Nonprogra- mmed Decision Selective Perception Intuition Consensus Negative Reinforcem- ent Transfer of Training Distinctiveness Tacit Knowledge Social Learning Theory Explicit Knowledge Programmed Decision Self- serving Bias Knowledge Transfer Availability Bias Expertise Fixed Ratio Schedule Free! Positive Reinforcem- ent Goal Orientation Decision Making Continuous Reinforcement Crisis Situation Consistency Performance- avoid Orientation Punishment Performance- prove Orientation Stereotype Projection Bias Nonprogra- mmed Decision Selective Perception Intuition Consensus Negative Reinforcem- ent Transfer of Training Distinctiveness Tacit Knowledge Social Learning Theory Explicit Knowledge Programmed Decision Self- serving Bias Knowledge Transfer Availability Bias Expertise Fixed Ratio Schedule Free! Positive Reinforcem- ent Goal Orientation Decision Making Continuous Reinforcement Crisis Situation Consistency Performance- avoid Orientation Punishment Performance- prove Orientation Stereotype Projection Bias
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Nonprogra-mmed
Decision
I-Selective
Perception
G-Intuition
I-Consensus
I-Negative Reinforcem-ent
G-Transfer of Training
N-Distinctiveness
B-Tacit
Knowledge
B-Social
Learning Theory
B-Explicit
Knowledge
B-Programmed Decision
G-Self-serving Bias
G-Knowledge Transfer
N-Availability
Bias
I-Expertise
G-Fixed Ratio
Schedule
B-Free!
I-Positive Reinforcem-ent
N-Goal
Orientation
N-Decision Making
B-Continuous Reinforcement
I-Crisis Situation
N-Consistency
G-Performance-avoid Orientation
B-Punishment
N-Performance-prove Orientation
G-Stereotype
N-Projection Bias