Decision Making Crisis Situation Positive Reinforcem- ent Programmed Decision Tacit Knowledge Punishment Performance- prove Orientation Stereotype Explicit Knowledge Free! Expertise Goal Orientation Performance- avoid Orientation Consensus Projection Bias Continuous Reinforcement Selective Perception Knowledge Transfer Transfer of Training Consistency Intuition Nonprogra- mmed Decision Negative Reinforcem- ent Availability Bias Social Learning Theory Self- serving Bias Fixed Ratio Schedule Distinctiveness Decision Making Crisis Situation Positive Reinforcem- ent Programmed Decision Tacit Knowledge Punishment Performance- prove Orientation Stereotype Explicit Knowledge Free! Expertise Goal Orientation Performance- avoid Orientation Consensus Projection Bias Continuous Reinforcement Selective Perception Knowledge Transfer Transfer of Training Consistency Intuition Nonprogra- mmed Decision Negative Reinforcem- ent Availability Bias Social Learning Theory Self- serving Bias Fixed Ratio Schedule Distinctiveness
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Decision Making
I-Crisis Situation
I-Positive Reinforcem-ent
B-Programmed Decision
B-Tacit
Knowledge
B-Punishment
N-Performance-prove Orientation
G-Stereotype
B-Explicit
Knowledge
B-Free!
I-Expertise
N-Goal
Orientation
G-Performance-avoid Orientation
I-Consensus
N-Projection Bias
B-Continuous Reinforcement
I-Selective
Perception
G-Knowledge Transfer
G-Transfer of Training
N-Consistency
G-Intuition
I-Nonprogra-mmed
Decision
I-Negative Reinforcem-ent
N-Availability
Bias
B-Social
Learning Theory
G-Self-serving Bias
G-Fixed Ratio
Schedule
N-Distinctiveness