Student Choice Evidence of learning Curation Gamification Professional Learning Network Collaboration Task Based Learning Professional Learning Communities Disruptive technology Soft skills Student experience Webquest Probletunities Game based Learning Project Based Learning Present Practice Production Challenges Engage Study Activate Test Teach Test SAMR Adaptive Technology Endless Content Management System Know- Want- Learn Student Choice Evidence of learning Curation Gamification Professional Learning Network Collaboration Task Based Learning Professional Learning Communities Disruptive technology Soft skills Student experience Webquest Probletunities Game based Learning Project Based Learning Present Practice Production Challenges Engage Study Activate Test Teach Test SAMR Adaptive Technology Endless Content Management System Know- Want- Learn
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Student Choice
Evidence of learning
Curation
Gamification
Professional Learning Network
Collaboration
Task Based Learning
Professional Learning Communities
Disruptive technology
Soft skills
Student experience
Webquest
Probletunities
Game based Learning
Project Based Learning
Present Practice Production
Challenges
Engage Study Activate
Test Teach Test
SAMR
Adaptive Technology
Endless
Content Management System
Know-Want-Learn