'MistralMoment'SoundboardLawenforcement iscomically ineptor malicious toan annoyingdegreeAntagonisthasAnticlimacticEndNewcharacterartSessionwhere weliterally justtalk to NPCsNew nameno oneknows howto spellCass avoidsa majorroadblockwith a level 1or 2 spellSomeone wewerebanking onbeing able tohelp us can'tSomething fromearly gamebecomesrelevant (no onetook good notesback then)A new majorconflict cangenuinely betraced back toFindrellah'sactionsFatherjorks it...hispeanitsWe getanothersendingstoneWe callKarinafor helpWe have to askan NPCsomething theyreally shouldhave just toldusTurns outThe NightQueen diditAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterChris doesthe entirelast-sessionrecapThe partystruggles to put2 and 2together aboutCass's arcanemadnessKatieBecomesVisiblyAnnoyedWe arepunishedincrediblyharshly for adecisionWe freak outand overplanfor somethinggoes goesincrediblysmoothlyIan goes ona deep loretangent thatwill never berelevantWe commita veryseriouscrimeAnimalInterruptionFather's questto finish thesword getspushed to thenebulous 'later'We go to"TheAdjectiveNoun"We have toexplainsomethingcomplicatedto an NPCWe ignorehow blatantlyimportantKyrkdona isto the plotThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidencePulling upthe exactwording ofanability/spellWe havetimeline orgeneralpassage oftime confusionSylwintalks aboutspirits orsoulsWe spenda verylarge sumof moneyWemisgenderTheOutsiderIan wildlymisjudgeshow long itwill take us todo somethingFindrellahbungles a socialencounter bysayingsomethingwithout thinkingSomeonemakes a seriousdecision withoutconsulting thepartyWe have noidea wheresomething isgeographically21Session isfunctionallyall planningfor a latersessionEveryonewho rollsinsightfailsWe'remissing atleast oneplayerCass implies theyhave feelings forsomeone in theparty and no onehears/picks up onitWe learnsomething vitalone of ourcharactersshould havealready knownSomeone hasto practicallybeg to getback to thegameMatthewbrings upFriptonSerin has adetailed panicattack and weall just sitawkwardlyIan getsa littlerailroad-ySomeonepoints outthat 'we'reheroes!'"Cass refuses totell backstorydetails unlessthey'reimmediatelyrelevantNPCs that feellike they'refrom a differentsetting showupSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planSessionwhere atleast oneplayer neverrolls a dieIan brings uphowscientificallyaccurate theirsetting isChris's FaceGets RealClose to theCameraIncrediblestring ofreallygood rollsJarringsilliness thatcontrasts thetone toohardWe startat least 30minuteslateAn NPC is waycooler with ouractions thanthey should beLong out-of-character loretalk to makesure we're allon the samepageDemon/devilconfusion"We'll talkabout itlater"FantasyRacismMomentEvilLaughfrom IanIan gives usanotherreason to goto the desert'MistralMoment'SoundboardLawenforcement iscomically ineptor malicious toan annoyingdegreeAntagonisthasAnticlimacticEndNewcharacterartSessionwhere weliterally justtalk to NPCsNew nameno oneknows howto spellCass avoidsa majorroadblockwith a level 1or 2 spellSomeone wewerebanking onbeing able tohelp us can'tSomething fromearly gamebecomesrelevant (no onetook good notesback then)A new majorconflict cangenuinely betraced back toFindrellah'sactionsFatherjorks it...hispeanitsWe getanothersendingstoneWe callKarinafor helpWe have to askan NPCsomething theyreally shouldhave just toldusTurns outThe NightQueen diditAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterChris doesthe entirelast-sessionrecapThe partystruggles to put2 and 2together aboutCass's arcanemadnessKatieBecomesVisiblyAnnoyedWe arepunishedincrediblyharshly for adecisionWe freak outand overplanfor somethinggoes goesincrediblysmoothlyIan goes ona deep loretangent thatwill never berelevantWe commita veryseriouscrimeAnimalInterruptionFather's questto finish thesword getspushed to thenebulous 'later'We go to"TheAdjectiveNoun"We have toexplainsomethingcomplicatedto an NPCWe ignorehow blatantlyimportantKyrkdona isto the plotThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidencePulling upthe exactwording ofanability/spellWe havetimeline orgeneralpassage oftime confusionSylwintalks aboutspirits orsoulsWe spenda verylarge sumof moneyWemisgenderTheOutsiderIan wildlymisjudgeshow long itwill take us todo somethingFindrellahbungles a socialencounter bysayingsomethingwithout thinkingSomeonemakes a seriousdecision withoutconsulting thepartyWe have noidea wheresomething isgeographically21Session isfunctionallyall planningfor a latersessionEveryonewho rollsinsightfailsWe'remissing atleast oneplayerCass implies theyhave feelings forsomeone in theparty