21We have to askan NPCsomething theyreally shouldhave just toldusAntagonisthasAnticlimacticEndSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoWe callKarinafor helpChris doesthe entirelast-sessionrecapChris's FaceGets RealClose to theCameraThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantIncrediblestring ofreallygood rollsKatieBecomesVisiblyAnnoyedTurns outThe NightQueen diditWe freak outand overplanfor somethinggoes goesincrediblysmoothlyIan goes ona deep loretangent thatwill never berelevantNPCs that feellike they'refrom a differentsetting showupSession isfunctionallyall planningfor a latersessionSerin has adetailed panicattack and weall just sitawkwardlyFindrellahbungles a socialencounter bysayingsomethingwithout thinkingSessionwhere weliterally justtalk to NPCsSomeonepoints outthat 'we'reheroes!'"Demon/devilconfusionWe spenda verylarge sumof moneyCass avoidsa majorroadblockwith a level 1or 2 spellSomeone wewerebanking onbeing able tohelp us can'tSomeone hasto practicallybeg to getback to thegameFatherjorks it...hispeanitsLawenforcement iscomically ineptor malicious toan annoyingdegreeAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthFather's questto finish thesword getspushed to thenebulous 'later'We have noidea wheresomething isgeographicallyAnimalInterruptionNew nameno oneknows howto spellExtremelylong Sylwynbackstorygets broughtupFantasyRacismMomentIan getsa littlerailroad-ySylwintalks aboutspirits orsoulsWe arepunishedincrediblyharshly for adecisionAn NPC is waycooler with ouractions thanthey should beIanComplainsAbout aName SheMade UpWe ignorehow blatantlyimportantKyrkdona isto the plotWe'remissing atleast oneplayerIan brings uphowscientificallyaccurate theirsetting isThe outcomeof a roll doesn'tseem to havemuch effect onthe situationNewcharacterartWe learnsomething vitalone of ourcharactersshould havealready knownAt least oneplayer isseriouslychecked out foran extendedperiodA new majorconflict cangenuinely betraced back toFindrellah'sactions"Wecan'tlose!"Jarringsilliness thatcontrasts thetone toohardIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterPulling upthe exactwording ofanability/spellSessionwhere atleast oneplayer neverrolls a dieMatthewbrings upFriptonWe havetimeline orgeneralpassage oftime confusionWe have toexplainsomethingcomplicatedto an NPCIan wildlymisjudgeshow long itwill take us todo somethingWe startat least 30minuteslate'MistralMoment'SoundboardWe commita veryseriouscrimeLoreConfusionLong out-of-character loretalk to makesure we're allon the samepageWe getanothersendingstoneEveryonewho rollsinsightfails"We'll talkabout itlater"Ian gives usanotherreason to goto the desertSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planSomething fromearly gamebecomesrelevant (no onetook good notesback then)Someonemakes a seriousdecision withoutconsulting thepartyWe go to"TheAdjectiveNoun"EvilLaughfrom IanThe partystruggles to put2 and 2together aboutCass's arcanemadnessWemisgenderTheOutsider21We have to askan NPCsomething theyreally shouldhave just toldusAntagonisthasAnticlimacticEndSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoWe callKarinafor helpChris doesthe entirelast-sessionrecapChris's FaceGets RealClose to theCameraThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantIncrediblestring ofreallygood rollsKatieBecomesVisiblyAnnoyedTurns outThe NightQueen diditWe freak outand overplanfor somethinggoes goesincrediblysmoothlyIan goes ona deep loretangent thatwill never berelevantNPCs that feellike they'refrom a differentsetting showupSession isfunctionallyall planningfor a latersessionSerin has adetailed panicattack and weall just sitawkwardlyFindrellahbungles a socialencounter bysayingsomethingwithout thinkingSessionwhere weliterally justtalk to NPCsSomeonepoints outthat 'we'reheroes!'"Demon/devilconfusionWe spenda verylarge sumof moneyCass avoidsa majorroadblockwith a level 1or 2 spellSomeone wewerebanking onbeing able tohelp us can'tSomeone hasto practicallybeg to getback to thegameFatherjorks it...hispeanitsLawenforcement iscomically ineptor malicious toan annoyingdegreeAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthFather's questto finish thesword getspushed to thenebulous 'later'We have noidea wheresomething isgeographicallyAnimalInterruptionNew nameno oneknows howto spellExtremelylong Sylwynbackstorygets broughtupFantasyRacismMomentIan getsa littlerailroad-ySylwintalks aboutspirits orsoulsWe arepunishedincrediblyharshly for adecisionAn NPC is waycooler with ouractions thanthey should beIanComplainsAbout aName SheMade UpWe ignorehow blatantlyimportantKyrkdona isto the plotWe'remissing atleast oneplayerIan brings uphowscientificallyaccurate theirsetting isThe outcomeof a roll doesn'tseem to havemuch effect onthe situationNewcharacterartWe learnsomething vitalone of ourcharactersshould havealready knownAt least oneplayer isseriouslychecked out foran