(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Pack Tactics - attack with total power 6 or greater
Devoid - cast a colorless spell
Revolt - have a permanent
you control be destroyed or
exiled by a source an opponent controls
Decayed
Bloodthirst
Shadow -
Flanking -
block a single creature with one ore more creatures
Undaunted
Hidden Agenda - deal combat damage to the monarch
Champion
Defender -
control a
creature with 0 or less power
Recover
Raid - cast
a spell or
activate an ability during combat before damage
is dealt
Replicate -
control at least 1 copy of another spell or permanent you control
Spell Mastery - have 2 or more instant or sorcery cards in your graveyard
Radiance -
control 3
creatures
with the same color identity
Ripple -
reveal at least 2 cards from the top of your library
Cipher - a creature you control dealing combat damage cause an ability to trigger
Outlast
Boast - have an ability trigger due to attacking
Phasing
Convoke - use mana from nonland sources to cast a spell
First Strike - be the first player to deal combat damage to an opponent
Mutate
Prowess - cast 3 noncreature spells in a single turn
Awaken - control a land creature
Ascend - control 10 permanents
Prowl
Cumulative Upkeep - pay the additional cost of a spell or ability controlled by an opponent
Underdog - be the first player eliminated
Entwine
Nightbound -
cast at least 2 spells during
your turn
Rampage -
Gravestorm - have
10 cards put in your graveyard in a single turn
Absorb - prevent any amount of damage that would be dealt
Epic - play no spells for 3 turns in a row
Retrace
Persist - return a creature from a graveyard to the battlefield
Offering - sacrifice a creature to pay the cost of an activated ability
Forecast
Lieutenant - control your commander for the entirety of your turn
Provoke- have an attacking creature you control survive being blocked
Eminence -
activate and/or
trigger the abilities of your commander(s) 3 times in a single turn
Extort -
Escape
Surge
Wither
Devour
Intimidate - have an
unblocked
creature that
defending player
could have
blocked
Splice - hold priority to cast another spell
Evoke
Vanishing
Threshold - have 7 or more cards in your graveyard
Echo
Flashback - cast a spell from your graveyard
Partner - control 3 legendary creatures
Reach -
Eternalize
Exploit
Haste - be the first player to attack
Mentor -
control the creature with the highest power and the least power
Aura Swamp - cast an aura enchantment
Free
Exalted - while controlling more than one creature, attack with only one creature
Formidable - creatures you control have total power 8 or greater
Metalcraft - control 3 or more artifacts
Transmute - search your library for a card
Battle Cry
Transfigure -
control 3
nontoken nonland
creatures with the same mana value
Scavenge
Ingest
Fading
Encore
Rebound - cast a spell from exile
Annihilator - cause an opponent to sacrifice a permanent
Buyback -
Level up -
control a creature with at least 3 equipment, auras and/or counters on it
Bushido - have a blocking creature you control survive combat damage
Foretell
Lifelink - gain 10 life in a single turn
Flying - destroy,
exile, block or
control a
creature with flying
Evolve
Inspired - untap
a creature you control outside your untap step
Will of the Council - prevent another player from winning a game
Flash - cast a spell during an opponent's turn
Morbid - an
ability you
control
triggered
due to a
creature dying
Storm -
cast 5 spells in a single turn
Landfall - play 2 or more lands in a single turn
Undying
Conspire
Domain - control 6 lands with different names
Melee
Soulbond
Frenzy
Unearth -
Miracle - play the first card you drew this turn
Hellbent - have no cards in hand
Double Strike - deal combat damage to 2 different opponents in a single turn
Infect
Equip - attach an equipment to a creature
Council's Dilemma -
vote on the effect of a card
Riot
Fuse - cast a spell that allows you to choose 2 effects
Constellation - have an enchantment enter the battlefield under your control
Hideaway -own a card facedown in any zone
Assist
Reinforce
Dash
Strive - cast a spell with at least 2 different targets
Split Second - counter a spell that is countering another spell
Fortify - play a spell or ability that targets a land you control
Morph - have a card transform
Imprint - exile a card
Coven -
control 3 or more creatures with different powers
Sweep -
return a permanent you control to your hand
Rally - have a 3 abilities trigger at once due to a creature entering the battlefield
Emerge - sacrifice a creature to pay for the cost of a spell
Ninjutsu - return an attacking creature to its owner's hand
Totem Armor -
Bestow - enchant a permanent an opponent controls
Jump-start
Renown - eliminate an opponent
Fabricate
Afflict - deal noncombat damage to an opponent
Hexproof - counter or fizzle a spell or ability an opponent controls that target's you or a permanent you control
Undergrowth - have 6 or more creature cards in your graveyard
Graft -
put a +1/+1 counter on a creature
Cascade -
cast a spell without paying its mana cost
Banding - block every creature that is attacking you
Enrage - deal damage to a creature you control
Landwalk -
attack with a creature that cannot be blocked
Enchant -
cast an enchantment
Chroma -
have devotion 6 or more of any one color
Fateful Hour -
end your turn
with 5 or less life
Delirium -
have four or
more card types among cards in your graveyard
Horsemanship
Spectacle
Demonstrate - cast a spell with the same name as a spell an opponent has cast this game
Converge -
for each color in your commander's color identity control a permanent of that color
Soulshift -
Affinity
Daybound - cast no spells during your turn
Menace - have a creature you control be blocked by more than 1 creature
Deathtouch - destroy a creature an opponent controls
Changeling - control 4 creatures
that share no creature types
Ward - control a spell or ability that requires opponents to pay an additional cost
Magecraft -
cast or copy an instant or sorcery
Madness - discard a card
Tempting Offer -
cast a spell that creates a token
for an opponent, draws an
opponent a card or gains an opponent life
Poisonous - give or receive a poison counter
Join Forces -
save an
opponent
from being eliminated by another
opponent
Shroud
Sunburst - cast a
spell other than your commander that has the same color identity
Tribute - put a +1/+1 counter on a creature an opponent controls
Distrub -
a creature left your graveyard
Fear
Vigilance
Dredge - return a card from your graveyard
to your hand
Haunt
Dethrone - attack the player with the most life or tied for most life
Trample -
destroy a creature an opponent
controls through combat damage
Skulk
Battalion - attack with at least 3 creatures in a single combat
Unleash
Modular - cast an artifact
Grandeur -
control 2 nonland nontoken permanents with the same name
Living Weapon - equip a token
Bloodrush -
buff an attacking creature
Indestructible - prevent a permanent you control from being destroyed
Crew
Delve - mill a
card or cause an opponent
to mill a card
Aftermath
Improvise
Afterlife - a creature you control dying caused an ability to trigger
Suspend
Companion - cast your commander
Ferocious - control a creature
with power 4 or greater
Channel -
activate the ability of a card in your hand
Cohort - tap an untapped creature as the cost to activate the ability of a different permanent
Overload -
Heroic - cast a spell that targets a creature you control
Adamant - spend at least 3 mana of the same color to cast a spell
Cycling -
discard a card and draw a card due to a single effect
Protection - control a permanent with any form of protection
Addendum - cast an instant or card with flash during your main phase
Parley - reveal only the top card of your library
Amplify
Kicker
Embalm
Kinship - control 4 creatures that share a creature type