Punishment Expertise Transfer of Training Free! Crisis Situation Continuous Reinforcement Knowledge Transfer Intuition Consistency Performance- avoid Orientation Fixed Ratio Schedule Decision Making Distinctiveness Goal Orientation Explicit Knowledge Projection Bias Selective Perception Stereotype Social Learning Theory Availability Bias Nonprogra- mmed Decision Positive Reinforcem- ent Performance- prove Orientation Self- serving Bias Tacit Knowledge Consensus Negative Reinforcem- ent Programmed Decision Punishment Expertise Transfer of Training Free! Crisis Situation Continuous Reinforcement Knowledge Transfer Intuition Consistency Performance- avoid Orientation Fixed Ratio Schedule Decision Making Distinctiveness Goal Orientation Explicit Knowledge Projection Bias Selective Perception Stereotype Social Learning Theory Availability Bias Nonprogra- mmed Decision Positive Reinforcem- ent Performance- prove Orientation Self- serving Bias Tacit Knowledge Consensus Negative Reinforcem- ent Programmed Decision
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Punishment
I-Expertise
G-Transfer of Training
B-Free!
I-Crisis Situation
B-Continuous Reinforcement
G-Knowledge Transfer
G-Intuition
N-Consistency
G-Performance-avoid Orientation
G-Fixed Ratio
Schedule
N-Decision Making
N-Distinctiveness
N-Goal
Orientation
B-Explicit
Knowledge
N-Projection Bias
I-Selective
Perception
G-Stereotype
B-Social
Learning Theory
N-Availability
Bias
I-Nonprogra-mmed
Decision
I-Positive Reinforcem-ent
N-Performance-prove Orientation
G-Self-serving Bias
B-Tacit
Knowledge
I-Consensus
I-Negative Reinforcem-ent
B-Programmed Decision