DisruptivetechnologyChallengesSoftskillsStudentexperienceTaskBasedLearningAdaptiveTechnologyProfessionalLearningNetworkWebquestCollaborationEvidenceoflearningStudentChoiceContentManagementSystemTestTeachTestGamificationProfessionalLearningCommunitiesSAMRGamebasedLearningPresentPracticeProductionKnow-Want-LearnEndlessEngageStudyActivateProbletunitiesCurationProjectBasedLearningDisruptivetechnologyChallengesSoftskillsStudentexperienceTaskBasedLearningAdaptiveTechnologyProfessionalLearningNetworkWebquestCollaborationEvidenceoflearningStudentChoiceContentManagementSystemTestTeachTestGamificationProfessionalLearningCommunitiesSAMRGamebasedLearningPresentPracticeProductionKnow-Want-LearnEndlessEngageStudyActivateProbletunitiesCurationProjectBasedLearning

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Disruptive technology
  2. Challenges
  3. Soft skills
  4. Student experience
  5. Task Based Learning
  6. Adaptive Technology
  7. Professional Learning Network
  8. Webquest
  9. Collaboration
  10. Evidence of learning
  11. Student Choice
  12. Content Management System
  13. Test Teach Test
  14. Gamification
  15. Professional Learning Communities
  16. SAMR
  17. Game based Learning
  18. Present Practice Production
  19. Know-Want-Learn
  20. Endless
  21. Engage Study Activate
  22. Probletunities
  23. Curation
  24. Project Based Learning