Polti(ghosttype)Yokai(ghosttype)Ghostchangesroom(event)Onryo(ghosttype)D.O.T.S(evidence)PC turnedon(interaction)PerfectPrison(outcome)MonkeyPaw(cursedobject)Banshee(ghosttype)PerfectMapleLodge(outcome)RibCage(bone)Dies whilein hidingspot (skillissue)Orbs(evidence)Lightblows(event)I die(skillissue)PerfectRidgeview(outcome)Myling(ghosttype)Mare(ghosttype)Breakerturned on(interaction)PerfectCampWoodwind(outcome)Guitar/pianoplayed(interaction)Moroi(ghosttype)Lightsturned off(interaction)Optional 3(objective)Wraith(ghosttype)Goryo(ghosttype)PerfectWillow(outcome)Croaking(event)Ghostwriting(evidence)Phantom(ghosttype)Rev(ghosttype)Doortouched(interaction)Phonevibrates/rings(interaction)ColdBreath(notfreezing)Hantu(ghosttype)Candleblown out(interaction)PerfectSunnyMeadows R(outcome)Deadbody(photo)Yurei(ghosttype)Spirit(ghosttype)Spirit(ghosttype)Foot(bone)Jinn(ghosttype)Radioturnedon/off(interaction)Crawlingghost(huntevent)Jaw(bone)PerfectGrafton(outcome)Shade(ghosttype)Ghost usesquiji board(interaction)Demon(ghosttype)Raiju(ghosttype)3 star saltphoto(photo)TarotCards(cursedobject)Singing(event)Bunnymoved(interaction)Paintingfalling offwall(interaction)Car alarmset off(interaction)Pelvis(bone)Deo(ghosttype)Obake(ghosttype)Light turnedon(interaction)Item thrown(interaction)Whispering(event)Optional 2(objective)3 starFingerprintsphoto(photo)TV turnedon(interaction)Walked insalt (ghostevent)SummoningCircle(cursedobject)Dies whilelooping(skillissue)Skull(bone)Spine(bone)Floatingghost(huntevent)3 starinteractionphoto(photo)Spirit box(evidence)Getsjumpscared(skill issue)PerfectTanglewood(outcome)HauntedMirror(cursedobject)PerfectBleasdale(outcome)Giggling(event)Showerturnedon/off(interaction)Music box(cursedobject)Twins(ghosttype)PerfectHighschool(outcome)PerfectEdgefield(outcome)Breakerturned off(interaction)3 starghostphoto(photo)FreezingTemps(evidence)Oni(ghosttype)Voodoodoll(cursedobject)Thaye(ghosttype)Manekinmoved(interaction)Mimic(ghosttype)Quijiboard(cursedobject)U.V(evidence)Hiss(event)Horrorsuccessfullyloops the ghost(pro gamerright there)EMF 5(evidence)Optional 1(objective)Ghosthunt(event)PerfectSunnyMeadows(outcome)Polti(ghosttype)Yokai(ghosttype)Ghostchangesroom(event)Onryo(ghosttype)D.O.T.S(evidence)PC turnedon(interaction)PerfectPrison(outcome)MonkeyPaw(cursedobject)Banshee(ghosttype)PerfectMapleLodge(outcome)RibCage(bone)Dies whilein hidingspot (skillissue)Orbs(evidence)Lightblows(event)I die(skillissue)PerfectRidgeview(outcome)Myling(ghosttype)Mare(ghosttype)Breakerturned on(interaction)PerfectCampWoodwind(outcome)Guitar/pianoplayed(interaction)Moroi(ghosttype)Lightsturned off(interaction)Optional 3(objective)Wraith(ghosttype)Goryo(ghosttype)PerfectWillow(outcome)Croaking(event)Ghostwriting(evidence)Phantom(ghosttype)Rev(ghosttype)Doortouched(interaction)Phonevibrates/rings(interaction)ColdBreath(notfreezing)Hantu(ghosttype)Candleblown out(interaction)PerfectSunnyMeadows R(outcome)Deadbody(photo)Yurei(ghosttype)Spirit(ghosttype)Spirit(ghosttype)Foot(bone)Jinn(ghosttype)Radioturnedon/off(interaction)Crawlingghost(huntevent)Jaw(bone)PerfectGrafton(outcome)Shade(ghosttype)Ghost usesquiji board(interaction)Demon(ghosttype)Raiju(ghosttype)3 star saltphoto(photo)TarotCards(cursedobject)Singing(event)Bunnymoved(interaction)Paintingfalling offwall(interaction)Car alarmset off(interaction)Pelvis(bone)Deo(ghosttype)Obake(ghosttype)Light turnedon(interaction)Item thrown(interaction)Whispering(event)Optional 2(objective)3 starFingerprintsphoto(photo)TV turnedon(interaction)Walked insalt (ghostevent)SummoningCircle(cursedobject)Dies whilelooping(skillissue)Skull(bone)Spine(bone)Floatingghost(huntevent)3 starinteractionphoto(photo)Spirit box(evidence)Getsjumpscared(skill issue)PerfectTanglewood(outcome)HauntedMirror(cursedobject)PerfectBleasdale(outcome)Giggling(event)Showerturnedon/off(interaction)Music box(cursedobject)Twins(ghosttype)PerfectHighschool(outcome)PerfectEdgefield(outcome)Breakerturned off(interaction)3 starghostphoto(photo)FreezingTemps(evidence)Oni(ghosttype)Voodoodoll(cursedobject)Thaye(ghosttype)Manekinmoved(interaction)Mimic(ghosttype)Quijiboard(cursedobject)U.V(evidence)Hiss(event)Horrorsuccessfullyloops the ghost(pro gamerright there)EMF 5(evidence)Optional 1(objective)Ghosthunt(event)PerfectSunnyMeadows(outcome)

