Knowledge Transfer Decision Making Nonprogra- mmed Decision Positive Reinforcem- ent Social Learning Theory Negative Reinforcem- ent Programmed Decision Distinctiveness Self- serving Bias Availability Bias Consistency Fixed Ratio Schedule Intuition Punishment Expertise Transfer of Training Performance- avoid Orientation Explicit Knowledge Projection Bias Selective Perception Goal Orientation Tacit Knowledge Free! Stereotype Performance- prove Orientation Crisis Situation Consensus Continuous Reinforcement Knowledge Transfer Decision Making Nonprogra- mmed Decision Positive Reinforcem- ent Social Learning Theory Negative Reinforcem- ent Programmed Decision
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Distinctiveness
G-Self-serving Bias
N-Availability
Bias
N-Consistency
G-Fixed Ratio
Schedule
G-Intuition
B-Punishment
I-Expertise
G-Transfer of Training
G-Performance-avoid Orientation
B-Explicit
Knowledge
N-Projection Bias
I-Selective
Perception
N-Goal
Orientation
B-Tacit
Knowledge
B-Free!
G-Stereotype
N-Performance-prove Orientation
I-Crisis Situation
I-Consensus
B-Continuous Reinforcement
G-Knowledge Transfer
N-Decision Making
I-Nonprogra-mmed
Decision
I-Positive Reinforcem-ent
B-Social
Learning Theory
I-Negative Reinforcem-ent
B-Programmed Decision