This bingo card has a free space and 24 words: Know-Want-Learn, Project Based Learning, Task Based Learning, Disruptive technology, Student experience, Present Practice Production, Engage Study Activate, Test Teach Test, Evidence of learning, SAMR, Collaboration, Professional Learning Network, Professional Learning Communities, Webquest, Curation, Student Choice, Content Management System, Adaptive Technology, Gamification, Game based Learning, Soft skills, Probletunities, Challenges and Endless.
Changing Schools by Integrating Technology | Grandview C4 Bingo - Day 1 | Grandview C4 Bingo - Day 1 | Academic Office | Instructional Reminders
Share this URL with your players:
For more control of your online game, create a clone of this card first.
Learn how to conduct a bingo game.
With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
Tip: If you want your game to last longer (on average), add more unique words/images to it.