EndlessGamificationProbletunitiesSoftskillsKnow-Want-LearnEngageStudyActivateTestTeachTestChallengesProfessionalLearningNetworkAdaptiveTechnologyProfessionalLearningCommunitiesStudentChoiceProjectBasedLearningTaskBasedLearningGamebasedLearningDisruptivetechnologySAMRWebquestEvidenceoflearningContentManagementSystemStudentexperiencePresentPracticeProductionCollaborationCurationEndlessGamificationProbletunitiesSoftskillsKnow-Want-LearnEngageStudyActivateTestTeachTestChallengesProfessionalLearningNetworkAdaptiveTechnologyProfessionalLearningCommunitiesStudentChoiceProjectBasedLearningTaskBasedLearningGamebasedLearningDisruptivetechnologySAMRWebquestEvidenceoflearningContentManagementSystemStudentexperiencePresentPracticeProductionCollaborationCuration

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Endless
  2. Gamification
  3. Probletunities
  4. Soft skills
  5. Know-Want-Learn
  6. Engage Study Activate
  7. Test Teach Test
  8. Challenges
  9. Professional Learning Network
  10. Adaptive Technology
  11. Professional Learning Communities
  12. Student Choice
  13. Project Based Learning
  14. Task Based Learning
  15. Game based Learning
  16. Disruptive technology
  17. SAMR
  18. Webquest
  19. Evidence of learning
  20. Content Management System
  21. Student experience
  22. Present Practice Production
  23. Collaboration
  24. Curation