EndlessAdaptiveTechnologyTestTeachTestCurationTaskBasedLearningProjectBasedLearningStudentChoiceEvidenceoflearningCollaborationContentManagementSystemProfessionalLearningCommunitiesSAMRPresentPracticeProductionStudentexperienceEngageStudyActivateProbletunitiesWebquestSoftskillsKnow-Want-LearnChallengesGamebasedLearningGamificationProfessionalLearningNetworkDisruptivetechnologyEndlessAdaptiveTechnologyTestTeachTestCurationTaskBasedLearningProjectBasedLearningStudentChoiceEvidenceoflearningCollaborationContentManagementSystemProfessionalLearningCommunitiesSAMRPresentPracticeProductionStudentexperienceEngageStudyActivateProbletunitiesWebquestSoftskillsKnow-Want-LearnChallengesGamebasedLearningGamificationProfessionalLearningNetworkDisruptivetechnology

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Endless
  2. Adaptive Technology
  3. Test Teach Test
  4. Curation
  5. Task Based Learning
  6. Project Based Learning
  7. Student Choice
  8. Evidence of learning
  9. Collaboration
  10. Content Management System
  11. Professional Learning Communities
  12. SAMR
  13. Present Practice Production
  14. Student experience
  15. Engage Study Activate
  16. Probletunities
  17. Webquest
  18. Soft skills
  19. Know-Want-Learn
  20. Challenges
  21. Game based Learning
  22. Gamification
  23. Professional Learning Network
  24. Disruptive technology