Lightblows(event)Breakerturned off(interaction)Yurei(ghosttype)EMF 5(evidence)3 starghostphoto(photo)Walked insalt (ghostevent)Ghost usesquiji board(interaction)Getsjumpscared(skill issue)Onryo(ghosttype)Dies whilein hidingspot (skillissue)TV turnedon(interaction)PC turnedon(interaction)PerfectTanglewood(outcome)Rev(ghosttype)TarotCards(cursedobject)PerfectGrafton(outcome)Lightsturned off(interaction)Pelvis(bone)3 starFingerprintsphoto(photo)Singing(event)Manekinmoved(interaction)U.V(evidence)Phonevibrates/rings(interaction)Guitar/pianoplayed(interaction)Breakerturned on(interaction)Mare(ghosttype)Raiju(ghosttype)Ghosthunt(event)Voodoodoll(cursedobject)D.O.T.S(evidence)Mimic(ghosttype)Paintingfalling offwall(interaction)Deadbody(photo)Giggling(event)PerfectRidgeview(outcome)Phantom(ghosttype)Candleblown out(interaction)Radioturnedon/off(interaction)Dies whilelooping(skillissue)Jaw(bone)PerfectMapleLodge(outcome)Ghostchangesroom(event)Banshee(ghosttype)MonkeyPaw(cursedobject)PerfectEdgefield(outcome)Deo(ghosttype)Shade(ghosttype)Spirit box(evidence)Goryo(ghosttype)Light turnedon(interaction)Bunnymoved(interaction)3 star saltphoto(photo)Floatingghost(huntevent)Optional 2(objective)Whispering(event)Orbs(evidence)PerfectCampWoodwind(outcome)Doortouched(interaction)Obake(ghosttype)PerfectHighschool(outcome)Music box(cursedobject)Hiss(event)Item thrown(interaction)Hantu(ghosttype)Demon(ghosttype)Skull(bone)Crawlingghost(huntevent)SummoningCircle(cursedobject)ColdBreath(notfreezing)Myling(ghosttype)Foot(bone)Optional 3(objective)RibCage(bone)FreezingTemps(evidence)Wraith(ghosttype)Car alarmset off(interaction)Showerturnedon/off(interaction)Thaye(ghosttype)3 starinteractionphoto(photo)I die(skillissue)PerfectSunnyMeadows(outcome)HauntedMirror(cursedobject)Spine(bone)Croaking(event)Moroi(ghosttype)Jinn(ghosttype)Twins(ghosttype)PerfectWillow(outcome)PerfectBleasdale(outcome)Quijiboard(cursedobject)Spirit(ghosttype)Spirit(ghosttype)Polti(ghosttype)Oni(ghosttype)PerfectPrison(outcome)Horrorsuccessfullyloops the ghost(pro gamerright there)Ghostwriting(evidence)PerfectSunnyMeadows R(outcome)Yokai(ghosttype)Optional 1(objective)Lightblows(event)Breakerturned off(interaction)Yurei(ghosttype)EMF 5(evidence)3 starghostphoto(photo)Walked insalt (ghostevent)Ghost usesquiji board(interaction)Getsjumpscared(skill issue)Onryo(ghosttype)Dies whilein hidingspot (skillissue)TV turnedon(interaction)PC turnedon(interaction)PerfectTanglewood(outcome)Rev(ghosttype)TarotCards(cursedobject)PerfectGrafton(outcome)Lightsturned off(interaction)Pelvis(bone)3 starFingerprintsphoto(photo)Singing(event)Manekinmoved(interaction)U.V(evidence)Phonevibrates/rings(interaction)Guitar/pianoplayed(interaction)Breakerturned on(interaction)Mare(ghosttype)Raiju(ghosttype)Ghosthunt(event)Voodoodoll(cursedobject)D.O.T.S(evidence)Mimic(ghosttype)Paintingfalling offwall(interaction)Deadbody(photo)Giggling(event)PerfectRidgeview(outcome)Phantom(ghosttype)Candleblown out(interaction)Radioturnedon/off(interaction)Dies whilelooping(skillissue)Jaw(bone)PerfectMapleLodge(outcome)Ghostchangesroom(event)Banshee(ghosttype)MonkeyPaw(cursedobject)PerfectEdgefield(outcome)Deo(ghosttype)Shade(ghosttype)Spirit box(evidence)Goryo(ghosttype)Light turnedon(interaction)Bunnymoved(interaction)3 star saltphoto(photo)Floatingghost(huntevent)Optional 2(objective)Whispering(event)Orbs(evidence)PerfectCampWoodwind(outcome)Doortouched(interaction)Obake(ghosttype)PerfectHighschool(outcome)Music box(cursedobject)Hiss(event)Item thrown(interaction)Hantu(ghosttype)Demon(ghosttype)Skull(bone)Crawlingghost(huntevent)SummoningCircle(cursedobject)ColdBreath(notfreezing)Myling(ghosttype)Foot(bone)Optional 3(objective)RibCage(bone)FreezingTemps(evidence)Wraith(ghosttype)Car alarmset off(interaction)Showerturnedon/off(interaction)Thaye(ghosttype)3 starinteractionphoto(photo)I die(skillissue)PerfectSunnyMeadows(outcome)HauntedMirror(cursedobject)Spine(bone)Croaking(event)Moroi(ghosttype)Jinn(ghosttype)Twins(ghosttype)PerfectWillow(outcome)PerfectBleasdale(outcome)Quijiboard(cursedobject)Spirit(ghosttype)Spirit(ghosttype)Polti(ghosttype)Oni(ghosttype)PerfectPrison(outcome)Horrorsuccessfullyloops the ghost(pro gamerright there)Ghostwriting(evidence)PerfectSunnyMeadows R(outcome)Yokai(ghosttype)Optional 1(objective)

Super phasmo bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
H
3
G
4
O
5
S
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S
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O
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G
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H
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T
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G
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H
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G
14
T
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T
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H
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S
18
T
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T
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T
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T
22
O
23
G
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H
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G
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H
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H
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O
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O
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S
