SummoningCircle(cursedobject)Crawlingghost(huntevent)Phantom(ghosttype)Wraith(ghosttype)Skull(bone)PerfectGrafton(outcome)Optional 1(objective)PerfectSunnyMeadows(outcome)Voodoodoll(cursedobject)Quijiboard(cursedobject)D.O.T.S(evidence)Guitar/pianoplayed(interaction)Hiss(event)3 starFingerprintsphoto(photo)Orbs(evidence)Spine(bone)Floatingghost(huntevent)PerfectTanglewood(outcome)Walked insalt (ghostevent)3 starghostphoto(photo)U.V(evidence)Polti(ghosttype)Car alarmset off(interaction)Spirit box(evidence)Getsjumpscared(skill issue)Lightsturned off(interaction)Foot(bone)Goryo(ghosttype)Oni(ghosttype)Rev(ghosttype)Dies whilelooping(skillissue)Singing(event)Deadbody(photo)Demon(ghosttype)PerfectHighschool(outcome)Yurei(ghosttype)FreezingTemps(evidence)Ghosthunt(event)Croaking(event)Bunnymoved(interaction)Pelvis(bone)Phonevibrates/rings(interaction)Ghostwriting(evidence)Deo(ghosttype)Onryo(ghosttype)Doortouched(interaction)Shade(ghosttype)Breakerturned on(interaction)Jinn(ghosttype)HauntedMirror(cursedobject)PerfectMapleLodge(outcome)Twins(ghosttype)Optional 2(objective)Manekinmoved(interaction)Radioturnedon/off(interaction)Banshee(ghosttype)Item thrown(interaction)TarotCards(cursedobject)I die(skillissue)Myling(ghosttype)Whispering(event)Yokai(ghosttype)Lightblows(event)Moroi(ghosttype)Mare(ghosttype)Spirit(ghosttype)Spirit(ghosttype)Music box(cursedobject)Dies whilein hidingspot (skillissue)RibCage(bone)PerfectWillow(outcome)3 star saltphoto(photo)PerfectCampWoodwind(outcome)Ghost usesquiji board(interaction)Candleblown out(interaction)Raiju(ghosttype)PerfectBleasdale(outcome)PerfectPrison(outcome)MonkeyPaw(cursedobject)PerfectEdgefield(outcome)ColdBreath(notfreezing)PerfectSunnyMeadows R(outcome)PC turnedon(interaction)TV turnedon(interaction)Mimic(ghosttype)Jaw(bone)Showerturnedon/off(interaction)Light turnedon(interaction)Breakerturned off(interaction)3 starinteractionphoto(photo)Giggling(event)Ghostchangesroom(event)Optional 3(objective)Horrorsuccessfullyloops the ghost(pro gamerright there)Hantu(ghosttype)Obake(ghosttype)EMF 5(evidence)Thaye(ghosttype)PerfectRidgeview(outcome)Paintingfalling offwall(interaction)SummoningCircle(cursedobject)Crawlingghost(huntevent)Phantom(ghosttype)Wraith(ghosttype)Skull(bone)PerfectGrafton(outcome)Optional 1(objective)PerfectSunnyMeadows(outcome)Voodoodoll(cursedobject)Quijiboard(cursedobject)D.O.T.S(evidence)Guitar/pianoplayed(interaction)Hiss(event)3 starFingerprintsphoto(photo)Orbs(evidence)Spine(bone)Floatingghost(huntevent)PerfectTanglewood(outcome)Walked insalt (ghostevent)3 starghostphoto(photo)U.V(evidence)Polti(ghosttype)Car alarmset off(interaction)Spirit box(evidence)Getsjumpscared(skill issue)Lightsturned off(interaction)Foot(bone)Goryo(ghosttype)Oni(ghosttype)Rev(ghosttype)Dies whilelooping(skillissue)Singing(event)Deadbody(photo)Demon(ghosttype)PerfectHighschool(outcome)Yurei(ghosttype)FreezingTemps(evidence)Ghosthunt(event)Croaking(event)Bunnymoved(interaction)Pelvis(bone)Phonevibrates/rings(interaction)Ghostwriting(evidence)Deo(ghosttype)Onryo(ghosttype)Doortouched(interaction)Shade(ghosttype)Breakerturned on(interaction)Jinn(ghosttype)HauntedMirror(cursedobject)PerfectMapleLodge(outcome)Twins(ghosttype)Optional 2(objective)Manekinmoved(interaction)Radioturnedon/off(interaction)Banshee(ghosttype)Item thrown(interaction)TarotCards(cursedobject)I die(skillissue)Myling(ghosttype)Whispering(event)Yokai(ghosttype)Lightblows(event)Moroi(ghosttype)Mare(ghosttype)Spirit(ghosttype)Spirit(ghosttype)Music box(cursedobject)Dies whilein hidingspot (skillissue)RibCage(bone)PerfectWillow(outcome)3 star saltphoto(photo)PerfectCampWoodwind(outcome)Ghost usesquiji board(interaction)Candleblown out(interaction)Raiju(ghosttype)PerfectBleasdale(outcome)PerfectPrison(outcome)MonkeyPaw(cursedobject)PerfectEdgefield(outcome)ColdBreath(notfreezing)PerfectSunnyMeadows R(outcome)PC turnedon(interaction)TV turnedon(interaction)Mimic(ghosttype)Jaw(bone)Showerturnedon/off(interaction)Light turnedon(interaction)Breakerturned off(interaction)3 starinteractionphoto(photo)Giggling(event)Ghostchangesroom(event)Optional 3(objective)Horrorsuccessfullyloops the ghost(pro gamerright there)Hantu(ghosttype)Obake(ghosttype)EMF 5(evidence)Thaye(ghosttype)PerfectRidgeview(outcome)Paintingfalling offwall(interaction)

Super phasmo bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
H
3
S
4
G
5
H
6
H
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O
8
G
9
O
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T
11
S
12
H
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S
14
T
15
S
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H
17
O
18
G
19
S
