(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Law enforcement is comically inept or malicious to an annoying degree
Antagonist has Anticlimactic End
Ian didn't prep that so we have to do something else/learn about something later
Extremely long Sylwyn backstory gets brought up
We call Karina for help
Serin's hot-headedness has to be planned around and/or nearly ruins a plan
Sylwin talks about spirits or souls
A new major conflict can genuinely be traced back to Findrellah's actions
The party struggles to put 2 and 2 together about Cass's arcane madness
Turns out The Night Queen did it
An NPC is way cooler with our actions than they should be
We misgender The Outsider
Someone has to practically beg to get back to the game
The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
Something with a simple solution gets horribly convoluted when we learn new info
Demon/devil confusion
Pulling up the exact wording of an ability/spell
Long out-of-character lore talk to make sure we're all on the same page
Lore Confusion
Serin has a detailed panic attack and we all just sit awkwardly
Session where we literally just talk to NPCs
Everyone who rolls insight fails
"We'll talk about it later"
Father jorks it... his peanits
Session where at least one player never rolls a die
Cass refuses to tell backstory details unless they're immediately relevant
"We can't lose!"
We have timeline or general passage of time confusion
Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
We're missing at least one player
Ian Complains About a Name She Made Up
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Matthew brings up Fripton
We commit a very serious crime
We spend a very large sum of money
Fantasy Racism Moment
Ian gets a little railroad-y
We go to "The Adjective Noun"
We freak out and overplan for something goes goes incredibly smoothly
We get another sending stone
New character art
Father's quest to finish the sword gets pushed to the nebulous 'later'
We have no idea where something is geographically
Someone makes a serious decision without consulting the party
We are punished incredibly harshly for a decision
Session is functionally all planning for a later session
Ian brings up how scientifically accurate their setting is
Ian gives us another reason to go to the desert
New name no one knows how to spell
Something from early game becomes relevant (no one took good notes back then)
Ian wildly misjudges how long it will take us to do something
NPCs that feel like they're from a different setting show up
At least one player is seriously checked out for an extended period
The outcome of a roll doesn't seem to have much effect on the situation
Someone we were banking on being able to help us can't
Katie Becomes Visibly Annoyed
Ian goes on a deep lore tangent that will never be relevant
Cass avoids a major roadblock with a level 1 or 2 spell
Someone points out that 'we're heroes!'"
Chris's Face Gets Real Close to the Camera
We ignore how blatantly important Kyrkdona is to the plot
Evil Laugh from Ian
We have to ask an NPC something they really should have just told us
Incredible string of really good rolls
We start at least 30 minutes late
We learn something vital one of our characters should have already known
Jarring silliness that contrasts the tone too hard
Findrellah bungles a social encounter by saying something without thinking
'Mistral Moment' Soundboard
We have to explain something complicated to an NPC