Lawenforcement iscomically ineptor malicious toan annoyingdegreeAntagonisthasAnticlimacticEndIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterExtremelylong Sylwynbackstorygets broughtupWe callKarinafor helpSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planSylwintalks aboutspirits orsoulsA new majorconflict cangenuinely betraced back toFindrellah'sactionsThe partystruggles to put2 and 2together aboutCass's arcanemadnessTurns outThe NightQueen diditAn NPC is waycooler with ouractions thanthey should beWemisgenderTheOutsiderSomeone hasto practicallybeg to getback to thegameThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoDemon/devilconfusionPulling upthe exactwording ofanability/spellLong out-of-character loretalk to makesure we're allon the samepageLoreConfusionSerin has adetailed panicattack and weall just sitawkwardlySessionwhere weliterally justtalk to NPCsEveryonewho rollsinsightfails"We'll talkabout itlater"Fatherjorks it...hispeanitsSessionwhere atleast oneplayer neverrolls a dieCass refuses totell backstorydetails unlessthey'reimmediatelyrelevant"Wecan'tlose!"We havetimeline orgeneralpassage oftime confusionAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthWe'remissing atleast oneplayerIanComplainsAbout aName SheMade Up21Matthewbrings upFriptonWe commita veryseriouscrimeWe spenda verylarge sumof moneyFantasyRacismMomentIan getsa littlerailroad-yWe go to"TheAdjectiveNoun"We freak outand overplanfor somethinggoes goesincrediblysmoothlyWe getanothersendingstoneNewcharacterartFather's questto finish thesword getspushed to thenebulous 'later'We have noidea wheresomething isgeographicallySomeonemakes a seriousdecision withoutconsulting thepartyWe arepunishedincrediblyharshly for adecisionSession isfunctionallyall planningfor a latersessionIan brings uphowscientificallyaccurate theirsetting isIan gives usanotherreason to goto the desertNew nameno oneknows howto spellSomething fromearly gamebecomesrelevant (no onetook good notesback then)Ian wildlymisjudgeshow long itwill take us todo somethingNPCs that feellike they'refrom a differentsetting showupAt least oneplayer isseriouslychecked out foran extendedperiodThe outcomeof a roll doesn'tseem to havemuch effect onthe situationSomeone wewerebanking onbeing able tohelp us can'tKatieBecomesVisiblyAnnoyedIan goes ona deep loretangent thatwill never berelevantCass avoidsa majorroadblockwith a level 1or 2 spellSomeonepoints outthat 'we'reheroes!'"Chris's FaceGets RealClose to theCameraWe ignorehow blatantlyimportantKyrkdona isto the plotEvilLaughfrom IanWe have to askan NPCsomething theyreally shouldhave just toldusIncrediblestring ofreallygood rollsWe startat least 30minuteslateWe learnsomething vitalone of ourcharactersshould havealready knownJarringsilliness thatcontrasts thetone toohardFindrellahbungles a socialencounter bysayingsomethingwithout thinking'MistralMoment'SoundboardWe have toexplainsomethingcomplicatedto an NPCChris doesthe entirelast-sessionrecapAnimalInterruptionLawenforcement iscomically ineptor malicious toan annoyingdegreeAntagonisthasAnticlimacticEndIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterExtremelylong Sylwynbackstorygets broughtupWe callKarinafor helpSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planSylwintalks aboutspirits orsoulsA new majorconflict cangenuinely betraced back toFindrellah'sactionsThe partystruggles to put2 and 2together aboutCass's arcanemadnessTurns outThe NightQueen diditAn NPC is waycooler with ouractions thanthey should beWemisgenderTheOutsiderSomeone hasto practicallybeg to getback to thegameThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoDemon/devilconfusionPulling upthe exactwording ofanability/spellLong out-of-character loretalk to makesure we're allon the samepageLoreConfusionSerin has adetailed panicattack and weall just sitawkwardlySessionwhere weliterally justtalk to NPCsEveryonewho rollsinsightfails"We'll talkabout itlater"Fatherjorks it...hispeanitsSessionwhere atleast oneplayer neverrolls a dieCass refuses totell backstorydetails unlessthey'reimmediatelyrelevant"Wecan'tlose!"We havetimeline orgeneralpassage oftime confusionAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthWe'remissing atleast oneplayerIanComplainsAbout aName SheMade Up21Matthewbrings upFriptonWe commita veryseriouscrimeWe spenda verylarge sumof moneyFantasyRacismMomentIan getsa littlerailroad-yWe go to"TheAdjectiveNoun"We freak outand overplanfor somethinggoes goesincrediblysmoothlyWe getanothersendingstoneNewcharacterartFather's questto finish thesword getspushed to thenebulous 'later'We have noidea wheresomething isgeographicallySomeonemakes a seriousdecision withoutconsulting thepartyWe arepunishedincrediblyharshly for adecisionSession isfunctionallyall planningfor a latersessionIan brings uphowscientificallyaccurate theirsetting isIan gives usanotherreason to goto the desertNew nameno oneknows howto spellSomething