PresentPracticeProductionEndlessChallengesProfessionalLearningNetworkWebquestGamificationStudentChoiceProfessionalLearningCommunitiesTestTeachTestEvidenceoflearningAdaptiveTechnologySoftskillsSAMRCurationStudentexperienceCollaborationKnow-Want-LearnEngageStudyActivateDisruptivetechnologyGamebasedLearningProbletunitiesProjectBasedLearningTaskBasedLearningContentManagementSystemPresentPracticeProductionEndlessChallengesProfessionalLearningNetworkWebquestGamificationStudentChoiceProfessionalLearningCommunitiesTestTeachTestEvidenceoflearningAdaptiveTechnologySoftskillsSAMRCurationStudentexperienceCollaborationKnow-Want-LearnEngageStudyActivateDisruptivetechnologyGamebasedLearningProbletunitiesProjectBasedLearningTaskBasedLearningContentManagementSystem

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Present Practice Production
  2. Endless
  3. Challenges
  4. Professional Learning Network
  5. Webquest
  6. Gamification
  7. Student Choice
  8. Professional Learning Communities
  9. Test Teach Test
  10. Evidence of learning
  11. Adaptive Technology
  12. Soft skills
  13. SAMR
  14. Curation
  15. Student experience
  16. Collaboration
  17. Know-Want-Learn
  18. Engage Study Activate
  19. Disruptive technology
  20. Game based Learning
  21. Probletunities
  22. Project Based Learning
  23. Task Based Learning
  24. Content Management System