(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Champion
Battle Cry
Kinship - control 4 creatures that share a creature type
Embalm
Tempting Offer -
cast a spell that creates a token
for an opponent, draws an
opponent a card or gains an opponent life
Fading
Sunburst - cast a
spell other than your commander that has the same color identity
Shadow -
Level up -
control a creature with at least 3 equipment, auras and/or counters on it
Prowl
Partner - control 3 legendary creatures
Parley - reveal only the top card of your library
Formidable - creatures you control have total power 8 or greater
Graft -
put a +1/+1 counter on a creature
Flanking -
block a single creature with one ore more creatures
Council's Dilemma -
vote on the effect of a card
Transfigure -
control 3
nontoken nonland
creatures with the same mana value
Haunt
Emerge - sacrifice a creature to pay for the cost of a spell
Splice - hold priority to cast another spell
Fateful Hour -
end your turn
with 5 or less life
Defender -
control a
creature with 0 or less power
Haste - be the first player to attack
Evoke
Shroud
Changeling - control 4 creatures
that share no creature types
Addendum - cast an instant or card with flash during your main phase
Landfall - play 2 or more lands in a single turn
Unearth -
Absorb - prevent any amount of damage that would be dealt
Devoid - cast a colorless spell
Rampage -
Wither
Poisonous - give or receive a poison counter
Fear
Intimidate - have an
unblocked
creature that
defending player
could have
blocked
Convoke - use mana from nonland sources to cast a spell
Echo
Trample -
destroy a creature an opponent
controls through combat damage
Exploit
Morbid - an
ability you
control
triggered
due to a
creature dying
Assist
Encore
Melee
Companion - cast your commander
Join Forces -
save an
opponent
from being eliminated by another
opponent
Persist - return a creature from a graveyard to the battlefield
Aftermath
Crew
Transmute - search your library for a card
Offering - sacrifice a creature to pay the cost of an activated ability
Cascade -
cast a spell without paying its mana cost
Undergrowth - have 6 or more creature cards in your graveyard
Afterlife - a creature you control dying caused an ability to trigger
Improvise
Hellbent - have no cards in hand
Phasing
Eternalize
Escalate
Aura Swamp - cast an aura enchantment
Protection - control a permanent with any form of protection
Indestructible - prevent a permanent you control from being destroyed
Suspend
Inspired - untap
a creature you control outside your untap step
Revolt - have a permanent
you control be destroyed or
exiled by a source an opponent controls
Lifelink - gain 10 life in a single turn
Landwalk -
attack with a creature that cannot be blocked
Ingest
Undying
Jump-start
Skulk
Converge -
for each color in your commander's color identity control a permanent of that color
Menace - have a creature you control be blocked by more than 1 creature
Nightbound -
cast at least 2 spells during
your turn
Metalcraft - control 3 or more artifacts
Constellation - have an enchantment enter the battlefield under your control
Annihilator - cause an opponent to sacrifice a permanent
Ripple -
reveal at least 2 cards from the top of your library
Provoke- have an attacking creature you control survive being blocked
Bestow - enchant a permanent an opponent controls
Ferocious - control a creature
with power 4 or greater
Mentor -
control the creature with the highest power and the least power
Dredge - return a card from your graveyard
to your hand
Strive - cast a spell with at least 2 different targets
Foretell
Amplify
Epic - play no spells for 3 turns in a row
Soulbond
Evolve
Horsemanship
Eminence -
activate and/or
trigger the abilities of your commander(s) 3 times in a single turn
Cumulative Upkeep - pay the additional cost of a spell or ability controlled by an opponent
Replicate -
control at least 1 copy of another spell or permanent you control
Affinity
Afflict - deal noncombat damage to an opponent
Adamant - spend at least 3 mana of the same color to cast a spell
Spectacle
Grandeur -
control 2 nonland nontoken permanents with the same name
Pack Tactics - attack with total power 6 or greater
Radiance -
control 3
creatures
with the same color identity
Frenzy
Enchant -
cast an enchantment
Will of the Council - prevent another player from winning a game
Raid - cast
a spell or
activate an ability during combat before damage
is dealt
Free
Imprint - exile a card
Ascend - control 10 permanents
Tribute - put a +1/+1 counter on a creature an opponent controls
Fabricate
Miracle - play the first card you drew this turn
Double Strike - deal combat damage to 2 different opponents in a single turn
Escape
Bloodrush -
buff an attacking creature
Delirium -
have four or
more card types among cards in your graveyard
Domain - control 6 lands with different names
Cycling -
discard a card and draw a card due to a single effect
Conspire
Exalted - while controlling more than one creature, attack with only one creature
Coven -
control 3 or more creatures with different powers
Sweep -
return a permanent you control to your hand
Threshold - have 7 or more cards in your graveyard
Soulshift -
Gravestorm - have
10 cards put in your graveyard in a single turn
Split Second - counter a spell that is countering another spell
Deathtouch - destroy a creature an opponent controls
Flash - cast a spell during an opponent's turn
Modular - cast an artifact
Chroma -
have devotion 6 or more of any one color
Living Weapon - equip a token
Kicker
Equip - attach an equipment to a creature
Magecraft -
cast or copy an instant or sorcery
Mutate
Riot
Hexproof - counter or fizzle a spell or ability an opponent controls that target's you or a permanent you control
Storm -
cast 5 spells in a single turn
Flying - destroy,
exile, block or
control a
creature with flying
Cohort - tap an untapped creature as the cost to activate the ability of a different permanent
Infect
Daybound - cast no spells during your turn
Vigilance
Spell Mastery - have 2 or more instant or sorcery cards in your graveyard
Devour
Reach -
Flashback - cast a spell from your graveyard
Scavenge
Renown - eliminate an opponent
Morph - have a card transform
Prowess - cast 3 noncreature spells in a single turn
Surge
Entwine
Enrage - deal damage to a creature you control
First Strike - be the first player to deal combat damage to an opponent
Unleash
Banding - block every creature that is attacking you
Totem Armor -
Myriad - attack 3 different players in one combat
Bloodthirst
Fuse - cast a spell that allows you to choose 2 effects
Decayed
Hideaway -own a card facedown in any zone
Forecast
Awaken - control a land creature
Rebound - cast a spell from exile
Cipher - a creature you control dealing combat damage cause an ability to trigger
Lieutenant - control your commander for the entirety of your turn
Rally - have a 3 abilities trigger at once due to a creature entering the battlefield
Heroic - cast a spell that targets a creature you control
Hidden Agenda - deal combat damage to the monarch
Delve - mill a
card or cause an opponent
to mill a card
Overload -
Retrace
Channel -
activate the ability of a card in your hand
Vanishing
Outlast
Demonstrate - cast a spell with the same name as a spell an opponent has cast this game
Underdog - be the first player eliminated
Distrub -
a creature left your graveyard
Dash
Ward - control a spell or ability that requires opponents to pay an additional cost
Dethrone - attack the player with the most life or tied for most life
Recover
Reinforce
Extort -
Battalion - attack with at least 3 creatures in a single combat
Ninjutsu - return an attacking creature to its owner's hand
Madness - discard a card
Bushido - have a blocking creature you control survive combat damage
Buyback -
Boast - have an ability trigger due to attacking
Undaunted
Fortify - play a spell or ability that targets a land you control