playersspeakover eachotherplayerdiscovers non-networkedobject andpoints it outforget tofix asimplebugindex outof boundserrorrandomdisconnectsserverdoesn'treceive inputfrom clientnew erroryou'venever seenbeforedesyncworks forsomeplayers butnot othersplayersmisdiagnoseissues foryouplayersays "thisgamesucks"playerscomplainabout lagsomeonehacks theclient authplayer thinksyour badgame designas a bugvisualbigerrorshost can'tstartgamenon-descriptnull erroroptimizationissuesplayercan'tconnect togamelobbycrashesDMs fullof errorlogsplayer testsbut doesn'tgive anyfeedbackobject thatshould benetworkedisn'tsomeoneafksduring thelive testplayersspeakover eachotherplayerdiscovers non-networkedobject andpoints it outforget tofix asimplebugindex outof boundserrorrandomdisconnectsserverdoesn'treceive inputfrom clientnew erroryou'venever seenbeforedesyncworks forsomeplayers butnot othersplayersmisdiagnoseissues foryouplayersays "thisgamesucks"playerscomplainabout lagsomeonehacks theclient authplayer thinksyour badgame designas a bugvisualbigerrorshost can'tstartgamenon-descriptnull erroroptimizationissuesplayercan'tconnect togamelobbycrashesDMs fullof errorlogsplayer testsbut doesn'tgive anyfeedbackobject thatshould benetworkedisn'tsomeoneafksduring thelive test

Multiplayer Dev BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. players speak over each other
  2. player discovers non-networked object and points it out
  3. forget to fix a simple bug
  4. index out of bounds error
  5. random disconnects
  6. server doesn't receive input from client
  7. new error you've never seen before
  8. desync
  9. works for some players but not others
  10. players misdiagnose issues for you
  11. player says "this game sucks"
  12. players complain about lag
  13. someone hacks the client auth
  14. player thinks your bad game design as a bug
  15. visual big errors
  16. host can't start game
  17. non-descript null error
  18. optimization issues
  19. player can't connect to game
  20. lobby crashes
  21. DMs full of error logs
  22. player tests but doesn't give any feedback
  23. object that should be networked isn't
  24. someone afks during the live test