ProfessionalLearningNetworkProbletunitiesTaskBasedLearningStudentexperienceCollaborationEngageStudyActivateTestTeachTestContentManagementSystemWebquestDisruptivetechnologyGamificationAdaptiveTechnologyChallengesGamebasedLearningPresentPracticeProductionStudentChoiceSoftskillsSAMRProfessionalLearningCommunitiesKnow-Want-LearnProjectBasedLearningCurationEndlessEvidenceoflearningProfessionalLearningNetworkProbletunitiesTaskBasedLearningStudentexperienceCollaborationEngageStudyActivateTestTeachTestContentManagementSystemWebquestDisruptivetechnologyGamificationAdaptiveTechnologyChallengesGamebasedLearningPresentPracticeProductionStudentChoiceSoftskillsSAMRProfessionalLearningCommunitiesKnow-Want-LearnProjectBasedLearningCurationEndlessEvidenceoflearning

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Professional Learning Network
  2. Probletunities
  3. Task Based Learning
  4. Student experience
  5. Collaboration
  6. Engage Study Activate
  7. Test Teach Test
  8. Content Management System
  9. Webquest
  10. Disruptive technology
  11. Gamification
  12. Adaptive Technology
  13. Challenges
  14. Game based Learning
  15. Present Practice Production
  16. Student Choice
  17. Soft skills
  18. SAMR
  19. Professional Learning Communities
  20. Know-Want-Learn
  21. Project Based Learning
  22. Curation
  23. Endless
  24. Evidence of learning