players speak over each other player discovers non- networked object and points it out forget to fix a simple bug index out of bounds error random disconnects server doesn't receive input from client new error you've never seen before desync works for some players but not others players misdiagnose issues for you player says "this game sucks" players complain about lag someone hacks the client auth player thinks your bad game design as a bug visual big errors host can't start game non- descript null error optimization issues player can't connect to game lobby crashes DMs full of error logs player tests but doesn't give any feedback object that should be networked isn't someone afks during the live test players speak over each other player discovers non- networked object and points it out forget to fix a simple bug index out of bounds error random disconnects server doesn't receive input from client new error you've never seen before desync works for some players but not others players misdiagnose issues for you player says "this game sucks" players complain about lag someone hacks the client auth player thinks your bad game design as a bug visual big errors host can't start game non- descript null error optimization issues player can't connect to game lobby crashes DMs full of error logs player tests but doesn't give any feedback object that should be networked isn't someone afks during the live test
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
players speak over each other
player discovers non-networked object and points it out
forget to fix a simple bug
index out of bounds error
random disconnects
server doesn't receive input from client
new error you've never seen before
desync
works for some players but not others
players misdiagnose issues for you
player says "this game sucks"
players complain about lag
someone hacks the client auth
player thinks your bad game design as a bug
visual big errors
host can't start game
non-descript null error
optimization issues
player can't connect to game
lobby crashes
DMs full of error logs
player tests but doesn't give any feedback
object that should be networked isn't
someone afks during the live test