Chris's FaceGets RealClose to theCameraWe have to askan NPCsomething theyreally shouldhave just toldus21IanComplainsAbout aName SheMade UpIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterWe commita veryseriouscrimeIan brings uphowscientificallyaccurate theirsetting isSerin has adetailed panicattack and weall just sitawkwardlyWe getanothersendingstoneFatherjorks it...hispeanits"Wecan'tlose!"Long out-of-character loretalk to makesure we're allon the samepageA new majorconflict cangenuinely betraced back toFindrellah'sactionsLoreConfusionThe outcomeof a roll doesn'tseem to havemuch effect onthe situationCass avoidsa majorroadblockwith a level 1or 2 spellMatthewbrings upFripton'MistralMoment'SoundboardSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planAn NPC is waycooler with ouractions thanthey should beCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceWe ignorehow blatantlyimportantKyrkdona isto the plotSomething fromearly gamebecomesrelevant (no onetook good notesback then)Incrediblestring ofreallygood rollsThe partystruggles to put2 and 2together aboutCass's arcanemadnessNewcharacterartSomeone wewerebanking onbeing able tohelp us can'tKatieBecomesVisiblyAnnoyedIan wildlymisjudgeshow long itwill take us todo somethingWe freak outand overplanfor somethinggoes goesincrediblysmoothlyIan getsa littlerailroad-yJarringsilliness thatcontrasts thetone toohardSessionwhere atleast oneplayer neverrolls a diePulling upthe exactwording ofanability/spellIan goes ona deep loretangent thatwill never berelevantWe'remissing atleast oneplayerEveryonewho rollsinsightfailsAntagonisthasAnticlimacticEndSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoWe havetimeline orgeneralpassage oftime confusionIan gives usanotherreason to goto the desertNew nameno oneknows howto spellWe have toexplainsomethingcomplicatedto an NPCWemisgenderTheOutsiderDemon/devilconfusionWe spenda verylarge sumof moneyAt least oneplayer isseriouslychecked out foran extendedperiodWe go to"TheAdjectiveNoun"Session isfunctionallyall planningfor a latersessionWe have noidea wheresomething isgeographicallyExtremelylong Sylwynbackstorygets broughtupTurns outThe NightQueen diditEvilLaughfrom IanNPCs that feellike they'refrom a differentsetting showupWe learnsomething vitalone of ourcharactersshould havealready knownWe startat least 30minuteslateSomeone hasto practicallybeg to getback to thegame"We'll talkabout itlater"AnimalInterruptionAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthFantasyRacismMomentSomeonepoints outthat 'we'reheroes!'"Chris doesthe entirelast-sessionrecapSylwintalks aboutspirits orsoulsWe callKarinafor helpWe arepunishedincrediblyharshly for adecisionSomeonemakes a seriousdecision withoutconsulting thepartySessionwhere weliterally justtalk to NPCsFindrellahbungles a socialencounter bysayingsomethingwithout thinkingLawenforcement iscomically ineptor malicious toan annoyingdegreeFather's questto finish thesword getspushed to thenebulous 'later'Chris's FaceGets RealClose to theCameraWe have to askan NPCsomething theyreally shouldhave just toldus21IanComplainsAbout aName SheMade UpIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterWe commita veryseriouscrimeIan brings uphowscientificallyaccurate theirsetting isSerin has adetailed panicattack and weall just sitawkwardlyWe getanothersendingstoneFatherjorks it...hispeanits"Wecan'tlose!"Long out-of-character loretalk to makesure we're allon the samepageA new majorconflict cangenuinely betraced back toFindrellah'sactionsLoreConfusionThe outcomeof a roll doesn'tseem to havemuch effect onthe situationCass avoidsa majorroadblockwith a level 1or 2 spellMatthewbrings upFripton'MistralMoment'SoundboardSerin's hot-headednesshas to beplanned aroundand/or nearlyruins a planAn NPC is waycooler with ouractions thanthey should beCass refuses totell backstorydetails unlessthey'reimmediatelyrelevantThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceWe ignorehow blatantlyimportantKyrkdona isto the plotSomething fromearly gamebecomesrelevant (no onetook good notesback then)Incrediblestring ofreallygood rollsThe partystruggles to put2 and 2together aboutCass's arcanemadnessNewcharacterartSomeone wewerebanking onbeing able tohelp us can'tKatieBecomesVisiblyAnnoyedIan wildlymisjudgeshow long itwill take us todo somethingWe freak outand overplanfor somethinggoes goesincrediblysmoothlyIan getsa littlerailroad-yJarringsilliness thatcontrasts thetone toohardSessionwhere atleast oneplayer neverrolls a diePulling upthe exactwording ofanability/spellIan goes ona deep loretangent thatwill never berelevantWe'remissing atleast oneplayerEveryonewho rollsinsightfailsAntagonisthasAnticlimacticEndSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoWe havetimeline orgeneralpassage oftime confusionIan gives usanotherreason to goto the desertNew nameno oneknows howto spellWe have toexplainsomethingcomplicatedto an NPCWemisgenderTheOutsiderDemon/devilconfusionWe