player testsbut doesn'tgive anyfeedbackdesynchost can'tstartgameplayersspeakover eachotherrandomdisconnectsplayersmisdiagnoseissues foryousomeoneafksduring thelive testlobbycrashesplayerscomplainabout lagplayercan'tconnect togameforget tofix asimplebugnon-descriptnull errorplayerdiscovers non-networkedobject andpoints it outserverdoesn'treceive inputfrom clientsomeonehacks theclient authoptimizationissuesnew erroryou'venever seenbeforeobject thatshould benetworkedisn'tworks forsomeplayers butnot othersvisualbigerrorsDMs fullof errorlogsplayersays "thisgamesucks"player thinksyour badgame designas a bugindex outof boundserrorplayer testsbut doesn'tgive anyfeedbackdesynchost can'tstartgameplayersspeakover eachotherrandomdisconnectsplayersmisdiagnoseissues foryousomeoneafksduring thelive testlobbycrashesplayerscomplainabout lagplayercan'tconnect togameforget tofix asimplebugnon-descriptnull errorplayerdiscovers non-networkedobject andpoints it outserverdoesn'treceive inputfrom clientsomeonehacks theclient authoptimizationissuesnew erroryou'venever seenbeforeobject thatshould benetworkedisn'tworks forsomeplayers butnot othersvisualbigerrorsDMs fullof errorlogsplayersays "thisgamesucks"player thinksyour badgame designas a bugindex outof boundserror

Multiplayer Dev BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. player tests but doesn't give any feedback
  2. desync
  3. host can't start game
  4. players speak over each other
  5. random disconnects
  6. players misdiagnose issues for you
  7. someone afks during the live test
  8. lobby crashes
  9. players complain about lag
  10. player can't connect to game
  11. forget to fix a simple bug
  12. non-descript null error
  13. player discovers non-networked object and points it out
  14. server doesn't receive input from client
  15. someone hacks the client auth
  16. optimization issues
  17. new error you've never seen before
  18. object that should be networked isn't
  19. works for some players but not others
  20. visual big errors
  21. DMs full of error logs
  22. player says "this game sucks"
  23. player thinks your bad game design as a bug
  24. index out of bounds error