The partystruggles to put2 and 2together aboutCass's arcanemadnessSessionwhere weliterally justtalk to NPCsSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a plan"Wecan'tlose!"We freak outand overplanfor somethinggoes goesincrediblysmoothlyAntagonisthasAnticlimacticEndAn NPC is waycooler with ouractions thanthey should beSomething fromearly gamebecomesrelevant (no onetook good notesback then)Chris's FaceGets RealClose to theCameraWe learnsomething vitalone of ourcharactersshould havealready known'MistralMoment'SoundboardAt least oneplayer isseriouslychecked out foran extendedperiodWe havetimeline orgeneralpassage oftime confusionWemisgenderTheOutsiderAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthDemon/devilconfusionSylwintalks aboutspirits orsoulsNew nameno oneknows howto spellEveryonewho rollsinsightfailsTurns outThe NightQueen diditNewcharacterartWe go to"TheAdjectiveNoun"Jarringsilliness thatcontrasts thetone toohardNPCs that feellike they'refrom a differentsetting showupSomeonepoints outthat 'we'reheroes!'"Someone hasto practicallybeg to getback to thegameFantasyRacismMomentSessionwhere atleast oneplayer neverrolls a dieWe ignorehow blatantlyimportantKyrkdona isto the plotWe spenda verylarge sumof moneyWe getanothersendingstone"We'll talkabout itlater"The outcomeof a roll doesn'tseem to havemuch effect onthe situation21We commita veryseriouscrimePulling upthe exactwording ofanability/spellIanComplainsAbout aName SheMade UpIan gives usanotherreason to goto the desertKatieBecomesVisiblyAnnoyedSerin has adetailed panicattack and weall just sitawkwardlyChris doesthe entirelast-sessionrecapWe startat least 30minuteslateIan goes ona deep loretangent thatwill never berelevantThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceIan wildlymisjudgeshow long itwill take us todo somethingIan getsa littlerailroad-yWe arepunishedincrediblyharshly for adecisionSomeone wewerebanking onbeing able tohelp us can'tAnimalInterruptionWe have toexplainsomethingcomplicatedto an NPCFather's questto finish thesword getspushed to thenebulous 'later'Extremelylong Sylwynbackstorygets broughtupCass avoidsa majorroadblockwith a level 1or 2 spellA new majorconflict cangenuinely betraced back toFindrellah'sactionsEvilLaughfrom IanFatherjorks it...hispeanitsWe callKarinafor helpLawenforcement iscomically ineptor malicious toan annoyingdegreeLoreConfusionSomeonemakes a seriousdecision withoutconsulting thepartyIan brings uphowscientificallyaccurate theirsetting isMatthewbrings upFriptonWe have to askan NPCsomething theyreally shouldhave just toldusSession isfunctionallyall planningfor a latersessionWe'remissing atleast oneplayerIncrediblestring ofreallygood rollsLong out-of-character loretalk to makesure we're allon the samepageWe have noidea wheresomething isgeographicallySomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoFindrellahbungles a socialencounter bysayingsomethingwithout thinkingIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantThe partystruggles to put2 and 2together aboutCass's arcanemadnessSessionwhere weliterally justtalk to NPCsSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a plan"Wecan'tlose!"We freak outand overplanfor somethinggoes goesincrediblysmoothlyAntagonisthasAnticlimacticEndAn NPC is waycooler with ouractions thanthey should beSomething fromearly gamebecomesrelevant (no onetook good notesback then)Chris's FaceGets RealClose to theCameraWe learnsomething vitalone of ourcharactersshould havealready known'MistralMoment'SoundboardAt least oneplayer isseriouslychecked out foran extendedperiodWe havetimeline orgeneralpassage oftime confusionWemisgenderTheOutsiderAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthDemon/devilconfusionSylwintalks aboutspirits orsoulsNew nameno oneknows howto spellEveryonewho rollsinsightfailsTurns outThe NightQueen diditNewcharacterartWe go to"TheAdjectiveNoun"Jarringsilliness thatcontrasts thetone toohardNPCs that feellike they'refrom a differentsetting showupSomeonepoints outthat 'we'reheroes!'"Someone hasto practicallybeg to getback to thegameFantasyRacismMomentSessionwhere atleast oneplayer neverrolls a dieWe ignorehow blatantlyimportantKyrkdona isto the plotWe spenda verylarge sumof moneyWe getanothersendingstone"We'll talkabout itlater"The outcomeof a roll doesn'tseem to havemuch effect onthe situation21We commita veryseriouscrimePulling upthe exactwording ofanability/spellIanComplainsAbout aName SheMade UpIan gives usanotherreason to goto the desertKatieBecomesVisiblyAnnoyedSerin has adetailed panicattack and weall just sitawkwardlyChris doesthe entirelast-sessionrecapWe startat least 30minuteslateIan goes ona deep loretangent thatwill never berelevantThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceIan wildlymisjudgeshow long itwill take us todo somethingIan getsa littlerailroad-yWe arepunishedincrediblyharshly for adecisionSomeone wewerebanking onbeing able tohelp us can'tAnimalInterruptionWe