Super phasmo bingo

Super phasmo bingo Card
Preview

This bingo card has a free space and 99 words: Yurei (ghost type), Onryo (ghost type), Moroi (ghost type), Phantom (ghost type), Polti (ghost type), Jinn (ghost type), Mare (ghost type), Shade (ghost type), Deo (ghost type), Rev (ghost type), Wraith (ghost type), Banshee (ghost type), Spirit (ghost type), Yokai (ghost type), Obake (ghost type), Raiju (ghost type), Thaye (ghost type), Myling (ghost type), Goryo (ghost type), Mimic (ghost type), Twins (ghost type), Demon (ghost type), Oni (ghost type), Hantu (ghost type), I die (skill issue), Spine (bone), Spirit box (evidence), Ghost writing (evidence), Monkey Paw (cursed object), Rib Cage (bone), Skull (bone), Freezing Temps (evidence), Orbs (evidence), Tarot Cards (cursed object), Optional 3 (objective), Optional 2 (objective), Optional 1 (objective), D.O.T.S (evidence), Cold Breath (not freezing), Summoning Circle (cursed object), Haunted Mirror (cursed object), U.V (evidence), Walked in salt (ghost event), Quiji board (cursed object), Phone vibrates/rings (interaction), Music box (cursed object), 3 star interaction photo (photo), 3 star ghost photo (photo), 3 star salt photo (photo), Breaker turned on (interaction), Breaker turned off (interaction), Light blows (event), Lights turned off (interaction), Light turned on (interaction), TV turned on (interaction), PC turned on (interaction), Ghost hunt (event), Whispering (event), Giggling (event), Perfect Tanglewood (outcome), Item thrown (interaction), Voodoo doll (cursed object), Jaw (bone), Foot (bone), Perfect Sunny Meadows (outcome), Crawling ghost (hunt event), EMF 5 (evidence), Dead body (photo), Pelvis (bone), Perfect Maple Lodge (outcome), Perfect Ridgeview (outcome), Floating ghost (hunt event), Door touched (interaction), 3 star Fingerprints photo (photo), Perfect Edgefield (outcome), Perfect Willow (outcome), Horror successfully loops the ghost (pro gamer right there), Hiss (event), Singing (event), Perfect Prison (outcome), Perfect Bleasdale (outcome), Perfect Highschool (outcome), Croaking (event), Painting falling off wall (interaction), Perfect Camp Woodwind (outcome), Perfect Grafton (outcome), Perfect Sunny Meadows R (outcome), Bunny moved (interaction), Manekin moved (interaction), Radio turned on/off (interaction), Guitar/piano played (interaction), Car alarm set off (interaction), Shower turned on/off (interaction), Candle blown out (interaction), Gets jumpscared (skill issue), Dies while looping (skill issue), Ghost uses quiji board (interaction), Ghost changes room (event) and Dies while in hiding spot (skill issue).

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Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

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