fromearly gamebecomesrelevant (no onetook good notesback then)Ian wildlymisjudgeshow long itwill take us todo somethingNPCs that feellike they'refrom a differentsetting showupAt least oneplayer isseriouslychecked out foran extendedperiodThe outcomeof a roll doesn'tseem to havemuch effect onthe situationSomeone wewerebanking onbeing able tohelp us can'tKatieBecomesVisiblyAnnoyedIan goes ona deep loretangent thatwill never berelevantCass avoidsa majorroadblockwith a level 1or 2 spellSomeonepoints outthat 'we'reheroes!'"Chris's FaceGets RealClose to theCameraWe ignorehow blatantlyimportantKyrkdona isto the plotEvilLaughfrom IanWe have to askan NPCsomething theyreally shouldhave just toldusIncrediblestring ofreallygood rollsWe startat least 30minuteslateWe learnsomething vitalone of ourcharactersshould havealready knownJarringsilliness thatcontrasts thetone toohardFindrellahbungles a socialencounter bysayingsomethingwithout thinking'MistralMoment'SoundboardWe have toexplainsomethingcomplicatedto an NPCChris doesthe entirelast-sessionrecapAnimalInterruption

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Law enforcement is comically inept or malicious to an annoying degree
  2. Antagonist has Anticlimactic End
  3. Ian didn't prep that so we have to do something else/learn about something later
  4. Extremely long Sylwyn backstory gets brought up
  5. We call Karina for help
  6. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  7. Sylwin talks about spirits or souls
  8. A new major conflict can genuinely be traced back to Findrellah's actions
  9. The party struggles to put 2 and 2 together about Cass's arcane madness
  10. Turns out The Night Queen did it
  11. An NPC is way cooler with our actions than they should be
  12. We misgender The Outsider
  13. Someone has to practically beg to get back to the game
  14. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  15. Something with a simple solution gets horribly convoluted when we learn new info
  16. Demon/devil confusion
  17. Pulling up the exact wording of an ability/spell
  18. Long out-of-character lore talk to make sure we're all on the same page
  19. Lore Confusion
  20. Serin has a detailed panic attack and we all just sit awkwardly
  21. Session where we literally just talk to NPCs
  22. Everyone who rolls insight fails
  23. "We'll talk about it later"
  24. Father jorks it... his peanits
  25. Session where at least one player never rolls a die
  26. Cass refuses to tell backstory details unless they're immediately relevant
  27. "We can't lose!"
  28. We have timeline or general passage of time confusion
  29. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  30. We're missing at least one player
  31. Ian Complains About a Name She Made Up
  32. 21
  33. Matthew brings up Fripton
  34. We commit a very serious crime
  35. We spend a very large sum of money
  36. Fantasy Racism Moment
  37. Ian gets a little railroad-y
  38. We go to "The Adjective Noun"
  39. We freak out and overplan for something goes goes incredibly smoothly
  40. We get another sending stone
  41. New character art
  42. Father's quest to finish the sword gets pushed to the nebulous 'later'
  43. We have no idea where something is geographically
  44. Someone makes a serious decision without consulting the party
  45. We are punished incredibly harshly for a decision
  46. Session is functionally all planning for a later session
  47. Ian brings up how scientifically accurate their setting is
  48. Ian gives us another reason to go to the desert
  49. New name no one knows how to spell
  50. Something from early game becomes relevant (no one took good notes back then)
  51. Ian wildly misjudges how long it will take us to do something
  52. NPCs that feel like they're from a different setting show up
  53. At least one player is seriously checked out for an extended period
  54. The outcome of a roll doesn't seem to have much effect on the situation
  55. Someone we were banking on being able to help us can't
  56. Katie Becomes Visibly Annoyed
  57. Ian goes on a deep lore tangent that will never be relevant
  58. Cass avoids a major roadblock with a level 1 or 2 spell
  59. Someone points out that 'we're heroes!'"
  60. Chris's Face Gets Real Close to the Camera
  61. We ignore how blatantly important Kyrkdona is to the plot
  62. Evil Laugh from Ian
  63. We have to ask an NPC something they really should have just told us
  64. Incredible string of really good rolls
  65. We start at least 30 minutes late
  66. We learn something vital one of our characters should have already known
  67. Jarring silliness that contrasts the tone too hard
  68. Findrellah bungles a social encounter by saying something without thinking
  69. 'Mistral Moment' Soundboard
  70. We have to explain something complicated to an NPC
  71. Chris does the entire last-session recap
  72. Animal Interruption