ConsensusPerformance-avoidOrientationNegativeReinforcem-entPerformance-proveOrientationConsistencyContinuousReinforcementProgrammedDecisionPunishmentPositiveReinforcem-entExplicitKnowledgeExpertiseCrisisSituationTransferofTrainingFree!GoalOrientationSelf-servingBiasFixedRatioScheduleDecisionMakingKnowledgeTransferIntuitionAvailabilityBiasTacitKnowledgeSocialLearningTheorySelectivePerceptionStereotypeNonprogra-mmedDecisionDistinctivenessProjectionBiasConsensusPerformance-avoidOrientationNegativeReinforcem-entPerformance-proveOrientationConsistencyContinuousReinforcementProgrammedDecisionPunishmentPositiveReinforcem-entExplicitKnowledgeExpertiseCrisisSituationTransferofTrainingFree!GoalOrientationSelf-servingBiasFixedRatioScheduleDecisionMakingKnowledgeTransferIntuitionAvailabilityBiasTacitKnowledgeSocialLearningTheorySelectivePerceptionStereotypeNonprogra-mmedDecisionDistinctivenessProjectionBias

Decision Making - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
I
4
N
5
N
6
B
7
B
8
B
9
I
10
B
11
I
12
I
13
G
14
B
15
N
16
G
17
G
18
N
19
G
20
G
21
N
22
B
23
B
24
I
25
G
26
I
27
N
28
N
  1. I-Consensus
  2. G-Performance-avoid Orientation
  3. I-Negative Reinforcem-ent
  4. N-Performance-prove Orientation
  5. N-Consistency
  6. B-Continuous Reinforcement
  7. B-Programmed Decision
  8. B-Punishment
  9. I-Positive Reinforcem-ent
  10. B-Explicit Knowledge
  11. I-Expertise
  12. I-Crisis Situation
  13. G-Transfer of Training
  14. B-Free!
  15. N-Goal Orientation
  16. G-Self-serving Bias
  17. G-Fixed Ratio Schedule
  18. N-Decision Making
  19. G-Knowledge Transfer
  20. G-Intuition
  21. N-Availability Bias
  22. B-Tacit Knowledge
  23. B-Social Learning Theory
  24. I-Selective Perception
  25. G-Stereotype
  26. I-Nonprogra-mmed Decision
  27. N-Distinctiveness
  28. N-Projection Bias