player testsbut doesn'tgive anyfeedbackplayersays "thisgamesucks"DMs fullof errorlogsplayersmisdiagnoseissues foryouplayerdiscovers non-networkedobject andpoints it outsomeoneafksduring thelive testvisualbigerrorsindex outof boundserrornew erroryou'venever seenbeforeplayer thinksyour badgame designas a bugnon-descriptnull errorhost can'tstartgameforget tofix asimplebugplayerscomplainabout lagplayercan'tconnect togameobject thatshould benetworkedisn'toptimizationissuesworks forsomeplayers butnot otherssomeonehacks theclient authdesyncplayersspeakover eachotherrandomdisconnectsserverdoesn'treceive inputfrom clientlobbycrashesplayer testsbut doesn'tgive anyfeedbackplayersays "thisgamesucks"DMs fullof errorlogsplayersmisdiagnoseissues foryouplayerdiscovers non-networkedobject andpoints it outsomeoneafksduring thelive testvisualbigerrorsindex outof boundserrornew erroryou'venever seenbeforeplayer thinksyour badgame designas a bugnon-descriptnull errorhost can'tstartgameforget tofix asimplebugplayerscomplainabout lagplayercan'tconnect togameobject thatshould benetworkedisn'toptimizationissuesworks forsomeplayers butnot otherssomeonehacks theclient authdesyncplayersspeakover eachotherrandomdisconnectsserverdoesn'treceive inputfrom clientlobbycrashes

Multiplayer Dev BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. player tests but doesn't give any feedback
  2. player says "this game sucks"
  3. DMs full of error logs
  4. players misdiagnose issues for you
  5. player discovers non-networked object and points it out
  6. someone afks during the live test
  7. visual big errors
  8. index out of bounds error
  9. new error you've never seen before
  10. player thinks your bad game design as a bug
  11. non-descript null error
  12. host can't start game
  13. forget to fix a simple bug
  14. players complain about lag
  15. player can't connect to game
  16. object that should be networked isn't
  17. optimization issues
  18. works for some players but not others
  19. someone hacks the client auth
  20. desync
  21. players speak over each other
  22. random disconnects
  23. server doesn't receive input from client
  24. lobby crashes