Twins(ghosttype)Raiju(ghosttype)Ghosthunt(event)3 starinteractionphoto(photo)Showerturnedon/off(interaction)Dies whilein hidingspot (skillissue)Dies whilelooping(skillissue)D.O.T.S(evidence)Manekinmoved(interaction)SummoningCircle(cursedobject)Onryo(ghosttype)ColdBreath(notfreezing)Bunnymoved(interaction)Foot(bone)PerfectBleasdale(outcome)Croaking(event)Candleblown out(interaction)Yurei(ghosttype)3 star saltphoto(photo)PerfectTanglewood(outcome)Thaye(ghosttype)Light turnedon(interaction)Music box(cursedobject)PerfectMapleLodge(outcome)Obake(ghosttype)Getsjumpscared(skill issue)U.V(evidence)Phantom(ghosttype)Phonevibrates/rings(interaction)Shade(ghosttype)Spirit(ghosttype)Spirit(ghosttype)Deo(ghosttype)Banshee(ghosttype)Spine(bone)Mare(ghosttype)Pelvis(bone)Oni(ghosttype)Quijiboard(cursedobject)Optional 1(objective)Breakerturned off(interaction)TV turnedon(interaction)PerfectSunnyMeadows(outcome)PerfectWillow(outcome)Skull(bone)Goryo(ghosttype)Hantu(ghosttype)I die(skillissue)Floatingghost(huntevent)3 starFingerprintsphoto(photo)Myling(ghosttype)Breakerturned on(interaction)PerfectGrafton(outcome)PerfectPrison(outcome)PerfectHighschool(outcome)Giggling(event)3 starghostphoto(photo)PerfectCampWoodwind(outcome)TarotCards(cursedobject)PerfectRidgeview(outcome)PerfectSunnyMeadows R(outcome)HauntedMirror(cursedobject)Singing(event)EMF 5(evidence)Lightsturned off(interaction)Optional 2(objective)Lightblows(event)Ghostchangesroom(event)Jaw(bone)Deadbody(photo)Spirit box(evidence)Horrorsuccessfullyloops the ghost(pro gamerright there)Car alarmset off(interaction)Whispering(event)Demon(ghosttype)Moroi(ghosttype)Yokai(ghosttype)Crawlingghost(huntevent)Item thrown(interaction)Wraith(ghosttype)Paintingfalling offwall(interaction)Optional 3(objective)MonkeyPaw(cursedobject)Doortouched(interaction)Ghost usesquiji board(interaction)Walked insalt (ghostevent)Voodoodoll(cursedobject)Orbs(evidence)FreezingTemps(evidence)RibCage(bone)Ghostwriting(evidence)Rev(ghosttype)PerfectEdgefield(outcome)PC turnedon(interaction)Mimic(ghosttype)Hiss(event)Radioturnedon/off(interaction)Polti(ghosttype)Guitar/pianoplayed(interaction)Jinn(ghosttype)Twins(ghosttype)Raiju(ghosttype)Ghosthunt(event)3 starinteractionphoto(photo)Showerturnedon/off(interaction)Dies whilein hidingspot (skillissue)Dies whilelooping(skillissue)D.O.T.S(evidence)Manekinmoved(interaction)SummoningCircle(cursedobject)Onryo(ghosttype)ColdBreath(notfreezing)Bunnymoved(interaction)Foot(bone)PerfectBleasdale(outcome)Croaking(event)Candleblown out(interaction)Yurei(ghosttype)3 star saltphoto(photo)PerfectTanglewood(outcome)Thaye(ghosttype)Light turnedon(interaction)Music box(cursedobject)PerfectMapleLodge(outcome)Obake(ghosttype)Getsjumpscared(skill issue)U.V(evidence)Phantom(ghosttype)Phonevibrates/rings(interaction)Shade(ghosttype)Spirit(ghosttype)Spirit(ghosttype)Deo(ghosttype)Banshee(ghosttype)Spine(bone)Mare(ghosttype)Pelvis(bone)Oni(ghosttype)Quijiboard(cursedobject)Optional 1(objective)Breakerturned off(interaction)TV turnedon(interaction)PerfectSunnyMeadows(outcome)PerfectWillow(outcome)Skull(bone)Goryo(ghosttype)Hantu(ghosttype)I die(skillissue)Floatingghost(huntevent)3 starFingerprintsphoto(photo)Myling(ghosttype)Breakerturned on(interaction)PerfectGrafton(outcome)PerfectPrison(outcome)PerfectHighschool(outcome)Giggling(event)3 starghostphoto(photo)PerfectCampWoodwind(outcome)TarotCards(cursedobject)PerfectRidgeview(outcome)PerfectSunnyMeadows R(outcome)HauntedMirror(cursedobject)Singing(event)EMF 5(evidence)Lightsturned off(interaction)Optional 2(objective)Lightblows(event)Ghostchangesroom(event)Jaw(bone)Deadbody(photo)Spirit box(evidence)Horrorsuccessfullyloops the ghost(pro gamerright there)Car alarmset off(interaction)Whispering(event)Demon(ghosttype)Moroi(ghosttype)Yokai(ghosttype)Crawlingghost(huntevent)Item thrown(interaction)Wraith(ghosttype)Paintingfalling offwall(interaction)Optional 3(objective)MonkeyPaw(cursedobject)Doortouched(interaction)Ghost usesquiji board(interaction)Walked insalt (ghostevent)Voodoodoll(cursedobject)Orbs(evidence)FreezingTemps(evidence)RibCage(bone)Ghostwriting(evidence)Rev(ghosttype)PerfectEdgefield(outcome)PC turnedon(interaction)Mimic(ghosttype)Hiss(event)Radioturnedon/off(interaction)Polti(ghosttype)Guitar/pianoplayed(interaction)Jinn(ghosttype)

Super phasmo bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
H
2
H
3
