(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Matthew brings up Fripton
'Mistral Moment' Soundboard
Serin has a detailed panic attack and we all just sit awkwardly
We have timeline or general passage of time confusion
Katie Becomes Visibly Annoyed
Someone points out that 'we're heroes!'"
The outcome of a roll doesn't seem to have much effect on the situation
We get another sending stone
Incredible string of really good rolls
Cass refuses to tell backstory details unless they're immediately relevant
A new major conflict can genuinely be traced back to Findrellah's actions
Ian didn't prep that so we have to do something else/learn about something later
We are punished incredibly harshly for a decision
We have no idea where something is geographically
The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
We misgender The Outsider
Ian wildly misjudges how long it will take us to do something
We ignore how blatantly important Kyrkdona is to the plot
NPCs that feel like they're from a different setting show up
Animal Interruption
Everyone who rolls insight fails
An NPC is way cooler with our actions than they should be
We call Karina for help
Something from early game becomes relevant (no one took good notes back then)
Father's quest to finish the sword gets pushed to the nebulous 'later'
Evil Laugh from Ian
We freak out and overplan for something goes goes incredibly smoothly
We start at least 30 minutes late
"We'll talk about it later"
We spend a very large sum of money
Ian gives us another reason to go to the desert
We commit a very serious crime
Session is functionally all planning for a later session
Chris's Face Gets Real Close to the Camera
The party struggles to put 2 and 2 together about Cass's arcane madness
Pulling up the exact wording of an ability/spell
Someone makes a serious decision without consulting the party
Session where we literally just talk to NPCs
Long out-of-character lore talk to make sure we're all on the same page
Someone has to practically beg to get back to the game
Session where at least one player never rolls a die
We have to ask an NPC something they really should have just told us
Ian goes on a deep lore tangent that will never be relevant
Lore Confusion
Extremely long Sylwyn backstory gets brought up
Ian brings up how scientifically accurate their setting is
Law enforcement is comically inept or malicious to an annoying degree
21
"We can't lose!"
Chris does the entire last-session recap
Someone we were banking on being able to help us can't
Father jorks it... his peanits
Demon/devil confusion
Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
Sylwin talks about spirits or souls
We have to explain something complicated to an NPC
Ian Complains About a Name She Made Up
We're missing at least one player
Findrellah bungles a social encounter by saying something without thinking
At least one player is seriously checked out for an extended period
Serin's hot-headedness has to be planned around and/or nearly ruins a plan
Cass avoids a major roadblock with a level 1 or 2 spell
Something with a simple solution gets horribly convoluted when we learn new info
New name no one knows how to spell
We learn something vital one of our characters should have already known
Antagonist has Anticlimactic End
Fantasy Racism Moment
Jarring silliness that contrasts the tone too hard