GamebasedLearningCurationChallengesEvidenceoflearningCollaborationStudentChoiceKnow-Want-LearnContentManagementSystemDisruptivetechnologyAdaptiveTechnologyWebquestGamificationProbletunitiesEndlessTaskBasedLearningStudentexperienceSoftskillsPresentPracticeProductionProfessionalLearningNetworkProjectBasedLearningEngageStudyActivateTestTeachTestProfessionalLearningCommunitiesSAMRGamebasedLearningCurationChallengesEvidenceoflearningCollaborationStudentChoiceKnow-Want-LearnContentManagementSystemDisruptivetechnologyAdaptiveTechnologyWebquestGamificationProbletunitiesEndlessTaskBasedLearningStudentexperienceSoftskillsPresentPracticeProductionProfessionalLearningNetworkProjectBasedLearningEngageStudyActivateTestTeachTestProfessionalLearningCommunitiesSAMR

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Game based Learning
  2. Curation
  3. Challenges
  4. Evidence of learning
  5. Collaboration
  6. Student Choice
  7. Know-Want-Learn
  8. Content Management System
  9. Disruptive technology
  10. Adaptive Technology
  11. Webquest
  12. Gamification
  13. Probletunities
  14. Endless
  15. Task Based Learning
  16. Student experience
  17. Soft skills
  18. Present Practice Production
  19. Professional Learning Network
  20. Project Based Learning
  21. Engage Study Activate
  22. Test Teach Test
  23. Professional Learning Communities
  24. SAMR