Getsjumpscared(skill issue)Lightblows(event)3 starghostphoto(photo)Wraith(ghosttype)PerfectEdgefield(outcome)Music box(cursedobject)Floatingghost(huntevent)PerfectCampWoodwind(outcome)Raiju(ghosttype)ColdBreath(notfreezing)D.O.T.S(evidence)EMF 5(evidence)SummoningCircle(cursedobject)Bunnymoved(interaction)PerfectGrafton(outcome)Yokai(ghosttype)Showerturnedon/off(interaction)PerfectTanglewood(outcome)I die(skillissue)Mimic(ghosttype)Crawlingghost(huntevent)TarotCards(cursedobject)Croaking(event)Orbs(evidence)Polti(ghosttype)Thaye(ghosttype)Breakerturned on(interaction)Candleblown out(interaction)Manekinmoved(interaction)Voodoodoll(cursedobject)U.V(evidence)Item thrown(interaction)Demon(ghosttype)Dies whilelooping(skillissue)Optional 2(objective)PC turnedon(interaction)Walked insalt (ghostevent)Rev(ghosttype)Onryo(ghosttype)3 starinteractionphoto(photo)Skull(bone)Spine(bone)PerfectPrison(outcome)Ghostchangesroom(event)Hiss(event)PerfectMapleLodge(outcome)Myling(ghosttype)Yurei(ghosttype)Oni(ghosttype)Horrorsuccessfullyloops the ghost(pro gamerright there)Whispering(event)3 star saltphoto(photo)PerfectSunnyMeadows R(outcome)TV turnedon(interaction)Giggling(event)PerfectWillow(outcome)Hantu(ghosttype)Light turnedon(interaction)3 starFingerprintsphoto(photo)Car alarmset off(interaction)Breakerturned off(interaction)Radioturnedon/off(interaction)Spirit(ghosttype)Spirit(ghosttype)Phonevibrates/rings(interaction)Mare(ghosttype)Pelvis(bone)Twins(ghosttype)Obake(ghosttype)HauntedMirror(cursedobject)Optional 3(objective)Deo(ghosttype)Guitar/pianoplayed(interaction)Ghost usesquiji board(interaction)Phantom(ghosttype)Paintingfalling offwall(interaction)Ghostwriting(evidence)MonkeyPaw(cursedobject)Jinn(ghosttype)Shade(ghosttype)Lightsturned off(interaction)Jaw(bone)Foot(bone)Banshee(ghosttype)Doortouched(interaction)Spirit box(evidence)Singing(event)Ghosthunt(event)Goryo(ghosttype)PerfectBleasdale(outcome)PerfectSunnyMeadows(outcome)PerfectRidgeview(outcome)RibCage(bone)Dies whilein hidingspot (skillissue)Deadbody(photo)FreezingTemps(evidence)Quijiboard(cursedobject)Moroi(ghosttype)PerfectHighschool(outcome)Optional 1(objective)Getsjumpscared(skill issue)Lightblows(event)3 starghostphoto(photo)Wraith(ghosttype)PerfectEdgefield(outcome)Music box(cursedobject)Floatingghost(huntevent)PerfectCampWoodwind(outcome)Raiju(ghosttype)ColdBreath(notfreezing)D.O.T.S(evidence)EMF 5(evidence)SummoningCircle(cursedobject)Bunnymoved(interaction)PerfectGrafton(outcome)Yokai(ghosttype)Showerturnedon/off(interaction)PerfectTanglewood(outcome)I die(skillissue)Mimic(ghosttype)Crawlingghost(huntevent)TarotCards(cursedobject)Croaking(event)Orbs(evidence)Polti(ghosttype)Thaye(ghosttype)Breakerturned on(interaction)Candleblown out(interaction)Manekinmoved(interaction)Voodoodoll(cursedobject)U.V(evidence)Item thrown(interaction)Demon(ghosttype)Dies whilelooping(skillissue)Optional 2(objective)PC turnedon(interaction)Walked insalt (ghostevent)Rev(ghosttype)Onryo(ghosttype)3 starinteractionphoto(photo)Skull(bone)Spine(bone)PerfectPrison(outcome)Ghostchangesroom(event)Hiss(event)PerfectMapleLodge(outcome)Myling(ghosttype)Yurei(ghosttype)Oni(ghosttype)Horrorsuccessfullyloops the ghost(pro gamerright there)Whispering(event)3 star saltphoto(photo)PerfectSunnyMeadows R(outcome)TV turnedon(interaction)Giggling(event)PerfectWillow(outcome)Hantu(ghosttype)Light turnedon(interaction)3 starFingerprintsphoto(photo)Car alarmset off(interaction)Breakerturned off(interaction)Radioturnedon/off(interaction)Spirit(ghosttype)Spirit(ghosttype)Phonevibrates/rings(interaction)Mare(ghosttype)Pelvis(bone)Twins(ghosttype)Obake(ghosttype)HauntedMirror(cursedobject)Optional 3(objective)Deo(ghosttype)Guitar/pianoplayed(interaction)Ghost usesquiji board(interaction)Phantom(ghosttype)Paintingfalling offwall(interaction)Ghostwriting(evidence)MonkeyPaw(cursedobject)Jinn(ghosttype)Shade(ghosttype)Lightsturned off(interaction)Jaw(bone)Foot(bone)Banshee(ghosttype)Doortouched(interaction)Spirit box(evidence)Singing(event)Ghosthunt(event)Goryo(ghosttype)PerfectBleasdale(outcome)PerfectSunnyMeadows(outcome)PerfectRidgeview(outcome)RibCage(bone)Dies whilein hidingspot (skillissue)Deadbody(photo)FreezingTemps(evidence)Quijiboard(cursedobject)Moroi(ghosttype)PerfectHighschool(outcome)Optional 1(objective)

Super phasmo bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
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O
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S
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G
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G
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H
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O
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G
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H
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T
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S
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O
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G
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S
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H
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T
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S
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G
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G
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G
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H
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T
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S
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S
