DMs fullof errorlogsnew erroryou'venever seenbeforeworks forsomeplayers butnot othersplayerscomplainabout lagobject thatshould benetworkedisn'tsomeoneafksduring thelive testdesynchost can'tstartgameplayersmisdiagnoseissues foryouserverdoesn'treceive inputfrom clientplayerdiscovers non-networkedobject andpoints it outvisualbigerrorsplayer testsbut doesn'tgive anyfeedbackplayersays "thisgamesucks"index outof boundserrorplayer thinksyour badgame designas a buglobbycrashesnon-descriptnull errorforget tofix asimplebugsomeonehacks theclient authplayersspeakover eachotherplayercan'tconnect togameoptimizationissuesrandomdisconnectsDMs fullof errorlogsnew erroryou'venever seenbeforeworks forsomeplayers butnot othersplayerscomplainabout lagobject thatshould benetworkedisn'tsomeoneafksduring thelive testdesynchost can'tstartgameplayersmisdiagnoseissues foryouserverdoesn'treceive inputfrom clientplayerdiscovers non-networkedobject andpoints it outvisualbigerrorsplayer testsbut doesn'tgive anyfeedbackplayersays "thisgamesucks"index outof boundserrorplayer thinksyour badgame designas a buglobbycrashesnon-descriptnull errorforget tofix asimplebugsomeonehacks theclient authplayersspeakover eachotherplayercan'tconnect togameoptimizationissuesrandomdisconnects

Multiplayer Dev BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DMs full of error logs
  2. new error you've never seen before
  3. works for some players but not others
  4. players complain about lag
  5. object that should be networked isn't
  6. someone afks during the live test
  7. desync
  8. host can't start game
  9. players misdiagnose issues for you
  10. server doesn't receive input from client
  11. player discovers non-networked object and points it out
  12. visual big errors
  13. player tests but doesn't give any feedback
  14. player says "this game sucks"
  15. index out of bounds error
  16. player thinks your bad game design as a bug
  17. lobby crashes
  18. non-descript null error
  19. forget to fix a simple bug
  20. someone hacks the client auth
  21. players speak over each other
  22. player can't connect to game
  23. optimization issues
  24. random disconnects