O
4
O
5
S
6
T
7
H
8
S
9
T
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G
11
H
12
T
13
S
14
T
15
H
16
S
17
T
18
G
19
T
20
G
21
O
22
T
23
H
24
G
25
G
26
G
27
O
28
S
29
G
30
O
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S S
32
S
33
H
34
H
35
H
36
T
37
S
38
T
39
O
40
H
41
G
42
G
43
H
44
H
45
T
46
T
47
G
48
O
49
T
50
S
51
G
52
H
53
G
54
O
55
T
56
S
57
G
58
T
59
H
60
O
61
H
62
T
63
O
64
S
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H
66
O
67
S
68
S
69
S
70
O
71
O
72
O
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S
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O
75
O
76
T
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H
78
H
79
G
80
T
81
G
82
T
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S
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O
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S
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O
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S
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O
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H
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H
99
G
  1. H-Twins (ghost type)
  2. H-Raiju (ghost type)
  3. O-Ghost hunt (event)
  4. O-3 star interaction photo (photo)
  5. S-Shower turned on/off (interaction)
  6. T-Dies while in hiding spot (skill issue)
  7. H-Dies while looping (skill issue)
  8. S-D.O.T.S (evidence)
  9. T-Manekin moved (interaction)
  10. G-Summoning Circle (cursed object)
  11. H-Onryo (ghost type)
  12. T-Cold Breath (not freezing)
  13. S-Bunny moved (interaction)
  14. T-Foot (bone)
  15. H-Perfect Bleasdale (outcome)
  16. S-Croaking (event)
  17. T-Candle blown out (interaction)
  18. G-Yurei (ghost type)
  19. T-3 star salt photo (photo)
  20. G-Perfect Tanglewood (outcome)
  21. O-Thaye (ghost type)
  22. T-Light turned on (interaction)
  23. H-Music box (cursed object)
  24. G-Perfect Maple Lodge (outcome)
  25. G-Obake (ghost type)
  26. G-Gets jumpscared (skill issue)
  27. O-U.V (evidence)
  28. S-Phantom (ghost type)
  29. G-Phone vibrates/rings (interaction)
  30. O-Shade (ghost type)
  31. S-Spirit (ghost type)
    S-Spirit (ghost type)
  32. S-Deo (ghost type)
  33. H-Banshee (ghost type)
  34. H-Spine (bone)
  35. H-Mare (ghost type)
  36. T-Pelvis (bone)
  37. S-Oni (ghost type)
  38. T-Quiji board (cursed object)
  39. O-Optional 1 (objective)
  40. H-Breaker turned off (interaction)
  41. G-TV turned on (interaction)
  42. G-Perfect Sunny Meadows (outcome)
  43. H-Perfect Willow (outcome)
  44. H-Skull (bone)
  45. T-Goryo (ghost type)
  46. T-Hantu (ghost type)
  47. G-I die (skill issue)
  48. O-Floating ghost (hunt event)
  49. T-3 star Fingerprints photo (photo)
  50. S-Myling (ghost type)
  51. G-Breaker turned on (interaction)
  52. H-Perfect Grafton (outcome)
  53. G-Perfect Prison (outcome)
  54. O-Perfect Highschool (outcome)
  55. T-Giggling (event)
  56. S-3 star ghost photo (photo)
  57. G-Perfect Camp Woodwind (outcome)
  58. T-Tarot Cards (cursed object)
  59. H-Perfect Ridgeview (outcome)
  60. O-Perfect Sunny Meadows R (outcome)
  61. H-Haunted Mirror (cursed object)
  62. T-Singing (event)
  63. O-EMF 5 (evidence)
  64. S-Lights turned off (interaction)
  65. H-Optional 2 (objective)
  66. O-Light blows (event)
  67. S-Ghost changes room (event)
  68. S-Jaw (bone)
  69. S-Dead body (photo)
  70. O-Spirit box (evidence)
  71. O-Horror successfully loops the ghost (pro gamer right there)
  72. O-Car alarm set off (interaction)
  73. S-Whispering (event)
  74. O-Demon (ghost type)
  75. O-Moroi (ghost type)
  76. T-Yokai (ghost type)
  77. H-Crawling ghost (hunt event)
  78. H-Item thrown (interaction)
  79. G-Wraith (ghost type)
  80. T-Painting falling off wall (interaction)
  81. G-Optional 3 (objective)
  82. T-Monkey Paw (cursed object)
  83. S-Door touched (interaction)
  84. O-Ghost uses quiji board (interaction)
  85. S-Walked in salt (ghost event)
  86. O-Voodoo doll (cursed object)
  87. S-Orbs (evidence)
  88. O-Freezing Temps (evidence)
  89. G-Rib Cage (bone)
  90. S-Ghost writing (evidence)
  91. T-Rev (ghost type)
  92. G-Perfect Edgefield (outcome)
  93. H-PC turned on (interaction)
  94. G-Mimic (ghost type)
  95. S-Hiss (event)
  96. G-Radio turned on/off (interaction)
  97. T-Polti (ghost type)
  98. H-Guitar/piano played (interaction)
  99. G-Jinn (ghost type)