(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Nightbound -
cast at least 2 spells during
your turn
Dash
Haunt
Flanking -
block a single creature with one ore more creatures
Outlast
Ninjutsu - return an attacking creature to its owner's hand
Tempting Offer -
cast a spell that creates a token
for an opponent, draws an
opponent a card or gains an opponent life
Bestow - enchant a permanent an opponent controls
Battalion - attack with at least 3 creatures in a single combat
Hideaway -own a card facedown in any zone
Entwine
Daybound - cast no spells during your turn
Ripple -
reveal at least 2 cards from the top of your library
Unleash
Prowl
Inspired - untap
a creature you control outside your untap step
Underdog - be the first player eliminated
Strive - cast a spell with at least 2 different targets
Amplify
Awaken - control a land creature
Rampage -
Partner - control 3 legendary creatures
Hexproof - counter or fizzle a spell or ability an opponent controls that target's you or a permanent you control
Rally - have a 3 abilities trigger at once due to a creature entering the battlefield
Evolve
Defender -
control a
creature with 0 or less power
Aftermath
Double Strike - deal combat damage to 2 different opponents in a single turn
Dethrone - attack the player with the most life or tied for most life
Lieutenant - control your commander for the entirety of your turn
Dredge - return a card from your graveyard
to your hand
Epic - play no spells for 3 turns in a row
Metalcraft - control 3 or more artifacts
Will of the Council - prevent another player from winning a game
Recover
Deathtouch - destroy a creature an opponent controls
Fear
Totem Armor -
Fortify - play a spell or ability that targets a land you control
Undying
Landwalk -
attack with a creature that cannot be blocked
Offering - sacrifice a creature to pay the cost of an activated ability
Mentor -
control the creature with the highest power and the least power
Pack Tactics - attack with total power 6 or greater
Free
Devour
Fateful Hour -
end your turn
with 5 or less life
Cascade -
cast a spell without paying its mana cost
Conspire
Phasing
Fuse - cast a spell that allows you to choose 2 effects
Myriad - attack 3 different players in one combat
Assist
Vanishing
Level up -
control a creature with at least 3 equipment, auras and/or counters on it
Evoke
Domain - control 6 lands with different names
Extort -
Ascend - control 10 permanents
Retrace
Miracle - play the first card you drew this turn
Soulbond
Trample -
destroy a creature an opponent
controls through combat damage
Crew
Battle Cry
Surge
Fabricate
Hidden Agenda - deal combat damage to the monarch
Lifelink - gain 10 life in a single turn
Riot
Morph - have a card transform
Banding - block every creature that is attacking you
Encore
Improvise
Delirium -
have four or
more card types among cards in your graveyard
Shroud
Shadow -
Council's Dilemma -
vote on the effect of a card
Fading
Constellation - have an enchantment enter the battlefield under your control
Sunburst - cast a
spell other than your commander that has the same color identity
Living Weapon - equip a token
Prowess - cast 3 noncreature spells in a single turn
Echo
Champion
Morbid - an
ability you
control
triggered
due to a
creature dying
Raid - cast
a spell or
activate an ability during combat before damage
is dealt
Parley - reveal only the top card of your library
Kinship - control 4 creatures that share a creature type
Cohort - tap an untapped creature as the cost to activate the ability of a different permanent
Provoke- have an attacking creature you control survive being blocked
Boast - have an ability trigger due to attacking
Flashback - cast a spell from your graveyard
Absorb - prevent any amount of damage that would be dealt
Escalate
Unearth -
Convoke - use mana from nonland sources to cast a spell
Companion - cast your commander
Emerge - sacrifice a creature to pay for the cost of a spell
Mutate
Gravestorm - have
10 cards put in your graveyard in a single turn
Reinforce
Kicker
Skulk
Addendum - cast an instant or card with flash during your main phase
Undaunted
Exalted - while controlling more than one creature, attack with only one creature
Bloodrush -
buff an attacking creature
Buyback -
Hellbent - have no cards in hand
Overload -
Imprint - exile a card
Channel -
activate the ability of a card in your hand
Eternalize
Heroic - cast a spell that targets a creature you control
Graft -
put a +1/+1 counter on a creature
Aura Swamp - cast an aura enchantment
Tribute - put a +1/+1 counter on a creature an opponent controls
Vigilance
Splice - hold priority to cast another spell
Magecraft -
cast or copy an instant or sorcery
Ward - control a spell or ability that requires opponents to pay an additional cost
Bushido - have a blocking creature you control survive combat damage
Sweep -
return a permanent you control to your hand
Devoid - cast a colorless spell
Revolt - have a permanent
you control be destroyed or
exiled by a source an opponent controls
Cipher - a creature you control dealing combat damage cause an ability to trigger
Flying - destroy,
exile, block or
control a
creature with flying
Reach -
Renown - eliminate an opponent
Melee
Flash - cast a spell during an opponent's turn
Wither
Split Second - counter a spell that is countering another spell
Bloodthirst
Enrage - deal damage to a creature you control
Grandeur -
control 2 nonland nontoken permanents with the same name
Madness - discard a card
Persist - return a creature from a graveyard to the battlefield
Chroma -
have devotion 6 or more of any one color
Intimidate - have an
unblocked
creature that
defending player
could have
blocked
Poisonous - give or receive a poison counter
Transfigure -
control 3
nontoken nonland
creatures with the same mana value
Landfall - play 2 or more lands in a single turn
Affinity
Decayed
Cumulative Upkeep - pay the additional cost of a spell or ability controlled by an opponent
Afterlife - a creature you control dying caused an ability to trigger
Exploit
Afflict - deal noncombat damage to an opponent
Protection - control a permanent with any form of protection
Adamant - spend at least 3 mana of the same color to cast a spell
Embalm
Eminence -
activate and/or
trigger the abilities of your commander(s) 3 times in a single turn
Spectacle
Forecast
Annihilator - cause an opponent to sacrifice a permanent
Ingest
Scavenge
Menace - have a creature you control be blocked by more than 1 creature
Undergrowth - have 6 or more creature cards in your graveyard
Foretell
Changeling - control 4 creatures
that share no creature types
Spell Mastery - have 2 or more instant or sorcery cards in your graveyard
Coven -
control 3 or more creatures with different powers
Escape
Storm -
cast 5 spells in a single turn
Delve - mill a
card or cause an opponent
to mill a card
Equip - attach an equipment to a creature
Threshold - have 7 or more cards in your graveyard
Rebound - cast a spell from exile
Indestructible - prevent a permanent you control from being destroyed
Join Forces -
save an
opponent
from being eliminated by another
opponent
Soulshift -
Replicate -
control at least 1 copy of another spell or permanent you control
Transmute - search your library for a card
Distrub -
a creature left your graveyard
Converge -
for each color in your commander's color identity control a permanent of that color
Haste - be the first player to attack
Radiance -
control 3
creatures
with the same color identity
First Strike - be the first player to deal combat damage to an opponent
Horsemanship
Enchant -
cast an enchantment
Cycling -
discard a card and draw a card due to a single effect
Formidable - creatures you control have total power 8 or greater
Infect
Suspend
Frenzy
Jump-start
Demonstrate - cast a spell with the same name as a spell an opponent has cast this game
Modular - cast an artifact
Ferocious - control a creature
with power 4 or greater