GamebasedLearningTestTeachTestAdaptiveTechnologyStudentexperienceGamificationDisruptivetechnologySAMREvidenceoflearningSoftskillsTaskBasedLearningCurationProjectBasedLearningProfessionalLearningCommunitiesContentManagementSystemProbletunitiesEngageStudyActivateWebquestCollaborationKnow-Want-LearnEndlessChallengesProfessionalLearningNetworkPresentPracticeProductionStudentChoiceGamebasedLearningTestTeachTestAdaptiveTechnologyStudentexperienceGamificationDisruptivetechnologySAMREvidenceoflearningSoftskillsTaskBasedLearningCurationProjectBasedLearningProfessionalLearningCommunitiesContentManagementSystemProbletunitiesEngageStudyActivateWebquestCollaborationKnow-Want-LearnEndlessChallengesProfessionalLearningNetworkPresentPracticeProductionStudentChoice

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Game based Learning
  2. Test Teach Test
  3. Adaptive Technology
  4. Student experience
  5. Gamification
  6. Disruptive technology
  7. SAMR
  8. Evidence of learning
  9. Soft skills
  10. Task Based Learning
  11. Curation
  12. Project Based Learning
  13. Professional Learning Communities
  14. Content Management System
  15. Probletunities
  16. Engage Study Activate
  17. Webquest
  18. Collaboration
  19. Know-Want-Learn
  20. Endless
  21. Challenges
  22. Professional Learning Network
  23. Present Practice Production
  24. Student Choice