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G
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T
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S
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T
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H
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S
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T
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G
39
H
40
S
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G
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S
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H
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T
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G
46
S
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O
48
O
49
T
50
T
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S
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T
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O
54
H
55
S
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S
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G
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S
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G
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O
61
H
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S
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H
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T
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O
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H
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H
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G
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T
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S
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T
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G
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G
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O
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G
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O
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G
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G
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S S
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99
O
  1. O-Light blows (event)
  2. H-Breaker turned off (interaction)
  3. G-Yurei (ghost type)
  4. O-EMF 5 (evidence)
  5. S-3 star ghost photo (photo)
  6. S-Walked in salt (ghost event)
  7. O-Ghost uses quiji board (interaction)
  8. G-Gets jumpscared (skill issue)
  9. H-Onryo (ghost type)
  10. T-Dies while in hiding spot (skill issue)
  11. G-TV turned on (interaction)
  12. H-PC turned on (interaction)
  13. G-Perfect Tanglewood (outcome)
  14. T-Rev (ghost type)
  15. T-Tarot Cards (cursed object)
  16. H-Perfect Grafton (outcome)
  17. S-Lights turned off (interaction)
  18. T-Pelvis (bone)
  19. T-3 star Fingerprints photo (photo)
  20. T-Singing (event)
  21. T-Manekin moved (interaction)
  22. O-U.V (evidence)
  23. G-Phone vibrates/rings (interaction)
  24. H-Guitar/piano played (interaction)
  25. G-Breaker turned on (interaction)
  26. H-Mare (ghost type)
  27. H-Raiju (ghost type)
  28. O-Ghost hunt (event)
  29. O-Voodoo doll (cursed object)
  30. S-D.O.T.S (evidence)
  31. G-Mimic (ghost type)
  32. T-Painting falling off wall (interaction)
  33. S-Dead body (photo)
  34. T-Giggling (event)
  35. H-Perfect Ridgeview (outcome)
  36. S-Phantom (ghost type)
  37. T-Candle blown out (interaction)
  38. G-Radio turned on/off (interaction)
  39. H-Dies while looping (skill issue)
  40. S-Jaw (bone)
  41. G-Perfect Maple Lodge (outcome)
  42. S-Ghost changes room (event)
  43. H-Banshee (ghost type)
  44. T-Monkey Paw (cursed object)
  45. G-Perfect Edgefield (outcome)
  46. S-Deo (ghost type)
  47. O-Shade (ghost type)
  48. O-Spirit box (evidence)
  49. T-Goryo (ghost type)
  50. T-Light turned on (interaction)
  51. S-Bunny moved (interaction)
  52. T-3 star salt photo (photo)
  53. O-Floating ghost (hunt event)
  54. H-Optional 2 (objective)
  55. S-Whispering (event)
  56. S-Orbs (evidence)
  57. G-Perfect Camp Woodwind (outcome)
  58. S-Door touched (interaction)
  59. G-Obake (ghost type)
  60. O-Perfect Highschool (outcome)
  61. H-Music box (cursed object)
  62. S-Hiss (event)
  63. H-Item thrown (interaction)
  64. T-Hantu (ghost type)
  65. O-Demon (ghost type)
  66. H-Skull (bone)
  67. H-Crawling ghost (hunt event)
  68. G-Summoning Circle (cursed object)
  69. T-Cold Breath (not freezing)
  70. S-Myling (ghost type)
  71. T-Foot (bone)
  72. G-Optional 3 (objective)
  73. G-Rib Cage (bone)
  74. O-Freezing Temps (evidence)
  75. G-Wraith (ghost type)
  76. O-Car alarm set off (interaction)
  77. S-Shower turned on/off (interaction)
  78. O-Thaye (ghost type)
  79. O-3 star interaction photo (photo)
  80. G-I die (skill issue)
  81. G-Perfect Sunny Meadows (outcome)
  82. H-Haunted Mirror (cursed object)
  83. H-Spine (bone)
  84. S-Croaking (event)
  85. O-Moroi (ghost type)
  86. G-Jinn (ghost type)
  87. H-Twins (ghost type)
  88. H-Perfect Willow (outcome)
  89. H-Perfect Bleasdale (outcome)
  90. T-Quiji board (cursed object)
  91. S-Spirit (ghost type)
    S-Spirit (ghost type)
  92. T-Polti (ghost type)
  93. S-Oni (ghost type)
  94. G-Perfect Prison (outcome)
  95. O-Horror successfully loops the ghost (pro gamer right there)
  96. S-Ghost writing (evidence)
  97. O-Perfect Sunny Meadows R (outcome)
  98. T-Yokai (ghost type)
  99. O-Optional 1 (objective)