TestTeachTestProbletunitiesContentManagementSystemTaskBasedLearningProjectBasedLearningCurationGamebasedLearningSAMRSoftskillsStudentChoiceEvidenceoflearningGamificationChallengesProfessionalLearningNetworkPresentPracticeProductionEngageStudyActivateEndlessCollaborationDisruptivetechnologyKnow-Want-LearnStudentexperienceWebquestAdaptiveTechnologyProfessionalLearningCommunitiesTestTeachTestProbletunitiesContentManagementSystemTaskBasedLearningProjectBasedLearningCurationGamebasedLearningSAMRSoftskillsStudentChoiceEvidenceoflearningGamificationChallengesProfessionalLearningNetworkPresentPracticeProductionEngageStudyActivateEndlessCollaborationDisruptivetechnologyKnow-Want-LearnStudentexperienceWebquestAdaptiveTechnologyProfessionalLearningCommunities

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Test Teach Test
  2. Probletunities
  3. Content Management System
  4. Task Based Learning
  5. Project Based Learning
  6. Curation
  7. Game based Learning
  8. SAMR
  9. Soft skills
  10. Student Choice
  11. Evidence of learning
  12. Gamification
  13. Challenges
  14. Professional Learning Network
  15. Present Practice Production
  16. Engage Study Activate
  17. Endless
  18. Collaboration
  19. Disruptive technology
  20. Know-Want-Learn
  21. Student experience
  22. Webquest
  23. Adaptive Technology
  24. Professional Learning Communities