Matthewbrings upFripton'MistralMoment'SoundboardSerin has adetailed panicattack and weall just sitawkwardlyWe havetimeline orgeneralpassage oftime confusionKatieBecomesVisiblyAnnoyedSomeonepoints outthat 'we'reheroes!'"The outcomeof a roll doesn'tseem to havemuch effect onthe situationWe getanothersendingstoneIncrediblestring ofreallygood rollsCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantA new majorconflict cangenuinely betraced back toFindrellah'sactionsIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterWe arepunishedincrediblyharshly for adecisionWe have noidea wheresomething isgeographicallyThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceWemisgenderTheOutsiderIan wildlymisjudgeshow long itwill take us todo somethingWe ignorehow blatantlyimportantKyrkdona isto the plotNPCs that feellike they'refrom a differentsetting showupAnimalInterruptionEveryonewho rollsinsightfailsAn NPC is waycooler with ouractions thanthey should beWe callKarinafor helpSomething fromearly gamebecomesrelevant (no onetook good notesback then)Father's questto finish thesword getspushed to thenebulous 'later'EvilLaughfrom IanWe freak outand overplanfor somethinggoes goesincrediblysmoothlyWe startat least 30minuteslate"We'll talkabout itlater"We spenda verylarge sumof moneyIan gives usanotherreason to goto the desertWe commita veryseriouscrimeSession isfunctionallyall planningfor a latersessionChris's FaceGets RealClose to theCameraThe partystruggles to put2 and 2together aboutCass's arcanemadnessPulling upthe exactwording ofanability/spellSomeonemakes a seriousdecision withoutconsulting thepartySessionwhere weliterally justtalk to NPCsLong out-of-character loretalk to makesure we're allon the samepageSomeone hasto practicallybeg to getback to thegameSessionwhere atleast oneplayer neverrolls a dieWe have to askan NPCsomething theyreally shouldhave just toldusIan goes ona deep loretangent thatwill never berelevantLoreConfusionExtremelylong Sylwynbackstorygets broughtupIan brings uphowscientificallyaccurate theirsetting isLawenforcement iscomically ineptor malicious toan annoyingdegree21"Wecan'tlose!"Chris doesthe entirelast-sessionrecapSomeone wewerebanking onbeing able tohelp us can'tFatherjorks it...hispeanitsDemon/devilconfusionAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthSylwintalks aboutspirits orsoulsWe have toexplainsomethingcomplicatedto an NPCIanComplainsAbout aName SheMade UpWe'remissing atleast oneplayerFindrellahbungles a socialencounter bysayingsomethingwithout thinkingAt least oneplayer isseriouslychecked out foran extendedperiodSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planCass avoidsa majorroadblockwith a level 1or 2 spellSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoNew nameno oneknows howto spellWe learnsomething vitalone of ourcharactersshould havealready knownAntagonisthasAnticlimacticEndFantasyRacismMomentJarringsilliness thatcontrasts thetone toohardNewcharacterartWe go to"TheAdjectiveNoun"Turns outThe NightQueen diditIan getsa littlerailroad-yMatthewbrings upFripton'MistralMoment'SoundboardSerin has adetailed panicattack and weall just sitawkwardlyWe havetimeline orgeneralpassage oftime confusionKatieBecomesVisiblyAnnoyedSomeonepoints outthat 'we'reheroes!'"The outcomeof a roll doesn'tseem to havemuch effect onthe situationWe getanothersendingstoneIncrediblestring ofreallygood rollsCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantA new majorconflict cangenuinely betraced back toFindrellah'sactionsIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterWe arepunishedincrediblyharshly for adecisionWe have noidea wheresomething isgeographicallyThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceWemisgenderTheOutsiderIan wildlymisjudgeshow long itwill take us todo somethingWe ignorehow blatantlyimportantKyrkdona isto the plotNPCs that feellike they'refrom a differentsetting showupAnimalInterruptionEveryonewho rollsinsightfailsAn NPC is waycooler with ouractions thanthey should beWe callKarinafor helpSomething fromearly gamebecomesrelevant (no onetook good notesback then)Father's questto finish thesword getspushed to thenebulous 'later'EvilLaughfrom IanWe freak outand overplanfor somethinggoes goesincrediblysmoothlyWe startat least 30minuteslate"We'll talkabout itlater"We spenda verylarge sumof moneyIan gives usanotherreason to goto the desertWe commita veryseriouscrimeSession isfunctionallyall planningfor a latersessionChris's FaceGets RealClose to theCameraThe partystruggles to put2 and 2together aboutCass's arcanemadnessPulling upthe exactwording ofanability/spellSomeonemakes a seriousdecision withoutconsulting thepartySessionwhere weliterally justtalk to NPCsLong out-of-character loretalk to makesure we're allon the samepageSomeone hasto practicallybeg to getback to thegameSessionwhere atleast oneplayer neverrolls a dieWe have to askan NPCsomething theyreally shouldhave just toldusIan goes ona deep loretangent thatwill