Oni(ghosttype)Optional 1(objective)D.O.T.S(evidence)PerfectSunnyMeadows R(outcome)PerfectPrison(outcome)FreezingTemps(evidence)Spirit(ghosttype)Spirit(ghosttype)Banshee(ghosttype)Breakerturned on(interaction)PerfectGrafton(outcome)Ghostwriting(evidence)Lightblows(event)PerfectEdgefield(outcome)Goryo(ghosttype)Demon(ghosttype)Croaking(event)Car alarmset off(interaction)Phantom(ghosttype)HauntedMirror(cursedobject)Optional 2(objective)Orbs(evidence)Optional 3(objective)Foot(bone)Onryo(ghosttype)EMF 5(evidence)PC turnedon(interaction)Thaye(ghosttype)MonkeyPaw(cursedobject)Crawlingghost(huntevent)Moroi(ghosttype)Jaw(bone)Music box(cursedobject)Quijiboard(cursedobject)3 starFingerprintsphoto(photo)Hantu(ghosttype)Manekinmoved(interaction)Deo(ghosttype)PerfectBleasdale(outcome)Yokai(ghosttype)Shade(ghosttype)Guitar/pianoplayed(interaction)PerfectWillow(outcome)Ghosthunt(event)Raiju(ghosttype)Wraith(ghosttype)SummoningCircle(cursedobject)Jinn(ghosttype)Rev(ghosttype)Twins(ghosttype)Polti(ghosttype)Mare(ghosttype)Horrorsuccessfullyloops the ghost(pro gamerright there)Item thrown(interaction)Skull(bone)Spirit box(evidence)Candleblown out(interaction)Whispering(event)Light turnedon(interaction)TV turnedon(interaction)Paintingfalling offwall(interaction)Lightsturned off(interaction)Getsjumpscared(skill issue)Hiss(event)TarotCards(cursedobject)Dies whilelooping(skillissue)RibCage(bone)Floatingghost(huntevent)Deadbody(photo)Breakerturned off(interaction)Ghostchangesroom(event)U.V(evidence)PerfectCampWoodwind(outcome)Obake(ghosttype)Ghost usesquiji board(interaction)PerfectSunnyMeadows(outcome)I die(skillissue)Singing(event)3 star saltphoto(photo)Myling(ghosttype)ColdBreath(notfreezing)3 starghostphoto(photo)Yurei(ghosttype)Phonevibrates/rings(interaction)PerfectTanglewood(outcome)Radioturnedon/off(interaction)PerfectMapleLodge(outcome)Dies whilein hidingspot (skillissue)Giggling(event)3 starinteractionphoto(photo)Bunnymoved(interaction)Walked insalt (ghostevent)Showerturnedon/off(interaction)Voodoodoll(cursedobject)PerfectHighschool(outcome)Pelvis(bone)Spine(bone)Mimic(ghosttype)Doortouched(interaction)PerfectRidgeview(outcome)Oni(ghosttype)Optional 1(objective)D.O.T.S(evidence)PerfectSunnyMeadows R(outcome)PerfectPrison(outcome)FreezingTemps(evidence)Spirit(ghosttype)Spirit(ghosttype)Banshee(ghosttype)Breakerturned on(interaction)PerfectGrafton(outcome)Ghostwriting(evidence)Lightblows(event)PerfectEdgefield(outcome)Goryo(ghosttype)Demon(ghosttype)Croaking(event)Car alarmset off(interaction)Phantom(ghosttype)HauntedMirror(cursedobject)Optional 2(objective)Orbs(evidence)Optional 3(objective)Foot(bone)Onryo(ghosttype)EMF 5(evidence)PC turnedon(interaction)Thaye(ghosttype)MonkeyPaw(cursedobject)Crawlingghost(huntevent)Moroi(ghosttype)Jaw(bone)Music box(cursedobject)Quijiboard(cursedobject)3 starFingerprintsphoto(photo)Hantu(ghosttype)Manekinmoved(interaction)Deo(ghosttype)PerfectBleasdale(outcome)Yokai(ghosttype)Shade(ghosttype)Guitar/pianoplayed(interaction)PerfectWillow(outcome)Ghosthunt(event)Raiju(ghosttype)Wraith(ghosttype)SummoningCircle(cursedobject)Jinn(ghosttype)Rev(ghosttype)Twins(ghosttype)Polti(ghosttype)Mare(ghosttype)Horrorsuccessfullyloops the ghost(pro gamerright there)Item thrown(interaction)Skull(bone)Spirit box(evidence)Candleblown out(interaction)Whispering(event)Light turnedon(interaction)TV turnedon(interaction)Paintingfalling offwall(interaction)Lightsturned off(interaction)Getsjumpscared(skill issue)Hiss(event)TarotCards(cursedobject)Dies whilelooping(skillissue)RibCage(bone)Floatingghost(huntevent)Deadbody(photo)Breakerturned off(interaction)Ghostchangesroom(event)U.V(evidence)PerfectCampWoodwind(outcome)Obake(ghosttype)Ghost usesquiji board(interaction)PerfectSunnyMeadows(outcome)I die(skillissue)Singing(event)3 star saltphoto(photo)Myling(ghosttype)ColdBreath(notfreezing)3 starghostphoto(photo)Yurei(ghosttype)Phonevibrates/rings(interaction)PerfectTanglewood(outcome)Radioturnedon/off(interaction)PerfectMapleLodge(outcome)Dies whilein hidingspot (skillissue)Giggling(event)3 starinteractionphoto(photo)Bunnymoved(interaction)Walked insalt (ghostevent)Showerturnedon/off(interaction)Voodoodoll(cursedobject)PerfectHighschool(outcome)Pelvis(bone)Spine(bone)Mimic(ghosttype)Doortouched(interaction)PerfectRidgeview(outcome)

