Getsjumpscared(skill issue)PerfectWillow(outcome)Whispering(event)Crawlingghost(huntevent)Skull(bone)RibCage(bone)PC turnedon(interaction)Goryo(ghosttype)Horrorsuccessfullyloops the ghost(pro gamerright there)ColdBreath(notfreezing)Ghostwriting(evidence)3 star saltphoto(photo)Giggling(event)Spirit(ghosttype)Spirit(ghosttype)Orbs(evidence)TarotCards(cursedobject)Light turnedon(interaction)Doortouched(interaction)3 starFingerprintsphoto(photo)Dies whilelooping(skillissue)Rev(ghosttype)Pelvis(bone)Breakerturned on(interaction)Spirit box(evidence)Obake(ghosttype)Optional 3(objective)Guitar/pianoplayed(interaction)Breakerturned off(interaction)Shade(ghosttype)PerfectRidgeview(outcome)HauntedMirror(cursedobject)3 starghostphoto(photo)Deo(ghosttype)Dies whilein hidingspot (skillissue)U.V(evidence)Radioturnedon/off(interaction)PerfectPrison(outcome)Optional 1(objective)Paintingfalling offwall(interaction)Myling(ghosttype)Voodoodoll(cursedobject)Onryo(ghosttype)Hiss(event)Moroi(ghosttype)Lightsturned off(interaction)PerfectSunnyMeadows R(outcome)Ghostchangesroom(event)Music box(cursedobject)Jaw(bone)Optional 2(objective)Raiju(ghosttype)Jinn(ghosttype)D.O.T.S(evidence)Thaye(ghosttype)Demon(ghosttype)MonkeyPaw(cursedobject)I die(skillissue)Walked insalt (ghostevent)TV turnedon(interaction)Polti(ghosttype)Phonevibrates/rings(interaction)Hantu(ghosttype)Singing(event)SummoningCircle(cursedobject)Wraith(ghosttype)Ghost usesquiji board(interaction)Twins(ghosttype)PerfectMapleLodge(outcome)Croaking(event)Mare(ghosttype)Car alarmset off(interaction)Lightblows(event)Oni(ghosttype)PerfectCampWoodwind(outcome)Candleblown out(interaction)Mimic(ghosttype)Foot(bone)Phantom(ghosttype)EMF 5(evidence)Item thrown(interaction)Floatingghost(huntevent)Yokai(ghosttype)Quijiboard(cursedobject)PerfectEdgefield(outcome)Banshee(ghosttype)PerfectGrafton(outcome)PerfectBleasdale(outcome)Bunnymoved(interaction)Ghosthunt(event)Yurei(ghosttype)PerfectTanglewood(outcome)Manekinmoved(interaction)FreezingTemps(evidence)Showerturnedon/off(interaction)3 starinteractionphoto(photo)Deadbody(photo)PerfectHighschool(outcome)Spine(bone)PerfectSunnyMeadows(outcome)Getsjumpscared(skill issue)PerfectWillow(outcome)Whispering(event)Crawlingghost(huntevent)Skull(bone)RibCage(bone)PC turnedon(interaction)Goryo(ghosttype)Horrorsuccessfullyloops the ghost(pro gamerright there)ColdBreath(notfreezing)Ghostwriting(evidence)3 star saltphoto(photo)Giggling(event)Spirit(ghosttype)Spirit(ghosttype)Orbs(evidence)TarotCards(cursedobject)Light turnedon(interaction)Doortouched(interaction)3 starFingerprintsphoto(photo)Dies whilelooping(skillissue)Rev(ghosttype)Pelvis(bone)Breakerturned on(interaction)Spirit box(evidence)Obake(ghosttype)Optional 3(objective)Guitar/pianoplayed(interaction)Breakerturned off(interaction)Shade(ghosttype)PerfectRidgeview(outcome)HauntedMirror(cursedobject)3 starghostphoto(photo)Deo(ghosttype)Dies whilein hidingspot (skillissue)U.V(evidence)Radioturnedon/off(interaction)PerfectPrison(outcome)Optional 1(objective)Paintingfalling offwall(interaction)Myling(ghosttype)Voodoodoll(cursedobject)Onryo(ghosttype)Hiss(event)Moroi(ghosttype)Lightsturned off(interaction)PerfectSunnyMeadows R(outcome)Ghostchangesroom(event)Music box(cursedobject)Jaw(bone)Optional 2(objective)Raiju(ghosttype)Jinn(ghosttype)D.O.T.S(evidence)Thaye(ghosttype)Demon(ghosttype)MonkeyPaw(cursedobject)I die(skillissue)Walked insalt (ghostevent)TV turnedon(interaction)Polti(ghosttype)Phonevibrates/rings(interaction)Hantu(ghosttype)Singing(event)SummoningCircle(cursedobject)Wraith(ghosttype)Ghost usesquiji board(interaction)Twins(ghosttype)PerfectMapleLodge(outcome)Croaking(event)Mare(ghosttype)Car alarmset off(interaction)Lightblows(event)Oni(ghosttype)PerfectCampWoodwind(outcome)Candleblown out(interaction)Mimic(ghosttype)Foot(bone)Phantom(ghosttype)EMF 5(evidence)Item thrown(interaction)Floatingghost(huntevent)Yokai(ghosttype)Quijiboard(cursedobject)PerfectEdgefield(outcome)Banshee(ghosttype)PerfectGrafton(outcome)PerfectBleasdale(outcome)Bunnymoved(interaction)Ghosthunt(event)Yurei(ghosttype)PerfectTanglewood(outcome)Manekinmoved(interaction)FreezingTemps(evidence)Showerturnedon/off(interaction)3 starinteractionphoto(photo)Deadbody(photo)PerfectHighschool(outcome)Spine(bone)PerfectSunnyMeadows(outcome)

Super phasmo bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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H