never berelevantLoreConfusionExtremelylong Sylwynbackstorygets broughtupIan brings uphowscientificallyaccurate theirsetting isLawenforcement iscomically ineptor malicious toan annoyingdegree21"Wecan'tlose!"Chris doesthe entirelast-sessionrecapSomeone wewerebanking onbeing able tohelp us can'tFatherjorks it...hispeanitsDemon/devilconfusionAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthSylwintalks aboutspirits orsoulsWe have toexplainsomethingcomplicatedto an NPCIanComplainsAbout aName SheMade UpWe'remissing atleast oneplayerFindrellahbungles a socialencounter bysayingsomethingwithout thinkingAt least oneplayer isseriouslychecked out foran extendedperiodSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planCass avoidsa majorroadblockwith a level 1or 2 spellSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoNew nameno oneknows howto spellWe learnsomething vitalone of ourcharactersshould havealready knownAntagonisthasAnticlimacticEndFantasyRacismMomentJarringsilliness thatcontrasts thetone toohardNewcharacterartWe go to"TheAdjectiveNoun"Turns outThe NightQueen diditIan getsa littlerailroad-y

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Matthew brings up Fripton
  2. 'Mistral Moment' Soundboard
  3. Serin has a detailed panic attack and we all just sit awkwardly
  4. We have timeline or general passage of time confusion
  5. Katie Becomes Visibly Annoyed
  6. Someone points out that 'we're heroes!'"
  7. The outcome of a roll doesn't seem to have much effect on the situation
  8. We get another sending stone
  9. Incredible string of really good rolls
  10. Cass refuses to tell backstory details unless they're immediately relevant
  11. A new major conflict can genuinely be traced back to Findrellah's actions
  12. Ian didn't prep that so we have to do something else/learn about something later
  13. We are punished incredibly harshly for a decision
  14. We have no idea where something is geographically
  15. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  16. We misgender The Outsider
  17. Ian wildly misjudges how long it will take us to do something
  18. We ignore how blatantly important Kyrkdona is to the plot
  19. NPCs that feel like they're from a different setting show up
  20. Animal Interruption
  21. Everyone who rolls insight fails
  22. An NPC is way cooler with our actions than they should be
  23. We call Karina for help
  24. Something from early game becomes relevant (no one took good notes back then)
  25. Father's quest to finish the sword gets pushed to the nebulous 'later'
  26. Evil Laugh from Ian
  27. We freak out and overplan for something goes goes incredibly smoothly
  28. We start at least 30 minutes late
  29. "We'll talk about it later"
  30. We spend a very large sum of money
  31. Ian gives us another reason to go to the desert
  32. We commit a very serious crime
  33. Session is functionally all planning for a later session
  34. Chris's Face Gets Real Close to the Camera
  35. The party struggles to put 2 and 2 together about Cass's arcane madness
  36. Pulling up the exact wording of an ability/spell
  37. Someone makes a serious decision without consulting the party
  38. Session where we literally just talk to NPCs
  39. Long out-of-character lore talk to make sure we're all on the same page
  40. Someone has to practically beg to get back to the game
  41. Session where at least one player never rolls a die
  42. We have to ask an NPC something they really should have just told us
  43. Ian goes on a deep lore tangent that will never be relevant
  44. Lore Confusion
  45. Extremely long Sylwyn backstory gets brought up
  46. Ian brings up how scientifically accurate their setting is
  47. Law enforcement is comically inept or malicious to an annoying degree
  48. 21
  49. "We can't lose!"
  50. Chris does the entire last-session recap
  51. Someone we were banking on being able to help us can't
  52. Father jorks it... his peanits
  53. Demon/devil confusion
  54. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  55. Sylwin talks about spirits or souls
  56. We have to explain something complicated to an NPC
  57. Ian Complains About a Name She Made Up
  58. We're missing at least one player
  59. Findrellah bungles a social encounter by saying something without thinking
  60. At least one player is seriously checked out for an extended period
  61. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  62. Cass avoids a major roadblock with a level 1 or 2 spell
  63. Something with a simple solution gets horribly convoluted when we learn new info
  64. New name no one knows how to spell
  65. We learn something vital one of our characters should have already known
  66. Antagonist has Anticlimactic End
  67. Fantasy Racism Moment
  68. Jarring silliness that contrasts the tone too hard
  69. New character art
  70. We go to "The Adjective Noun"
  71. Turns out The Night Queen did it
  72. Ian gets a little railroad-y