ProbletunitiesGamificationEndlessPresentPracticeProductionGamebasedLearningSoftskillsStudentexperienceKnow-Want-LearnCollaborationAdaptiveTechnologyProjectBasedLearningDisruptivetechnologyChallengesSAMREvidenceoflearningTestTeachTestProfessionalLearningCommunitiesProfessionalLearningNetworkWebquestCurationContentManagementSystemEngageStudyActivateStudentChoiceTaskBasedLearningProbletunitiesGamificationEndlessPresentPracticeProductionGamebasedLearningSoftskillsStudentexperienceKnow-Want-LearnCollaborationAdaptiveTechnologyProjectBasedLearningDisruptivetechnologyChallengesSAMREvidenceoflearningTestTeachTestProfessionalLearningCommunitiesProfessionalLearningNetworkWebquestCurationContentManagementSystemEngageStudyActivateStudentChoiceTaskBasedLearning

Use of New Technologies II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Probletunities
  2. Gamification
  3. Endless
  4. Present Practice Production
  5. Game based Learning
  6. Soft skills
  7. Student experience
  8. Know-Want-Learn
  9. Collaboration
  10. Adaptive Technology
  11. Project Based Learning
  12. Disruptive technology
  13. Challenges
  14. SAMR
  15. Evidence of learning
  16. Test Teach Test
  17. Professional Learning Communities
  18. Professional Learning Network
  19. Webquest
  20. Curation
  21. Content Management System
  22. Engage Study Activate
  23. Student Choice
  24. Task Based Learning