Thorns Bingo

Thorns Bingo Card
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This bingo card has a free space and 67 words: Fantasy Racism Moment, Serin's hot-headedness has to be planned around and/or nearly ruins a plan, We freak out and overplan for something goes goes incredibly smoothly, Father's quest to finish the sword gets pushed to the nebulous 'later', We are punished incredibly harshly for a decision, We start at least 30 minutes late, Findrellah bungles a social encounter by saying something without thinking, We have to ask an NPC something they really should have just told us, Cass avoids a major roadblock with a level 1 or 2 spell, We misgender The Outsider, Turns out The Night Queen did it, We're missing at least one player, A new major conflict can genuinely be traced back to Findrellah's actions, Something with a simple solution gets horribly convoluted when we learn new info, Someone makes a serious decision without consulting the party, Sylwin talks about spirits or souls, We learn something vital one of our characters should have already known, New name no one knows how to spell, Cass refuses to tell backstory details unless they're immediately relevant, Jarring silliness that contrasts the tone too hard, An NPC is way cooler with our actions than they should be, Ian goes on a deep lore tangent that will never be relevant, We ignore how blatantly important Kyrkdona is to the plot, The party struggles to put 2 and 2 together about Cass's arcane madness, Matthew brings up Fripton, Demon/devil confusion, 21, Chris does the entire last-session recap, Something from early game becomes relevant (no one took good notes back then), Ian didn't prep that so we have to do something else/learn about something later, We have no idea where something is geographically, Ian gives us another reason to go to the desert, The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence, Someone we were banking on being able to help us can't, Serin has a detailed panic attack and we all just sit awkwardly, Ian gets a little railroad-y, Law enforcement is comically inept or malicious to an annoying degree, We have timeline or general passage of time confusion, Cass implies they have feelings for someone in the party and no one hears/picks up on it, We commit a very serious crime, Antagonist has Anticlimactic End, NPCs that feel like they're from a different setting show up, Ian wildly misjudges how long it will take us to do something, Katie Becomes Visibly Annoyed, Session is functionally all planning for a later session, We spend a very large sum of money, Someone points out that 'we're heroes!'", Evil Laugh from Ian, Session where we literally just talk to NPCs, We get another sending stone, Incredible string of really good rolls, Ian brings up how scientifically accurate their setting is, Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth, Animal Interruption, Long out-of-character lore talk to make sure we're all on the same page, "We'll talk about it later", 'Mistral Moment' Soundboard, Father jorks it... his peanits, We call Karina for help, New character art, Everyone who rolls insight fails, Pulling up the exact wording of an ability/spell, Chris's Face Gets Real Close to the Camera, We go to "The Adjective Noun", Session where at least one player never rolls a die, We have to explain something complicated to an NPC and Someone has to practically beg to get back to the game.

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