(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Someone has to practically beg to get back to the game
We learn something vital one of our characters should have already known
Everyone who rolls insight fails
We have to explain something complicated to an NPC
Long out-of-character lore talk to make sure we're all on the same page
Katie Becomes Visibly Annoyed
We misgender The Outsider
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We are punished incredibly harshly for a decision
Demon/devil confusion
We spend a very large sum of money
We freak out and overplan for something goes goes incredibly smoothly
An NPC is way cooler with our actions than they should be
Jarring silliness that contrasts the tone too hard
Lore Confusion
Incredible string of really good rolls
Father jorks it... his peanits
Something with a simple solution gets horribly convoluted when we learn new info
Ian goes on a deep lore tangent that will never be relevant
We get another sending stone
Someone points out that 'we're heroes!'"
'Mistral Moment' Soundboard
We ignore how blatantly important Kyrkdona is to the plot
Animal Interruption
At least one player is seriously checked out for an extended period
Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
Chris does the entire last-session recap
We go to "The Adjective Noun"
Ian gives us another reason to go to the desert
Law enforcement is comically inept or malicious to an annoying degree
Ian wildly misjudges how long it will take us to do something
Ian Complains About a Name She Made Up
Someone we were banking on being able to help us can't
We start at least 30 minutes late
Ian brings up how scientifically accurate their setting is
Serin's hot-headedness has to be planned around and/or nearly ruins a plan
Fantasy Racism Moment
Someone makes a serious decision without consulting the party
We call Karina for help
Session where at least one player never rolls a die
Turns out The Night Queen did it
Cass refuses to tell backstory details unless they're immediately relevant
Something from early game becomes relevant (no one took good notes back then)
Ian didn't prep that so we have to do something else/learn about something later
Pulling up the exact wording of an ability/spell
Findrellah bungles a social encounter by saying something without thinking
New name no one knows how to spell
We have to ask an NPC something they really should have just told us
Sylwin talks about spirits or souls
NPCs that feel like they're from a different setting show up
The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
Serin has a detailed panic attack and we all just sit awkwardly
Session is functionally all planning for a later session
"We'll talk about it later"
Extremely long Sylwyn backstory gets brought up
Ian gets a little railroad-y
New character art
Matthew brings up Fripton
We commit a very serious crime
Antagonist has Anticlimactic End
Cass avoids a major roadblock with a level 1 or 2 spell
We're missing at least one player
"We can't lose!"
Chris's Face Gets Real Close to the Camera
Session where we literally just talk to NPCs
The party struggles to put 2 and 2 together about Cass's arcane madness
A new major conflict can genuinely be traced back to Findrellah's actions
Father's quest to finish the sword gets pushed to the nebulous 'later'
We have no idea where something is geographically
Evil Laugh from Ian
The outcome of a roll doesn't seem to have much effect on the situation
We have timeline or general passage of time confusion