WebquestGamificationStudentChoiceProjectBasedLearningSoftskillsProbletunitiesProfessionalLearningNetworkProfessionalLearningCommunitiesEngageStudyActivateSAMRPresentPracticeProductionDisruptivetechnologyGamebasedLearningCurationContentManagementSystemChallengesAdaptiveTechnologyStudentexperienceEvidenceoflearningCollaborationEndlessKnow-Want-LearnTestTeachTestTaskBasedLearningWebquestGamificationStudentChoiceProjectBasedLearningSoftskillsProbletunitiesProfessionalLearningNetworkProfessionalLearningCommunitiesEngageStudyActivateSAMRPresentPracticeProductionDisruptivetechnologyGamebasedLearningCurationContentManagementSystemChallengesAdaptiveTechnologyStudentexperienceEvidenceoflearningCollaborationEndlessKnow-Want-LearnTestTeachTestTaskBasedLearning

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Webquest
  2. Gamification
  3. Student Choice
  4. Project Based Learning
  5. Soft skills
  6. Probletunities
  7. Professional Learning Network
  8. Professional Learning Communities
  9. Engage Study Activate
  10. SAMR
  11. Present Practice Production
  12. Disruptive technology
  13. Game based Learning
  14. Curation
  15. Content Management System
  16. Challenges
  17. Adaptive Technology
  18. Student experience
  19. Evidence of learning
  20. Collaboration
  21. Endless
  22. Know-Want-Learn
  23. Test Teach Test
  24. Task Based Learning