Self-servingBiasPositiveReinforcem-entNegativeReinforcem-entSelectivePerceptionGoalOrientationProjectionBiasProgrammedDecisionKnowledgeTransferIntuitionConsistencyContinuousReinforcementAvailabilityBiasExpertisePerformance-proveOrientationConsensusTacitKnowledgeDistinctivenessCrisisSituationTransferofTrainingSocialLearningTheoryFixedRatioScheduleNonprogra-mmedDecisionExplicitKnowledgePerformance-avoidOrientationDecisionMakingStereotypePunishmentFree!Self-servingBiasPositiveReinforcem-entNegativeReinforcem-entSelectivePerceptionGoalOrientationProjectionBiasProgrammedDecisionKnowledgeTransferIntuitionConsistencyContinuousReinforcementAvailabilityBiasExpertisePerformance-proveOrientationConsensusTacitKnowledgeDistinctivenessCrisisSituationTransferofTrainingSocialLearningTheoryFixedRatioScheduleNonprogra-mmedDecisionExplicitKnowledgePerformance-avoidOrientationDecisionMakingStereotypePunishmentFree!

Decision Making - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
I
4
I
5
N
6
N
7
B
8
G
9
G
10
N
11
B
12
N
13
I
14
N
15
I
16
B
17
N
18
I
19
G
20
B
21
G
22
I
23
B
24
G
25
N
26
G
27
B
28
B
  1. G-Self-serving Bias
  2. I-Positive Reinforcem-ent
  3. I-Negative Reinforcem-ent
  4. I-Selective Perception
  5. N-Goal Orientation
  6. N-Projection Bias
  7. B-Programmed Decision
  8. G-Knowledge Transfer
  9. G-Intuition
  10. N-Consistency
  11. B-Continuous Reinforcement
  12. N-Availability Bias
  13. I-Expertise
  14. N-Performance-prove Orientation
  15. I-Consensus
  16. B-Tacit Knowledge
  17. N-Distinctiveness
  18. I-Crisis Situation
  19. G-Transfer of Training
  20. B-Social Learning Theory
  21. G-Fixed Ratio Schedule
  22. I-Nonprogra-mmed Decision
  23. B-Explicit Knowledge
  24. G-Performance-avoid Orientation
  25. N-Decision Making
  26. G-Stereotype
  27. B-Punishment
  28. B-Free!