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S
21
O
22
T
23
O
24
O
25
G
26
S
27
T
28
T
29
S
30
T
31
H
32
T
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S
34
O
35
O
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G
37
O
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O
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S
40
S
41
T
42
G
43
S
44
S
45
H
46
S
47
O
48
G
49
G
50
H
51
G
52
H
53
H
54
T
55
G
56
H
57
H
58
T
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G
60
S
61
S
62
T
63
O
64
O
65
H
66
S S
67
H
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T
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G
70
H
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T
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G
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O
74
T
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H
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H
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G
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T
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G
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T
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O
82
H
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G
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G
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S
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T
  1. G-Summoning Circle (cursed object)
  2. H-Crawling ghost (hunt event)
  3. S-Phantom (ghost type)
  4. G-Wraith (ghost type)
  5. H-Skull (bone)
  6. H-Perfect Grafton (outcome)
  7. O-Optional 1 (objective)
  8. G-Perfect Sunny Meadows (outcome)
  9. O-Voodoo doll (cursed object)
  10. T-Quiji board (cursed object)
  11. S-D.O.T.S (evidence)
  12. H-Guitar/piano played (interaction)
  13. S-Hiss (event)
  14. T-3 star Fingerprints photo (photo)
  15. S-Orbs (evidence)
  16. H-Spine (bone)
  17. O-Floating ghost (hunt event)
  18. G-Perfect Tanglewood (outcome)
  19. S-Walked in salt (ghost event)
  20. S-3 star ghost photo (photo)
  21. O-U.V (evidence)
  22. T-Polti (ghost type)
  23. O-Car alarm set off (interaction)
  24. O-Spirit box (evidence)
  25. G-Gets jumpscared (skill issue)
  26. S-Lights turned off (interaction)
  27. T-Foot (bone)
  28. T-Goryo (ghost type)
  29. S-Oni (ghost type)
  30. T-Rev (ghost type)
  31. H-Dies while looping (skill issue)
  32. T-Singing (event)
  33. S-Dead body (photo)
  34. O-Demon (ghost type)
  35. O-Perfect Highschool (outcome)
  36. G-Yurei (ghost type)
  37. O-Freezing Temps (evidence)
  38. O-Ghost hunt (event)
  39. S-Croaking (event)
  40. S-Bunny moved (interaction)
  41. T-Pelvis (bone)
  42. G-Phone vibrates/rings (interaction)
  43. S-Ghost writing (evidence)
  44. S-Deo (ghost type)
  45. H-Onryo (ghost type)
  46. S-Door touched (interaction)
  47. O-Shade (ghost type)
  48. G-Breaker turned on (interaction)
  49. G-Jinn (ghost type)
  50. H-Haunted Mirror (cursed object)
  51. G-Perfect Maple Lodge (outcome)
  52. H-Twins (ghost type)
  53. H-Optional 2 (objective)
  54. T-Manekin moved (interaction)
  55. G-Radio turned on/off (interaction)
  56. H-Banshee (ghost type)
  57. H-Item thrown (interaction)
  58. T-Tarot Cards (cursed object)
  59. G-I die (skill issue)
  60. S-Myling (ghost type)
  61. S-Whispering (event)
  62. T-Yokai (ghost type)
  63. O-Light blows (event)
  64. O-Moroi (ghost type)
  65. H-Mare (ghost type)
  66. S-Spirit (ghost type)
    S-Spirit (ghost type)
  67. H-Music box (cursed object)
  68. T-Dies while in hiding spot (skill issue)
  69. G-Rib Cage (bone)
  70. H-Perfect Willow (outcome)
  71. T-3 star salt photo (photo)
  72. G-Perfect Camp Woodwind (outcome)
  73. O-Ghost uses quiji board (interaction)
  74. T-Candle blown out (interaction)
  75. H-Raiju (ghost type)
  76. H-Perfect Bleasdale (outcome)
  77. G-Perfect Prison (outcome)
  78. T-Monkey Paw (cursed object)
  79. G-Perfect Edgefield (outcome)
  80. T-Cold Breath (not freezing)
  81. O-Perfect Sunny Meadows R (outcome)
  82. H-PC turned on (interaction)
  83. G-TV turned on (interaction)
  84. G-Mimic (ghost type)
  85. S-Jaw (bone)
  86. S-Shower turned on/off (interaction)
  87. T-Light turned on (interaction)
  88. H-Breaker turned off (interaction)
  89. O-3 star interaction photo (photo)
  90. T-Giggling (event)
  91. S-Ghost changes room (event)
  92. G-Optional 3 (objective)
  93. O-Horror successfully loops the ghost (pro gamer right there)
  94. T-Hantu (ghost type)
  95. G-Obake (ghost type)
  96. O-EMF 5 (evidence)
  97. O-Thaye (ghost type)
  98. H-Perfect Ridgeview (outcome)
  99. T-Painting falling off wall (interaction)