Matthewbrings upFriptonIan wildlymisjudgeshow long itwill take us todo somethingWe arepunishedincrediblyharshly for adecisionWe have noidea wheresomething isgeographicallyAt least oneplayer isseriouslychecked out foran extendedperiodEvilLaughfrom IanDemon/devilconfusionSession isfunctionallyall planningfor a latersessionSomeonepoints outthat 'we'reheroes!'"Sessionwhere atleast oneplayer neverrolls a dieSomeonemakes a seriousdecision withoutconsulting thepartyChris's FaceGets RealClose to theCameraFatherjorks it...hispeanitsLong out-of-character loretalk to makesure we're allon the samepageSomeone hasto practicallybeg to getback to thegameLawenforcement iscomically ineptor malicious toan annoyingdegreeWe commita veryseriouscrimeCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantWe ignorehow blatantlyimportantKyrkdona isto the plotWe startat least 30minuteslateIanComplainsAbout aName SheMade UpWe learnsomething vitalone of ourcharactersshould havealready knownKatieBecomesVisiblyAnnoyedIan goes ona deep loretangent thatwill never berelevantIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceThe outcomeof a roll doesn'tseem to havemuch effect onthe situationSomeone wewerebanking onbeing able tohelp us can'tWe have to askan NPCsomething theyreally shouldhave just toldusWe freak outand overplanfor somethinggoes goesincrediblysmoothlyLoreConfusionChris doesthe entirelast-sessionrecapWe go to"TheAdjectiveNoun"We getanothersendingstoneSerin has adetailed panicattack and weall just sitawkwardlyTurns outThe NightQueen diditAntagonisthasAnticlimacticEndAn NPC is waycooler with ouractions thanthey should beFather's questto finish thesword getspushed to thenebulous 'later'Sessionwhere weliterally justtalk to NPCsAnimalInterruptionJarringsilliness thatcontrasts thetone toohardIan gives usanotherreason to goto the desertNPCs that feellike they'refrom a differentsetting showupAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearth'MistralMoment'SoundboardWe have toexplainsomethingcomplicatedto an NPCFindrellahbungles a socialencounter bysayingsomethingwithout thinkingIan getsa littlerailroad-yExtremelylong Sylwynbackstorygets broughtupEveryonewho rollsinsightfails"We'll talkabout itlater"We spenda verylarge sumof moneySerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planPulling upthe exactwording ofanability/spellFantasyRacismMomentSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoSylwintalks aboutspirits orsoulsNewcharacterartThe partystruggles to put2 and 2together aboutCass's arcanemadnessIan brings uphowscientificallyaccurate theirsetting isIncrediblestring ofreallygood rollsCass avoidsa majorroadblockwith a level 1or 2 spellWe havetimeline orgeneralpassage oftime confusion21"Wecan'tlose!"A new majorconflict cangenuinely betraced back toFindrellah'sactionsWe callKarinafor helpSomething fromearly gamebecomesrelevant (no onetook good notesback then)WemisgenderTheOutsiderNew nameno oneknows howto spellWe'remissing atleast oneplayerMatthewbrings upFriptonIan wildlymisjudgeshow long itwill take us todo somethingWe arepunishedincrediblyharshly for adecisionWe have noidea wheresomething isgeographicallyAt least oneplayer isseriouslychecked out foran extendedperiodEvilLaughfrom IanDemon/devilconfusionSession isfunctionallyall planningfor a latersessionSomeonepoints outthat 'we'reheroes!'"Sessionwhere atleast oneplayer neverrolls a dieSomeonemakes a seriousdecision withoutconsulting thepartyChris's FaceGets RealClose to theCameraFatherjorks it...hispeanitsLong out-of-character loretalk to makesure we're allon the samepageSomeone hasto practicallybeg to getback to thegameLawenforcement iscomically ineptor malicious toan annoyingdegreeWe commita veryseriouscrimeCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantWe ignorehow blatantlyimportantKyrkdona isto the plotWe startat least 30minuteslateIanComplainsAbout aName SheMade UpWe learnsomething vitalone of ourcharactersshould havealready knownKatieBecomesVisiblyAnnoyedIan goes ona deep loretangent thatwill never berelevantIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceThe outcomeof a roll doesn'tseem to havemuch effect onthe situationSomeone wewerebanking onbeing able tohelp us can'tWe have to askan NPCsomething theyreally shouldhave just toldusWe freak outand overplanfor somethinggoes goesincrediblysmoothlyLoreConfusionChris doesthe entirelast-sessionrecapWe go to"TheAdjectiveNoun"We getanothersendingstoneSerin has adetailed panicattack and weall just sitawkwardlyTurns outThe NightQueen diditAntagonisthasAnticlimacticEndAn NPC is waycooler with ouractions thanthey should beFather's questto finish thesword getspushed to thenebulous 'later'Sessionwhere weliterally justtalk to NPCsAnimalInterruptionJarringsilliness thatcontrasts thetone toohardIan gives usanotherreason to goto the desertNPCs that feellike they'refrom a differentsetting showupAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearth'MistralMoment'SoundboardWe have toexplainsomethingcomplicatedto an NPCFindrellahbungles a socialencounter bysayingsomethingwithout thinkingIan getsa littlerailroad-yExtremelylong Sylwynbackstorygets broughtupEveryonewho rollsinsightfails"We'll talkabout itlater"We spenda verylarge sumof moneySerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planPulling upthe exactwording ofanability/spellFantasyRacismMomentSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoSylwintalks aboutspirits orsoulsNewcharacterartThe partystruggles to put2 and 2together aboutCass's arcanemadnessIan brings uphowscientificallyaccurate theirsetting isIncrediblestring ofreallygood rollsCass avoidsa majorroadblockwith a level 1or 2 spellWe havetimeline orgeneralpassage oftime confusion21"Wecan'tlose!"A new majorconflict cangenuinely betraced back toFindrellah'sactionsWe callKarinafor helpSomething fromearly gamebecomesrelevant (no onetook good notesback then)WemisgenderTheOutsiderNew nameno oneknows howto spellWe'remissing atleast oneplayer

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Matthew brings up Fripton
  2. Ian wildly misjudges how long it will take us to do something
  3. We are punished incredibly harshly for a decision
  4. We have no idea where something is geographically
  5. At least one player is seriously checked out for an extended period
  6. Evil Laugh from Ian
  7. Demon/devil confusion
  8. Session is functionally all planning for a later session
  9. Someone points out that 'we're heroes!'"
  10. Session where at least one player never rolls a die
  11. Someone makes a serious decision without consulting the party
  12. Chris's Face Gets Real Close to the Camera
  13. Father jorks it... his peanits
  14. Long out-of-character lore talk to make sure we're all on the same page
  15. Someone has to practically beg to get back to the game
  16. Law enforcement is comically inept or malicious to an annoying degree
  17. We commit a very serious crime
  18. Cass refuses to tell backstory details unless they're immediately relevant
  19. We ignore how blatantly important Kyrkdona is to the plot
  20. We start at least 30 minutes late
  21. Ian Complains About a Name She Made Up
  22. We learn something vital one of our characters should have already known
  23. Katie Becomes Visibly Annoyed
  24. Ian goes on a deep lore tangent that will never be relevant
  25. Ian didn't prep that so we have to do something else/learn about something later
  26. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  27. The outcome of a roll doesn't seem to have much effect on the situation
  28. Someone we were banking on being able to help us can't
  29. We have to ask an NPC something they really should have just told us
  30. We freak out and overplan for something goes goes incredibly smoothly
  31. Lore Confusion
  32. Chris does the entire last-session recap
  33. We go to "The Adjective Noun"
  34. We get another sending stone
  35. Serin has a detailed panic attack and we all just sit awkwardly
  36. Turns out The Night Queen did it
  37. Antagonist has Anticlimactic End
  38. An NPC is way cooler with our actions than they should be
  39. Father's quest to finish the sword gets pushed to the nebulous 'later'
  40. Session where we literally just talk to NPCs
  41. Animal Interruption
  42. Jarring silliness that contrasts the tone too hard
  43. Ian gives us another reason to go to the desert
  44. NPCs that feel like they're from a different setting show up
  45. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  46. 'Mistral Moment' Soundboard
  47. We have to explain something complicated to an NPC
  48. Findrellah bungles a social encounter by saying something without thinking
  49. Ian gets a little railroad-y
  50. Extremely long Sylwyn backstory gets brought up
  51. Everyone who rolls insight fails
  52. "We'll talk about it later"
  53. We spend a very large sum of money
  54. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  55. Pulling up the exact wording of an ability/spell
  56. Fantasy Racism Moment
  57. Something with a simple solution gets horribly convoluted when we learn new info
  58. Sylwin talks about spirits or souls
  59. New character art
  60. The party struggles to put 2 and 2 together about Cass's arcane madness
  61. Ian brings up how scientifically accurate their setting is
  62. Incredible string of really good rolls
  63. Cass avoids a major roadblock with a level 1 or 2 spell
  64. We have timeline or general passage of time confusion
  65. 21
  66. "We can't lose!"
  67. A new major conflict can genuinely be traced back to Findrellah's actions
  68. We call Karina for help
  69. Something from early game becomes relevant (no one took good notes back then)
  70. We misgender The Outsider
  71. New name no one knows how to spell
  72. We're missing at least one player