(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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'Mistral Moment' Soundboard
Law enforcement is comically inept or malicious to an annoying degree
Antagonist has Anticlimactic End
New character art
Session where we literally just talk to NPCs
New name no one knows how to spell
Cass avoids a major roadblock with a level 1 or 2 spell
Someone we were banking on being able to help us can't
Something from early game becomes relevant (no one took good notes back then)
A new major conflict can genuinely be traced back to Findrellah's actions
Father jorks it... his peanits
We get another sending stone
We call Karina for help
We have to ask an NPC something they really should have just told us
Turns out The Night Queen did it
Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
Something with a simple solution gets horribly convoluted when we learn new info
Ian didn't prep that so we have to do something else/learn about something later
Chris does the entire last-session recap
The party struggles to put 2 and 2 together about Cass's arcane madness
Katie Becomes Visibly Annoyed
We are punished incredibly harshly for a decision
We freak out and overplan for something goes goes incredibly smoothly
Ian goes on a deep lore tangent that will never be relevant
We commit a very serious crime
Animal Interruption
Father's quest to finish the sword gets pushed to the nebulous 'later'
We go to "The Adjective Noun"
We have to explain something complicated to an NPC
We ignore how blatantly important Kyrkdona is to the plot
The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
Pulling up the exact wording of an ability/spell
We have timeline or general passage of time confusion
Sylwin talks about spirits or souls
We spend a very large sum of money
We misgender The Outsider
Ian wildly misjudges how long it will take us to do something
Findrellah bungles a social encounter by saying something without thinking
Someone makes a serious decision without consulting the party
We have no idea where something is geographically
21
Session is functionally all planning for a later session
Everyone who rolls insight fails
We're missing at least one player
Cass implies they have feelings for someone in the party and no one hears/picks up on it
We learn something vital one of our characters should have already known
Someone has to practically beg to get back to the game
Matthew brings up Fripton
Serin has a detailed panic attack and we all just sit awkwardly
Ian gets a little railroad-y
Someone points out that 'we're heroes!'"
Cass refuses to tell backstory details unless they're immediately relevant
NPCs that feel like they're from a different setting show up
Serin's hot-headedness has to be planned around and/or nearly ruins a plan
Session where at least one player never rolls a die
Ian brings up how scientifically accurate their setting is
Chris's Face Gets Real Close to the Camera
Incredible string of really good rolls
Jarring silliness that contrasts the tone too hard
We start at least 30 minutes late
An NPC is way cooler with our actions than they should be
Long out-of-character lore talk to make sure we're all on the same page