playerscomplainabout lagserverdoesn'treceive inputfrom clientobject thatshould benetworkedisn'tplayerdiscovers non-networkedobject andpoints it outnew erroryou'venever seenbeforeforget tofix asimplebugdesyncindex outof boundserrorsomeoneafksduring thelive testlobbycrashesDMs fullof errorlogsvisualbigerrorsoptimizationissuesnon-descriptnull errorrandomdisconnectsplayer testsbut doesn'tgive anyfeedbacksomeonehacks theclient authplayersmisdiagnoseissues foryouworks forsomeplayers butnot othersplayersays "thisgamesucks"player thinksyour badgame designas a bughost can'tstartgameplayercan'tconnect togameplayersspeakover eachotherplayerscomplainabout lagserverdoesn'treceive inputfrom clientobject thatshould benetworkedisn'tplayerdiscovers non-networkedobject andpoints it outnew erroryou'venever seenbeforeforget tofix asimplebugdesyncindex outof boundserrorsomeoneafksduring thelive testlobbycrashesDMs fullof errorlogsvisualbigerrorsoptimizationissuesnon-descriptnull errorrandomdisconnectsplayer testsbut doesn'tgive anyfeedbacksomeonehacks theclient authplayersmisdiagnoseissues foryouworks forsomeplayers butnot othersplayersays "thisgamesucks"player thinksyour badgame designas a bughost can'tstartgameplayercan'tconnect togameplayersspeakover eachother

Multiplayer Dev BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. players complain about lag
  2. server doesn't receive input from client
  3. object that should be networked isn't
  4. player discovers non-networked object and points it out
  5. new error you've never seen before
  6. forget to fix a simple bug
  7. desync
  8. index out of bounds error
  9. someone afks during the live test
  10. lobby crashes
  11. DMs full of error logs
  12. visual big errors
  13. optimization issues
  14. non-descript null error
  15. random disconnects
  16. player tests but doesn't give any feedback
  17. someone hacks the client auth
  18. players misdiagnose issues for you
  19. works for some players but not others
  20. player says "this game sucks"
  21. player thinks your bad game design as a bug
  22. host can't start game
  23. player can't connect to game
  24. players speak over each other