(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
Sweep -
return a permanent you control to your hand
Mentor -
control the creature with the highest power and the least power
Absorb - prevent any amount of damage that would be dealt
Aura Swamp - cast an aura enchantment
Constellation - have an enchantment enter the battlefield under your control
Morph - have a card transform
Gravestorm - have
10 cards put in your graveyard in a single turn
Entwine
Undying
Distrub -
a creature left your graveyard
Spectacle
Improvise
Encore
Mutate
Miracle - play the first card you drew this turn
Battalion - attack with at least 3 creatures in a single combat
Companion - cast your commander
Adamant - spend at least 3 mana of the same color to cast a spell
Reach -
Free
Escalate
Skulk
Riot
Cumulative Upkeep - pay the additional cost of a spell or ability controlled by an opponent
Dredge - return a card from your graveyard
to your hand
Fabricate
Soulbond
Changeling - control 4 creatures
that share no creature types
Converge -
for each color in your commander's color identity control a permanent of that color
Split Second - counter a spell that is countering another spell
Transfigure -
control 3
nontoken nonland
creatures with the same mana value
Ferocious - control a creature
with power 4 or greater
Emerge - sacrifice a creature to pay for the cost of a spell
Horsemanship
Flashback - cast a spell from your graveyard
Inspired - untap
a creature you control outside your untap step
Suspend
Demonstrate - cast a spell with the same name as a spell an opponent has cast this game
Landfall - play 2 or more lands in a single turn
Devoid - cast a colorless spell
Battle Cry
Phasing
Exalted - while controlling more than one creature, attack with only one creature
Tempting Offer -
cast a spell that creates a token
for an opponent, draws an
opponent a card or gains an opponent life
Vigilance
Retrace
Conspire
Foretell
Morbid - an
ability you
control
triggered
due to a
creature dying
Exploit
Embalm
Ascend - control 10 permanents
Ingest
Shroud
Banding - block every creature that is attacking you
Storm -
cast 5 spells in a single turn
Flash - cast a spell during an opponent's turn
Reinforce
Myriad - attack 3 different players in one combat
Underdog - be the first player eliminated
Kicker
Fear
Eternalize
Delve - mill a
card or cause an opponent
to mill a card
Forecast
Double Strike - deal combat damage to 2 different opponents in a single turn
Cascade -
cast a spell without paying its mana cost
Hellbent - have no cards in hand
Ward - control a spell or ability that requires opponents to pay an additional cost
Fortify - play a spell or ability that targets a land you control
Deathtouch - destroy a creature an opponent controls
Amplify
Affinity
Raid - cast
a spell or
activate an ability during combat before damage
is dealt
Undergrowth - have 6 or more creature cards in your graveyard
Lieutenant - control your commander for the entirety of your turn
Totem Armor -
Enrage - deal damage to a creature you control
Strive - cast a spell with at least 2 different targets
Devour
Epic - play no spells for 3 turns in a row
Daybound - cast no spells during your turn
Living Weapon - equip a token
Council's Dilemma -
vote on the effect of a card
Assist
Nightbound -
cast at least 2 spells during
your turn
Hexproof - counter or fizzle a spell or ability an opponent controls that target's you or a permanent you control
Evolve
Overload -
Fuse - cast a spell that allows you to choose 2 effects
Haunt
Fading
Indestructible - prevent a permanent you control from being destroyed
Tribute - put a +1/+1 counter on a creature an opponent controls
Sunburst - cast a
spell other than your commander that has the same color identity
Enchant -
cast an enchantment
Bloodrush -
buff an attacking creature
Equip - attach an equipment to a creature
Radiance -
control 3
creatures
with the same color identity
Persist - return a creature from a graveyard to the battlefield
Defender -
control a
creature with 0 or less power
Will of the Council - prevent another player from winning a game
Parley - reveal only the top card of your library
Cipher - a creature you control dealing combat damage cause an ability to trigger
Crew
Hideaway -own a card facedown in any zone
Convoke - use mana from nonland sources to cast a spell
First Strike - be the first player to deal combat damage to an opponent
Modular - cast an artifact
Coven -
control 3 or more creatures with different powers
Bushido - have a blocking creature you control survive combat damage
Undaunted
Scavenge
Soulshift -
Unleash
Boast - have an ability trigger due to attacking
Chroma -
have devotion 6 or more of any one color
Replicate -
control at least 1 copy of another spell or permanent you control
Metalcraft - control 3 or more artifacts
Jump-start
Recover
Delirium -
have four or
more card types among cards in your graveyard
Champion
Dash
Outlast
Cohort - tap an untapped creature as the cost to activate the ability of a different permanent
Transmute - search your library for a card
Ripple -
reveal at least 2 cards from the top of your library
Vanishing
Wither
Channel -
activate the ability of a card in your hand
Unearth -
Protection - control a permanent with any form of protection
Buyback -
Imprint - exile a card
Afterlife - a creature you control dying caused an ability to trigger
Melee
Awaken - control a land creature
Escape
Rebound - cast a spell from exile
Lifelink - gain 10 life in a single turn
Haste - be the first player to attack
Splice - hold priority to cast another spell
Dethrone - attack the player with the most life or tied for most life
Rampage -
Pack Tactics - attack with total power 6 or greater
Offering - sacrifice a creature to pay the cost of an activated ability
Addendum - cast an instant or card with flash during your main phase
Heroic - cast a spell that targets a creature you control
Intimidate - have an
unblocked
creature that
defending player
could have
blocked
Revolt - have a permanent
you control be destroyed or
exiled by a source an opponent controls
Extort -
Renown - eliminate an opponent
Rally - have a 3 abilities trigger at once due to a creature entering the battlefield
Partner - control 3 legendary creatures
Bloodthirst
Infect
Ninjutsu - return an attacking creature to its owner's hand
Madness - discard a card
Flanking -
block a single creature with one ore more creatures
Join Forces -
save an
opponent
from being eliminated by another
opponent
Fateful Hour -
end your turn
with 5 or less life
Cycling -
discard a card and draw a card due to a single effect
Aftermath
Frenzy
Kinship - control 4 creatures that share a creature type
Provoke- have an attacking creature you control survive being blocked
Magecraft -
cast or copy an instant or sorcery
Echo
Poisonous - give or receive a poison counter
Trample -
destroy a creature an opponent
controls through combat damage
Surge
Graft -
put a +1/+1 counter on a creature
Prowess - cast 3 noncreature spells in a single turn
Formidable - creatures you control have total power 8 or greater
Evoke
Bestow - enchant a permanent an opponent controls
Grandeur -
control 2 nonland nontoken permanents with the same name
Spell Mastery - have 2 or more instant or sorcery cards in your graveyard
Threshold - have 7 or more cards in your graveyard
Decayed
Landwalk -
attack with a creature that cannot be blocked
Afflict - deal noncombat damage to an opponent
Domain - control 6 lands with different names
Level up -
control a creature with at least 3 equipment, auras and/or counters on it
Menace - have a creature you control be blocked by more than 1 creature
Shadow -
Prowl
Annihilator - cause an opponent to sacrifice a permanent
Flying - destroy,
exile, block or
control a
creature with flying
Hidden Agenda - deal combat damage to the monarch
Eminence -
activate and/or
trigger the abilities of your commander(s) 3 times in a single turn