We arepunishedincrediblyharshly for adecisionSomeonemakes a seriousdecision withoutconsulting thepartyThe outcomeof a roll doesn'tseem to havemuch effect onthe situationWe callKarinafor helpPulling upthe exactwording ofanability/spellCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantLoreConfusionWemisgenderTheOutsiderSomething fromearly gamebecomesrelevant (no onetook good notesback then)We havetimeline orgeneralpassage oftime confusionWe have noidea wheresomething isgeographicallyWe freak outand overplanfor somethinggoes goesincrediblysmoothlySomeone hasto practicallybeg to getback to thegameChris doesthe entirelast-sessionrecapLawenforcement iscomically ineptor malicious toan annoyingdegreeIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterCass avoidsa majorroadblockwith a level 1or 2 spellSerin has adetailed panicattack and weall just sitawkwardlySomeonepoints outthat 'we'reheroes!'"Ian goes ona deep loretangent thatwill never berelevantNPCs that feellike they'refrom a differentsetting showupSessionwhere weliterally justtalk to NPCsThe partystruggles to put2 and 2together aboutCass's arcanemadnessAnimalInterruptionSomeone wewerebanking onbeing able tohelp us can'tSession isfunctionallyall planningfor a latersessionIanComplainsAbout aName SheMade UpJarringsilliness thatcontrasts thetone toohardSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planAt least oneplayer isseriouslychecked out foran extendedperiodIan gives usanotherreason to goto the desertWe commita veryseriouscrimeIan wildlymisjudgeshow long itwill take us todo somethingWe have to askan NPCsomething theyreally shouldhave just toldusEvilLaughfrom IanFantasyRacismMomentNewcharacterartTurns outThe NightQueen diditWe have toexplainsomethingcomplicatedto an NPCIncrediblestring ofreallygood rolls21New nameno oneknows howto spellKatieBecomesVisiblyAnnoyed"Wecan'tlose!"Father's questto finish thesword getspushed to thenebulous 'later'Matthewbrings upFriptonWe go to"TheAdjectiveNoun"We'remissing atleast oneplayerWe startat least 30minuteslateAn NPC is waycooler with ouractions thanthey should beWe spenda verylarge sumof moneySylwintalks aboutspirits orsoulsChris's FaceGets RealClose to theCameraA new majorconflict cangenuinely betraced back toFindrellah'sactionsDemon/devilconfusionLong out-of-character loretalk to makesure we're allon the samepageFatherjorks it...hispeanitsEveryonewho rollsinsightfails'MistralMoment'Soundboard"We'll talkabout itlater"Alyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthWe ignorehow blatantlyimportantKyrkdona isto the plotIan getsa littlerailroad-yWe getanothersendingstoneAntagonisthasAnticlimacticEndWe learnsomething vitalone of ourcharactersshould havealready knownSessionwhere atleast oneplayer neverrolls a dieSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceIan brings uphowscientificallyaccurate theirsetting isExtremelylong Sylwynbackstorygets broughtupFindrellahbungles a socialencounter bysayingsomethingwithout thinkingWe arepunishedincrediblyharshly for adecisionSomeonemakes a seriousdecision withoutconsulting thepartyThe outcomeof a roll doesn'tseem to havemuch effect onthe situationWe callKarinafor helpPulling upthe exactwording ofanability/spellCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantLoreConfusionWemisgenderTheOutsiderSomething fromearly gamebecomesrelevant (no onetook good notesback then)We havetimeline orgeneralpassage oftime confusionWe have noidea wheresomething isgeographicallyWe freak outand overplanfor somethinggoes goesincrediblysmoothlySomeone hasto practicallybeg to getback to thegameChris doesthe entirelast-sessionrecapLawenforcement iscomically ineptor malicious toan annoyingdegreeIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterCass avoidsa majorroadblockwith a level 1or 2 spellSerin has adetailed panicattack and weall just sitawkwardlySomeonepoints outthat 'we'reheroes!'"Ian goes ona deep loretangent thatwill never berelevantNPCs that feellike they'refrom a differentsetting showupSessionwhere weliterally justtalk to NPCsThe partystruggles to put2 and 2together aboutCass's arcanemadnessAnimalInterruptionSomeone wewerebanking onbeing able tohelp us can'tSession isfunctionallyall planningfor a latersessionIanComplainsAbout aName SheMade UpJarringsilliness thatcontrasts thetone toohardSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planAt least oneplayer isseriouslychecked out foran extendedperiodIan gives usanotherreason to goto the desertWe commita veryseriouscrimeIan wildlymisjudgeshow long itwill take us todo somethingWe have to askan NPCsomething theyreally shouldhave just toldusEvilLaughfrom IanFantasyRacismMomentNewcharacterartTurns outThe NightQueen diditWe have toexplainsomethingcomplicatedto an NPCIncrediblestring ofreallygood rolls21New nameno oneknows howto spellKatieBecomesVisiblyAnnoyed"Wecan'tlose!"Father's questto finish thesword getspushed to thenebulous 