DecisionMakingFixedRatioScheduleStereotypeContinuousReinforcementNonprogra-mmedDecisionProjectionBiasSelectivePerceptionSocialLearningTheoryIntuitionPositiveReinforcem-entFree!TacitKnowledgeConsensusExpertiseGoalOrientationPerformance-avoidOrientationAvailabilityBiasSelf-servingBiasProgrammedDecisionPerformance-proveOrientationNegativeReinforcem-entDistinctivenessConsistencyTransferofTrainingPunishmentExplicitKnowledgeKnowledgeTransferCrisisSituationDecisionMakingFixedRatioScheduleStereotypeContinuousReinforcementNonprogra-mmedDecisionProjectionBiasSelectivePerceptionSocialLearningTheoryIntuitionPositiveReinforcem-entFree!TacitKnowledgeConsensusExpertiseGoalOrientationPerformance-avoidOrientationAvailabilityBiasSelf-servingBiasProgrammedDecisionPerformance-proveOrientationNegativeReinforcem-entDistinctivenessConsistencyTransferofTrainingPunishmentExplicitKnowledgeKnowledgeTransferCrisisSituation

Decision Making - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
G
4
B
5
I
6
N
7
I
8
B
9
G
10
I
11
B
12
B
13
I
14
I
15
N
16
G
17
N
18
G
19
B
20
N
21
I
22
N
23
N
24
G
25
B
26
B
27
G
28
I
  1. N-Decision Making
  2. G-Fixed Ratio Schedule
  3. G-Stereotype
  4. B-Continuous Reinforcement
  5. I-Nonprogra-mmed Decision
  6. N-Projection Bias
  7. I-Selective Perception
  8. B-Social Learning Theory
  9. G-Intuition
  10. I-Positive Reinforcem-ent
  11. B-Free!
  12. B-Tacit Knowledge
  13. I-Consensus
  14. I-Expertise
  15. N-Goal Orientation
  16. G-Performance-avoid Orientation
  17. N-Availability Bias
  18. G-Self-serving Bias
  19. B-Programmed Decision
  20. N-Performance-prove Orientation
  21. I-Negative Reinforcem-ent
  22. N-Distinctiveness
  23. N-Consistency
  24. G-Transfer of Training
  25. B-Punishment
  26. B-Explicit Knowledge
  27. G-Knowledge Transfer
  28. I-Crisis Situation