Super phasmo bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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O
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G
  1. T-Polti (ghost type)
  2. T-Yokai (ghost type)
  3. S-Ghost changes room (event)
  4. H-Onryo (ghost type)
  5. S-D.O.T.S (evidence)
  6. H-PC turned on (interaction)
  7. G-Perfect Prison (outcome)
  8. T-Monkey Paw (cursed object)
  9. H-Banshee (ghost type)
  10. G-Perfect Maple Lodge (outcome)
  11. G-Rib Cage (bone)
  12. T-Dies while in hiding spot (skill issue)
  13. S-Orbs (evidence)
  14. O-Light blows (event)
  15. G-I die (skill issue)
  16. H-Perfect Ridgeview (outcome)
  17. S-Myling (ghost type)
  18. H-Mare (ghost type)
  19. G-Breaker turned on (interaction)
  20. G-Perfect Camp Woodwind (outcome)
  21. H-Guitar/piano played (interaction)
  22. O-Moroi (ghost type)
  23. S-Lights turned off (interaction)
  24. G-Optional 3 (objective)
  25. G-Wraith (ghost type)
  26. T-Goryo (ghost type)
  27. H-Perfect Willow (outcome)
  28. S-Croaking (event)
  29. S-Ghost writing (evidence)
  30. S-Phantom (ghost type)
  31. T-Rev (ghost type)
  32. S-Door touched (interaction)
  33. G-Phone vibrates/rings (interaction)
  34. T-Cold Breath (not freezing)
  35. T-Hantu (ghost type)
  36. T-Candle blown out (interaction)
  37. O-Perfect Sunny Meadows R (outcome)
  38. S-Dead body (photo)
  39. G-Yurei (ghost type)
  40. S-Spirit (ghost type)
    S-Spirit (ghost type)
  41. T-Foot (bone)
  42. G-Jinn (ghost type)
  43. G-Radio turned on/off (interaction)
  44. H-Crawling ghost (hunt event)
  45. S-Jaw (bone)
  46. H-Perfect Grafton (outcome)
  47. O-Shade (ghost type)
  48. O-Ghost uses quiji board (interaction)
  49. O-Demon (ghost type)
  50. H-Raiju (ghost type)
  51. T-3 star salt photo (photo)
  52. T-Tarot Cards (cursed object)
  53. T-Singing (event)
  54. S-Bunny moved (interaction)
  55. T-Painting falling off wall (interaction)
  56. O-Car alarm set off (interaction)
  57. T-Pelvis (bone)
  58. S-Deo (ghost type)
  59. G-Obake (ghost type)
  60. T-Light turned on (interaction)
  61. H-Item thrown (interaction)
  62. S-Whispering (event)
  63. H-Optional 2 (objective)
  64. T-3 star Fingerprints photo (photo)
  65. G-TV turned on (interaction)
  66. S-Walked in salt (ghost event)
  67. G-Summoning Circle (cursed object)
  68. H-Dies while looping (skill issue)
  69. H-Skull (bone)
  70. H-Spine (bone)
  71. O-Floating ghost (hunt event)
  72. O-3 star interaction photo (photo)
  73. O-Spirit box (evidence)
  74. G-Gets jumpscared (skill issue)
  75. G-Perfect Tanglewood (outcome)
  76. H-Haunted Mirror (cursed object)
  77. H-Perfect Bleasdale (outcome)
  78. T-Giggling (event)
  79. S-Shower turned on/off (interaction)
  80. H-Music box (cursed object)
  81. H-Twins (ghost type)
  82. O-Perfect Highschool (outcome)
  83. G-Perfect Edgefield (outcome)
  84. H-Breaker turned off (interaction)
  85. S-3 star ghost photo (photo)
  86. O-Freezing Temps (evidence)
  87. S-Oni (ghost type)
  88. O-Voodoo doll (cursed object)
  89. O-Thaye (ghost type)
  90. T-Manekin moved (interaction)
  91. G-Mimic (ghost type)
  92. T-Quiji board (cursed object)
  93. O-U.V (evidence)
  94. S-Hiss (event)
  95. O-Horror successfully loops the ghost (pro gamer right there)
  96. O-EMF 5 (evidence)
  97. O-Optional 1 (objective)
  98. O-Ghost hunt (event)
  99. G-Perfect Sunny Meadows (outcome)