EndlessChallengesTaskBasedLearningSoftskillsDisruptivetechnologyEvidenceoflearningProfessionalLearningNetworkWebquestKnow-Want-LearnSAMREngageStudyActivateTestTeachTestProfessionalLearningCommunitiesStudentexperienceCurationProjectBasedLearningCollaborationStudentChoicePresentPracticeProductionGamificationGamebasedLearningAdaptiveTechnologyProbletunitiesContentManagementSystemEndlessChallengesTaskBasedLearningSoftskillsDisruptivetechnologyEvidenceoflearningProfessionalLearningNetworkWebquestKnow-Want-LearnSAMREngageStudyActivateTestTeachTestProfessionalLearningCommunitiesStudentexperienceCurationProjectBasedLearningCollaborationStudentChoicePresentPracticeProductionGamificationGamebasedLearningAdaptiveTechnologyProbletunitiesContentManagementSystem

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Endless
  2. Challenges
  3. Task Based Learning
  4. Soft skills
  5. Disruptive technology
  6. Evidence of learning
  7. Professional Learning Network
  8. Webquest
  9. Know-Want-Learn
  10. SAMR
  11. Engage Study Activate
  12. Test Teach Test
  13. Professional Learning Communities
  14. Student experience
  15. Curation
  16. Project Based Learning
  17. Collaboration
  18. Student Choice
  19. Present Practice Production
  20. Gamification
  21. Game based Learning
  22. Adaptive Technology
  23. Probletunities
  24. Content Management System