(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
Chris's Face Gets Real Close to the Camera
We have to ask an NPC something they really should have just told us
21
Ian Complains About a Name She Made Up
Ian didn't prep that so we have to do something else/learn about something later
We commit a very serious crime
Ian brings up how scientifically accurate their setting is
Serin has a detailed panic attack and we all just sit awkwardly
We get another sending stone
Father jorks it... his peanits
"We can't lose!"
Long out-of-character lore talk to make sure we're all on the same page
A new major conflict can genuinely be traced back to Findrellah's actions
Lore Confusion
The outcome of a roll doesn't seem to have much effect on the situation
Cass avoids a major roadblock with a level 1 or 2 spell
Matthew brings up Fripton
'Mistral Moment' Soundboard
Serin's hot-headedness has to be planned around and/or nearly ruins a plan
An NPC is way cooler with our actions than they should be
Cass refuses to tell backstory details unless they're immediately relevant
The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
We ignore how blatantly important Kyrkdona is to the plot
Something from early game becomes relevant (no one took good notes back then)
Incredible string of really good rolls
The party struggles to put 2 and 2 together about Cass's arcane madness
New character art
Someone we were banking on being able to help us can't
Katie Becomes Visibly Annoyed
Ian wildly misjudges how long it will take us to do something
We freak out and overplan for something goes goes incredibly smoothly
Ian gets a little railroad-y
Jarring silliness that contrasts the tone too hard
Session where at least one player never rolls a die
Pulling up the exact wording of an ability/spell
Ian goes on a deep lore tangent that will never be relevant
We're missing at least one player
Everyone who rolls insight fails
Antagonist has Anticlimactic End
Something with a simple solution gets horribly convoluted when we learn new info
We have timeline or general passage of time confusion
Ian gives us another reason to go to the desert
New name no one knows how to spell
We have to explain something complicated to an NPC
We misgender The Outsider
Demon/devil confusion
We spend a very large sum of money
At least one player is seriously checked out for an extended period
We go to "The Adjective Noun"
Session is functionally all planning for a later session
We have no idea where something is geographically
Extremely long Sylwyn backstory gets brought up
Turns out The Night Queen did it
Evil Laugh from Ian
NPCs that feel like they're from a different setting show up
We learn something vital one of our characters should have already known
We start at least 30 minutes late
Someone has to practically beg to get back to the game
"We'll talk about it later"
Animal Interruption
Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
Fantasy Racism Moment
Someone points out that 'we're heroes!'"
Chris does the entire last-session recap
Sylwin talks about spirits or souls
We call Karina for help
We are punished incredibly harshly for a decision
Someone makes a serious decision without consulting the party
Session where we literally just talk to NPCs
Findrellah bungles a social encounter by saying something without thinking
Law enforcement is comically inept or malicious to an annoying degree
Father's quest to finish the sword gets pushed to the nebulous 'later'