'later'Matthewbrings upFriptonWe go to"TheAdjectiveNoun"We'remissing atleast oneplayerWe startat least 30minuteslateAn NPC is waycooler with ouractions thanthey should beWe spenda verylarge sumof moneySylwintalks aboutspirits orsoulsChris's FaceGets RealClose to theCameraA new majorconflict cangenuinely betraced back toFindrellah'sactionsDemon/devilconfusionLong out-of-character loretalk to makesure we're allon the samepageFatherjorks it...hispeanitsEveryonewho rollsinsightfails'MistralMoment'Soundboard"We'll talkabout itlater"Alyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthWe ignorehow blatantlyimportantKyrkdona isto the plotIan getsa littlerailroad-yWe getanothersendingstoneAntagonisthasAnticlimacticEndWe learnsomething vitalone of ourcharactersshould havealready knownSessionwhere atleast oneplayer neverrolls a dieSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceIan brings uphowscientificallyaccurate theirsetting isExtremelylong Sylwynbackstorygets broughtupFindrellahbungles a socialencounter bysayingsomethingwithout thinking

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We are punished incredibly harshly for a decision
  2. Someone makes a serious decision without consulting the party
  3. The outcome of a roll doesn't seem to have much effect on the situation
  4. We call Karina for help
  5. Pulling up the exact wording of an ability/spell
  6. Cass refuses to tell backstory details unless they're immediately relevant
  7. Lore Confusion
  8. We misgender The Outsider
  9. Something from early game becomes relevant (no one took good notes back then)
  10. We have timeline or general passage of time confusion
  11. We have no idea where something is geographically
  12. We freak out and overplan for something goes goes incredibly smoothly
  13. Someone has to practically beg to get back to the game
  14. Chris does the entire last-session recap
  15. Law enforcement is comically inept or malicious to an annoying degree
  16. Ian didn't prep that so we have to do something else/learn about something later
  17. Cass avoids a major roadblock with a level 1 or 2 spell
  18. Serin has a detailed panic attack and we all just sit awkwardly
  19. Someone points out that 'we're heroes!'"
  20. Ian goes on a deep lore tangent that will never be relevant
  21. NPCs that feel like they're from a different setting show up
  22. Session where we literally just talk to NPCs
  23. The party struggles to put 2 and 2 together about Cass's arcane madness
  24. Animal Interruption
  25. Someone we were banking on being able to help us can't
  26. Session is functionally all planning for a later session
  27. Ian Complains About a Name She Made Up
  28. Jarring silliness that contrasts the tone too hard
  29. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  30. At least one player is seriously checked out for an extended period
  31. Ian gives us another reason to go to the desert
  32. We commit a very serious crime
  33. Ian wildly misjudges how long it will take us to do something
  34. We have to ask an NPC something they really should have just told us
  35. Evil Laugh from Ian
  36. Fantasy Racism Moment
  37. New character art
  38. Turns out The Night Queen did it
  39. We have to explain something complicated to an NPC
  40. Incredible string of really good rolls
  41. 21
  42. New name no one knows how to spell
  43. Katie Becomes Visibly Annoyed
  44. "We can't lose!"
  45. Father's quest to finish the sword gets pushed to the nebulous 'later'
  46. Matthew brings up Fripton
  47. We go to "The Adjective Noun"
  48. We're missing at least one player
  49. We start at least 30 minutes late
  50. An NPC is way cooler with our actions than they should be
  51. We spend a very large sum of money
  52. Sylwin talks about spirits or souls
  53. Chris's Face Gets Real Close to the Camera
  54. A new major conflict can genuinely be traced back to Findrellah's actions
  55. Demon/devil confusion
  56. Long out-of-character lore talk to make sure we're all on the same page
  57. Father jorks it... his peanits
  58. Everyone who rolls insight fails
  59. 'Mistral Moment' Soundboard
  60. "We'll talk about it later"
  61. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  62. We ignore how blatantly important Kyrkdona is to the plot
  63. Ian gets a little railroad-y
  64. We get another sending stone
  65. Antagonist has Anticlimactic End
  66. We learn something vital one of our characters should have already known
  67. Session where at least one player never rolls a die
  68. Something with a simple solution gets horribly convoluted when we learn new info
  69. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  70. Ian brings up how scientifically accurate their setting is
  71. Extremely long Sylwyn backstory gets brought up
  72. Findrellah bungles a social encounter by saying something without thinking