Free!IntuitionContinuousReinforcementCrisisSituationConsensusPerformance-proveOrientationStereotypeExplicitKnowledgeFixedRatioScheduleSelf-servingBiasSelectivePerceptionConsistencyKnowledgeTransferNegativeReinforcem-entPositiveReinforcem-entSocialLearningTheoryPunishmentTacitKnowledgeProjectionBiasNonprogra-mmedDecisionProgrammedDecisionExpertisePerformance-avoidOrientationDecisionMakingAvailabilityBiasGoalOrientationDistinctivenessTransferofTrainingFree!IntuitionContinuousReinforcementCrisisSituationConsensusPerformance-proveOrientationStereotypeExplicitKnowledgeFixedRatioScheduleSelf-servingBiasSelectivePerceptionConsistencyKnowledgeTransferNegativeReinforcem-entPositiveReinforcem-entSocialLearningTheoryPunishmentTacitKnowledgeProjectionBiasNonprogra-mmedDecisionProgrammedDecisionExpertisePerformance-avoidOrientationDecisionMakingAvailabilityBiasGoalOrientationDistinctivenessTransferofTraining

Decision Making - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
B
4
I
5
I
6
N
7
G
8
B
9
G
10
G
11
I
12
N
13
G
14
I
15
I
16
B
17
B
18
B
19
N
20
I
21
B
22
I
23
G
24
N
25
N
26
N
27
N
28
G
  1. B-Free!
  2. G-Intuition
  3. B-Continuous Reinforcement
  4. I-Crisis Situation
  5. I-Consensus
  6. N-Performance-prove Orientation
  7. G-Stereotype
  8. B-Explicit Knowledge
  9. G-Fixed Ratio Schedule
  10. G-Self-serving Bias
  11. I-Selective Perception
  12. N-Consistency
  13. G-Knowledge Transfer
  14. I-Negative Reinforcem-ent
  15. I-Positive Reinforcem-ent
  16. B-Social Learning Theory
  17. B-Punishment
  18. B-Tacit Knowledge
  19. N-Projection Bias
  20. I-Nonprogra-mmed Decision
  21. B-Programmed Decision
  22. I-Expertise
  23. G-Performance-avoid Orientation
  24. N-Decision Making
  25. N-Availability Bias
  26. N-Goal Orientation
  27. N-Distinctiveness
  28. G-Transfer of Training