Multiplayer Dev BINGO

Multiplayer Dev BINGO Card
Preview

This bingo card has a free space and 24 words: forget to fix a simple bug, players complain about lag, lobby crashes, object that should be networked isn't, visual big errors, desync, non-descript null error, DMs full of error logs, player can't connect to game, someone hacks the client auth, player thinks your bad game design as a bug, random disconnects, player discovers non-networked object and points it out, players misdiagnose issues for you, host can't start game, player says "this game sucks", server doesn't receive input from client, optimization issues, players speak over each other, index out of bounds error, new error you've never seen before, someone afks during the live test, player tests but doesn't give any feedback and works for some players but not others.

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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

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