index outof boundserroroptimizationissuesplayer thinksyour badgame designas a bugplayersspeakover eachotherserverdoesn'treceive inputfrom clientDMs fullof errorlogsforget tofix asimplebugplayersmisdiagnoseissues foryouplayer testsbut doesn'tgive anyfeedbackplayerscomplainabout lagnew erroryou'venever seenbeforeplayerdiscovers non-networkedobject andpoints it outrandomdisconnectsplayersays "thisgamesucks"visualbigerrorsworks forsomeplayers butnot othersdesyncnon-descriptnull errorplayercan'tconnect togamehost can'tstartgamesomeoneafksduring thelive testobject thatshould benetworkedisn'tlobbycrashessomeonehacks theclient authindex outof boundserroroptimizationissuesplayer thinksyour badgame designas a bugplayersspeakover eachotherserverdoesn'treceive inputfrom clientDMs fullof errorlogsforget tofix asimplebugplayersmisdiagnoseissues foryouplayer testsbut doesn'tgive anyfeedbackplayerscomplainabout lagnew erroryou'venever seenbeforeplayerdiscovers non-networkedobject andpoints it outrandomdisconnectsplayersays "thisgamesucks"visualbigerrorsworks forsomeplayers butnot othersdesyncnon-descriptnull errorplayercan'tconnect togamehost can'tstartgamesomeoneafksduring thelive testobject thatshould benetworkedisn'tlobbycrashessomeonehacks theclient auth

Multiplayer Dev BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. index out of bounds error
  2. optimization issues
  3. player thinks your bad game design as a bug
  4. players speak over each other
  5. server doesn't receive input from client
  6. DMs full of error logs
  7. forget to fix a simple bug
  8. players misdiagnose issues for you
  9. player tests but doesn't give any feedback
  10. players complain about lag
  11. new error you've never seen before
  12. player discovers non-networked object and points it out
  13. random disconnects
  14. player says "this game sucks"
  15. visual big errors
  16. works for some players but not others
  17. desync
  18. non-descript null error
  19. player can't connect to game
  20. host can't start game
  21. someone afks during the live test
  22. object that should be networked isn't
  23. lobby crashes
  24. someone hacks the client auth