Free! Intuition Continuous Reinforcement Crisis Situation Consensus Performance- prove Orientation Stereotype Explicit Knowledge Fixed Ratio Schedule Self- serving Bias Selective Perception Consistency Knowledge Transfer Negative Reinforcem- ent Positive Reinforcem- ent Social Learning Theory Punishment Tacit Knowledge Projection Bias Nonprogra- mmed Decision Programmed Decision Expertise Performance- avoid Orientation Decision Making Availability Bias Goal Orientation Distinctiveness Transfer of Training Free! Intuition Continuous Reinforcement Crisis Situation Consensus Performance- prove Orientation Stereotype Explicit Knowledge Fixed Ratio Schedule Self- serving Bias Selective Perception Consistency Knowledge Transfer Negative Reinforcem- ent Positive Reinforcem- ent Social Learning Theory Punishment Tacit Knowledge Projection Bias Nonprogra- mmed Decision Programmed Decision Expertise Performance- avoid Orientation Decision Making Availability Bias Goal Orientation Distinctiveness Transfer of Training
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Free!
G-Intuition
B-Continuous Reinforcement
I-Crisis Situation
I-Consensus
N-Performance-prove Orientation
G-Stereotype
B-Explicit
Knowledge
G-Fixed Ratio
Schedule
G-Self-serving Bias
I-Selective
Perception
N-Consistency
G-Knowledge Transfer
I-Negative Reinforcem-ent
I-Positive Reinforcem-ent
B-Social
Learning Theory
B-Punishment
B-Tacit
Knowledge
N-Projection Bias
I-Nonprogra-mmed
Decision
B-Programmed Decision
I-Expertise
G-Performance-avoid Orientation
N-Decision Making
N-Availability
Bias
N-Goal
Orientation
N-Distinctiveness
G-Transfer of Training