Fixed Ratio Schedule Nonprogra- mmed Decision Selective Perception Self- serving Bias Crisis Situation Expertise Programmed Decision Free! Performance- prove Orientation Transfer of Training Tacit Knowledge Intuition Decision Making Distinctiveness Continuous Reinforcement Explicit Knowledge Goal Orientation Stereotype Social Learning Theory Knowledge Transfer Consistency Consensus Projection Bias Punishment Positive Reinforcem- ent Performance- avoid Orientation Availability Bias Negative Reinforcem- ent Fixed Ratio Schedule Nonprogra- mmed Decision Selective Perception Self- serving Bias Crisis Situation Expertise Programmed Decision Free! Performance- prove Orientation Transfer of Training Tacit Knowledge Intuition Decision Making Distinctiveness Continuous Reinforcement Explicit Knowledge Goal Orientation Stereotype Social Learning Theory Knowledge Transfer Consistency Consensus Projection Bias Punishment Positive Reinforcem- ent Performance- avoid Orientation Availability Bias Negative Reinforcem- ent
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Fixed Ratio
Schedule
I-Nonprogra-mmed
Decision
I-Selective
Perception
G-Self-serving Bias
I-Crisis Situation
I-Expertise
B-Programmed Decision
B-Free!
N-Performance-prove Orientation
G-Transfer of Training
B-Tacit
Knowledge
G-Intuition
N-Decision Making
N-Distinctiveness
B-Continuous Reinforcement
B-Explicit
Knowledge
N-Goal
Orientation
G-Stereotype
B-Social
Learning Theory
G-Knowledge Transfer
N-Consistency
I-Consensus
N-Projection Bias
B-Punishment
I-Positive Reinforcem-ent
G-Performance-avoid Orientation
N-Availability
Bias
I-Negative Reinforcem-ent