AdaptiveTechnologyProjectBasedLearningEngageStudyActivateTestTeachTestDisruptivetechnologyPresentPracticeProductionProfessionalLearningNetworkTaskBasedLearningProfessionalLearningCommunitiesEvidenceoflearningEndlessStudentChoiceContentManagementSystemWebquestSAMRStudentexperienceCurationGamificationChallengesProbletunitiesGamebasedLearningSoftskillsKnow-Want-LearnCollaborationAdaptiveTechnologyProjectBasedLearningEngageStudyActivateTestTeachTestDisruptivetechnologyPresentPracticeProductionProfessionalLearningNetworkTaskBasedLearningProfessionalLearningCommunitiesEvidenceoflearningEndlessStudentChoiceContentManagementSystemWebquestSAMRStudentexperienceCurationGamificationChallengesProbletunitiesGamebasedLearningSoftskillsKnow-Want-LearnCollaboration

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Adaptive Technology
  2. Project Based Learning
  3. Engage Study Activate
  4. Test Teach Test
  5. Disruptive technology
  6. Present Practice Production
  7. Professional Learning Network
  8. Task Based Learning
  9. Professional Learning Communities
  10. Evidence of learning
  11. Endless
  12. Student Choice
  13. Content Management System
  14. Webquest
  15. SAMR
  16. Student experience
  17. Curation
  18. Gamification
  19. Challenges
  20. Probletunities
  21. Game based Learning
  22. Soft skills
  23. Know-Want-Learn
  24. Collaboration