Someone hasto practicallybeg to getback to thegameWe learnsomething vitalone of ourcharactersshould havealready knownEveryonewho rollsinsightfailsWe have toexplainsomethingcomplicatedto an NPCLong out-of-character loretalk to makesure we're allon the samepageKatieBecomesVisiblyAnnoyedWemisgenderTheOutsider21We arepunishedincrediblyharshly for adecisionDemon/devilconfusionWe spenda verylarge sumof moneyWe freak outand overplanfor somethinggoes goesincrediblysmoothlyAn NPC is waycooler with ouractions thanthey should beJarringsilliness thatcontrasts thetone toohardLoreConfusionIncrediblestring ofreallygood rollsFatherjorks it...hispeanitsSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoIan goes ona deep loretangent thatwill never berelevantWe getanothersendingstoneSomeonepoints outthat 'we'reheroes!'"'MistralMoment'SoundboardWe ignorehow blatantlyimportantKyrkdona isto the plotAnimalInterruptionAt least oneplayer isseriouslychecked out foran extendedperiodAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthChris doesthe entirelast-sessionrecapWe go to"TheAdjectiveNoun"Ian gives usanotherreason to goto the desertLawenforcement iscomically ineptor malicious toan annoyingdegreeIan wildlymisjudgeshow long itwill take us todo somethingIanComplainsAbout aName SheMade UpSomeone wewerebanking onbeing able tohelp us can'tWe startat least 30minuteslateIan brings uphowscientificallyaccurate theirsetting isSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planFantasyRacismMomentSomeonemakes a seriousdecision withoutconsulting thepartyWe callKarinafor helpSessionwhere atleast oneplayer neverrolls a dieTurns outThe NightQueen diditCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantSomething fromearly gamebecomesrelevant (no onetook good notesback then)Ian didn't prepthat so we haveto do somethingelse/learn aboutsomething laterPulling upthe exactwording ofanability/spellFindrellahbungles a socialencounter bysayingsomethingwithout thinkingNew nameno oneknows howto spellWe have to askan NPCsomething theyreally shouldhave just toldusSylwintalks aboutspirits orsoulsNPCs that feellike they'refrom a differentsetting showupThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceSerin has adetailed panicattack and weall just sitawkwardlySession isfunctionallyall planningfor a latersession"We'll talkabout itlater"Extremelylong Sylwynbackstorygets broughtupIan getsa littlerailroad-yNewcharacterartMatthewbrings upFriptonWe commita veryseriouscrimeAntagonisthasAnticlimacticEndCass avoidsa majorroadblockwith a level 1or 2 spellWe'remissing atleast oneplayer"Wecan'tlose!"Chris's FaceGets RealClose to theCameraSessionwhere weliterally justtalk to NPCsThe partystruggles to put2 and 2together aboutCass's arcanemadnessA new majorconflict cangenuinely betraced back toFindrellah'sactionsFather's questto finish thesword getspushed to thenebulous 'later'We have noidea wheresomething isgeographicallyEvilLaughfrom IanThe outcomeof a roll doesn'tseem to havemuch effect onthe situationWe havetimeline orgeneralpassage oftime confusionSomeone hasto practicallybeg to getback to thegameWe learnsomething vitalone of ourcharactersshould havealready knownEveryonewho rollsinsightfailsWe have toexplainsomethingcomplicatedto an NPCLong out-of-character loretalk to makesure we're allon the samepageKatieBecomesVisiblyAnnoyedWemisgenderTheOutsider21We arepunishedincrediblyharshly for adecisionDemon/devilconfusionWe spenda verylarge sumof moneyWe freak outand overplanfor somethinggoes goesincrediblysmoothlyAn NPC is waycooler with ouractions thanthey should beJarringsilliness thatcontrasts thetone toohardLoreConfusionIncrediblestring ofreallygood rollsFatherjorks it...hispeanitsSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoIan goes ona deep loretangent thatwill never berelevantWe getanothersendingstoneSomeonepoints outthat 'we'reheroes!'"'MistralMoment'SoundboardWe ignorehow blatantlyimportantKyrkdona isto the plotAnimalInterruptionAt least oneplayer isseriouslychecked out foran extendedperiodAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthChris doesthe entirelast-sessionrecapWe go to"TheAdjectiveNoun"Ian gives usanotherreason to goto the desertLawenforcement iscomically ineptor malicious toan annoyingdegreeIan wildlymisjudgeshow long itwill take us todo somethingIanComplainsAbout aName SheMade UpSomeone wewerebanking onbeing able tohelp us can'tWe startat least 30minuteslateIan brings uphowscientificallyaccurate theirsetting isSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planFantasyRacismMomentSomeonemakes a seriousdecision withoutconsulting thepartyWe callKarinafor helpSessionwhere atleast oneplayer neverrolls a dieTurns outThe NightQueen diditCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantSomething fromearly gamebecomesrelevant (no onetook good notesback then)Ian didn't prepthat so we haveto do somethingelse/learn aboutsomething laterPulling upthe exactwording ofanability/spellFindrellahbungles a