Matthewbrings upFriptonLoreConfusionAt least oneplayer isseriouslychecked out foran extendedperiod"We'll talkabout itlater"We have to askan NPCsomething theyreally shouldhave just toldusNewcharacterart21Session isfunctionallyall planningfor a latersessionThe partystruggles to put2 and 2together aboutCass's arcanemadnessFather's questto finish thesword getspushed to thenebulous 'later'We havetimeline orgeneralpassage oftime confusionAn NPC is waycooler with ouractions thanthey should beSomeone wewerebanking onbeing able tohelp us can'tSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoWe spenda verylarge sumof moneyIncrediblestring ofreallygood rollsWe callKarinafor helpJarringsilliness thatcontrasts thetone toohardFatherjorks it...hispeanitsIan brings uphowscientificallyaccurate theirsetting isWemisgenderTheOutsiderSessionwhere atleast oneplayer neverrolls a dieIanComplainsAbout aName SheMade UpIan gives usanotherreason to goto the desertAntagonisthasAnticlimacticEndLong out-of-character loretalk to makesure we're allon the samepageWe arepunishedincrediblyharshly for adecisionNew nameno oneknows howto spell"Wecan'tlose!"A new majorconflict cangenuinely betraced back toFindrellah'sactionsWe commita veryseriouscrime'MistralMoment'SoundboardCass avoidsa majorroadblockwith a level 1or 2 spellTurns outThe NightQueen diditFantasyRacismMomentThe outcomeof a roll doesn'tseem to havemuch effect onthe situationWe getanothersendingstoneWe'remissing atleast oneplayerWe go to"TheAdjectiveNoun"EvilLaughfrom IanAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthAnimalInterruptionEveryonewho rollsinsightfailsWe startat least 30minuteslateChris's FaceGets RealClose to theCameraNPCs that feellike they'refrom a differentsetting showupExtremelylong Sylwynbackstorygets broughtupSomeonemakes a seriousdecision withoutconsulting thepartyWe learnsomething vitalone of ourcharactersshould havealready knownSylwintalks aboutspirits orsoulsFindrellahbungles a socialencounter bysayingsomethingwithout thinkingIan goes ona deep loretangent thatwill never berelevantSessionwhere weliterally justtalk to NPCsPulling upthe exactwording ofanability/spellThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceWe ignorehow blatantlyimportantKyrkdona isto the plotSomeone hasto practicallybeg to getback to thegameWe have noidea wheresomething isgeographicallyKatieBecomesVisiblyAnnoyedIan wildlymisjudgeshow long itwill take us todo somethingIan getsa littlerailroad-yCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantDemon/devilconfusionSomeonepoints outthat 'we'reheroes!'"Chris doesthe entirelast-sessionrecapLawenforcement iscomically ineptor malicious toan annoyingdegreeSomething fromearly gamebecomesrelevant (no onetook good notesback then)Serin's hot-headednesshas to beplanned aroundand/or nearlyruins a planSerin has adetailed panicattack and weall just sitawkwardlyWe freak outand overplanfor somethinggoes goesincrediblysmoothlyWe have toexplainsomethingcomplicatedto an NPCIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterMatthewbrings upFriptonLoreConfusionAt least oneplayer isseriouslychecked out foran extendedperiod"We'll talkabout itlater"We have to askan NPCsomething theyreally shouldhave just toldusNewcharacterart21Session isfunctionallyall planningfor a latersessionThe partystruggles to put2 and 2together aboutCass's arcanemadnessFather's questto finish thesword getspushed to thenebulous 'later'We havetimeline orgeneralpassage oftime confusionAn NPC is waycooler with ouractions thanthey should beSomeone wewerebanking onbeing able tohelp us can'tSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoWe spenda verylarge sumof moneyIncrediblestring ofreallygood rollsWe callKarinafor helpJarringsilliness thatcontrasts thetone toohardFatherjorks it...hispeanitsIan brings uphowscientificallyaccurate theirsetting isWemisgenderTheOutsiderSessionwhere atleast oneplayer neverrolls a dieIanComplainsAbout aName SheMade UpIan gives usanotherreason to goto the desertAntagonisthasAnticlimacticEndLong out-of-character loretalk to makesure we're allon the samepageWe arepunishedincrediblyharshly for adecisionNew nameno oneknows howto spell"Wecan'tlose!"A new majorconflict cangenuinely betraced back toFindrellah'sactionsWe commita veryseriouscrime'MistralMoment'SoundboardCass avoidsa majorroadblockwith a level 1or 2 spellTurns outThe NightQueen diditFantasyRacismMomentThe outcomeof a roll doesn'tseem to havemuch effect onthe situationWe getanothersendingstoneWe'remissing atleast oneplayerWe go to"TheAdjectiveNoun"EvilLaughfrom IanAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthAnimalInterruptionEveryonewho rollsinsightfailsWe startat least 30minuteslateChris's FaceGets RealClose to theCameraNPCs that feellike they'refrom a differentsetting showupExtremelylong Sylwynbackstorygets broughtupSomeonemakes a seriousdecision withoutconsulting thepartyWe learnsomething vitalone of ourcharactersshould havealready knownSylwintalks