Super phasmo bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. S-Oni (ghost type)
  2. O-Optional 1 (objective)
  3. S-D.O.T.S (evidence)
  4. O-Perfect Sunny Meadows R (outcome)
  5. G-Perfect Prison (outcome)
  6. O-Freezing Temps (evidence)
  7. S-Spirit (ghost type)
    S-Spirit (ghost type)
  8. H-Banshee (ghost type)
  9. G-Breaker turned on (interaction)
  10. H-Perfect Grafton (outcome)
  11. S-Ghost writing (evidence)
  12. O-Light blows (event)
  13. G-Perfect Edgefield (outcome)
  14. T-Goryo (ghost type)
  15. O-Demon (ghost type)
  16. S-Croaking (event)
  17. O-Car alarm set off (interaction)
  18. S-Phantom (ghost type)
  19. H-Haunted Mirror (cursed object)
  20. H-Optional 2 (objective)
  21. S-Orbs (evidence)
  22. G-Optional 3 (objective)
  23. T-Foot (bone)
  24. H-Onryo (ghost type)
  25. O-EMF 5 (evidence)
  26. H-PC turned on (interaction)
  27. O-Thaye (ghost type)
  28. T-Monkey Paw (cursed object)
  29. H-Crawling ghost (hunt event)
  30. O-Moroi (ghost type)
  31. S-Jaw (bone)
  32. H-Music box (cursed object)
  33. T-Quiji board (cursed object)
  34. T-3 star Fingerprints photo (photo)
  35. T-Hantu (ghost type)
  36. T-Manekin moved (interaction)
  37. S-Deo (ghost type)
  38. H-Perfect Bleasdale (outcome)
  39. T-Yokai (ghost type)
  40. O-Shade (ghost type)
  41. H-Guitar/piano played (interaction)
  42. H-Perfect Willow (outcome)
  43. O-Ghost hunt (event)
  44. H-Raiju (ghost type)
  45. G-Wraith (ghost type)
  46. G-Summoning Circle (cursed object)
  47. G-Jinn (ghost type)
  48. T-Rev (ghost type)
  49. H-Twins (ghost type)
  50. T-Polti (ghost type)
  51. H-Mare (ghost type)
  52. O-Horror successfully loops the ghost (pro gamer right there)
  53. H-Item thrown (interaction)
  54. H-Skull (bone)
  55. O-Spirit box (evidence)
  56. T-Candle blown out (interaction)
  57. S-Whispering (event)
  58. T-Light turned on (interaction)
  59. G-TV turned on (interaction)
  60. T-Painting falling off wall (interaction)
  61. S-Lights turned off (interaction)
  62. G-Gets jumpscared (skill issue)
  63. S-Hiss (event)
  64. T-Tarot Cards (cursed object)
  65. H-Dies while looping (skill issue)
  66. G-Rib Cage (bone)
  67. O-Floating ghost (hunt event)
  68. S-Dead body (photo)
  69. H-Breaker turned off (interaction)
  70. S-Ghost changes room (event)
  71. O-U.V (evidence)
  72. G-Perfect Camp Woodwind (outcome)
  73. G-Obake (ghost type)
  74. O-Ghost uses quiji board (interaction)
  75. G-Perfect Sunny Meadows (outcome)
  76. G-I die (skill issue)
  77. T-Singing (event)
  78. T-3 star salt photo (photo)
  79. S-Myling (ghost type)
  80. T-Cold Breath (not freezing)
  81. S-3 star ghost photo (photo)
  82. G-Yurei (ghost type)
  83. G-Phone vibrates/rings (interaction)
  84. G-Perfect Tanglewood (outcome)
  85. G-Radio turned on/off (interaction)
  86. G-Perfect Maple Lodge (outcome)
  87. T-Dies while in hiding spot (skill issue)
  88. T-Giggling (event)
  89. O-3 star interaction photo (photo)
  90. S-Bunny moved (interaction)
  91. S-Walked in salt (ghost event)
  92. S-Shower turned on/off (interaction)
  93. O-Voodoo doll (cursed object)
  94. O-Perfect Highschool (outcome)
  95. T-Pelvis (bone)
  96. H-Spine (bone)
  97. G-Mimic (ghost type)
  98. S-Door touched (interaction)
  99. H-Perfect Ridgeview (outcome)