ProgrammedDecisionFixedRatioSchedulePerformance-avoidOrientationContinuousReinforcementNegativeReinforcem-entGoalOrientationSelectivePerceptionTacitKnowledgeExpertiseConsistencySelf-servingBiasIntuitionTransferofTrainingPunishmentDistinctivenessNonprogra-mmedDecisionSocialLearningTheoryPerformance-proveOrientationKnowledgeTransferConsensusStereotypeCrisisSituationFree!PositiveReinforcem-entAvailabilityBiasExplicitKnowledgeProjectionBiasDecisionMakingProgrammedDecisionFixedRatioSchedulePerformance-avoidOrientationContinuousReinforcementNegativeReinforcem-entGoalOrientationSelectivePerceptionTacitKnowledgeExpertiseConsistencySelf-servingBiasIntuitionTransferofTrainingPunishmentDistinctivenessNonprogra-mmedDecisionSocialLearningTheoryPerformance-proveOrientationKnowledgeTransferConsensusStereotypeCrisisSituationFree!PositiveReinforcem-entAvailabilityBiasExplicitKnowledgeProjectionBiasDecisionMaking

Decision Making - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
G
4
B
5
I
6
N
7
I
8
B
9
I
10
N
11
G
12
G
13
G
14
B
15
N
16
I
17
B
18
N
19
G
20
I
21
G
22
I
23
B
24
I
25
N
26
B
27
N
28
N
  1. B-Programmed Decision
  2. G-Fixed Ratio Schedule
  3. G-Performance-avoid Orientation
  4. B-Continuous Reinforcement
  5. I-Negative Reinforcem-ent
  6. N-Goal Orientation
  7. I-Selective Perception
  8. B-Tacit Knowledge
  9. I-Expertise
  10. N-Consistency
  11. G-Self-serving Bias
  12. G-Intuition
  13. G-Transfer of Training
  14. B-Punishment
  15. N-Distinctiveness
  16. I-Nonprogra-mmed Decision
  17. B-Social Learning Theory
  18. N-Performance-prove Orientation
  19. G-Knowledge Transfer
  20. I-Consensus
  21. G-Stereotype
  22. I-Crisis Situation
  23. B-Free!
  24. I-Positive Reinforcem-ent
  25. N-Availability Bias
  26. B-Explicit Knowledge
  27. N-Projection Bias
  28. N-Decision Making