FixedRatioScheduleNonprogra-mmedDecisionSelectivePerceptionSelf-servingBiasCrisisSituationExpertiseProgrammedDecisionFree!Performance-proveOrientationTransferofTrainingTacitKnowledgeIntuitionDecisionMakingDistinctivenessContinuousReinforcementExplicitKnowledgeGoalOrientationStereotypeSocialLearningTheoryKnowledgeTransferConsistencyConsensusProjectionBiasPunishmentPositiveReinforcem-entPerformance-avoidOrientationAvailabilityBiasNegativeReinforcem-entFixedRatioScheduleNonprogra-mmedDecisionSelectivePerceptionSelf-servingBiasCrisisSituationExpertiseProgrammedDecisionFree!Performance-proveOrientationTransferofTrainingTacitKnowledgeIntuitionDecisionMakingDistinctivenessContinuousReinforcementExplicitKnowledgeGoalOrientationStereotypeSocialLearningTheoryKnowledgeTransferConsistencyConsensusProjectionBiasPunishmentPositiveReinforcem-entPerformance-avoidOrientationAvailabilityBiasNegativeReinforcem-ent

Decision Making - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
I
4
G
5
I
6
I
7
B
8
B
9
N
10
G
11
B
12
G
13
N
14
N
15
B
16
B
17
N
18
G
19
B
20
G
21
N
22
I
23
N
24
B
25
I
26
G
27
N
28
I
  1. G-Fixed Ratio Schedule
  2. I-Nonprogra-mmed Decision
  3. I-Selective Perception
  4. G-Self-serving Bias
  5. I-Crisis Situation
  6. I-Expertise
  7. B-Programmed Decision
  8. B-Free!
  9. N-Performance-prove Orientation
  10. G-Transfer of Training
  11. B-Tacit Knowledge
  12. G-Intuition
  13. N-Decision Making
  14. N-Distinctiveness
  15. B-Continuous Reinforcement
  16. B-Explicit Knowledge
  17. N-Goal Orientation
  18. G-Stereotype
  19. B-Social Learning Theory
  20. G-Knowledge Transfer
  21. N-Consistency
  22. I-Consensus
  23. N-Projection Bias
  24. B-Punishment
  25. I-Positive Reinforcem-ent
  26. G-Performance-avoid Orientation
  27. N-Availability Bias
  28. I-Negative Reinforcem-ent