someoneafksduring thelive testnon-descriptnull errorhost can'tstartgameplayersspeakover eachotherplayer thinksyour badgame designas a bugplayersmisdiagnoseissues foryouplayersays "thisgamesucks"index outof boundserrorvisualbigerrorsdesyncoptimizationissuesplayerdiscovers non-networkedobject andpoints it outworks forsomeplayers butnot othersserverdoesn'treceive inputfrom clientnew erroryou'venever seenbeforelobbycrashesplayer testsbut doesn'tgive anyfeedbackrandomdisconnectssomeonehacks theclient authplayercan'tconnect togameforget tofix asimplebugobject thatshould benetworkedisn'tDMs fullof errorlogsplayerscomplainabout lagsomeoneafksduring thelive testnon-descriptnull errorhost can'tstartgameplayersspeakover eachotherplayer thinksyour badgame designas a bugplayersmisdiagnoseissues foryouplayersays "thisgamesucks"index outof boundserrorvisualbigerrorsdesyncoptimizationissuesplayerdiscovers non-networkedobject andpoints it outworks forsomeplayers butnot othersserverdoesn'treceive inputfrom clientnew erroryou'venever seenbeforelobbycrashesplayer testsbut doesn'tgive anyfeedbackrandomdisconnectssomeonehacks theclient authplayercan'tconnect togameforget tofix asimplebugobject thatshould benetworkedisn'tDMs fullof errorlogsplayerscomplainabout lag

Multiplayer Dev BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. someone afks during the live test
  2. non-descript null error
  3. host can't start game
  4. players speak over each other
  5. player thinks your bad game design as a bug
  6. players misdiagnose issues for you
  7. player says "this game sucks"
  8. index out of bounds error
  9. visual big errors
  10. desync
  11. optimization issues
  12. player discovers non-networked object and points it out
  13. works for some players but not others
  14. server doesn't receive input from client
  15. new error you've never seen before
  16. lobby crashes
  17. player tests but doesn't give any feedback
  18. random disconnects
  19. someone hacks the client auth
  20. player can't connect to game
  21. forget to fix a simple bug
  22. object that should be networked isn't
  23. DMs full of error logs
  24. players complain about lag