MTG Bingo (wip)

MTG Bingo  (wip) Bingo Card
Preview

This bingo card has 192 words: Adamant - spend at least 3 mana of the same color to cast a spell, Addendum - cast an instant or card with flash during your main phase, Battalion - attack with at least 3 creatures in a single combat, Bloodrush - buff an attacking creature, Cohort - tap an untapped creature as the cost to activate the ability of a different permanent, Constellation - have an enchantment enter the battlefield under your control, Council's Dilemma - vote on the effect of a card, Coven - control 3 or more creatures with different powers, Delirium - have four or more card types among cards in your graveyard, Enrage - deal damage to a creature you control, Fateful Hour - end your turn with 5 or less life, Ferocious - control a creature with power 4 or greater, Free, Formidable - creatures you control have total power 8 or greater, Channel - activate the ability of a card in your hand, Chroma - have devotion 6 or more of any one color, Domain - control 6 lands with different names, Eminence - activate and/or trigger the abilities of your commander(s) 3 times in a single turn, Converge - for each color in your commander's color identity control a permanent of that color, Grandeur - control 2 nonland nontoken permanents with the same name, Hellbent - have no cards in hand, Heroic - cast a spell that targets a creature you control, Imprint - exile a card, Inspired - untap a creature you control outside your untap step, Join Forces - save an opponent from being eliminated by another opponent, Kinship - control 4 creatures that share a creature type, Landfall - play 2 or more lands in a single turn, Lieutenant - control your commander for the entirety of your turn, Magecraft - cast or copy an instant or sorcery, Metalcraft - control 3 or more artifacts, Morbid - an ability you control triggered due to a creature dying, Pack Tactics - attack with total power 6 or greater, Parley - reveal only the top card of your library, Radiance - control 3 creatures with the same color identity, Raid - cast a spell or activate an ability during combat before damage is dealt, Rally - have a 3 abilities trigger at once due to a creature entering the battlefield, Revolt - have a permanent you control be destroyed or exiled by a source an opponent controls, Spell Mastery - have 2 or more instant or sorcery cards in your graveyard, Strive - cast a spell with at least 2 different targets, Sweep - return a permanent you control to your hand, Tempting Offer - cast a spell that creates a token for an opponent, draws an opponent a card or gains an opponent life, Threshold - have 7 or more cards in your graveyard, Undergrowth - have 6 or more creature cards in your graveyard, Will of the Council - prevent another player from winning a game, Boast - have an ability trigger due to attacking, Underdog - be the first player eliminated, Deathtouch - destroy a creature an opponent controls, Defender - control a creature with 0 or less power, Double Strike - deal combat damage to 2 different opponents in a single turn, Enchant - cast an enchantment, Equip - attach an equipment to a creature, First Strike - be the first player to deal combat damage to an opponent, Flash - cast a spell during an opponent's turn, Flying - destroy, exile, block or control a creature with flying, Haste - be the first player to attack, Hexproof - counter or fizzle a spell or ability an opponent controls that target's you or a permanent you control, Indestructible - prevent a permanent you control from being destroyed, Intimidate - have an unblocked creature that defending player could have blocked, Landwalk - attack with a creature that cannot be blocked, Lifelink - gain 10 life in a single turn, Protection - control a permanent with any form of protection, Reach -, Shroud, Trample - destroy a creature an opponent controls through combat damage, Vigilance, Ward - control a spell or ability that requires opponents to pay an additional cost, Banding - block every creature that is attacking you, Rampage -, Cumulative Upkeep - pay the additional cost of a spell or ability controlled by an opponent, Flanking - block a single creature with one ore more creatures, Phasing, Buyback -, Shadow -, Cycling - discard a card and draw a card due to a single effect, Echo, Horsemanship, Fading, Kicker, Flashback - cast a spell from your graveyard, Madness - discard a card, Fear, Morph - have a card transform, Amplify, Provoke- have an attacking creature you control survive being blocked, Storm - cast 5 spells in a single turn, Affinity, Entwine, Modular - cast an artifact, Sunburst - cast a spell other than your commander that has the same color identity, Bushido - have a blocking creature you control survive combat damage, Soulshift -, Splice - hold priority to cast another spell, Offering - sacrifice a creature to pay the cost of an activated ability, Ninjutsu - return an attacking creature to its owner's hand, Epic - play no spells for 3 turns in a row, Convoke - use mana from nonland sources to cast a spell, Dredge - return a card from your graveyard to your hand, Transmute - search your library for a card, Bloodthirst, Haunt, Replicate - control at least 1 copy of another spell or permanent you control, Forecast, Graft - put a +1/+1 counter on a creature, Recover, Ripple - reveal at least 2 cards from the top of your library, Split Second - counter a spell that is countering another spell, Suspend, Vanishing, Absorb - prevent any amount of damage that would be dealt, Aura Swamp - cast an aura enchantment, Delve - mill a card or cause an opponent to mill a card, Fortify - play a spell or ability that targets a land you control, Frenzy, Gravestorm - have 10 cards put in your graveyard in a single turn, Poisonous - give or receive a poison counter, Transfigure - control 3 nontoken nonland creatures with the same mana value, Champion, Changeling - control 4 creatures that share no creature types, Evoke, Hideaway -own a card facedown in any zone, Prowl, Reinforce, Conspire, Persist - return a creature from a graveyard to the battlefield, Wither, Retrace, Devour, Exalted - while controlling more than one creature, attack with only one creature, Unearth -, Cascade - cast a spell without paying its mana cost, Annihilator - cause an opponent to sacrifice a permanent, Level up - control a creature with at least 3 equipment, auras and/or counters on it, Rebound - cast a spell from exile, Totem Armor -, Infect, Battle Cry, Living Weapon - equip a token, Undying, Miracle - play the first card you drew this turn, Soulbond, Overload -, Bestow - enchant a permanent an opponent controls, Fuse - cast a spell that allows you to choose 2 effects, Extort -, Evolve, Cipher - a creature you control dealing combat damage cause an ability to trigger, Unleash, Scavenge, Tribute - put a +1/+1 counter on a creature an opponent controls, Dethrone - attack the player with the most life or tied for most life, Hidden Agenda - deal combat damage to the monarch, Outlast, Prowess - cast 3 noncreature spells in a single turn, Dash, Exploit, Menace - have a creature you control be blocked by more than 1 creature, Renown - eliminate an opponent, Awaken - control a land creature, Devoid - cast a colorless spell, Ingest, Myriad - attack 3 different players in one combat, Surge, Skulk, Emerge - sacrifice a creature to pay for the cost of a spell, Escalate, Melee, Crew, Fabricate, Partner - control 3 legendary creatures, Undaunted, Improvise, Aftermath, Embalm, Eternalize, Afflict - deal noncombat damage to an opponent, Ascend - control 10 permanents, Assist, Jump-start, Mentor - control the creature with the highest power and the least power, Afterlife - a creature you control dying caused an ability to trigger, Riot, Spectacle, Escape, Companion - cast your commander, Mutate, Encore, Foretell, Demonstrate - cast a spell with the same name as a spell an opponent has cast this game, Daybound - cast no spells during your turn, Distrub - a creature left your graveyard, Decayed and Nightbound - cast at least 2 spells during your turn.

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