Someone hasto practicallybeg to getback to thegameLong out-of-character loretalk to makesure we're allon the samepageWe go to"TheAdjectiveNoun"Cass refuses totell backstorydetails unlessthey'reimmediatelyrelevantSylwintalks aboutspirits orsoulsSomeone wewerebanking onbeing able tohelp us can'tSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoWe freak outand overplanfor somethinggoes goesincrediblysmoothlyEveryonewho rollsinsightfailsFantasyRacismMomentLoreConfusionIan goes ona deep loretangent thatwill never berelevantThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceWe arepunishedincrediblyharshly for adecisionIanComplainsAbout aName SheMade Up"Wecan'tlose!"Someonepoints outthat 'we'reheroes!'"Lawenforcement iscomically ineptor malicious toan annoyingdegreeFather's questto finish thesword getspushed to thenebulous 'later'Serin's hot-headednesshas to beplanned aroundand/or nearlyruins a planCass avoidsa majorroadblockwith a level 1or 2 spellAn NPC is waycooler with ouractions thanthey should beIan gives usanotherreason to goto the desertIan getsa littlerailroad-yNewcharacterartAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthPulling upthe exactwording ofanability/spellMatthewbrings upFriptonThe partystruggles to put2 and 2together aboutCass's arcanemadnessWe commita veryseriouscrimeSerin has adetailed panicattack and weall just sitawkwardly21Extremelylong Sylwynbackstorygets broughtupFindrellahbungles a socialencounter bysayingsomethingwithout thinkingNPCs that feellike they'refrom a differentsetting showupWe have toexplainsomethingcomplicatedto an NPCChris doesthe entirelast-sessionrecapSomething fromearly gamebecomesrelevant (no onetook good notesback then)We learnsomething vitalone of ourcharactersshould havealready knownNew nameno oneknows howto spell'MistralMoment'SoundboardWe spenda verylarge sumof moneyIncrediblestring ofreallygood rollsWe have noidea wheresomething isgeographicallyWe havetimeline orgeneralpassage oftime confusionWe getanothersendingstoneWe'remissing atleast oneplayerWe startat least 30minuteslateSessionwhere atleast oneplayer neverrolls a dieA new majorconflict cangenuinely betraced back toFindrellah'sactionsThe outcomeof a roll doesn'tseem to havemuch effect onthe situationAnimalInterruptionDemon/devilconfusionIan wildlymisjudgeshow long itwill take us todo somethingWemisgenderTheOutsiderAntagonisthasAnticlimacticEndSession isfunctionallyall planningfor a latersessionTurns outThe NightQueen diditFatherjorks it...hispeanitsIan brings uphowscientificallyaccurate theirsetting isKatieBecomesVisiblyAnnoyedChris's FaceGets RealClose to theCameraJarringsilliness thatcontrasts thetone toohardWe ignorehow blatantlyimportantKyrkdona isto the plot"We'll talkabout itlater"At least oneplayer isseriouslychecked out foran extendedperiodIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterWe have to askan NPCsomething theyreally shouldhave just toldusSomeonemakes a seriousdecision withoutconsulting thepartySessionwhere weliterally justtalk to NPCsEvilLaughfrom IanWe callKarinafor helpSomeone hasto practicallybeg to getback to thegameLong out-of-character loretalk to makesure we're allon the samepageWe go to"TheAdjectiveNoun"Cass refuses totell backstorydetails unlessthey'reimmediatelyrelevantSylwintalks aboutspirits orsoulsSomeone wewerebanking onbeing able tohelp us can'tSomething witha simple solutiongets horriblyconvolutedwhen we learnnew infoWe freak outand overplanfor somethinggoes goesincrediblysmoothlyEveryonewho rollsinsightfailsFantasyRacismMomentLoreConfusionIan goes ona deep loretangent thatwill never berelevantThe Current PlotThread is aSidequestTurned MainQuest Via CrazyCoincidenceWe arepunishedincrediblyharshly for adecisionIanComplainsAbout aName SheMade Up"Wecan'tlose!"Someonepoints outthat 'we'reheroes!'"Lawenforcement iscomically ineptor malicious toan annoyingdegreeFather's questto finish thesword getspushed to thenebulous 'later'Serin's hot-headednesshas to beplanned aroundand/or nearlyruins a planCass avoidsa majorroadblockwith a level 1or 2 spellAn NPC is waycooler with ouractions thanthey should beIan gives usanotherreason to goto the desertIan getsa littlerailroad-yNewcharacterartAlyssa goes on atangent becauseIan's lore doesn'thave the samephysics orastronomy asearthPulling upthe exactwording ofanability/spellMatthewbrings upFriptonThe partystruggles to put2 and 2together aboutCass's arcanemadnessWe commita veryseriouscrimeSerin has adetailed panicattack and weall just sitawkwardly21Extremelylong Sylwynbackstorygets broughtupFindrellahbungles a socialencounter bysayingsomethingwithout thinkingNPCs that feellike they'refrom a differentsetting showupWe have toexplainsomethingcomplicatedto an NPCChris doesthe entirelast-sessionrecapSomething fromearly gamebecomesrelevant (no onetook good notesback then)We learnsomething vitalone of ourcharactersshould havealready knownNew nameno oneknows howto spell'MistralMoment'SoundboardWe spenda verylarge sumof moneyIncrediblestring ofreallygood rollsWe have noidea wheresomething