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T
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O
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G
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T
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T
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O
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O
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H
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O
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H
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H
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H
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S
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T
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H
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O
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H
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H
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G
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S
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G
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S
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G
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S
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O
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S
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T
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O
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G
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T
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H
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T
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T
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T
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O
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H
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G
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S S
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G
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T
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G
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O
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O
  1. G-Gets jumpscared (skill issue)
  2. O-Light blows (event)
  3. S-3 star ghost photo (photo)
  4. G-Wraith (ghost type)
  5. G-Perfect Edgefield (outcome)
  6. H-Music box (cursed object)
  7. O-Floating ghost (hunt event)
  8. G-Perfect Camp Woodwind (outcome)
  9. H-Raiju (ghost type)
  10. T-Cold Breath (not freezing)
  11. S-D.O.T.S (evidence)
  12. O-EMF 5 (evidence)
  13. G-Summoning Circle (cursed object)
  14. S-Bunny moved (interaction)
  15. H-Perfect Grafton (outcome)
  16. T-Yokai (ghost type)
  17. S-Shower turned on/off (interaction)
  18. G-Perfect Tanglewood (outcome)
  19. G-I die (skill issue)
  20. G-Mimic (ghost type)
  21. H-Crawling ghost (hunt event)
  22. T-Tarot Cards (cursed object)
  23. S-Croaking (event)
  24. S-Orbs (evidence)
  25. T-Polti (ghost type)
  26. O-Thaye (ghost type)
  27. G-Breaker turned on (interaction)
  28. T-Candle blown out (interaction)
  29. T-Manekin moved (interaction)
  30. O-Voodoo doll (cursed object)
  31. O-U.V (evidence)
  32. H-Item thrown (interaction)
  33. O-Demon (ghost type)
  34. H-Dies while looping (skill issue)
  35. H-Optional 2 (objective)
  36. H-PC turned on (interaction)
  37. S-Walked in salt (ghost event)
  38. T-Rev (ghost type)
  39. H-Onryo (ghost type)
  40. O-3 star interaction photo (photo)
  41. H-Skull (bone)
  42. H-Spine (bone)
  43. G-Perfect Prison (outcome)
  44. S-Ghost changes room (event)
  45. S-Hiss (event)
  46. G-Perfect Maple Lodge (outcome)
  47. S-Myling (ghost type)
  48. G-Yurei (ghost type)
  49. S-Oni (ghost type)
  50. O-Horror successfully loops the ghost (pro gamer right there)
  51. S-Whispering (event)
  52. T-3 star salt photo (photo)
  53. O-Perfect Sunny Meadows R (outcome)
  54. G-TV turned on (interaction)
  55. T-Giggling (event)
  56. H-Perfect Willow (outcome)
  57. T-Hantu (ghost type)
  58. T-Light turned on (interaction)
  59. T-3 star Fingerprints photo (photo)
  60. O-Car alarm set off (interaction)
  61. H-Breaker turned off (interaction)
  62. G-Radio turned on/off (interaction)
  63. S-Spirit (ghost type)
    S-Spirit (ghost type)
  64. G-Phone vibrates/rings (interaction)
  65. H-Mare (ghost type)
  66. T-Pelvis (bone)
  67. H-Twins (ghost type)
  68. G-Obake (ghost type)
  69. H-Haunted Mirror (cursed object)
  70. G-Optional 3 (objective)
  71. S-Deo (ghost type)
  72. H-Guitar/piano played (interaction)
  73. O-Ghost uses quiji board (interaction)
  74. S-Phantom (ghost type)
  75. T-Painting falling off wall (interaction)
  76. S-Ghost writing (evidence)
  77. T-Monkey Paw (cursed object)
  78. G-Jinn (ghost type)
  79. O-Shade (ghost type)
  80. S-Lights turned off (interaction)
  81. S-Jaw (bone)
  82. T-Foot (bone)
  83. H-Banshee (ghost type)
  84. S-Door touched (interaction)
  85. O-Spirit box (evidence)
  86. T-Singing (event)
  87. O-Ghost hunt (event)
  88. T-Goryo (ghost type)
  89. H-Perfect Bleasdale (outcome)
  90. G-Perfect Sunny Meadows (outcome)
  91. H-Perfect Ridgeview (outcome)
  92. G-Rib Cage (bone)
  93. T-Dies while in hiding spot (skill issue)
  94. S-Dead body (photo)
  95. O-Freezing Temps (evidence)
  96. T-Quiji board (cursed object)
  97. O-Moroi (ghost type)
  98. O-Perfect Highschool (outcome)
  99. O-Optional 1 (objective)