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H
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H
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G
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S S
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S
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H
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T
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G
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O
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G
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G
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G
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O
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S
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H
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G
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O
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G
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T
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G
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G
  1. G-Gets jumpscared (skill issue)
  2. H-Perfect Willow (outcome)
  3. S-Whispering (event)
  4. H-Crawling ghost (hunt event)
  5. H-Skull (bone)
  6. G-Rib Cage (bone)
  7. H-PC turned on (interaction)
  8. T-Goryo (ghost type)
  9. O-Horror successfully loops the ghost (pro gamer right there)
  10. T-Cold Breath (not freezing)
  11. S-Ghost writing (evidence)
  12. T-3 star salt photo (photo)
  13. T-Giggling (event)
  14. S-Spirit (ghost type)
    S-Spirit (ghost type)
  15. S-Orbs (evidence)
  16. T-Tarot Cards (cursed object)
  17. T-Light turned on (interaction)
  18. S-Door touched (interaction)
  19. T-3 star Fingerprints photo (photo)
  20. H-Dies while looping (skill issue)
  21. T-Rev (ghost type)
  22. T-Pelvis (bone)
  23. G-Breaker turned on (interaction)
  24. O-Spirit box (evidence)
  25. G-Obake (ghost type)
  26. G-Optional 3 (objective)
  27. H-Guitar/piano played (interaction)
  28. H-Breaker turned off (interaction)
  29. O-Shade (ghost type)
  30. H-Perfect Ridgeview (outcome)
  31. H-Haunted Mirror (cursed object)
  32. S-3 star ghost photo (photo)
  33. S-Deo (ghost type)
  34. T-Dies while in hiding spot (skill issue)
  35. O-U.V (evidence)
  36. G-Radio turned on/off (interaction)
  37. G-Perfect Prison (outcome)
  38. O-Optional 1 (objective)
  39. T-Painting falling off wall (interaction)
  40. S-Myling (ghost type)
  41. O-Voodoo doll (cursed object)
  42. H-Onryo (ghost type)
  43. S-Hiss (event)
  44. O-Moroi (ghost type)
  45. S-Lights turned off (interaction)
  46. O-Perfect Sunny Meadows R (outcome)
  47. S-Ghost changes room (event)
  48. H-Music box (cursed object)
  49. S-Jaw (bone)
  50. H-Optional 2 (objective)
  51. H-Raiju (ghost type)
  52. G-Jinn (ghost type)
  53. S-D.O.T.S (evidence)
  54. O-Thaye (ghost type)
  55. O-Demon (ghost type)
  56. T-Monkey Paw (cursed object)
  57. G-I die (skill issue)
  58. S-Walked in salt (ghost event)
  59. G-TV turned on (interaction)
  60. T-Polti (ghost type)
  61. G-Phone vibrates/rings (interaction)
  62. T-Hantu (ghost type)
  63. T-Singing (event)
  64. G-Summoning Circle (cursed object)
  65. G-Wraith (ghost type)
  66. O-Ghost uses quiji board (interaction)
  67. H-Twins (ghost type)
  68. G-Perfect Maple Lodge (outcome)
  69. S-Croaking (event)
  70. H-Mare (ghost type)
  71. O-Car alarm set off (interaction)
  72. O-Light blows (event)
  73. S-Oni (ghost type)
  74. G-Perfect Camp Woodwind (outcome)
  75. T-Candle blown out (interaction)
  76. G-Mimic (ghost type)
  77. T-Foot (bone)
  78. S-Phantom (ghost type)
  79. O-EMF 5 (evidence)
  80. H-Item thrown (interaction)
  81. O-Floating ghost (hunt event)
  82. T-Yokai (ghost type)
  83. T-Quiji board (cursed object)
  84. G-Perfect Edgefield (outcome)
  85. H-Banshee (ghost type)
  86. H-Perfect Grafton (outcome)
  87. H-Perfect Bleasdale (outcome)
  88. S-Bunny moved (interaction)
  89. O-Ghost hunt (event)
  90. G-Yurei (ghost type)
  91. G-Perfect Tanglewood (outcome)
  92. T-Manekin moved (interaction)
  93. O-Freezing Temps (evidence)
  94. S-Shower turned on/off (interaction)
  95. O-3 star interaction photo (photo)
  96. S-Dead body (photo)
  97. O-Perfect Highschool (outcome)
  98. H-Spine (bone)
  99. G-Perfect Sunny Meadows (outcome)