aboutspirits orsoulsFindrellahbungles a socialencounter bysayingsomethingwithout thinkingIan goes ona deep loretangent thatwill never berelevantSessionwhere weliterally justtalk to NPCsPulling upthe exactwording ofanability/spellThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceWe ignorehow blatantlyimportantKyrkdona isto the plotSomeone hasto practicallybeg to getback to thegameWe have noidea wheresomething isgeographicallyKatieBecomesVisiblyAnnoyedIan wildlymisjudgeshow long itwill take us todo somethingIan getsa littlerailroad-yCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantDemon/devilconfusionSomeonepoints outthat 'we'reheroes!'"Chris doesthe entirelast-sessionrecapLawenforcement iscomically ineptor malicious toan annoyingdegreeSomething fromearly gamebecomesrelevant (no onetook good notesback then)Serin's hot-headednesshas to beplanned aroundand/or nearlyruins a planSerin has adetailed panicattack and weall just sitawkwardlyWe freak outand overplanfor somethinggoes goesincrediblysmoothlyWe have toexplainsomethingcomplicatedto an NPCIan didn't prepthat so we haveto do somethingelse/learn aboutsomething later

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Matthew brings up Fripton
  2. Lore Confusion
  3. At least one player is seriously checked out for an extended period
  4. "We'll talk about it later"
  5. We have to ask an NPC something they really should have just told us
  6. New character art
  7. 21
  8. Session is functionally all planning for a later session
  9. The party struggles to put 2 and 2 together about Cass's arcane madness
  10. Father's quest to finish the sword gets pushed to the nebulous 'later'
  11. We have timeline or general passage of time confusion
  12. An NPC is way cooler with our actions than they should be
  13. Someone we were banking on being able to help us can't
  14. Something with a simple solution gets horribly convoluted when we learn new info
  15. We spend a very large sum of money
  16. Incredible string of really good rolls
  17. We call Karina for help
  18. Jarring silliness that contrasts the tone too hard
  19. Father jorks it... his peanits
  20. Ian brings up how scientifically accurate their setting is
  21. We misgender The Outsider
  22. Session where at least one player never rolls a die
  23. Ian Complains About a Name She Made Up
  24. Ian gives us another reason to go to the desert
  25. Antagonist has Anticlimactic End
  26. Long out-of-character lore talk to make sure we're all on the same page
  27. We are punished incredibly harshly for a decision
  28. New name no one knows how to spell
  29. "We can't lose!"
  30. A new major conflict can genuinely be traced back to Findrellah's actions
  31. We commit a very serious crime
  32. 'Mistral Moment' Soundboard
  33. Cass avoids a major roadblock with a level 1 or 2 spell
  34. Turns out The Night Queen did it
  35. Fantasy Racism Moment
  36. The outcome of a roll doesn't seem to have much effect on the situation
  37. We get another sending stone
  38. We're missing at least one player
  39. We go to "The Adjective Noun"
  40. Evil Laugh from Ian
  41. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  42. Animal Interruption
  43. Everyone who rolls insight fails
  44. We start at least 30 minutes late
  45. Chris's Face Gets Real Close to the Camera
  46. NPCs that feel like they're from a different setting show up
  47. Extremely long Sylwyn backstory gets brought up
  48. Someone makes a serious decision without consulting the party
  49. We learn something vital one of our characters should have already known
  50. Sylwin talks about spirits or souls
  51. Findrellah bungles a social encounter by saying something without thinking
  52. Ian goes on a deep lore tangent that will never be relevant
  53. Session where we literally just talk to NPCs
  54. Pulling up the exact wording of an ability/spell
  55. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  56. We ignore how blatantly important Kyrkdona is to the plot
  57. Someone has to practically beg to get back to the game
  58. We have no idea where something is geographically
  59. Katie Becomes Visibly Annoyed
  60. Ian wildly misjudges how long it will take us to do something
  61. Ian gets a little railroad-y
  62. Cass refuses to tell backstory details unless they're immediately relevant
  63. Demon/devil confusion
  64. Someone points out that 'we're heroes!'"
  65. Chris does the entire last-session recap
  66. Law enforcement is comically inept or malicious to an annoying degree
  67. Something from early game becomes relevant (no one took good notes back then)
  68. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  69. Serin has a detailed panic attack and we all just sit awkwardly
  70. We freak out and overplan for something goes goes incredibly smoothly
  71. We have to explain something complicated to an NPC
  72. Ian didn't prep that so we have to do something else/learn about something later