Free! Expertise Nonprogra- mmed Decision Consensus Self- serving Bias Decision Making Performance- prove Orientation Positive Reinforcem- ent Availability Bias Projection Bias Selective Perception Fixed Ratio Schedule Explicit Knowledge Crisis Situation Knowledge Transfer Tacit Knowledge Distinctiveness Transfer of Training Stereotype Consistency Punishment Social Learning Theory Intuition Continuous Reinforcement Performance- avoid Orientation Goal Orientation Negative Reinforcem- ent Programmed Decision Free! Expertise Nonprogra- mmed Decision Consensus Self- serving Bias Decision Making Performance- prove Orientation Positive Reinforcem- ent Availability Bias Projection Bias Selective Perception Fixed Ratio Schedule Explicit Knowledge Crisis Situation Knowledge Transfer Tacit Knowledge Distinctiveness Transfer of Training Stereotype Consistency Punishment Social Learning Theory Intuition Continuous Reinforcement Performance- avoid Orientation Goal Orientation Negative Reinforcem- ent Programmed Decision
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Free!
I-Expertise
I-Nonprogra-mmed
Decision
I-Consensus
G-Self-serving Bias
N-Decision Making
N-Performance-prove Orientation
I-Positive Reinforcem-ent
N-Availability
Bias
N-Projection Bias
I-Selective
Perception
G-Fixed Ratio
Schedule
B-Explicit
Knowledge
I-Crisis Situation
G-Knowledge Transfer
B-Tacit
Knowledge
N-Distinctiveness
G-Transfer of Training
G-Stereotype
N-Consistency
B-Punishment
B-Social
Learning Theory
G-Intuition
B-Continuous Reinforcement
G-Performance-avoid Orientation
N-Goal
Orientation
I-Negative Reinforcem-ent
B-Programmed Decision