Shade(ghosttype)PerfectEdgefield(outcome)Mimic(ghosttype)Lightblows(event)MonkeyPaw(cursedobject)PerfectTanglewood(outcome)Jinn(ghosttype)Ghostchangesroom(event)Moroi(ghosttype)PC turnedon(interaction)Thaye(ghosttype)PerfectCampWoodwind(outcome)PerfectSunnyMeadows R(outcome)Paintingfalling offwall(interaction)TarotCards(cursedobject)Deo(ghosttype)Manekinmoved(interaction)ColdBreath(notfreezing)Whispering(event)Ghosthunt(event)3 starFingerprintsphoto(photo)Walked insalt (ghostevent)Jaw(bone)PerfectPrison(outcome)Mare(ghosttype)Spirit box(evidence)Wraith(ghosttype)Optional 3(objective)PerfectHighschool(outcome)Banshee(ghosttype)PerfectRidgeview(outcome)Showerturnedon/off(interaction)Item thrown(interaction)PerfectSunnyMeadows(outcome)HauntedMirror(cursedobject)Radioturnedon/off(interaction)Lightsturned off(interaction)Getsjumpscared(skill issue)Myling(ghosttype)Oni(ghosttype)Hantu(ghosttype)3 star saltphoto(photo)Singing(event)Twins(ghosttype)Demon(ghosttype)Dies whilein hidingspot (skillissue)FreezingTemps(evidence)Optional 1(objective)Phantom(ghosttype)Quijiboard(cursedobject)Breakerturned off(interaction)Deadbody(photo)PerfectMapleLodge(outcome)Light turnedon(interaction)Skull(bone)Yokai(ghosttype)Ghost usesquiji board(interaction)Car alarmset off(interaction)PerfectBleasdale(outcome)Rev(ghosttype)Giggling(event)I die(skillissue)Yurei(ghosttype)SummoningCircle(cursedobject)3 starghostphoto(photo)Breakerturned on(interaction)Foot(bone)Phonevibrates/rings(interaction)Hiss(event)D.O.T.S(evidence)Spine(bone)Raiju(ghosttype)Music box(cursedobject)Orbs(evidence)Goryo(ghosttype)Bunnymoved(interaction)Floatingghost(huntevent)Pelvis(bone)Dies whilelooping(skillissue)TV turnedon(interaction)Guitar/pianoplayed(interaction)Obake(ghosttype)Spirit(ghosttype)Spirit(ghosttype)Crawlingghost(huntevent)Doortouched(interaction)Horrorsuccessfullyloops the ghost(pro gamerright there)Croaking(event)Polti(ghosttype)3 starinteractionphoto(photo)PerfectWillow(outcome)U.V(evidence)Voodoodoll(cursedobject)PerfectGrafton(outcome)Onryo(ghosttype)RibCage(bone)Ghostwriting(evidence)Candleblown out(interaction)EMF 5(evidence)Optional 2(objective)Shade(ghosttype)PerfectEdgefield(outcome)Mimic(ghosttype)Lightblows(event)MonkeyPaw(cursedobject)PerfectTanglewood(outcome)Jinn(ghosttype)Ghostchangesroom(event)Moroi(ghosttype)PC turnedon(interaction)Thaye(ghosttype)PerfectCampWoodwind(outcome)PerfectSunnyMeadows R(outcome)Paintingfalling offwall(interaction)TarotCards(cursedobject)Deo(ghosttype)Manekinmoved(interaction)ColdBreath(notfreezing)Whispering(event)Ghosthunt(event)3 starFingerprintsphoto(photo)Walked insalt (ghostevent)Jaw(bone)PerfectPrison(outcome)Mare(ghosttype)Spirit box(evidence)Wraith(ghosttype)Optional 3(objective)PerfectHighschool(outcome)Banshee(ghosttype)PerfectRidgeview(outcome)Showerturnedon/off(interaction)Item thrown(interaction)PerfectSunnyMeadows(outcome)HauntedMirror(cursedobject)Radioturnedon/off(interaction)Lightsturned off(interaction)Getsjumpscared(skill issue)Myling(ghosttype)Oni(ghosttype)Hantu(ghosttype)3 star saltphoto(photo)Singing(event)Twins(ghosttype)Demon(ghosttype)Dies whilein hidingspot (skillissue)FreezingTemps(evidence)Optional 1(objective)Phantom(ghosttype)Quijiboard(cursedobject)Breakerturned off(interaction)Deadbody(photo)PerfectMapleLodge(outcome)Light turnedon(interaction)Skull(bone)Yokai(ghosttype)Ghost usesquiji board(interaction)Car alarmset off(interaction)PerfectBleasdale(outcome)Rev(ghosttype)Giggling(event)I die(skillissue)Yurei(ghosttype)SummoningCircle(cursedobject)3 starghostphoto(photo)Breakerturned on(interaction)Foot(bone)Phonevibrates/rings(interaction)Hiss(event)D.O.T.S(evidence)Spine(bone)Raiju(ghosttype)Music box(cursedobject)Orbs(evidence)Goryo(ghosttype)Bunnymoved(interaction)Floatingghost(huntevent)Pelvis(bone)Dies whilelooping(skillissue)TV turnedon(interaction)Guitar/pianoplayed(interaction)Obake(ghosttype)Spirit(ghosttype)Spirit(ghosttype)Crawlingghost(huntevent)Doortouched(interaction)Horrorsuccessfullyloops the ghost(pro gamerright there)Croaking(event)Polti(ghosttype)3 starinteractionphoto(photo)PerfectWillow(outcome)U.V(evidence)Voodoodoll(cursedobject)PerfectGrafton(outcome)Onryo(ghosttype)RibCage(bone)Ghostwriting(evidence)Candleblown out(interaction)EMF 5(evidence)Optional 2(objective)

