S/E Highschool

S/E Highschool Bingo Card
Preview

This bingo card has a free space and 31 words: Name a coping skill you would have in the red zone, Name 2 qualities of a good leader, Boundaries are _____ not walls- Why??, What does Ms. Young mean when she says "don't pick up the rope?", Why is vulnerability important?, List 6 non- verbal gestures, Name something you like about someone in this room, Name the three components of CBT?, Name a feeling you may have in the BLUE zone, Set one goal for yourself this week, Describe empathy, When is it appropriate to interrupt someone?, What does the "N" stand for in the THINK model?, Who is your favorite teacher-why?, How do you feel in the yellow zone?, What are 3 things you can do for yourself when you feel worried?, What are two ways that you could be more empathic towards a friend?, How do you feel in the yellow zone?, 5 things you can see 4 things you can touch 3 things you can hear 2 things you can taste 1 thing you can smelll, Name one way you could be a better friend, What goes into a good apology?, Name a feeling you may have in the BLUE zone, What is the "K" stand for in the THINK model, Provide an example of a SMART Goal, What does the "S" in a SMART goal stand for?, Name something you like about someone in this room, Why is vulnerability important?, Why is it important to apologize when we mess up?, What could make asking for help easier?, Name something you like about yourself and What is Ms. Young's puppy's name?.

⚠ This card has duplicate items: Why is vulnerability important? (2), Name something you like about someone in this room (2), Name a feeling you may have in the BLUE zone (2), How do you feel in the yellow zone? (2)

More like this:

Social/Emotional Bingo | Goal Setting | SMART GOAL BINGO | Goal Setting | Goal Setting

Play Online

Share this URL with your players:

For more control of your online game, create a clone of this card first.

Learn how to conduct a bingo game.

Call List

Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

Tip: If you want your game to last longer (on average), add more unique words/images to it.