Performance- prove Orientation Tacit Knowledge Fixed Ratio Schedule Explicit Knowledge Performance- avoid Orientation Distinctiveness Consistency Negative Reinforcem- ent Positive Reinforcem- ent Knowledge Transfer Punishment Projection Bias Expertise Consensus Nonprogra- mmed Decision Goal Orientation Self- serving Bias Availability Bias Selective Perception Stereotype Continuous Reinforcement Programmed Decision Social Learning Theory Free! Transfer of Training Intuition Crisis Situation Decision Making Performance- prove Orientation Tacit Knowledge Fixed Ratio Schedule Explicit Knowledge Performance- avoid Orientation Distinctiveness Consistency Negative Reinforcem- ent Positive Reinforcem- ent Knowledge Transfer Punishment Projection Bias Expertise Consensus Nonprogra- mmed Decision Goal Orientation Self- serving Bias Availability Bias Selective Perception Stereotype Continuous Reinforcement Programmed Decision Social Learning Theory Free! Transfer of Training Intuition Crisis Situation Decision Making
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Performance-prove Orientation
B-Tacit
Knowledge
G-Fixed Ratio
Schedule
B-Explicit
Knowledge
G-Performance-avoid Orientation
N-Distinctiveness
N-Consistency
I-Negative Reinforcem-ent
I-Positive Reinforcem-ent
G-Knowledge Transfer
B-Punishment
N-Projection Bias
I-Expertise
I-Consensus
I-Nonprogra-mmed
Decision
N-Goal
Orientation
G-Self-serving Bias
N-Availability
Bias
I-Selective
Perception
G-Stereotype
B-Continuous Reinforcement
B-Programmed Decision
B-Social
Learning Theory
B-Free!
G-Transfer of Training
G-Intuition
I-Crisis Situation
N-Decision Making