Disruptive technology Challenges Soft skills Student experience Task Based Learning Adaptive Technology Professional Learning Network Webquest Collaboration Evidence of learning Student Choice Content Management System Test Teach Test Gamification Professional Learning Communities SAMR Game based Learning Present Practice Production Know- Want- Learn Endless Engage Study Activate Probletunities Curation Project Based Learning Disruptive technology Challenges Soft skills Student experience Task Based Learning Adaptive Technology Professional Learning Network Webquest Collaboration Evidence of learning Student Choice Content Management System Test Teach Test Gamification Professional Learning Communities SAMR Game based Learning Present Practice Production Know- Want- Learn Endless Engage Study Activate Probletunities Curation Project Based Learning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Disruptive technology
Challenges
Soft skills
Student experience
Task Based Learning
Adaptive Technology
Professional Learning Network
Webquest
Collaboration
Evidence of learning
Student Choice
Content Management System
Test Teach Test
Gamification
Professional Learning Communities
SAMR
Game based Learning
Present Practice Production
Know-Want-Learn
Endless
Engage Study Activate
Probletunities
Curation
Project Based Learning