Super phasmo bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
G
4
O
5
T
6
G
7
G
8
S
9
O
10
H
11
O
12
G
13
O
14
T
15
T
16
S
17
T
18
T
19
S
20
O
21
T
22
S
23
S
24
G
25
H
26
O
27
G
28
G
29
O
30
H
31
H
32
S
33
H
34
G
35
H
36
G
37
S
38
G
39
S
40
S
41
T
42
T
43
T
44
H
45
O
46
T
47
O
48
O
49
S
50
T
51
H
52
S
53
G
54
T
55
H
56
T
57
O
58
O
59
H
60
T
61
T
62
G
63
G
64
G
65
S
66
G
67
T
68
G
69
S
70
S
71
H
72
H
73
H
74
S
75
T
76
S
77
O
78
T
79
H
80
G
81
H
82
G
83
S S
84
H
85
S
86
O
87
S
88
T
89
O
90
H
91
O
92
O
93
H
94
H
95
G
96
S
97
T
98
O
99
H
  1. O-Shade (ghost type)
  2. G-Perfect Edgefield (outcome)
  3. G-Mimic (ghost type)
  4. O-Light blows (event)
  5. T-Monkey Paw (cursed object)
  6. G-Perfect Tanglewood (outcome)
  7. G-Jinn (ghost type)
  8. S-Ghost changes room (event)
  9. O-Moroi (ghost type)
  10. H-PC turned on (interaction)
  11. O-Thaye (ghost type)
  12. G-Perfect Camp Woodwind (outcome)
  13. O-Perfect Sunny Meadows R (outcome)
  14. T-Painting falling off wall (interaction)
  15. T-Tarot Cards (cursed object)
  16. S-Deo (ghost type)
  17. T-Manekin moved (interaction)
  18. T-Cold Breath (not freezing)
  19. S-Whispering (event)
  20. O-Ghost hunt (event)
  21. T-3 star Fingerprints photo (photo)
  22. S-Walked in salt (ghost event)
  23. S-Jaw (bone)
  24. G-Perfect Prison (outcome)
  25. H-Mare (ghost type)
  26. O-Spirit box (evidence)
  27. G-Wraith (ghost type)
  28. G-Optional 3 (objective)
  29. O-Perfect Highschool (outcome)
  30. H-Banshee (ghost type)
  31. H-Perfect Ridgeview (outcome)
  32. S-Shower turned on/off (interaction)
  33. H-Item thrown (interaction)
  34. G-Perfect Sunny Meadows (outcome)
  35. H-Haunted Mirror (cursed object)
  36. G-Radio turned on/off (interaction)
  37. S-Lights turned off (interaction)
  38. G-Gets jumpscared (skill issue)
  39. S-Myling (ghost type)
  40. S-Oni (ghost type)
  41. T-Hantu (ghost type)
  42. T-3 star salt photo (photo)
  43. T-Singing (event)
  44. H-Twins (ghost type)
  45. O-Demon (ghost type)
  46. T-Dies while in hiding spot (skill issue)
  47. O-Freezing Temps (evidence)
  48. O-Optional 1 (objective)
  49. S-Phantom (ghost type)
  50. T-Quiji board (cursed object)
  51. H-Breaker turned off (interaction)
  52. S-Dead body (photo)
  53. G-Perfect Maple Lodge (outcome)
  54. T-Light turned on (interaction)
  55. H-Skull (bone)
  56. T-Yokai (ghost type)
  57. O-Ghost uses quiji board (interaction)
  58. O-Car alarm set off (interaction)
  59. H-Perfect Bleasdale (outcome)
  60. T-Rev (ghost type)
  61. T-Giggling (event)
  62. G-I die (skill issue)
  63. G-Yurei (ghost type)
  64. G-Summoning Circle (cursed object)
  65. S-3 star ghost photo (photo)
  66. G-Breaker turned on (interaction)
  67. T-Foot (bone)
  68. G-Phone vibrates/rings (interaction)
  69. S-Hiss (event)
  70. S-D.O.T.S (evidence)
  71. H-Spine (bone)
  72. H-Raiju (ghost type)
  73. H-Music box (cursed object)
  74. S-Orbs (evidence)
  75. T-Goryo (ghost type)
  76. S-Bunny moved (interaction)
  77. O-Floating ghost (hunt event)
  78. T-Pelvis (bone)
  79. H-Dies while looping (skill issue)
  80. G-TV turned on (interaction)
  81. H-Guitar/piano played (interaction)
  82. G-Obake (ghost type)
  83. S-Spirit (ghost type)
    S-Spirit (ghost type)
  84. H-Crawling ghost (hunt event)
  85. S-Door touched (interaction)
  86. O-Horror successfully loops the ghost (pro gamer right there)
  87. S-Croaking (event)
  88. T-Polti (ghost type)
  89. O-3 star interaction photo (photo)
  90. H-Perfect Willow (outcome)
  91. O-U.V (evidence)
  92. O-Voodoo doll (cursed object)
  93. H-Perfect Grafton (outcome)
  94. H-Onryo (ghost type)
  95. G-Rib Cage (bone)
  96. S-Ghost writing (evidence)
  97. T-Candle blown out (interaction)
  98. O-EMF 5 (evidence)
  99. H-Optional 2 (objective)