index outof boundserrornew erroryou'venever seenbeforeplayersspeakover eachotherhost can'tstartgameDMs fullof errorlogsrandomdisconnectsvisualbigerrorssomeoneafksduring thelive testoptimizationissuesserverdoesn'treceive inputfrom clientobject thatshould benetworkedisn'tplayersays "thisgamesucks"works forsomeplayers butnot otherslobbycrashesplayercan'tconnect togamedesyncforget tofix asimplebugplayersmisdiagnoseissues foryounon-descriptnull errorplayer thinksyour badgame designas a bugplayer testsbut doesn'tgive anyfeedbackplayerscomplainabout lagplayerdiscovers non-networkedobject andpoints it outsomeonehacks theclient authindex outof boundserrornew erroryou'venever seenbeforeplayersspeakover eachotherhost can'tstartgameDMs fullof errorlogsrandomdisconnectsvisualbigerrorssomeoneafksduring thelive testoptimizationissuesserverdoesn'treceive inputfrom clientobject thatshould benetworkedisn'tplayersays "thisgamesucks"works forsomeplayers butnot otherslobbycrashesplayercan'tconnect togamedesyncforget tofix asimplebugplayersmisdiagnoseissues foryounon-descriptnull errorplayer thinksyour badgame designas a bugplayer testsbut doesn'tgive anyfeedbackplayerscomplainabout lagplayerdiscovers non-networkedobject andpoints it outsomeonehacks theclient auth

Multiplayer Dev BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. index out of bounds error
  2. new error you've never seen before
  3. players speak over each other
  4. host can't start game
  5. DMs full of error logs
  6. random disconnects
  7. visual big errors
  8. someone afks during the live test
  9. optimization issues
  10. server doesn't receive input from client
  11. object that should be networked isn't
  12. player says "this game sucks"
  13. works for some players but not others
  14. lobby crashes
  15. player can't connect to game
  16. desync
  17. forget to fix a simple bug
  18. players misdiagnose issues for you
  19. non-descript null error
  20. player thinks your bad game design as a bug
  21. player tests but doesn't give any feedback
  22. players complain about lag
  23. player discovers non-networked object and points it out
  24. someone hacks the client auth