Self- serving Bias Positive Reinforcem- ent Negative Reinforcem- ent Selective Perception Goal Orientation Projection Bias Programmed Decision Knowledge Transfer Intuition Consistency Continuous Reinforcement Availability Bias Expertise Performance- prove Orientation Consensus Tacit Knowledge Distinctiveness Crisis Situation Transfer of Training Social Learning Theory Fixed Ratio Schedule Nonprogra- mmed Decision Explicit Knowledge Performance- avoid Orientation Decision Making Stereotype Punishment Free! Self- serving Bias Positive Reinforcem- ent Negative Reinforcem- ent Selective Perception Goal Orientation Projection Bias Programmed Decision Knowledge Transfer Intuition Consistency Continuous Reinforcement Availability Bias Expertise Performance- prove Orientation Consensus Tacit Knowledge Distinctiveness Crisis Situation Transfer of Training Social Learning Theory Fixed Ratio Schedule Nonprogra- mmed Decision Explicit Knowledge Performance- avoid Orientation Decision Making Stereotype Punishment Free!
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Self-serving Bias
I-Positive Reinforcem-ent
I-Negative Reinforcem-ent
I-Selective
Perception
N-Goal
Orientation
N-Projection Bias
B-Programmed Decision
G-Knowledge Transfer
G-Intuition
N-Consistency
B-Continuous Reinforcement
N-Availability
Bias
I-Expertise
N-Performance-prove Orientation
I-Consensus
B-Tacit
Knowledge
N-Distinctiveness
I-Crisis Situation
G-Transfer of Training
B-Social
Learning Theory
G-Fixed Ratio
Schedule
I-Nonprogra-mmed
Decision
B-Explicit
Knowledge
G-Performance-avoid Orientation
N-Decision Making
G-Stereotype
B-Punishment
B-Free!