ChallengesSoftskillsProbletunitiesDisruptivetechnologyEvidenceoflearningWebquestContentManagementSystemProfessionalLearningNetworkKnow-Want-LearnStudentexperienceProjectBasedLearningAdaptiveTechnologyStudentChoiceSAMRCurationEndlessGamificationCollaborationPresentPracticeProductionTestTeachTestEngageStudyActivateGamebasedLearningProfessionalLearningCommunitiesTaskBasedLearningChallengesSoftskillsProbletunitiesDisruptivetechnologyEvidenceoflearningWebquestContentManagementSystemProfessionalLearningNetworkKnow-Want-LearnStudentexperienceProjectBasedLearningAdaptiveTechnologyStudentChoiceSAMRCurationEndlessGamificationCollaborationPresentPracticeProductionTestTeachTestEngageStudyActivateGamebasedLearningProfessionalLearningCommunitiesTaskBasedLearning

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Challenges
  2. Soft skills
  3. Probletunities
  4. Disruptive technology
  5. Evidence of learning
  6. Webquest
  7. Content Management System
  8. Professional Learning Network
  9. Know-Want-Learn
  10. Student experience
  11. Project Based Learning
  12. Adaptive Technology
  13. Student Choice
  14. SAMR
  15. Curation
  16. Endless
  17. Gamification
  18. Collaboration
  19. Present Practice Production
  20. Test Teach Test
  21. Engage Study Activate
  22. Game based Learning
  23. Professional Learning Communities
  24. Task Based Learning