Use of New Technologies II

Use of New Technologies II Bingo Card
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This bingo card has a free space and 24 words: Know-Want-Learn, Project Based Learning, Task Based Learning, Disruptive technology, Student experience, Present Practice Production, Engage Study Activate, Test Teach Test, Evidence of learning, SAMR, Collaboration, Professional Learning Network, Professional Learning Communities, Webquest, Curation, Student Choice, Content Management System, Adaptive Technology, Gamification, Game based Learning, Soft skills, Probletunities, Challenges and Endless.

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