(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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We are punished incredibly harshly for a decision
Someone makes a serious decision without consulting the party
The outcome of a roll doesn't seem to have much effect on the situation
We call Karina for help
Pulling up the exact wording of an ability/spell
Cass refuses to tell backstory details unless they're immediately relevant
Lore Confusion
We misgender The Outsider
Something from early game becomes relevant (no one took good notes back then)
We have timeline or general passage of time confusion
We have no idea where something is geographically
We freak out and overplan for something goes goes incredibly smoothly
Someone has to practically beg to get back to the game
Chris does the entire last-session recap
Law enforcement is comically inept or malicious to an annoying degree
Ian didn't prep that so we have to do something else/learn about something later
Cass avoids a major roadblock with a level 1 or 2 spell
Serin has a detailed panic attack and we all just sit awkwardly
Someone points out that 'we're heroes!'"
Ian goes on a deep lore tangent that will never be relevant
NPCs that feel like they're from a different setting show up
Session where we literally just talk to NPCs
The party struggles to put 2 and 2 together about Cass's arcane madness
Animal Interruption
Someone we were banking on being able to help us can't
Session is functionally all planning for a later session
Ian Complains About a Name She Made Up
Jarring silliness that contrasts the tone too hard
Serin's hot-headedness has to be planned around and/or nearly ruins a plan
At least one player is seriously checked out for an extended period
Ian gives us another reason to go to the desert
We commit a very serious crime
Ian wildly misjudges how long it will take us to do something
We have to ask an NPC something they really should have just told us
Evil Laugh from Ian
Fantasy Racism Moment
New character art
Turns out The Night Queen did it
We have to explain something complicated to an NPC
Incredible string of really good rolls
21
New name no one knows how to spell
Katie Becomes Visibly Annoyed
"We can't lose!"
Father's quest to finish the sword gets pushed to the nebulous 'later'
Matthew brings up Fripton
We go to "The Adjective Noun"
We're missing at least one player
We start at least 30 minutes late
An NPC is way cooler with our actions than they should be
We spend a very large sum of money
Sylwin talks about spirits or souls
Chris's Face Gets Real Close to the Camera
A new major conflict can genuinely be traced back to Findrellah's actions
Demon/devil confusion
Long out-of-character lore talk to make sure we're all on the same page
Father jorks it... his peanits
Everyone who rolls insight fails
'Mistral Moment' Soundboard
"We'll talk about it later"
Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
We ignore how blatantly important Kyrkdona is to the plot
Ian gets a little railroad-y
We get another sending stone
Antagonist has Anticlimactic End
We learn something vital one of our characters should have already known
Session where at least one player never rolls a die
Something with a simple solution gets horribly convoluted when we learn new info
The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
Ian brings up how scientifically accurate their setting is
Extremely long Sylwyn backstory gets brought up
Findrellah bungles a social encounter by saying something without thinking