PresentPracticeProductionWebquestContentManagementSystemSAMRTestTeachTestStudentexperienceGamificationProfessionalLearningCommunitiesProbletunitiesEvidenceoflearningProjectBasedLearningStudentChoiceAdaptiveTechnologyChallengesEngageStudyActivateDisruptivetechnologyTaskBasedLearningProfessionalLearningNetworkGamebasedLearningKnow-Want-LearnCurationSoftskillsCollaborationEndlessPresentPracticeProductionWebquestContentManagementSystemSAMRTestTeachTestStudentexperienceGamificationProfessionalLearningCommunitiesProbletunitiesEvidenceoflearningProjectBasedLearningStudentChoiceAdaptiveTechnologyChallengesEngageStudyActivateDisruptivetechnologyTaskBasedLearningProfessionalLearningNetworkGamebasedLearningKnow-Want-LearnCurationSoftskillsCollaborationEndless

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Present Practice Production
  2. Webquest
  3. Content Management System
  4. SAMR
  5. Test Teach Test
  6. Student experience
  7. Gamification
  8. Professional Learning Communities
  9. Probletunities
  10. Evidence of learning
  11. Project Based Learning
  12. Student Choice
  13. Adaptive Technology
  14. Challenges
  15. Engage Study Activate
  16. Disruptive technology
  17. Task Based Learning
  18. Professional Learning Network
  19. Game based Learning
  20. Know-Want-Learn
  21. Curation
  22. Soft skills
  23. Collaboration
  24. Endless