(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Matthew brings up Fripton
Ian wildly misjudges how long it will take us to do something
We are punished incredibly harshly for a decision
We have no idea where something is geographically
At least one player is seriously checked out for an extended period
Evil Laugh from Ian
Demon/devil confusion
Session is functionally all planning for a later session
Someone points out that 'we're heroes!'"
Session where at least one player never rolls a die
Someone makes a serious decision without consulting the party
Chris's Face Gets Real Close to the Camera
Father jorks it... his peanits
Long out-of-character lore talk to make sure we're all on the same page
Someone has to practically beg to get back to the game
Law enforcement is comically inept or malicious to an annoying degree
We commit a very serious crime
Cass refuses to tell backstory details unless they're immediately relevant
We ignore how blatantly important Kyrkdona is to the plot
We start at least 30 minutes late
Ian Complains About a Name She Made Up
We learn something vital one of our characters should have already known
Katie Becomes Visibly Annoyed
Ian goes on a deep lore tangent that will never be relevant
Ian didn't prep that so we have to do something else/learn about something later
The Current Plot Thread is a Sidequest Turned Main Quest Via Crazy Coincidence
The outcome of a roll doesn't seem to have much effect on the situation
Someone we were banking on being able to help us can't
We have to ask an NPC something they really should have just told us
We freak out and overplan for something goes goes incredibly smoothly
Lore Confusion
Chris does the entire last-session recap
We go to "The Adjective Noun"
We get another sending stone
Serin has a detailed panic attack and we all just sit awkwardly
Turns out The Night Queen did it
Antagonist has Anticlimactic End
An NPC is way cooler with our actions than they should be
Father's quest to finish the sword gets pushed to the nebulous 'later'
Session where we literally just talk to NPCs
Animal Interruption
Jarring silliness that contrasts the tone too hard
Ian gives us another reason to go to the desert
NPCs that feel like they're from a different setting show up
Alyssa goes on a tangent because Ian's lore doesn't have the same physics or astronomy as earth
'Mistral Moment' Soundboard
We have to explain something complicated to an NPC
Findrellah bungles a social encounter by saying something without thinking
Ian gets a little railroad-y
Extremely long Sylwyn backstory gets brought up
Everyone who rolls insight fails
"We'll talk about it later"
We spend a very large sum of money
Serin's hot-headedness has to be planned around and/or nearly ruins a plan
Pulling up the exact wording of an ability/spell
Fantasy Racism Moment
Something with a simple solution gets horribly convoluted when we learn new info
Sylwin talks about spirits or souls
New character art
The party struggles to put 2 and 2 together about Cass's arcane madness
Ian brings up how scientifically accurate their setting is
Incredible string of really good rolls
Cass avoids a major roadblock with a level 1 or 2 spell
We have timeline or general passage of time confusion
21
"We can't lose!"
A new major conflict can genuinely be traced back to Findrellah's actions
We call Karina for help
Something from early game becomes relevant (no one took good notes back then)