and no onehears/picks up onitWe learnsomething vitalone of ourcharactersshould havealready knownSomeone hasto practicallybeg to getback to thegameMatthewbrings upFriptonSerin has adetailed panicattack and weall just sitawkwardlyIan getsa littlerailroad-ySomeonepoints outthat 'we'reheroes!'"Cass refuses totell backstorydetails unlessthey'reimmediatelyrelevantNPCs that feellike they'refrom a differentsetting showupSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planSessionwhere atleast oneplayer neverrolls a dieIan brings uphowscientificallyaccurate theirsetting isChris's FaceGets RealClose to theCameraIncrediblestring ofreallygood rollsJarringsilliness thatcontrasts thetone toohardWe startat least 30minuteslateAn NPC is waycooler with ouractions thanthey should beLong out-of-character loretalk to makesure we're allon the samepageDemon/devilconfusion"We'll talkabout itlater"FantasyRacismMomentEvilLaughfrom IanIan gives usanotherreason to goto the desert

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 'Mistral Moment' Soundboard
  2. Law enforcement is comically inept or malicious to an annoying degree
  3. Antagonist has Anticlimactic End
  4. New character art
  5. Session where we literally just talk to NPCs
  6. New name no one knows how to spell
  7. Cass avoids a major roadblock with a level 1 or 2 spell
  8. Someone we were banking on being able to help us can't
  9. Something from early game becomes relevant (no one took good notes back then)
  10. A new major conflict can genuinely be traced back to Findrellah's actions
  11. Father jorks it... his peanits
  12. We get another sending stone
  13. We call Karina for help
  14. We have to ask an NPC something they really should have just told us
  15. Turns out The Night Queen did it
  16. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  17. Something with a simple solution gets horribly convoluted when we learn new info
  18. Ian didn't prep that so we have to do something else/learn about something later
  19. Chris does the entire last-session recap
  20. The party struggles to put 2 and 2 together about Cass's arcane madness
  21. Katie Becomes Visibly Annoyed
  22. We are punished incredibly harshly for a decision
  23. We freak out and overplan for something goes goes incredibly smoothly
  24. Ian goes on a deep lore tangent that will never be relevant
  25. We commit a very serious crime
  26. Animal Interruption
  27. Father's quest to finish the sword gets pushed to the nebulous 'later'
  28. We go to "The Adjective Noun"
  29. We have to explain something complicated to an NPC
  30. We ignore how blatantly important Kyrkdona is to the plot
  31. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  32. Pulling up the exact wording of an ability/spell
  33. We have timeline or general passage of time confusion
  34. Sylwin talks about spirits or souls
  35. We spend a very large sum of money
  36. We misgender The Outsider
  37. Ian wildly misjudges how long it will take us to do something
  38. Findrellah bungles a social encounter by saying something without thinking
  39. Someone makes a serious decision without consulting the party
  40. We have no idea where something is geographically
  41. 21
  42. Session is functionally all planning for a later session
  43. Everyone who rolls insight fails
  44. We're missing at least one player
  45. Cass implies they have feelings for someone in the party and no one hears/picks up on it
  46. We learn something vital one of our characters should have already known
  47. Someone has to practically beg to get back to the game
  48. Matthew brings up Fripton
  49. Serin has a detailed panic attack and we all just sit awkwardly
  50. Ian gets a little railroad-y
  51. Someone points out that 'we're heroes!'"
  52. Cass refuses to tell backstory details unless they're immediately relevant
  53. NPCs that feel like they're from a different setting show up
  54. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  55. Session where at least one player never rolls a die
  56. Ian brings up how scientifically accurate their setting is
  57. Chris's Face Gets Real Close to the Camera
  58. Incredible string of really good rolls
  59. Jarring silliness that contrasts the tone too hard
  60. We start at least 30 minutes late
  61. An NPC is way cooler with our actions than they should be
  62. Long out-of-character lore talk to make sure we're all on the same page
  63. Demon/devil confusion
  64. "We'll talk about it later"
  65. Fantasy Racism Moment
  66. Evil Laugh from Ian
  67. Ian gives us another reason to go to the desert