Programmed Decision Fixed Ratio Schedule Performance- avoid Orientation Continuous Reinforcement Negative Reinforcem- ent Goal Orientation Selective Perception Tacit Knowledge Expertise Consistency Self- serving Bias Intuition Transfer of Training Punishment Distinctiveness Nonprogra- mmed Decision Social Learning Theory Performance- prove Orientation Knowledge Transfer Consensus Stereotype Crisis Situation Free! Positive Reinforcem- ent Availability Bias Explicit Knowledge Projection Bias Decision Making Programmed Decision Fixed Ratio Schedule Performance- avoid Orientation Continuous Reinforcement Negative Reinforcem- ent Goal Orientation Selective Perception Tacit Knowledge Expertise Consistency Self- serving Bias Intuition Transfer of Training Punishment Distinctiveness Nonprogra- mmed Decision Social Learning Theory Performance- prove Orientation Knowledge Transfer Consensus Stereotype Crisis Situation Free! Positive Reinforcem- ent Availability Bias Explicit Knowledge Projection Bias Decision Making
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Programmed Decision
G-Fixed Ratio
Schedule
G-Performance-avoid Orientation
B-Continuous Reinforcement
I-Negative Reinforcem-ent
N-Goal
Orientation
I-Selective
Perception
B-Tacit
Knowledge
I-Expertise
N-Consistency
G-Self-serving Bias
G-Intuition
G-Transfer of Training
B-Punishment
N-Distinctiveness
I-Nonprogra-mmed
Decision
B-Social
Learning Theory
N-Performance-prove Orientation
G-Knowledge Transfer
I-Consensus
G-Stereotype
I-Crisis Situation
B-Free!
I-Positive Reinforcem-ent
N-Availability
Bias
B-Explicit
Knowledge
N-Projection Bias
N-Decision Making