(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
Delirium -
have four or
more card types among cards in your graveyard
Tribute - put a +1/+1 counter on a creature an opponent controls
Afflict - deal noncombat damage to an opponent
Exploit
Morph - have a card transform
Enrage - deal damage to a creature you control
Shroud
Trample -
destroy a creature an opponent
controls through combat damage
Conspire
Splice - hold priority to cast another spell
Hidden Agenda - deal combat damage to the monarch
Embalm
Wither
Lieutenant - control your commander for the entirety of your turn
Ingest
Cohort - tap an untapped creature as the cost to activate the ability of a different permanent
Emerge - sacrifice a creature to pay for the cost of a spell
Imprint - exile a card
Amplify
Nightbound -
cast at least 2 spells during
your turn
Demonstrate - cast a spell with the same name as a spell an opponent has cast this game
Overload -
Devour
Renown - eliminate an opponent
Ninjutsu - return an attacking creature to its owner's hand
Inspired - untap
a creature you control outside your untap step
Graft -
put a +1/+1 counter on a creature
Fortify - play a spell or ability that targets a land you control
Evoke
Channel -
activate the ability of a card in your hand
Spell Mastery - have 2 or more instant or sorcery cards in your graveyard
Decayed
Epic - play no spells for 3 turns in a row
Haunt
Awaken - control a land creature
Storm -
cast 5 spells in a single turn
Ferocious - control a creature
with power 4 or greater
Cascade -
cast a spell without paying its mana cost
Magecraft -
cast or copy an instant or sorcery
Domain - control 6 lands with different names
Extort -
Miracle - play the first card you drew this turn
Modular - cast an artifact
Dash
Poisonous - give or receive a poison counter
Undergrowth - have 6 or more creature cards in your graveyard
Flying - destroy,
exile, block or
control a
creature with flying
Delve - mill a
card or cause an opponent
to mill a card
Fear
Cipher - a creature you control dealing combat damage cause an ability to trigger
Transmute - search your library for a card
Flashback - cast a spell from your graveyard
Fuse - cast a spell that allows you to choose 2 effects
Sunburst - cast a
spell other than your commander that has the same color identity
Constellation - have an enchantment enter the battlefield under your control
Pack Tactics - attack with total power 6 or greater
Reinforce
Foretell
Partner - control 3 legendary creatures
Distrub -
a creature left your graveyard
Skulk
Recover
Scavenge
Devoid - cast a colorless spell
Exalted - while controlling more than one creature, attack with only one creature
Haste - be the first player to attack
Landwalk -
attack with a creature that cannot be blocked
Unleash
Rampage -
Menace - have a creature you control be blocked by more than 1 creature
Double Strike - deal combat damage to 2 different opponents in a single turn
Sweep -
return a permanent you control to your hand
Defender -
control a
creature with 0 or less power
Intimidate - have an
unblocked
creature that
defending player
could have
blocked
Converge -
for each color in your commander's color identity control a permanent of that color
Hideaway -own a card facedown in any zone
Indestructible - prevent a permanent you control from being destroyed
Lifelink - gain 10 life in a single turn
Bushido - have a blocking creature you control survive combat damage
Kinship - control 4 creatures that share a creature type
Retrace
Spectacle
Myriad - attack 3 different players in one combat
Bloodthirst
Evolve
Hellbent - have no cards in hand
Landfall - play 2 or more lands in a single turn
Fabricate
Protection - control a permanent with any form of protection
Provoke- have an attacking creature you control survive being blocked
Jump-start
Daybound - cast no spells during your turn
Melee
Afterlife - a creature you control dying caused an ability to trigger
Eminence -
activate and/or
trigger the abilities of your commander(s) 3 times in a single turn
Soulshift -
Heroic - cast a spell that targets a creature you control
Champion
Escape
Threshold - have 7 or more cards in your graveyard
Level up -
control a creature with at least 3 equipment, auras and/or counters on it
Ward - control a spell or ability that requires opponents to pay an additional cost
Phasing
Formidable - creatures you control have total power 8 or greater
Parley - reveal only the top card of your library
Rebound - cast a spell from exile
Frenzy
Improvise
Reach -
Companion - cast your commander
Deathtouch - destroy a creature an opponent controls
Unearth -
Soulbond
Free
Affinity
Battalion - attack with at least 3 creatures in a single combat
Transfigure -
control 3
nontoken nonland
creatures with the same mana value
Vigilance
Dethrone - attack the player with the most life or tied for most life
Gravestorm - have
10 cards put in your graveyard in a single turn
Kicker
Riot
Totem Armor -
Addendum - cast an instant or card with flash during your main phase
Tempting Offer -
cast a spell that creates a token
for an opponent, draws an
opponent a card or gains an opponent life
Equip - attach an equipment to a creature
Dredge - return a card from your graveyard
to your hand
Convoke - use mana from nonland sources to cast a spell
Revolt - have a permanent
you control be destroyed or
exiled by a source an opponent controls
Absorb - prevent any amount of damage that would be dealt
Strive - cast a spell with at least 2 different targets
Aura Swamp - cast an aura enchantment
Underdog - be the first player eliminated
Offering - sacrifice a creature to pay the cost of an activated ability
Radiance -
control 3
creatures
with the same color identity
Persist - return a creature from a graveyard to the battlefield
Madness - discard a card
Cumulative Upkeep - pay the additional cost of a spell or ability controlled by an opponent
Shadow -
Infect
Buyback -
Banding - block every creature that is attacking you
Battle Cry
Coven -
control 3 or more creatures with different powers
Undying
Prowl
Entwine
Enchant -
cast an enchantment
Forecast
Mutate
First Strike - be the first player to deal combat damage to an opponent
Join Forces -
save an
opponent
from being eliminated by another
opponent
Eternalize
Echo
Horsemanship
Hexproof - counter or fizzle a spell or ability an opponent controls that target's you or a permanent you control
Grandeur -
control 2 nonland nontoken permanents with the same name
Undaunted
Metalcraft - control 3 or more artifacts
Replicate -
control at least 1 copy of another spell or permanent you control
Council's Dilemma -
vote on the effect of a card
Ripple -
reveal at least 2 cards from the top of your library
Ascend - control 10 permanents
Rally - have a 3 abilities trigger at once due to a creature entering the battlefield
Raid - cast
a spell or
activate an ability during combat before damage
is dealt
Escalate
Boast - have an ability trigger due to attacking
Will of the Council - prevent another player from winning a game
Fading
Bloodrush -
buff an attacking creature
Assist
Outlast
Cycling -
discard a card and draw a card due to a single effect
Split Second - counter a spell that is countering another spell
Flash - cast a spell during an opponent's turn
Crew
Changeling - control 4 creatures
that share no creature types
Suspend
Morbid - an
ability you
control
triggered
due to a
creature dying
Adamant - spend at least 3 mana of the same color to cast a spell
Encore
Vanishing
Fateful Hour -
end your turn
with 5 or less life
Prowess - cast 3 noncreature spells in a single turn
Aftermath
Chroma -
have devotion 6 or more of any one color
Mentor -
control the creature with the highest power and the least power
Annihilator - cause an opponent to sacrifice a permanent
Surge
Bestow - enchant a permanent an opponent controls
Flanking -
block a single creature with one ore more creatures