This bingo card has a free space and 24 words: attitude, business consumers, wants, personal identity, Physio-logical, buying behavior, culture, needs, self concept, Esteem, final consumers, lifestyle, Security, emotional motive, motivation, patronage motive, consumer behavior, Social, buying motives, reference group, rational motive, personality, Self- Actualization and consumer decision making process.
Marketing Bingo | Chapter 10 Marketing Term Review | Marketing 2 Bingo | Consumer Behavior | Marketing Bingo
Share this URL with your players:
For more control of your online game, create a clone of this card first.
Learn how to conduct a bingo game.
With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
Tip: If you want your game to last longer (on average), add more unique words/images to it.