(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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21
We have to ask an NPC something they really should have just told us
Antagonist has Anticlimactic End
Something with a simple solution gets horribly convoluted when we learn new info
We call Karina for help
Chris does the entire last-session recap
Chris's Face Gets Real Close to the Camera
The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
Cass refuses to tell backstory details unless they're immediately relevant
Incredible string of really good rolls
Katie Becomes Visibly Annoyed
Turns out The Night Queen did it
We freak out and overplan for something goes goes incredibly smoothly
Ian goes on a deep lore tangent that will never be relevant
NPCs that feel like they're from a different setting show up
Session is functionally all planning for a later session
Serin has a detailed panic attack and we all just sit awkwardly
Findrellah bungles a social encounter by saying something without thinking
Session where we literally just talk to NPCs
Someone points out that 'we're heroes!'"
Demon/devil confusion
We spend a very large sum of money
Cass avoids a major roadblock with a level 1 or 2 spell
Someone we were banking on being able to help us can't
Someone has to practically beg to get back to the game
Father jorks it... his peanits
Law enforcement is comically inept or malicious to an annoying degree
Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
Father's quest to finish the sword gets pushed to the nebulous 'later'
We have no idea where something is geographically
Animal Interruption
New name no one knows how to spell
Extremely long Sylwyn backstory gets brought up
Fantasy Racism Moment
Ian gets a little railroad-y
Sylwin talks about spirits or souls
We are punished incredibly harshly for a decision
An NPC is way cooler with our actions than they should be
Ian Complains About a Name She Made Up
We ignore how blatantly important Kyrkdona is to the plot
We're missing at least one player
Ian brings up how scientifically accurate their setting is
The outcome of a roll doesn't seem to have much effect on the situation
New character art
We learn something vital one of our characters should have already known
At least one player is seriously checked out for an extended period
A new major conflict can genuinely be traced back to Findrellah's actions
"We can't lose!"
Jarring silliness that contrasts the tone too hard
Ian didn't prep that so we have to do something else/learn about something later
Pulling up the exact wording of an ability/spell
Session where at least one player never rolls a die
Matthew brings up Fripton
We have timeline or general passage of time confusion
We have to explain something complicated to an NPC
Ian wildly misjudges how long it will take us to do something
We start at least 30 minutes late
'Mistral Moment' Soundboard
We commit a very serious crime
Lore Confusion
Long out-of-character lore talk to make sure we're all on the same page
We get another sending stone
Everyone who rolls insight fails
"We'll talk about it later"
Ian gives us another reason to go to the desert
Serin's hot-headedness has to be planned around and/or nearly ruins a plan
Something from early game becomes relevant (no one took good notes back then)
Someone makes a serious decision without consulting the party
We go to "The Adjective Noun"
Evil Laugh from Ian
The party struggles to put 2 and 2 together about Cass's arcane madness