isgeographicallyWe havetimeline orgeneralpassage oftime confusionWe getanothersendingstoneWe'remissing atleast oneplayerWe startat least 30minuteslateSessionwhere atleast oneplayer neverrolls a dieA new majorconflict cangenuinely betraced back toFindrellah'sactionsThe outcomeof a roll doesn'tseem to havemuch effect onthe situationAnimalInterruptionDemon/devilconfusionIan wildlymisjudgeshow long itwill take us todo somethingWemisgenderTheOutsiderAntagonisthasAnticlimacticEndSession isfunctionallyall planningfor a latersessionTurns outThe NightQueen diditFatherjorks it...hispeanitsIan brings uphowscientificallyaccurate theirsetting isKatieBecomesVisiblyAnnoyedChris's FaceGets RealClose to theCameraJarringsilliness thatcontrasts thetone toohardWe ignorehow blatantlyimportantKyrkdona isto the plot"We'll talkabout itlater"At least oneplayer isseriouslychecked out foran extendedperiodIan didn't prepthat so we haveto do somethingelse/learn aboutsomething laterWe have to askan NPCsomething theyreally shouldhave just toldusSomeonemakes a seriousdecision withoutconsulting thepartySessionwhere weliterally justtalk to NPCsEvilLaughfrom IanWe callKarinafor help

Thorns Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
  1. Someone has to practically beg to get back to the game
  2. Long out-of-character lore talk to make sure we're all on the same page
  3. We go to "The Adjective Noun"
  4. Cass refuses to tell backstory details unless they're immediately relevant
  5. Sylwin talks about spirits or souls
  6. Someone we were banking on being able to help us can't
  7. Something with a simple solution gets horribly convoluted when we learn new info
  8. We freak out and overplan for something goes goes incredibly smoothly
  9. Everyone who rolls insight fails
  10. Fantasy Racism Moment
  11. Lore Confusion
  12. Ian goes on a deep lore tangent that will never be relevant
  13. The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
  14. We are punished incredibly harshly for a decision
  15. Ian Complains About a Name She Made Up
  16. "We can't lose!"
  17. Someone points out that 'we're heroes!'"
  18. Law enforcement is comically inept or malicious to an annoying degree
  19. Father's quest to finish the sword gets pushed to the nebulous 'later'
  20. Serin's hot-headedness has to be planned around and/or nearly ruins a plan
  21. Cass avoids a major roadblock with a level 1 or 2 spell
  22. An NPC is way cooler with our actions than they should be
  23. Ian gives us another reason to go to the desert
  24. Ian gets a little railroad-y
  25. New character art
  26. Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
  27. Pulling up the exact wording of an ability/spell
  28. Matthew brings up Fripton
  29. The party struggles to put 2 and 2 together about Cass's arcane madness
  30. We commit a very serious crime
  31. Serin has a detailed panic attack and we all just sit awkwardly
  32. 21
  33. Extremely long Sylwyn backstory gets brought up
  34. Findrellah bungles a social encounter by saying something without thinking
  35. NPCs that feel like they're from a different setting show up
  36. We have to explain something complicated to an NPC
  37. Chris does the entire last-session recap
  38. Something from early game becomes relevant (no one took good notes back then)
  39. We learn something vital one of our characters should have already known
  40. New name no one knows how to spell
  41. 'Mistral Moment' Soundboard
  42. We spend a very large sum of money
  43. Incredible string of really good rolls
  44. We have no idea where something is geographically
  45. We have timeline or general passage of time confusion
  46. We get another sending stone
  47. We're missing at least one player
  48. We start at least 30 minutes late
  49. Session where at least one player never rolls a die
  50. A new major conflict can genuinely be traced back to Findrellah's actions
  51. The outcome of a roll doesn't seem to have much effect on the situation
  52. Animal Interruption
  53. Demon/devil confusion
  54. Ian wildly misjudges how long it will take us to do something
  55. We misgender The Outsider
  56. Antagonist has Anticlimactic End
  57. Session is functionally all planning for a later session
  58. Turns out The Night Queen did it
  59. Father jorks it... his peanits
  60. Ian brings up how scientifically accurate their setting is
  61. Katie Becomes Visibly Annoyed
  62. Chris's Face Gets Real Close to the Camera
  63. Jarring silliness that contrasts the tone too hard
  64. We ignore how blatantly important Kyrkdona is to the plot
  65. "We'll talk about it later"
  66. At least one player is seriously checked out for an extended period
  67. Ian didn't prep that so we have to do something else/learn about something later
  68. We have to ask an NPC something they really should have just told us
  69. Someone makes a serious decision without consulting the party
  70. Session where we literally just talk to NPCs
  71. Evil Laugh from Ian
  72. We call Karina for help