player thinksyour badgame designas a bugworks forsomeplayers butnot otherssomeoneafksduring thelive testobject thatshould benetworkedisn'tsomeonehacks theclient authlobbycrashesnew erroryou'venever seenbeforeindex outof boundserrorserverdoesn'treceive inputfrom clientdesyncplayerscomplainabout lagplayer testsbut doesn'tgive anyfeedbackplayersmisdiagnoseissues foryouforget tofix asimplebugvisualbigerrorshost can'tstartgamerandomdisconnectsplayersays "thisgamesucks"DMs fullof errorlogsplayersspeakover eachotheroptimizationissuesplayerdiscovers non-networkedobject andpoints it outnon-descriptnull errorplayercan'tconnect togameplayer thinksyour badgame designas a bugworks forsomeplayers butnot otherssomeoneafksduring thelive testobject thatshould benetworkedisn'tsomeonehacks theclient authlobbycrashesnew erroryou'venever seenbeforeindex outof boundserrorserverdoesn'treceive inputfrom clientdesyncplayerscomplainabout lagplayer testsbut doesn'tgive anyfeedbackplayersmisdiagnoseissues foryouforget tofix asimplebugvisualbigerrorshost can'tstartgamerandomdisconnectsplayersays "thisgamesucks"DMs fullof errorlogsplayersspeakover eachotheroptimizationissuesplayerdiscovers non-networkedobject andpoints it outnon-descriptnull errorplayercan'tconnect togame

Multiplayer Dev BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. player thinks your bad game design as a bug
  2. works for some players but not others
  3. someone afks during the live test
  4. object that should be networked isn't
  5. someone hacks the client auth
  6. lobby crashes
  7. new error you've never seen before
  8. index out of bounds error
  9. server doesn't receive input from client
  10. desync
  11. players complain about lag
  12. player tests but doesn't give any feedback
  13. players misdiagnose issues for you
  14. forget to fix a simple bug
  15. visual big errors
  16. host can't start game
  17. random disconnects
  18. player says "this game sucks"
  19. DMs full of error logs
  20. players speak over each other
  21. optimization issues
  22. player discovers non-networked object and points it out
  23. non-descript null error
  24. player can't connect to game