SAMRContentManagementSystemAdaptiveTechnologyTaskBasedLearningGamebasedLearningProjectBasedLearningStudentexperienceEndlessCurationEvidenceoflearningProbletunitiesWebquestProfessionalLearningNetworkDisruptivetechnologyPresentPracticeProductionChallengesSoftskillsStudentChoiceTestTeachTestKnow-Want-LearnCollaborationGamificationEngageStudyActivateProfessionalLearningCommunitiesSAMRContentManagementSystemAdaptiveTechnologyTaskBasedLearningGamebasedLearningProjectBasedLearningStudentexperienceEndlessCurationEvidenceoflearningProbletunitiesWebquestProfessionalLearningNetworkDisruptivetechnologyPresentPracticeProductionChallengesSoftskillsStudentChoiceTestTeachTestKnow-Want-LearnCollaborationGamificationEngageStudyActivateProfessionalLearningCommunities

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SAMR
  2. Content Management System
  3. Adaptive Technology
  4. Task Based Learning
  5. Game based Learning
  6. Project Based Learning
  7. Student experience
  8. Endless
  9. Curation
  10. Evidence of learning
  11. Probletunities
  12. Webquest
  13. Professional Learning Network
  14. Disruptive technology
  15. Present Practice Production
  16. Challenges
  17. Soft skills
  18. Student Choice
  19. Test Teach Test
  20. Know-Want-Learn
  21. Collaboration
  22. Gamification
  23. Engage Study Activate
  24. Professional Learning Communities