socialencounter bysayingsomethingwithout thinkingNew nameno oneknows howto spellWe have to askan NPCsomething theyreally shouldhave just toldusSylwintalks aboutspirits orsoulsNPCs that feellike they'refrom a differentsetting showupThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceSerin has adetailed panicattack and weall just sitawkwardlySession isfunctionallyall planningfor a latersession"We'll talkabout itlater"Extremelylong Sylwynbackstorygets broughtupIan getsa littlerailroad-yNewcharacterartMatthewbrings upFriptonWe commita veryseriouscrimeAntagonisthasAnticlimacticEndCass avoidsa majorroadblockwith a level 1or 2 spellWe'remissing atleast oneplayer"Wecan'tlose!"Chris's FaceGets RealClose to theCameraSessionwhere weliterally justtalk to NPCsThe partystruggles to put2 and 2together aboutCass's arcanemadnessA new majorconflict cangenuinely betraced back toFindrellah'sactionsFather's questto finish thesword getspushed to thenebulous 'later'We have noidea wheresomething isgeographicallyEvilLaughfrom IanThe outcomeof a roll doesn'tseem to havemuch effect onthe situationWe havetimeline orgeneralpassage oftime confusion

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone has to practically beg to get back to the game
  2. We learn something vital one of our characters should have already known
  3. Everyone who rolls insight fails
  4. We have to explain something complicated to an NPC
  5. Long out-of-character lore talk to make sure we're all on the same page
  6. Katie Becomes Visibly Annoyed
  7. We misgender The Outsider
  8. 21
  9. We are punished incredibly harshly for a decision
  10. Demon/devil confusion
  11. We spend a very large sum of money
  12. We freak out and overplan for something goes goes incredibly smoothly
  13. An NPC is way cooler with our actions than they should be
  14. Jarring silliness that contrasts the tone too hard
  15. Lore Confusion
  16. Incredible string of really good rolls
  17. Father jorks it... his peanits
  18. Something with a simple solution gets horribly convoluted when we learn new info
  19. Ian goes on a deep lore tangent that will never be relevant
  20. We get another sending stone
  21. Someone points out that 'we're heroes!'"
  22. 'Mistral Moment' Soundboard
  23. We ignore how blatantly important Kyrkdona is to the plot
  24. Animal Interruption
  25. At least one player is seriously checked out for an extended period
  26. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  27. Chris does the entire last-session recap
  28. We go to "The Adjective Noun"
  29. Ian gives us another reason to go to the desert
  30. Law enforcement is comically inept or malicious to an annoying degree
  31. Ian wildly misjudges how long it will take us to do something
  32. Ian Complains About a Name She Made Up
  33. Someone we were banking on being able to help us can't
  34. We start at least 30 minutes late
  35. Ian brings up how scientifically accurate their setting is
  36. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  37. Fantasy Racism Moment
  38. Someone makes a serious decision without consulting the party
  39. We call Karina for help
  40. Session where at least one player never rolls a die
  41. Turns out The Night Queen did it
  42. Cass refuses to tell backstory details unless they're immediately relevant
  43. Something from early game becomes relevant (no one took good notes back then)
  44. Ian didn't prep that so we have to do something else/learn about something later
  45. Pulling up the exact wording of an ability/spell
  46. Findrellah bungles a social encounter by saying something without thinking
  47. New name no one knows how to spell
  48. We have to ask an NPC something they really should have just told us
  49. Sylwin talks about spirits or souls
  50. NPCs that feel like they're from a different setting show up
  51. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  52. Serin has a detailed panic attack and we all just sit awkwardly
  53. Session is functionally all planning for a later session
  54. "We'll talk about it later"
  55. Extremely long Sylwyn backstory gets brought up
  56. Ian gets a little railroad-y
  57. New character art
  58. Matthew brings up Fripton
  59. We commit a very serious crime
  60. Antagonist has Anticlimactic End
  61. Cass avoids a major roadblock with a level 1 or 2 spell
  62. We're missing at least one player
  63. "We can't lose!"
  64. Chris's Face Gets Real Close to the Camera
  65. Session where we literally just talk to NPCs
  66. The party struggles to put 2 and 2 together about Cass's arcane madness
  67. A new major conflict can genuinely be traced back to Findrellah's actions
  68. Father's quest to finish the sword gets pushed to the nebulous 'later'
  69. We have no idea where something is geographically
  70. Evil Laugh from Ian
  71. The outcome of a roll doesn't seem to have much effect on the situation
  72. We have timeline or general passage of time confusion