Decision Making Fixed Ratio Schedule Stereotype Continuous Reinforcement Nonprogra- mmed Decision Projection Bias Selective Perception Social Learning Theory Intuition Positive Reinforcem- ent Free! Tacit Knowledge Consensus Expertise Goal Orientation Performance- avoid Orientation Availability Bias Self- serving Bias Programmed Decision Performance- prove Orientation Negative Reinforcem- ent Distinctiveness Consistency Transfer of Training Punishment Explicit Knowledge Knowledge Transfer Crisis Situation Decision Making Fixed Ratio Schedule Stereotype Continuous Reinforcement Nonprogra- mmed Decision Projection Bias Selective Perception Social Learning Theory Intuition Positive Reinforcem- ent Free! Tacit Knowledge Consensus Expertise Goal Orientation Performance- avoid Orientation Availability Bias Self- serving Bias Programmed Decision Performance- prove Orientation Negative Reinforcem- ent Distinctiveness Consistency Transfer of Training Punishment Explicit Knowledge Knowledge Transfer Crisis Situation
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Decision Making
G-Fixed Ratio
Schedule
G-Stereotype
B-Continuous Reinforcement
I-Nonprogra-mmed
Decision
N-Projection Bias
I-Selective
Perception
B-Social
Learning Theory
G-Intuition
I-Positive Reinforcem-ent
B-Free!
B-Tacit
Knowledge
I-Consensus
I-Expertise
N-Goal
Orientation
G-Performance-avoid Orientation
N-Availability
Bias
G-Self-serving Bias
B-Programmed Decision
N-Performance-prove Orientation
I-Negative Reinforcem-ent
N-Distinctiveness
N-Consistency
G-Transfer of Training
B-Punishment
B-Explicit
Knowledge
G-Knowledge Transfer
I-Crisis Situation