TestTeachTestWebquestGamificationProbletunitiesEngageStudyActivateSoftskillsTaskBasedLearningKnow-Want-LearnDisruptivetechnologyChallengesProjectBasedLearningCollaborationProfessionalLearningCommunitiesSAMRAdaptiveTechnologyPresentPracticeProductionProfessionalLearningNetworkCurationStudentChoiceEvidenceoflearningGamebasedLearningEndlessContentManagementSystemStudentexperienceTestTeachTestWebquestGamificationProbletunitiesEngageStudyActivateSoftskillsTaskBasedLearningKnow-Want-LearnDisruptivetechnologyChallengesProjectBasedLearningCollaborationProfessionalLearningCommunitiesSAMRAdaptiveTechnologyPresentPracticeProductionProfessionalLearningNetworkCurationStudentChoiceEvidenceoflearningGamebasedLearningEndlessContentManagementSystemStudentexperience

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Test Teach Test
  2. Webquest
  3. Gamification
  4. Probletunities
  5. Engage Study Activate
  6. Soft skills
  7. Task Based Learning
  8. Know-Want-Learn
  9. Disruptive technology
  10. Challenges
  11. Project Based Learning
  12. Collaboration
  13. Professional Learning Communities
  14. SAMR
  15. Adaptive Technology
  16. Present Practice Production
  17. Professional Learning Network
  18. Curation
  19. Student Choice
  20. Evidence of learning
  21. Game based Learning
  22. Endless
  23. Content Management System
  24. Student experience