extendedperiodA new majorconflict cangenuinely betraced back toFindrellah'sactions"Wecan'tlose!"Jarringsilliness thatcontrasts thetone toohardIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterPulling upthe exactwording ofanability/spellSessionwhere atleast oneplayer neverrolls a dieMatthewbrings upFriptonWe havetimeline orgeneralpassage oftime confusionWe have toexplainsomethingcomplicatedto an NPCIan wildlymisjudgeshow long itwill take us todo somethingWe startat least 30minuteslate'MistralMoment'SoundboardWe commita veryseriouscrimeLoreConfusionLong out-of-character loretalk to makesure we're allon the samepageWe getanothersendingstoneEveryonewho rollsinsightfails"We'll talkabout itlater"Ian gives usanotherreason to goto the desertSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planSomething fromearly gamebecomesrelevant (no onetook good notesback then)Someonemakes a seriousdecision withoutconsulting thepartyWe go to"TheAdjectiveNoun"EvilLaughfrom IanThe partystruggles to put2 and 2together aboutCass's arcanemadnessWemisgenderTheOutsider

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 21
  2. We have to ask an NPC something they really should have just told us
  3. Antagonist has Anticlimactic End
  4. Something with a simple solution gets horribly convoluted when we learn new info
  5. We call Karina for help
  6. Chris does the entire last-session recap
  7. Chris's Face Gets Real Close to the Camera
  8. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  9. Cass refuses to tell backstory details unless they're immediately relevant
  10. Incredible string of really good rolls
  11. Katie Becomes Visibly Annoyed
  12. Turns out The Night Queen did it
  13. We freak out and overplan for something goes goes incredibly smoothly
  14. Ian goes on a deep lore tangent that will never be relevant
  15. NPCs that feel like they're from a different setting show up
  16. Session is functionally all planning for a later session
  17. Serin has a detailed panic attack and we all just sit awkwardly
  18. Findrellah bungles a social encounter by saying something without thinking
  19. Session where we literally just talk to NPCs
  20. Someone points out that 'we're heroes!'"
  21. Demon/devil confusion
  22. We spend a very large sum of money
  23. Cass avoids a major roadblock with a level 1 or 2 spell
  24. Someone we were banking on being able to help us can't
  25. Someone has to practically beg to get back to the game
  26. Father jorks it... his peanits
  27. Law enforcement is comically inept or malicious to an annoying degree
  28. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  29. Father's quest to finish the sword gets pushed to the nebulous 'later'
  30. We have no idea where something is geographically
  31. Animal Interruption
  32. New name no one knows how to spell
  33. Extremely long Sylwyn backstory gets brought up
  34. Fantasy Racism Moment
  35. Ian gets a little railroad-y
  36. Sylwin talks about spirits or souls
  37. We are punished incredibly harshly for a decision
  38. An NPC is way cooler with our actions than they should be
  39. Ian Complains About a Name She Made Up
  40. We ignore how blatantly important Kyrkdona is to the plot
  41. We're missing at least one player
  42. Ian brings up how scientifically accurate their setting is
  43. The outcome of a roll doesn't seem to have much effect on the situation
  44. New character art
  45. We learn something vital one of our characters should have already known
  46. At least one player is seriously checked out for an extended period
  47. A new major conflict can genuinely be traced back to Findrellah's actions
  48. "We can't lose!"
  49. Jarring silliness that contrasts the tone too hard
  50. Ian didn't prep that so we have to do something else/learn about something later
  51. Pulling up the exact wording of an ability/spell
  52. Session where at least one player never rolls a die
  53. Matthew brings up Fripton
  54. We have timeline or general passage of time confusion
  55. We have to explain something complicated to an NPC
  56. Ian wildly misjudges how long it will take us to do something
  57. We start at least 30 minutes late
  58. 'Mistral Moment' Soundboard
  59. We commit a very serious crime
  60. Lore Confusion
  61. Long out-of-character lore talk to make sure we're all on the same page
  62. We get another sending stone
  63. Everyone who rolls insight fails
  64. "We'll talk about it later"
  65. Ian gives us another reason to go to the desert
  66. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  67. Something from early game becomes relevant (no one took good notes back then)
  68. Someone makes a serious decision without consulting the party
  69. We go to "The Adjective Noun"
  70. Evil Laugh from Ian
  71. The party struggles to put 2 and 2 together about Cass's arcane madness
  72. We misgender The Outsider