Marketing Chapter 6 Bingo

Marketing Chapter 6 Bingo Card
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This bingo card has a free space and 24 words: attitude, business consumers, wants, personal identity, Physio-logical, buying behavior, culture, needs, self concept, Esteem, final consumers, lifestyle, Security, emotional motive, motivation, patronage motive, consumer behavior, Social, buying motives, reference group, rational motive, personality, Self- Actualization and consumer decision making process.

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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

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