Continuous Reinforcement Explicit Knowledge Selective Perception Stereotype Intuition Positive Reinforcem- ent Tacit Knowledge Consensus Fixed Ratio Schedule Goal Orientation Performance- prove Orientation Transfer of Training Performance- avoid Orientation Projection Bias Punishment Decision Making Expertise Knowledge Transfer Self- serving Bias Consistency Negative Reinforcem- ent Crisis Situation Availability Bias Programmed Decision Distinctiveness Free! Nonprogra- mmed Decision Social Learning Theory Continuous Reinforcement Explicit Knowledge Selective Perception Stereotype Intuition Positive Reinforcem- ent Tacit Knowledge Consensus Fixed Ratio Schedule Goal Orientation Performance- prove Orientation Transfer of Training Performance- avoid Orientation Projection Bias Punishment Decision Making Expertise Knowledge Transfer Self- serving Bias Consistency Negative Reinforcem- ent Crisis Situation Availability Bias Programmed Decision Distinctiveness Free! Nonprogra- mmed Decision Social Learning Theory
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Continuous Reinforcement
B-Explicit
Knowledge
I-Selective
Perception
G-Stereotype
G-Intuition
I-Positive Reinforcem-ent
B-Tacit
Knowledge
I-Consensus
G-Fixed Ratio
Schedule
N-Goal
Orientation
N-Performance-prove Orientation
G-Transfer of Training
G-Performance-avoid Orientation
N-Projection Bias
B-Punishment
N-Decision Making
I-Expertise
G-Knowledge Transfer
G-Self-serving Bias
N-Consistency
I-Negative Reinforcem-ent
I-Crisis Situation
N-Availability
Bias
B-Programmed Decision
N-Distinctiveness
B-Free!
I-Nonprogra-mmed
Decision
B-Social
Learning Theory