spenda verylarge sumof moneyAt least oneplayer isseriouslychecked out foran extendedperiodWe go to"TheAdjectiveNoun"Session isfunctionallyall planningfor a latersessionWe have noidea wheresomething isgeographicallyExtremelylong Sylwynbackstorygets broughtupTurns outThe NightQueen diditEvilLaughfrom IanNPCs that feellike they'refrom a differentsetting showupWe learnsomething vitalone of ourcharactersshould havealready knownWe startat least 30minuteslateSomeone hasto practicallybeg to getback to thegame"We'll talkabout itlater"AnimalInterruptionAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthFantasyRacismMomentSomeonepoints outthat 'we'reheroes!'"Chris doesthe entirelast-sessionrecapSylwintalks aboutspirits orsoulsWe callKarinafor helpWe arepunishedincrediblyharshly for adecisionSomeonemakes a seriousdecision withoutconsulting thepartySessionwhere weliterally justtalk to NPCsFindrellahbungles a socialencounter bysayingsomethingwithout thinkingLawenforcement iscomically ineptor malicious toan annoyingdegreeFather's questto finish thesword getspushed to thenebulous 'later'

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chris's Face Gets Real Close to the Camera
  2. We have to ask an NPC something they really should have just told us
  3. 21
  4. Ian Complains About a Name She Made Up
  5. Ian didn't prep that so we have to do something else/learn about something later
  6. We commit a very serious crime
  7. Ian brings up how scientifically accurate their setting is
  8. Serin has a detailed panic attack and we all just sit awkwardly
  9. We get another sending stone
  10. Father jorks it... his peanits
  11. "We can't lose!"
  12. Long out-of-character lore talk to make sure we're all on the same page
  13. A new major conflict can genuinely be traced back to Findrellah's actions
  14. Lore Confusion
  15. The outcome of a roll doesn't seem to have much effect on the situation
  16. Cass avoids a major roadblock with a level 1 or 2 spell
  17. Matthew brings up Fripton
  18. 'Mistral Moment' Soundboard
  19. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  20. An NPC is way cooler with our actions than they should be
  21. Cass refuses to tell backstory details unless they're immediately relevant
  22. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  23. We ignore how blatantly important Kyrkdona is to the plot
  24. Something from early game becomes relevant (no one took good notes back then)
  25. Incredible string of really good rolls
  26. The party struggles to put 2 and 2 together about Cass's arcane madness
  27. New character art
  28. Someone we were banking on being able to help us can't
  29. Katie Becomes Visibly Annoyed
  30. Ian wildly misjudges how long it will take us to do something
  31. We freak out and overplan for something goes goes incredibly smoothly
  32. Ian gets a little railroad-y
  33. Jarring silliness that contrasts the tone too hard
  34. Session where at least one player never rolls a die
  35. Pulling up the exact wording of an ability/spell
  36. Ian goes on a deep lore tangent that will never be relevant
  37. We're missing at least one player
  38. Everyone who rolls insight fails
  39. Antagonist has Anticlimactic End
  40. Something with a simple solution gets horribly convoluted when we learn new info
  41. We have timeline or general passage of time confusion
  42. Ian gives us another reason to go to the desert
  43. New name no one knows how to spell
  44. We have to explain something complicated to an NPC
  45. We misgender The Outsider
  46. Demon/devil confusion
  47. We spend a very large sum of money
  48. At least one player is seriously checked out for an extended period
  49. We go to "The Adjective Noun"
  50. Session is functionally all planning for a later session
  51. We have no idea where something is geographically
  52. Extremely long Sylwyn backstory gets brought up
  53. Turns out The Night Queen did it
  54. Evil Laugh from Ian
  55. NPCs that feel like they're from a different setting show up
  56. We learn something vital one of our characters should have already known
  57. We start at least 30 minutes late
  58. Someone has to practically beg to get back to the game
  59. "We'll talk about it later"
  60. Animal Interruption
  61. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  62. Fantasy Racism Moment
  63. Someone points out that 'we're heroes!'"
  64. Chris does the entire last-session recap
  65. Sylwin talks about spirits or souls
  66. We call Karina for help
  67. We are punished incredibly harshly for a decision
  68. Someone makes a serious decision without consulting the party
  69. Session where we literally just talk to NPCs
  70. Findrellah bungles a social encounter by saying something without thinking
  71. Law enforcement is comically inept or malicious to an annoying degree
  72. Father's quest to finish the sword gets pushed to the nebulous 'later'