have toexplainsomethingcomplicatedto an NPCFather's questto finish thesword getspushed to thenebulous 'later'Extremelylong Sylwynbackstorygets broughtupCass avoidsa majorroadblockwith a level 1or 2 spellA new majorconflict cangenuinely betraced back toFindrellah'sactionsEvilLaughfrom IanFatherjorks it...hispeanitsWe callKarinafor helpLawenforcement iscomically ineptor malicious toan annoyingdegreeLoreConfusionSomeonemakes a seriousdecision withoutconsulting thepartyIan brings uphowscientificallyaccurate theirsetting isMatthewbrings upFriptonWe have to askan NPCsomething theyreally shouldhave just toldusSession isfunctionallyall planningfor a latersessionWe'remissing atleast oneplayerIncrediblestring ofreallygood rollsLong out-of-character loretalk to makesure we're allon the samepageWe have noidea wheresomething isgeographicallySomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoFindrellahbungles a socialencounter bysayingsomethingwithout thinkingIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterCass refuses totell backstorydetails unlessthey'reimmediatelyrelevant

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
  1. The party struggles to put 2 and 2 together about Cass's arcane madness
  2. Session where we literally just talk to NPCs
  3. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  4. "We can't lose!"
  5. We freak out and overplan for something goes goes incredibly smoothly
  6. Antagonist has Anticlimactic End
  7. An NPC is way cooler with our actions than they should be
  8. Something from early game becomes relevant (no one took good notes back then)
  9. Chris's Face Gets Real Close to the Camera
  10. We learn something vital one of our characters should have already known
  11. 'Mistral Moment' Soundboard
  12. At least one player is seriously checked out for an extended period
  13. We have timeline or general passage of time confusion
  14. We misgender The Outsider
  15. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  16. Demon/devil confusion
  17. Sylwin talks about spirits or souls
  18. New name no one knows how to spell
  19. Everyone who rolls insight fails
  20. Turns out The Night Queen did it
  21. New character art
  22. We go to "The Adjective Noun"
  23. Jarring silliness that contrasts the tone too hard
  24. NPCs that feel like they're from a different setting show up
  25. Someone points out that 'we're heroes!'"
  26. Someone has to practically beg to get back to the game
  27. Fantasy Racism Moment
  28. Session where at least one player never rolls a die
  29. We ignore how blatantly important Kyrkdona is to the plot
  30. We spend a very large sum of money
  31. We get another sending stone
  32. "We'll talk about it later"
  33. The outcome of a roll doesn't seem to have much effect on the situation
  34. 21
  35. We commit a very serious crime
  36. Pulling up the exact wording of an ability/spell
  37. Ian Complains About a Name She Made Up
  38. Ian gives us another reason to go to the desert
  39. Katie Becomes Visibly Annoyed
  40. Serin has a detailed panic attack and we all just sit awkwardly
  41. Chris does the entire last-session recap
  42. We start at least 30 minutes late
  43. Ian goes on a deep lore tangent that will never be relevant
  44. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  45. Ian wildly misjudges how long it will take us to do something
  46. Ian gets a little railroad-y
  47. We are punished incredibly harshly for a decision
  48. Someone we were banking on being able to help us can't
  49. Animal Interruption
  50. We have to explain something complicated to an NPC
  51. Father's quest to finish the sword gets pushed to the nebulous 'later'
  52. Extremely long Sylwyn backstory gets brought up
  53. Cass avoids a major roadblock with a level 1 or 2 spell
  54. A new major conflict can genuinely be traced back to Findrellah's actions
  55. Evil Laugh from Ian
  56. Father jorks it... his peanits
  57. We call Karina for help
  58. Law enforcement is comically inept or malicious to an annoying degree
  59. Lore Confusion
  60. Someone makes a serious decision without consulting the party
  61. Ian brings up how scientifically accurate their setting is
  62. Matthew brings up Fripton
  63. We have to ask an NPC something they really should have just told us
  64. Session is functionally all planning for a later session
  65. We're missing at least one player
  66. Incredible string of really good rolls
  67. Long out-of-character lore talk to make sure we're all on the same page
  68. We have no idea where something is geographically
  69. Something with a simple solution gets horribly convoluted when we learn new info
  70. Findrellah bungles a social encounter by saying something without thinking
  71. Ian didn't prep that so we have to do something else/learn about something later
  72. Cass refuses to tell backstory details unless they're immediately relevant