This bingo card has a free space and 24 words: success, refocus, metcognition, self-aware, retention, environment, acquisition, acquire knowledge, conditioning, optimal performance, active learner, monitoring, thought processes, study skills, learning, gauge progress, multitasking, learning goals, measurable, thinking, demonstrate knowledge, trait, how you learn and identify information.
CPLP 6.0 - 6.2 | CHAPTERS 1-5 | ORGANIZATION DEVELOPMENT BINGO | CHAPTERS 1-5 | Training & Development
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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
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