DMs fullof errorlogsplayercan'tconnect togamenew erroryou'venever seenbeforeworks forsomeplayers butnot otherslobbycrashesserverdoesn'treceive inputfrom clientsomeonehacks theclient authplayersspeakover eachothernon-descriptnull errordesyncobject thatshould benetworkedisn'trandomdisconnectsoptimizationissuesplayersays "thisgamesucks"playersmisdiagnoseissues foryouhost can'tstartgameplayerdiscovers non-networkedobject andpoints it outforget tofix asimplebugvisualbigerrorsindex outof boundserrorsomeoneafksduring thelive testplayer thinksyour badgame designas a bugplayer testsbut doesn'tgive anyfeedbackplayerscomplainabout lagDMs fullof errorlogsplayercan'tconnect togamenew erroryou'venever seenbeforeworks forsomeplayers butnot otherslobbycrashesserverdoesn'treceive inputfrom clientsomeonehacks theclient authplayersspeakover eachothernon-descriptnull errordesyncobject thatshould benetworkedisn'trandomdisconnectsoptimizationissuesplayersays "thisgamesucks"playersmisdiagnoseissues foryouhost can'tstartgameplayerdiscovers non-networkedobject andpoints it outforget tofix asimplebugvisualbigerrorsindex outof boundserrorsomeoneafksduring thelive testplayer thinksyour badgame designas a bugplayer testsbut doesn'tgive anyfeedbackplayerscomplainabout lag

Multiplayer Dev BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DMs full of error logs
  2. player can't connect to game
  3. new error you've never seen before
  4. works for some players but not others
  5. lobby crashes
  6. server doesn't receive input from client
  7. someone hacks the client auth
  8. players speak over each other
  9. non-descript null error
  10. desync
  11. object that should be networked isn't
  12. random disconnects
  13. optimization issues
  14. player says "this game sucks"
  15. players misdiagnose issues for you
  16. host can't start game
  17. player discovers non-networked object and points it out
  18. forget to fix a simple bug
  19. visual big errors
  20. index out of bounds error
  21. someone afks during the live test
  22. player thinks your bad game design as a bug
  23. player tests but doesn't give any feedback
  24. players complain about lag